use crate::BlockId;
use crate::Element;
use crate::TextObject;
use serde::Serialize;
#[derive(Serialize, Debug, Clone, Default)]
#[serde(rename_all = "snake_case")]
pub struct SectionBlock {
#[serde(skip_serializing_if = "Option::is_none")]
pub text: Option<TextObject>,
#[serde(skip_serializing_if = "Option::is_none")]
pub block_id: Option<BlockId>,
#[serde(skip_serializing_if = "Vec::is_empty")]
pub fields: Vec<TextObject>,
#[serde(skip_serializing_if = "Option::is_none")]
pub accessory: Option<Element>,
}