1use sge::prelude::*;
2use sge_rendering::d2::Scene2D;
3
4#[main("Scenes")]
5fn main() -> anyhow::Result<()> {
6 let scene = arrows();
7 let mut controller = PanningCameraController::new();
8
9 loop {
10 draw_fps();
11 controller.update();
12
13 scene.draw_world();
14
15 if should_quit() {
16 break;
17 }
18
19 next_frame().await;
20 }
21
22 Ok(())
23}
24
25fn arrows() -> Scene2D {
26 let mut scene = Scene2D::empty();
27 let renderer = scene.renderer();
28
29 let thickness = 5.0;
30 draw_circle_to(vec2(-50.0, -60.0), 10.0, Color::RED_400, renderer);
31 draw_circle_to(vec2(50.0, -60.0), 10.0, Color::RED_400, renderer);
32 draw_zig_zag_ex_to(
33 vec2(-50.0, -60.0),
34 vec2(50.0, -60.0),
35 thickness,
36 Color::WHITE,
37 5.0,
38 10,
39 renderer,
40 );
41 draw_arrow_to(
42 vec2(-50.0, -30.0),
43 vec2(50.0, -30.0),
44 thickness,
45 Color::WHITE,
46 renderer,
47 );
48 draw_solid_arrow_to(
49 vec2(-50.0, 0.0),
50 vec2(50.0, 0.0),
51 thickness,
52 Color::WHITE,
53 renderer,
54 );
55 draw_sharp_arrow_to(
56 vec2(-50.0, 30.0),
57 vec2(50.0, 30.0),
58 thickness,
59 Color::WHITE,
60 renderer,
61 );
62
63 draw_right_angled_arrow_to(
64 vec2(50.0, 50.0),
65 vec2(150.0, 300.0),
66 thickness,
67 Color::WHITE,
68 renderer,
69 );
70
71 scene
72}