sfml 0.20.0

Rust binding for sfml
Documentation
// Generated by rust-sfml-bindgen
// https://github.com/crumblingstatue/rust-sfml-bindgen

extern "C" {

// Listener.cpp
pub fn sfListener_setGlobalVolume(volume: f32);
pub fn sfListener_getGlobalVolume() -> f32;
pub fn sfListener_setPosition(position: sfVector3f);
pub fn sfListener_getPosition() -> sfVector3f;
pub fn sfListener_setDirection(direction: sfVector3f);
pub fn sfListener_getDirection() -> sfVector3f;
pub fn sfListener_setUpVector(upVector: sfVector3f);
pub fn sfListener_getUpVector() -> sfVector3f;
// Music.cpp
pub fn sfMusic_createFromFile(filename: *const c_char) -> *mut sfMusic;
pub fn sfMusic_createFromMemory(data: *const c_void, sizeInBytes: usize) -> *mut sfMusic;
pub fn sfMusic_createFromStream(stream: *mut sfInputStream) -> *mut sfMusic;
pub fn sfMusic_destroy(music: *mut sfMusic);
pub fn sfMusic_setLoop(music: *mut sfMusic, loop_: bool);
pub fn sfMusic_getLoop(music: *const sfMusic) -> bool;
pub fn sfMusic_getDuration(music: *const sfMusic) -> i64;
pub fn sfMusic_getLoopPoints(music: *const sfMusic) -> sfTimeSpan;
pub fn sfMusic_setLoopPoints(music: *mut sfMusic, timePoints: sfTimeSpan);
pub fn sfMusic_play(music: *mut sfMusic);
pub fn sfMusic_pause(music: *mut sfMusic);
pub fn sfMusic_stop(music: *mut sfMusic);
pub fn sfMusic_getChannelCount(music: *const sfMusic) -> c_uint;
pub fn sfMusic_getSampleRate(music: *const sfMusic) -> c_uint;
pub fn sfMusic_getStatus(music: *const sfMusic) -> sfMusicStatus;
pub fn sfMusic_getPlayingOffset(music: *const sfMusic) -> i64;
pub fn sfMusic_setPitch(music: *mut sfMusic, pitch: f32);
pub fn sfMusic_setVolume(music: *mut sfMusic, volume: f32);
pub fn sfMusic_setPosition(music: *mut sfMusic, position: sfVector3f);
pub fn sfMusic_setRelativeToListener(music: *mut sfMusic, relative: bool);
pub fn sfMusic_setMinDistance(music: *mut sfMusic, distance: f32);
pub fn sfMusic_setAttenuation(music: *mut sfMusic, attenuation: f32);
pub fn sfMusic_setPlayingOffset(music: *mut sfMusic, timeOffset: i64);
pub fn sfMusic_getPitch(music: *const sfMusic) -> f32;
pub fn sfMusic_getVolume(music: *const sfMusic) -> f32;
pub fn sfMusic_getPosition(music: *const sfMusic) -> sfVector3f;
pub fn sfMusic_isRelativeToListener(music: *const sfMusic) -> bool;
pub fn sfMusic_getMinDistance(music: *const sfMusic) -> f32;
pub fn sfMusic_getAttenuation(music: *const sfMusic) -> f32;
// Sound.cpp
pub fn sfSound_create() -> *mut sfSound;
pub fn sfSound_copy(sound: *const sfSound) -> *mut sfSound;
pub fn sfSound_destroy(sound: *mut sfSound);
pub fn sfSound_play(sound: *mut sfSound);
pub fn sfSound_pause(sound: *mut sfSound);
pub fn sfSound_stop(sound: *mut sfSound);
pub fn sfSound_setBuffer(sound: *mut sfSound, buffer: *const sfSoundBuffer);
pub fn sfSound_getBuffer(sound: *const sfSound) -> *const sfSoundBuffer;
pub fn sfSound_setLoop(sound: *mut sfSound, loop_: bool);
pub fn sfSound_getLoop(sound: *const sfSound) -> bool;
pub fn sfSound_getStatus(sound: *const sfSound) -> sfSoundStatus;
pub fn sfSound_setPitch(sound: *mut sfSound, pitch: f32);
pub fn sfSound_setVolume(sound: *mut sfSound, volume: f32);
pub fn sfSound_setPosition(sound: *mut sfSound, position: sfVector3f);
pub fn sfSound_setRelativeToListener(sound: *mut sfSound, relative: bool);
pub fn sfSound_setMinDistance(sound: *mut sfSound, distance: f32);
pub fn sfSound_setAttenuation(sound: *mut sfSound, attenuation: f32);
pub fn sfSound_setPlayingOffset(sound: *mut sfSound, timeOffset: i64);
pub fn sfSound_getPitch(sound: *const sfSound) -> f32;
pub fn sfSound_getVolume(sound: *const sfSound) -> f32;
pub fn sfSound_getPosition(sound: *const sfSound) -> sfVector3f;
pub fn sfSound_isRelativeToListener(sound: *const sfSound) -> bool;
pub fn sfSound_getMinDistance(sound: *const sfSound) -> f32;
pub fn sfSound_getAttenuation(sound: *const sfSound) -> f32;
pub fn sfSound_getPlayingOffset(sound: *const sfSound) -> i64;
// SoundBuffer.cpp
pub fn sfSoundBuffer_createFromFile(filename: *const c_char) -> *mut sfSoundBuffer;
pub fn sfSoundBuffer_createFromMemory(data: *const c_void, sizeInBytes: usize) -> *mut sfSoundBuffer;
pub fn sfSoundBuffer_createFromStream(stream: *mut sfInputStream) -> *mut sfSoundBuffer;
pub fn sfSoundBuffer_createFromSamples(samples: *const i16, sampleCount: u64, channelCount: c_uint, sampleRate: c_uint) -> *mut sfSoundBuffer;
pub fn sfSoundBuffer_copy(soundBuffer: *const sfSoundBuffer) -> *mut sfSoundBuffer;
pub fn sfSoundBuffer_destroy(soundBuffer: *mut sfSoundBuffer);
pub fn sfSoundBuffer_saveToFile(soundBuffer: *const sfSoundBuffer, filename: *const c_char) -> bool;
pub fn sfSoundBuffer_getSamples(soundBuffer: *const sfSoundBuffer) -> *const i16;
pub fn sfSoundBuffer_getSampleCount(soundBuffer: *const sfSoundBuffer) -> u64;
pub fn sfSoundBuffer_getSampleRate(soundBuffer: *const sfSoundBuffer) -> c_uint;
pub fn sfSoundBuffer_getChannelCount(soundBuffer: *const sfSoundBuffer) -> c_uint;
pub fn sfSoundBuffer_getDuration(soundBuffer: *const sfSoundBuffer) -> i64;
// SoundBufferRecorder.cpp
pub fn sfSoundBufferRecorder_create() -> *mut sfSoundBufferRecorder;
pub fn sfSoundBufferRecorder_destroy(soundBufferRecorder: *mut sfSoundBufferRecorder);
pub fn sfSoundBufferRecorder_start(soundBufferRecorder: *mut sfSoundBufferRecorder, sampleRate: c_uint) -> bool;
pub fn sfSoundBufferRecorder_stop(soundBufferRecorder: *mut sfSoundBufferRecorder);
pub fn sfSoundBufferRecorder_getSampleRate(soundBufferRecorder: *const sfSoundBufferRecorder) -> c_uint;
pub fn sfSoundBufferRecorder_getBuffer(soundBufferRecorder: *const sfSoundBufferRecorder) -> *const sfSoundBuffer;
pub fn sfSoundBufferRecorder_setDevice(soundBufferRecorder: *mut sfSoundBufferRecorder, name: *const c_char) -> bool;
pub fn sfSoundBufferRecorder_getDevice(soundBufferRecorder: *mut sfSoundBufferRecorder) -> *const sfStdString;
// SoundRecorder.cpp
pub fn sfSoundRecorder_create(onStart: sfSoundRecorderStartCallback, onProcess: sfSoundRecorderProcessCallback, onStop: sfSoundRecorderStopCallback, userData: *mut c_void) -> *mut sfSoundRecorder;
pub fn sfSoundRecorder_destroy(soundRecorder: *mut sfSoundRecorder);
pub fn sfSoundRecorder_start(soundRecorder: *mut sfSoundRecorder, sampleRate: c_uint) -> bool;
pub fn sfSoundRecorder_stop(soundRecorder: *mut sfSoundRecorder);
pub fn sfSoundRecorder_getSampleRate(soundRecorder: *const sfSoundRecorder) -> c_uint;
pub fn sfSoundRecorder_isAvailable() -> bool;
pub fn sfSoundRecorder_setProcessingInterval(soundRecorder: *mut sfSoundRecorder, interval: i64);
pub fn sfSoundRecorder_getAvailableDevices() -> *mut sfStdStringVector;
pub fn sfSoundRecorder_getDefaultDevice() -> *mut sfStdString;
pub fn sfSoundRecorder_setDevice(soundRecorder: *mut sfSoundRecorder, name: *const c_char) -> bool;
pub fn sfSoundRecorder_getDevice(soundRecorder: *mut sfSoundRecorder) -> *const sfStdString;
pub fn sfSoundRecorder_setChannelCount(soundRecorder: *mut sfSoundRecorder, channelCount: c_uint);
pub fn sfSoundRecorder_getChannelCount(soundRecorder: *const sfSoundRecorder) -> c_uint;
// SoundStream.cpp
pub fn sfSoundStream_create(onGetData: sfSoundStreamGetDataCallback, onSeek: sfSoundStreamSeekCallback, channelCount: c_uint, sampleRate: c_uint, userData: *mut c_void) -> *mut sfSoundStream;
pub fn sfSoundStream_destroy(soundStream: *mut sfSoundStream);
pub fn sfSoundStream_play(soundStream: *mut sfSoundStream);
pub fn sfSoundStream_pause(soundStream: *mut sfSoundStream);
pub fn sfSoundStream_stop(soundStream: *mut sfSoundStream);
pub fn sfSoundStream_getStatus(soundStream: *const sfSoundStream) -> sfSoundStreamStatus;
pub fn sfSoundStream_getChannelCount(soundStream: *const sfSoundStream) -> c_uint;
pub fn sfSoundStream_getSampleRate(soundStream: *const sfSoundStream) -> c_uint;
pub fn sfSoundStream_setPitch(soundStream: *mut sfSoundStream, pitch: f32);
pub fn sfSoundStream_setVolume(soundStream: *mut sfSoundStream, volume: f32);
pub fn sfSoundStream_setPosition(soundStream: *mut sfSoundStream, position: sfVector3f);
pub fn sfSoundStream_setRelativeToListener(soundStream: *mut sfSoundStream, relative: bool);
pub fn sfSoundStream_setMinDistance(soundStream: *mut sfSoundStream, distance: f32);
pub fn sfSoundStream_setAttenuation(soundStream: *mut sfSoundStream, attenuation: f32);
pub fn sfSoundStream_setPlayingOffset(soundStream: *mut sfSoundStream, timeOffset: i64);
pub fn sfSoundStream_setLoop(soundStream: *mut sfSoundStream, loop_: bool);
pub fn sfSoundStream_getPitch(soundStream: *const sfSoundStream) -> f32;
pub fn sfSoundStream_getVolume(soundStream: *const sfSoundStream) -> f32;
pub fn sfSoundStream_getPosition(soundStream: *const sfSoundStream) -> sfVector3f;
pub fn sfSoundStream_isRelativeToListener(soundStream: *const sfSoundStream) -> bool;
pub fn sfSoundStream_getMinDistance(soundStream: *const sfSoundStream) -> f32;
pub fn sfSoundStream_getAttenuation(soundStream: *const sfSoundStream) -> f32;
pub fn sfSoundStream_getLoop(soundStream: *const sfSoundStream) -> bool;
pub fn sfSoundStream_getPlayingOffset(soundStream: *const sfSoundStream) -> i64;

}