sfml 0.10.1

Rust binding for sfml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
/*
* Rust-SFML - Copyright (c) 2013 Letang Jeremy.
*
* The original software, SFML library, is provided by Laurent Gomila.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim
*    that you wrote the original software. If you use this software in a product,
*    an acknowledgment in the product documentation would be appreciated but is
*    not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/

//! Specialized shape representing a convex polygon
//!
//! It is important to keep in mind that a convex shape must
//! always be... convex, otherwise it may not be drawn correctly.
//! Moreover, the points must be defined in order; using a random
//! order would result in an incorrect shape.

use libc::{c_float, c_uint};
use std::ptr;

use traits::Wrappable;
use graphics::{Shape, Drawable, Transformable, Color, Texture, RenderTarget, FloatRect, IntRect, Transform, RenderStates};
use sfml_types::Vector2f;

use sfml_types::sfBool;
use csfml_graphics_sys as ffi;

// pub mod rc;

/// Specialized shape representing a convex polygon
///
/// It is important to keep in mind that a convex shape must
/// always be... convex, otherwise it may not be drawn correctly.
/// Moreover, the points must be defined in order; using a random
/// order would result in an incorrect shape.
pub struct ConvexShape<'s> {
    convex_shape: *mut ffi::sfConvexShape,
    texture: Option<&'s Texture>
}

/// An iterator over the points of a ConvexShape
pub struct ConvexShapePoints {
    convex_shape: *mut ffi::sfConvexShape,
    pos: u32
}

impl<'s> ConvexShape<'s> {
    /// Create a new convex shape
    ///
    /// # Arguments
    /// * points_count - The number of point for the convex shape
    ///
    /// Return Some(ConvexShape) or None
    pub fn new(points_count: u32) -> Option<ConvexShape<'s>> {
        let shape = unsafe { ffi::sfConvexShape_create() };
        if shape.is_null() {
            None
        } else {
            unsafe {
                ffi::sfConvexShape_setPointCount(shape, points_count as c_uint);
            }
            Some(ConvexShape {
                    convex_shape: shape,
                    texture: None
                })
        }
    }

    /// Create a new convex shape with a texture
    ///
    /// # Arguments
    /// * texture - The texture to apply to the convex shape
    /// * points_count - The number of point for the convex shape
    ///
    /// Return Some(ConvexShape) or None
    pub fn new_with_texture(texture: &'s Texture,
                            points_count: u32) -> Option<ConvexShape<'s>> {
        let shape = unsafe { ffi::sfConvexShape_create() };
        if shape.is_null() {
            None
        } else {
            unsafe {
                ffi::sfConvexShape_setTexture(shape, texture.unwrap(), sfBool::SFTRUE);
                ffi::sfConvexShape_setPointCount(shape, points_count as c_uint)
            }
            Some(ConvexShape {
                    convex_shape: shape,
                    texture: Some(texture)
                })
        }
    }

    /// Clone an existing convex shape
    ///
    /// Return Some(ConvexShape) or None
    pub fn clone_opt(&self) -> Option<ConvexShape<'s>> {
        let shape = unsafe { ffi::sfConvexShape_copy(self.convex_shape) };
        if shape.is_null() {
            None
        } else {
            Some(ConvexShape {
                    convex_shape: shape,
                    texture: self.texture
                })
        }
    }

    /// Set the position of a point.
    ///
    /// Don't forget that the polygon must remain convex, and the points need to stay ordered!
    /// set_point_count must be called first in order to set the total number of points.
    /// The result is undefined if index is out of the valid range.
    ///
    /// # Arguments
    /// * index - Index of the point to change, in range [0 .. getPointCount() - 1]
    /// * point - New position of the point
    pub fn set_point(&mut self, index: u32, point: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_setPoint(self.convex_shape,
                                        index as c_uint, *point)
        }
    }

    /// Set the number of points of a convex
    ///
    /// # Arguments
    /// * count - New number of points of the convex
    pub fn set_point_count(&mut self, count: u32) {
        unsafe {
            ffi::sfConvexShape_setPointCount(self.convex_shape, count as c_uint)
        }
    }

    /// Return an immutable iterator over all the points of the ConvexShape
    pub fn points(&self) -> ConvexShapePoints {
        ConvexShapePoints {
            convex_shape: self.convex_shape,
            pos: 0
        }
    }
}

impl<'s> Drawable for ConvexShape<'s> {
    fn draw<RT: RenderTarget>(&self, render_target: &mut RT, render_states: &mut RenderStates) {
        render_target.draw_convex_shape(self, render_states)
    }
}


impl<'s> Transformable for ConvexShape<'s> {
    /// Set the position of a convex shape
    ///
    /// This function completely overwrites the previous position.
    /// See move to apply an offset based on the previous position instead.
    /// The default position of a convex Shape object is (0, 0).
    ///
    /// # Arguments
    /// * position - New position
    fn set_position(&mut self, position: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_setPosition(self.convex_shape, *position)
        }
    }

    /// Set the position of a convex shape
    ///
    /// This function completely overwrites the previous position.
    /// See move to apply an offset based on the previous position instead.
    /// The default position of a convex Shape object is (0, 0).
    ///
    /// # Arguments
    /// * x - New x coordinate
    /// * y - New y coordinate
    fn set_position2f(&mut self, x: f32, y: f32) {
        unsafe {
            ffi::sfConvexShape_setPosition(self.convex_shape, Vector2f::new(x, y))
        }
    }

    /// Set the orientation of a convex shape
    ///
    /// This function completely overwrites the previous rotation.
    /// See rotate to add an angle based on the previous rotation instead.
    /// The default rotation of a convex Shape object is 0.
    ///
    /// # Arguments
    /// * rotation - New rotation
    fn set_rotation(&mut self, angle: f32){
        unsafe {
            ffi::sfConvexShape_setRotation(self.convex_shape, angle as c_float)
        }
    }

    /// Set the scale factors of a convex shape
    ///
    /// This function completely overwrites the previous scale.
    /// See scale to add a factor based on the previous scale instead.
    /// The default scale of a convex Shape object is (1, 1).
    ///
    /// # Arguments
    /// * scale - New scale factors
    fn set_scale(&mut self, scale: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_setScale(self.convex_shape, *scale)
        }
    }

    /// Set the scale factors of a convex shape
    ///
    /// This function completely overwrites the previous scale.
    /// See scale to add a factor based on the previous scale instead.
    /// The default scale of a convex Shape object is (1, 1).
    ///
    /// # Arguments
    /// * scale_x - New x scale factor
    /// * scale_y - New y scale factor
    fn set_scale2f(&mut self, scale_x: f32, scale_y: f32) {
        unsafe {
            ffi::sfConvexShape_setScale(self.convex_shape,
                                        Vector2f::new(scale_x, scale_y))
        }
    }

    /// Set the local origin of a convex shape
    ///
    /// The origin of an object defines the center point for
    /// all transformations (position, scale, rotation).
    /// The coordinates of this point must be relative to the
    /// top-left corner of the object, and ignore all
    /// transformations (position, scale, rotation).
    /// The default origin of a convex Shape object is (0, 0).
    ///
    /// # Arguments
    /// * origin - New origin
    fn set_origin(&mut self, origin: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_setOrigin(self.convex_shape, *origin)
        }
    }

    /// Set the local origin of a convex shape
    ///
    /// The origin of an object defines the center point for
    /// all transformations (position, scale, rotation).
    /// The coordinates of this point must be relative to the
    /// top-left corner of the object, and ignore all
    /// transformations (position, scale, rotation).
    /// The default origin of a convex Shape object is (0, 0).
    ///
    /// # Arguments
    /// * x - New x origin coordinate
    /// * y - New y origin coordinate
    fn set_origin2f(&mut self, x: f32, y: f32) {
        unsafe {
            ffi::sfConvexShape_setOrigin(self.convex_shape, Vector2f::new(x, y))
        }
    }

    /// Get the position of a convex shape
    ///
    /// Return the current position
    fn get_position(&self) -> Vector2f {
        unsafe {
            ffi::sfConvexShape_getPosition(self.convex_shape)
        }
    }

    /// Get the orientation of a convex shape
    ///
    /// The rotation is always in the range [0, 360].
    ///
    /// Return the current rotation, in degrees
    fn get_rotation(&self) -> f32 {
        unsafe {
            ffi::sfConvexShape_getRotation(self.convex_shape) as f32
        }
    }

    /// Get the current scale of a convex shape
    ///
    /// Return the current scale factors
    fn get_scale(&self) -> Vector2f {
        unsafe {
            ffi::sfConvexShape_getScale(self.convex_shape)
        }
    }

    /// Get the local origin of a convex shape
    ///
    /// return the current origin
    fn get_origin(&self) -> Vector2f {
        unsafe {
            ffi::sfConvexShape_getOrigin(self.convex_shape)
        }
    }

    /// Move a convex shape by a given offset
    ///
    /// This function adds to the current position of the object,
    /// unlike sfconvexShape_setPosition which overwrites it.
    ///
    /// # Arguments
    /// * offset - Offset
    fn move_(&mut self, offset: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_move(self.convex_shape, *offset)
        }
    }

    /// Move a convex shape by a given offset
    ///
    /// This function adds to the current position of the object,
    /// unlike sfconvexShape_setPosition which overwrites it.
    ///
    /// # Arguments
    /// * offsetX - Offset x
    /// * offsetY - Offset y
    fn move2f(&mut self, offset_x: f32, offset_y: f32) {
        unsafe {
            ffi::sfConvexShape_move(self.convex_shape,
                                    Vector2f::new(offset_x, offset_y))
        }
    }

    /// Rotate a convex shape
    ///
    /// This function adds to the current rotation of the object,
    /// unlike set_rotation which overwrites it.
    ///
    /// # Arguments
    /// * angle - Angle of rotation, in degrees
    fn rotate(&mut self, angle: f32) {
        unsafe {
            ffi::sfConvexShape_rotate(self.convex_shape, angle as c_float)
        }
    }

    /// Scale a convex shape
    ///
    /// This function multiplies the current scale of the object,
    /// unlike sfconvexShape_setScale which overwrites it.
    ///
    /// # Arguments
    /// * factors - Scale factors
    fn scale(&mut self, factors: &Vector2f) {
        unsafe {
            ffi::sfConvexShape_scale(self.convex_shape, *factors)
        }
    }

    /// Scale a convex shape
    ///
    /// This function multiplies the current scale of the object,
    /// unlike sfconvexShape_setScale which overwrites it.
    ///
    /// # Arguments
    /// * factor_x - Scale factor x
    /// * factor_y - Scale factor y
    fn scale2f(&mut self, factor_x: f32, factor_y: f32) {
        unsafe {
            ffi::sfConvexShape_scale(self.convex_shape,
                                     Vector2f::new(factor_x, factor_y))
        }
    }

    /// Get the combined transform of a convex shape
    ///
    /// Return transform combining the position/rotation/scale/origin of the object
    fn get_transform(&self) -> Transform {
        unsafe {
            Transform(ffi::sfConvexShape_getTransform(self.convex_shape))
        }
    }

    /// Get the inverse of the combined transform of a convex shape
    ///
    /// Return inverse of the combined transformations applied to the object
    fn get_inverse_transform(&self) -> Transform {
        unsafe {
            Transform(ffi::sfConvexShape_getInverseTransform(self.convex_shape))
        }
    }
}

impl<'s> Shape<'s> for ConvexShape<'s> {
    /// Change the source texture of a convex shape
    ///
    /// The texture argument refers to a texture that must
    /// exist as long as the shape uses it. Indeed, the shape
    /// doesn't store its own copy of the texture, but rather keeps
    /// a pointer to the one that you passed to this function.
    /// If the source texture is destroyed and the shape tries to
    /// use it, the behaviour is undefined.
    /// If reset_rect is true, the TextureRect property of
    /// the shape is automatically adjusted to the size of the new
    /// texture. If it is false, the texture rect is left unchanged.
    ///
    /// # Arguments
    /// * texture - New texture
    /// * reset_rect - Should the texture rect be reset to the size of the new texture?
    fn set_texture(&mut self,
                       texture: &'s Texture,
                       reset_rect: bool) {
        self.texture = Some(texture);
        unsafe {
            ffi::sfConvexShape_setTexture(self.convex_shape, texture.unwrap(), sfBool::from_bool(reset_rect))
        }
    }

    /// Disable Texturing
    ///
    /// Disable the current texture and reset the texture rect
    fn disable_texture(&mut self) {
        self.texture = None;
        unsafe {
            ffi::sfConvexShape_setTexture(self.convex_shape,
                                          ptr::null_mut(),
                                          sfBool::SFTRUE)
        }
    }

    /// Get the sub-rectangle of the texture displayed by a convex shape
    ///
    /// Return the texture rectangle of the shape
    fn set_texture_rect(&mut self, rect: &IntRect) {
        unsafe {
            ffi::sfConvexShape_setTextureRect(self.convex_shape, *rect)
        }
    }

    /// Set the fill color of a convex shape
    ///
    /// This color is modulated (multiplied) with the shape's
    /// texture if any. It can be used to colorize the shape,
    /// or change its global opacity.
    /// You can use sfTransparent to make the inside of
    /// the shape transparent, and have the outline alone.
    /// By default, the shape's fill color is opaque white.
    ///
    /// # Arguments
    /// * color - New color of the shape
    fn set_fill_color(&mut self, color: &Color) {
        unsafe {
            ffi::sfConvexShape_setFillColor(self.convex_shape, color.0)
        }
    }

    /// Set the outline color of a convex shape
    ///
    /// You can use Transparent to disable the outline.
    /// By default, the shape's outline color is opaque white.
    ///
    /// # Arguments
    /// * color - New outline color of the shape
    fn set_outline_color(&mut self, color: &Color) {
        unsafe {
            ffi::sfConvexShape_setOutlineColor(self.convex_shape, color.0)
        }
    }

    /// Set the thickness of a convex shape's outline
    ///
    /// This number cannot be negative. Using zero disables
    /// the outline.
    /// By default, the outline thickness is 0.
    ///
    /// # Arguments
    /// * thickness - New outline thickness
    fn set_outline_thickness(&mut self, thickness: f32) {
        unsafe {
            ffi::sfConvexShape_setOutlineThickness(self.convex_shape,
                                                   thickness as c_float)
        }
    }

    /// Get the source texture of a convex shape
    ///
    /// You can't modify the texture when you retrieve it with this function.
    ///
    /// Return the shape's texture
    fn get_texture(&self) -> Option<&'s Texture> {
        self.texture
    }

    /// Get the sub-rectangle of the texture displayed by a convex shape
    ///
    /// Return the texture rectangle of the shape
    fn get_texture_rect(&self) -> IntRect {
        unsafe {
            ffi::sfConvexShape_getTextureRect(self.convex_shape)
        }
    }

    /// Get the fill color of a convex shape
    ///
    /// Return the fill color of the shape
    fn get_fill_color(&self) -> Color {
        unsafe {
            Color(ffi::sfConvexShape_getFillColor(self.convex_shape))
        }
    }

    /// Get the outline color of a convex shape
    ///
    /// Return the outline color of the shape
    fn get_outline_color(&self) -> Color {
        unsafe {
            Color(ffi::sfConvexShape_getOutlineColor(self.convex_shape))
        }
    }

    /// Get the outline thickness of a convex shape
    ///
    /// Return the outline thickness of the shape
    fn get_outline_thickness(&self) -> f32 {
        unsafe {
            ffi::sfConvexShape_getOutlineThickness(self.convex_shape) as f32
        }
    }

    /// Get the total number of points of a convex shape
    ///
    /// Return the number of points of the shape
    fn get_point_count(&self) -> u32 {
        unsafe {
            ffi::sfConvexShape_getPointCount(self.convex_shape) as u32
        }
    }

    /// Get a point of a convex shape
    ///
    /// The result is undefined if index is out of the valid range.
    ///
    /// # Arguments
    /// * index- Index of the point to get, in range [0 .. getPointCount() - 1]
    ///
    /// Return the index-th point of the shape
    fn get_point(&self, index: u32) -> Vector2f {
        unsafe {
            ffi::sfConvexShape_getPoint(self.convex_shape, index as c_uint)
        }
    }

    /// Get the local bounding rectangle of a convex shape
    ///
    /// The returned rectangle is in local coordinates, which means
    /// that it ignores the transformations (translation, rotation,
    /// scale, ...) that are applied to the entity.
    /// In other words, this function returns the bounds of the
    /// entity in the entity's coordinate system.
    ///
    /// Return the local bounding rectangle of the entity
    fn get_local_bounds(&self) -> FloatRect {
        unsafe {
            ffi::sfConvexShape_getLocalBounds(self.convex_shape)
        }
    }

    /// Get the global bounding rectangle of a convex shape
    ///
    /// The returned rectangle is in global coordinates, which means
    /// that it takes in account the transformations (translation,
    /// rotation, scale, ...) that are applied to the entity.
    /// In other words, this function returns the bounds of the
    /// sprite in the global 2D world's coordinate system.
    ///
    /// Return the global bounding rectangle of the entity
    fn get_global_bounds(&self) -> FloatRect {
        unsafe {
            ffi::sfConvexShape_getGlobalBounds(self.convex_shape)
        }
    }
}

impl<'s> Clone for ConvexShape<'s> {
    /// Return a new ConvexShape or panic! if there is not enough memory
    fn clone(&self) -> ConvexShape<'s> {
        let shape = unsafe { ffi::sfConvexShape_copy(self.convex_shape) };
        if shape.is_null() {
            panic!("Not enough memory to clone ConvexShape")
        } else {
            ConvexShape {
                convex_shape:  shape,
                texture:       self.texture
            }
        }
    }
}

impl Iterator for ConvexShapePoints {
    type Item = Vector2f;

    fn next(&mut self) -> Option<Vector2f> {
        let point_count =
            unsafe { ffi::sfConvexShape_getPointCount(self.convex_shape) as u32 };
        if self.pos == point_count {
            None
        } else {
            self.pos += 1;
            unsafe {
                Some(ffi::sfConvexShape_getPoint(self.convex_shape,
                                                 self.pos as c_uint))
            }
        }
    }
}

impl<'s> Wrappable<*mut ffi::sfConvexShape> for ConvexShape<'s> {
    fn wrap(convex_shape: *mut ffi::sfConvexShape) -> ConvexShape<'s> {
        ConvexShape {
            convex_shape: convex_shape,
            texture: None
        }
    }

    fn unwrap(&self) -> *mut ffi::sfConvexShape {
        self.convex_shape
    }
}

impl<'s> Drop for ConvexShape<'s> {
    fn drop(&mut self) {
        unsafe {
            ffi::sfConvexShape_destroy(self.convex_shape)
        }
    }
}