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use Vector2;
use std::ops::{Add, Sub};
#[repr(C)]
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord, Debug, Copy, Default)]
pub struct Rect<T> {
pub left: T,
pub top: T,
pub width: T,
pub height: T
}
pub type IntRect = Rect<i32>;
pub type FloatRect = Rect<f32>;
impl<T> Rect<T> {
pub fn new(left: T, top: T, width: T, height: T) -> Rect<T> {
Rect {
left: left,
top: top,
width: width,
height: height
}
}
pub fn from_vecs(pos: Vector2<T>, size: Vector2<T>) -> Rect<T> {
Rect {
left: pos.x,
top: pos.y,
width: size.x,
height: size.y
}
}
}
impl<T: PartialOrd + Add<Output=T> + Sub<Output=T> + Copy> Rect<T> {
#[inline]
pub fn contains(self, point: Vector2<T>) -> bool {
self.contains2(point.x, point.y)
}
pub fn contains2(self, x: T, y: T) -> bool {
let (min_x, max_x) = min_max(self.left, self.left + self.width);
let (min_y, max_y) = min_max(self.top, self.top + self.height);
x >= min_x && x < max_x && y >= min_y && y < max_y
}
pub fn intersects(self, other: &Rect<T>) -> Option<Rect<T>> {
let (r1_min_x, r1_max_x) = min_max(self.left, self.left + self.width);
let (r1_min_y, r1_max_y) = min_max(self.top, self.top + self.height);
let (r2_min_x, r2_max_x) = min_max(other.left, other.left + other.width);
let (r2_min_y, r2_max_y) = min_max(other.top, other.top + other.height);
let left = max(r1_min_x, r2_min_x);
let top = max(r1_min_y, r2_min_y);
let right = min(r1_max_x, r2_max_x);
let bottom = min(r1_max_y, r2_max_y);
if left < right && top < bottom {
Some(Rect::new(left, top, right - left, bottom - top))
} else {
None
}
}
}
#[inline]
fn min<T: PartialOrd>(a: T, b: T) -> T {
if a < b { a } else { b }
}
#[inline]
fn max<T: PartialOrd>(a: T, b: T) -> T {
if a > b { a } else { b }
}
#[inline]
fn min_max<T: PartialOrd + Copy>(a: T, b: T) -> (T, T) {
(min(a, b), max(a, b))
}