use sfml::window::joystick;
fn main() {
joystick::update();
for i in 0..joystick::COUNT {
let ident = joystick::identification(i);
println!(
"\
== Joystick {} ==\n\
name: {}\n\
vendor id: {}\n\
product id: {}\n",
i,
ident.name(),
ident.vendor_id(),
ident.product_id(),
);
}
}