#include "System/InputStreamHelper.hpp"
#include <SFML/Audio/SoundBuffer.hpp>
#include <cstddef>
extern "C" sf::SoundBuffer *sfSoundBuffer_new() {
return new sf::SoundBuffer();
}
extern "C" void sfSoundBuffer_del(sf::SoundBuffer *soundBuffer) {
delete soundBuffer;
}
extern "C" sf::SoundBuffer *sfSoundBuffer_cpy(const sf::SoundBuffer *soundBuffer) {
return new sf::SoundBuffer(*soundBuffer);
}
extern "C" bool sfSoundBuffer_loadFromFile(sf::SoundBuffer *buffer, const char *filename) {
return buffer->loadFromFile(filename);
}
extern "C" bool sfSoundBuffer_loadFromMemory(sf::SoundBuffer *buffer, const uint8_t *data, size_t sizeInBytes) {
return buffer->loadFromMemory(data, sizeInBytes);
}
extern "C" bool sfSoundBuffer_loadFromStream(sf::SoundBuffer *buffer, sfInputStreamHelper *stream) {
return buffer->loadFromStream(*stream);
}
extern "C" bool sfSoundBuffer_loadFromSamples(sf::SoundBuffer *buffer, const int16_t *samples, uint64_t sampleCount, unsigned int channelCount, unsigned int sampleRate) {
return buffer->loadFromSamples(samples, sampleCount, channelCount, sampleRate);
}
extern "C" bool sfSoundBuffer_saveToFile(const sf::SoundBuffer *soundBuffer, const char *filename) {
return soundBuffer->saveToFile(filename);
}
extern "C" const int16_t *sfSoundBuffer_getSamples(const sf::SoundBuffer *soundBuffer) {
return soundBuffer->getSamples();
}
extern "C" uint64_t sfSoundBuffer_getSampleCount(const sf::SoundBuffer *soundBuffer) {
return soundBuffer->getSampleCount();
}
extern "C" unsigned int sfSoundBuffer_getSampleRate(const sf::SoundBuffer *soundBuffer) {
return soundBuffer->getSampleRate();
}
extern "C" unsigned int sfSoundBuffer_getChannelCount(const sf::SoundBuffer *soundBuffer) {
return soundBuffer->getChannelCount();
}
extern "C" int64_t sfSoundBuffer_getDuration(const sf::SoundBuffer *soundBuffer) {
return soundBuffer->getDuration().asMicroseconds();
}