sge 1.0.3

Simple game engine
Documentation
use std::any::Any;

use sge_time::frames_since_input;

use crate::{WAIT_FOR_EVENTS_EXTRA_FRAME_DRAWS, user_storage::get_user_storage};

pub fn storage_store_state<T: Any>(state: T) {
    get_user_storage().store(state);
}

pub fn storage_init_state<T: Any>(state: T) {
    get_user_storage().initialize(state);
}

pub fn storage_exists<T: Any>() -> bool {
    get_user_storage().exists::<T>()
}

pub fn storage_get_state<T: Any>() -> &'static T {
    get_user_storage().get()
}

pub fn storage_try_get_state<T: Any>() -> Option<&'static T> {
    get_user_storage().try_get()
}

pub fn storage_get_state_mut<T: Any>() -> &'static mut T {
    get_user_storage().get_mut()
}

pub fn storage_try_get_state_mut<T: Any>() -> Option<&'static mut T> {
    get_user_storage().try_get_mut()
}

pub fn is_about_to_wait_for_input() -> bool {
    frames_since_input() >= WAIT_FOR_EVENTS_EXTRA_FRAME_DRAWS - 1
}