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use crate::TransitGuard;
/// An error type that will be returned by the state machine if something goes wrong.
///
/// It fulfills the same purpose that the ordinary ``` SfsmError ``` does, but allows the
/// user to extend it with custom error types that are required by the fallible state machine.
#[derive(Debug)]
#[non_exhaustive]
pub enum ExtendedSfsmError<T> {
/// Returned if the state machine gets stuck due to an internal error or if the state
/// machine has not been started before stepping.
Internal,
/// The custom error can be returned from the error state if an error cannot be handled.
/// In that case, the state machine bubbles the error up to the calling start or step
/// function where it then must be handled by the user.
Custom(T)
}
/// Trait that must be implemented by all states that are used by the fallible state machine.
///
/// Behaves similar to the normal ``` State ``` trait, but requires the user to specify
/// an Error type. If this error is returned, the state machine immediately transitions into the
/// error state.
pub trait TryState {
// The error type that can be returned by the state
type Error;
/// Implement any behavior that hast to be executed when entering the state.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::fallible::TryState;
/// # struct FooState;
/// # impl TryState for FooState {
/// # type Error = ();
/// fn try_entry(&mut self) -> Result<(), Self::Error> {
/// println!("Called right after being transitioned into");
/// return Ok(());
/// }
/// # }
/// ```
fn try_entry(&mut self) -> Result<(), Self::Error> { Ok(()) }
/// Implement any behavior that hast to be stepping.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::fallible::TryState;
/// # struct FooState;
/// # impl TryState for FooState {
/// # type Error = ();
/// fn try_entry(&mut self) -> Result<(), Self::Error> {
/// println!("Called during every step");
/// return Ok(());
/// }
/// # }
/// ```
fn try_execute(&mut self) -> Result<(), Self::Error> { Ok(()) }
/// Implement any behavior that hast to be executed when exiting the state.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::fallible::TryState;
/// # struct FooState;
/// # impl TryState for FooState {
/// # type Error = ();
/// fn try_entry(&mut self) -> Result<(), Self::Error> {
/// println!("Called before transitioning to another state");
/// return Ok(());
/// }
/// # }
/// ```
fn try_exit(&mut self) -> Result<(), Self::Error> { Ok(()) }
}
/// Trait that must be implemented by all states have a transition.
///
/// Behaves similar to the ``` TryTransition ``` trait but errors can be returned during every
/// call.
pub trait TryTransition<DestinationState>: Into<DestinationState> + TryState {
/// Implement any behavior that hast to be executed when entering the state.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::TransitGuard;
/// # use sfsm_base::fallible::{TryState, TryTransition};
/// # struct FooState;
/// # struct BarState;
/// # impl TryState for FooState {
/// # type Error = ();
/// # };
/// # impl Into<BarState> for FooState {
/// # fn into(self) -> BarState {
/// # BarState{}
/// # }
/// # }
/// #
/// # impl TryTransition<BarState> for FooState {
/// fn try_entry(&mut self) -> Result<(), Self::Error> {
/// println!("Called right after being transitioned into");
/// Ok(())
/// }
/// # fn guard(&self) -> TransitGuard {
/// # todo!()
/// # }
/// # }
/// ```
fn try_entry(&mut self) -> Result<(), Self::Error> { Ok(()) }
/// Implement any behavior that has to be executed when the state is being executed.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::TransitGuard;
/// # use sfsm_base::fallible::{TryState, TryTransition};
/// # struct FooState;
/// # struct BarState;
/// # impl TryState for FooState {
/// # type Error = ();
/// # };
/// # impl Into<BarState> for FooState {
/// # fn into(self) -> BarState {
/// # BarState{}
/// # }
/// # }
/// #
/// # impl TryTransition<BarState> for FooState {
/// fn try_execute(&mut self) -> Result<(), Self::Error> {
/// println!("Called right after being transitioned into");
/// Ok(())
/// # }
/// # fn guard(&self) -> TransitGuard {
/// # todo!()
/// # }
/// # }
/// ```
fn try_execute(&mut self) -> Result<(), Self::Error> { Ok(()) }
/// Implement any behavior that hast to be executed when exiting the state.
/// Return ``` Ok(()) ``` if no error occurred or ``` Err(Self::Error) ``` if something happened.
///
/// ```rust
/// # use sfsm_base::TransitGuard;
/// # use sfsm_base::fallible::{TryState, TryTransition};
/// # struct FooState;
/// # struct BarState;
/// # impl TryState for FooState {
/// # type Error = ();
/// # };
/// # impl Into<BarState> for FooState {
/// # fn into(self) -> BarState {
/// # BarState{}
/// # }
/// # }
///
/// # impl TryTransition<BarState> for FooState {
/// fn try_exit(&mut self) -> Result<(), Self::Error> {
/// println!("Called right after being transitioned into");
/// Ok(())
/// }
/// # fn guard(&self) -> TransitGuard {
/// # todo!()
/// # }
/// # }
/// ```
fn try_exit(&mut self) -> Result<(), Self::Error> { Ok(()) }
/// Specifies when the state has to transit. Return ``` TransitGuard::Remain ``` to remain
/// in the current state and ``` TransitGuard::Transit ``` to transit into the next one.
/// This is the only function that must be implemented by the transition.
/// The others are optional and situational.
/// ```rust
/// # use sfsm_base::TransitGuard;
/// # use sfsm_base::fallible::{TryState, TryTransition};
/// # struct FooState;
/// # struct BarState;
/// # impl TryState for FooState {
/// # type Error = ();
/// # };
/// # impl Into<BarState> for FooState {
/// # fn into(self) -> BarState {
/// # BarState{}
/// # }
/// # }
/// #
/// # impl TryTransition<BarState> for FooState {
/// fn guard(&self) -> TransitGuard {
/// let foo = 0;
/// if foo == 0 {
/// TransitGuard::Remain
/// } else {
/// TransitGuard::Transit
/// }
/// }
/// # }
/// ```
fn guard(&self) -> TransitGuard;
}
/// This trait must be implemented by the error state.
///
/// The error is being injected into the error state after it has been generated and the
/// ``` consume_error ``` function allows to specify how the incoming error should be handled.
pub trait TryErrorState: TryState {
/// Handle the incoming error
/// ```rust
/// # use sfsm_base::fallible::{TryState, TryErrorState};
/// # struct ErrorState;
/// # impl TryState for ErrorState {
/// # type Error = ();
/// # };
/// #
/// # impl TryErrorState for ErrorState {
/// fn consume_error(&mut self, err: Self::Error) {
/// // Store it into the error trait or it
/// println!("Received an error: {:?}", err);
/// }
/// # }
///
/// ```
fn consume_error(&mut self, err: Self::Error);
}