#ifndef SFML_VERTEX_H
#define SFML_VERTEX_H
#include "Graphics/Color.h"
#include "System/Vector2.h"
typedef struct
{
sfVector2f position; ///< Position of the vertex
sfColor color; ///< Color of the vertex
sfVector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
} sfVertex;
#endif // SFML_VERTEX_H