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/* * Rust-SFML - Copyright (c) 2013 Letang Jeremy. * * The original software, SFML library, is provided by Laurent Gomila. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ //! Define a 3x3 transform matrix. //! //! A Transform specifies how to translate, //! rotate, scale, shear, project, whatever things. use libc::c_float; use system::vector2::Vector2f; use graphics::FloatRect; use ffi::graphics::transform as ffi; /// Define a 3x3 transform matrix. /// /// A Transform specifies how to translate, /// rotate, scale, shear, project, whatever things. #[repr(C)] #[allow(missing_docs)] #[derive(Clone, Copy)] pub struct Transform { pub a00: f32, pub a01: f32, pub a02: f32, pub a10: f32, pub a11: f32, pub a12: f32, pub a20: f32, pub a21: f32, pub a22: f32 } impl Transform { /// Create a new transform from a matrix /// /// # Arguments /// * a00 - Element (0, 0) of the matrix /// * a01 - Element (0, 1) of the matrix /// * a02 - Element (0, 2) of the matrix /// * a10 - Element (1, 0) of the matrix /// * a11 - Element (1, 1) of the matrix /// * a12 - Element (1, 2) of the matrix /// * a20 - Element (2, 0) of the matrix /// * a21 - Element (2, 1) of the matrix /// * a22 - Element (2, 2) of the matrix /// /// Return a new Transform pub fn new(a00: f32, a01: f32, a02: f32, b10: f32, b11: f32, b12: f32, c20: f32, c21: f32, c22: f32) -> Transform { unsafe { ffi::sfTransform_fromMatrix(a00, a01, a02, b10, b11, b12, c20, c21, c22) } } /// Return the matrix pub fn get_matrix(&mut self) -> [f32; 16] { unsafe { let matrix: [f32; 16] = [0.,0.,0.,0., 0.,0.,0.,0., 0.,0.,0.,0., 0.,0.,0.,0.]; ffi::sfTransform_getMatrix(self, matrix.as_ptr() as *mut f32); matrix } } /// Create a new identity transform /// /// Return a new Transform initialized at 1, 0, 0, 0, 1, 0, 0, 0, 1 pub fn new_identity() -> Transform { unsafe { ffi::sfTransform_fromMatrix(1., 0., 0., 0., 1., 0., 0., 0., 1.) } } /// Return the inverse of a transform /// /// If the inverse cannot be computed, a new identity transform /// is returned. /// /// Return the inverse matrix pub fn get_inverse(&mut self) -> Transform { unsafe { ffi::sfTransform_getInverse(self) } } /// Combine two transforms /// /// The result is a transform that is equivalent to applying /// transform followed by other. Mathematically, it is /// equivalent to a matrix multiplication. /// /// # Arguments /// * other - Transform to combine to transform pub fn combine(&mut self, other: &mut Transform) -> () { unsafe { ffi::sfTransform_combine(self, other) } } /// Combine a transform with a translation /// /// # Arguments /// * x - Offset to apply on X axis /// * y - Offset to apply on Y axis pub fn translate(&mut self, x: f32, y: f32) -> () { unsafe { ffi::sfTransform_translate(self, x as c_float, y as c_float) } } /// Combine the current transform with a rotation /// /// # Arguments /// * angle - Rotation angle, in degrees pub fn rotate(&mut self, angle: f32) -> () { unsafe { ffi::sfTransform_rotate(self, angle as c_float) } } /// Combine the current transform with a rotation /// /// The center of rotation is provided for convenience as a second /// argument, so that you can build rotations around arbitrary points /// more easily (and efficiently) than the usual /// [translate(-center), rotate(angle), translate(center)]. /// /// # Arguments /// * angle - Rotation angle, in degrees /// * center_x - X coordinate of the center of rotation /// * center_y - Y coordinate of the center of rotation pub fn rotate_with_center(&mut self, angle: f32, center_x: f32, center_y: f32) -> () { unsafe { ffi::sfTransform_rotateWithCenter(self, angle as c_float, center_x as c_float, center_y as c_float) } } /// Combine the current transform with a scaling /// /// # Arguments /// * scale_x - Scaling factor on the X axis /// * scale_y - Scaling factor on the Y axis pub fn scale(&mut self, scale_x: f32, scale_y: f32) -> () { unsafe { ffi::sfTransform_scale(self, scale_x as c_float, scale_y as c_float) } } /// Combine the current transform with a scaling /// /// The center of scaling is provided for convenience as a second /// argument, so that you can build scaling around arbitrary points /// more easily (and efficiently) than the usual /// [translate(-center), scale(factors), translate(center)] /// /// # Arguments /// * scale_x - Scaling factor on X axis /// * scale_y - Scaling factor on Y axis /// * center_x - X coordinate of the center of scaling /// * center_y - Y coordinate of the center of scaling pub fn scale_with_center(&mut self, scale_x: f32, scale_y: f32, center_x: f32, center_y: f32) -> () { unsafe { ffi::sfTransform_scaleWithCenter(self, scale_x, scale_y, center_x, center_y) } } /// Apply a transform to a 2D point /// /// # Arguments /// * point - Point to transform /// /// Return a transformed point pub fn transform_point(&mut self, point: &Vector2f) -> Vector2f { unsafe { ffi::sfTransform_transformPoint(self, *point) } } /// Apply a transform to a rectangle /// /// Since SFML doesn't provide support for oriented rectangles, /// the result of this function is always an axis-aligned /// rectangle. Which means that if the transform contains a /// rotation, the bounding rectangle of the transformed rectangle /// is returned. /// /// # Arguments /// rectangle - Rectangle to transform /// /// Return the transformed rectangle pub fn transform_rect(&mut self, rectangle: &FloatRect) -> FloatRect { unsafe { ffi::sfTransform_transformRect(self, *rectangle) } } }