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// SevenX Engine - Android Simple Demo (sem winit)
// Exemplo básico que funciona 100% no Android
#[cfg(target_os = "android")]
use android_activity::{
AndroidApp, InputStatus, MainEvent, PollEvent,
};
#[cfg(target_os = "android")]
#[no_mangle]
fn android_main(app: AndroidApp) {
use std::time::{Duration, Instant};
println!("🤖 SevenX Android Simple - Iniciando!");
let mut score = 0;
let mut touches = Vec::new();
let mut last_update = Instant::now();
loop {
app.poll_events(Some(Duration::from_millis(16)), |event| {
match event {
PollEvent::Wake => {
println!("Wake event");
}
PollEvent::Timeout => {
// Update game
let now = Instant::now();
let dt = now.duration_since(last_update).as_secs_f32();
last_update = now;
// Simples update
if !touches.is_empty() {
score += 1;
println!("Score: {} | Touches: {}", score, touches.len());
}
}
PollEvent::Main(main_event) => {
match main_event {
MainEvent::InitWindow { .. } => {
println!("✅ Window initialized!");
}
MainEvent::TerminateWindow { .. } => {
println!("❌ Window terminated");
}
MainEvent::WindowResized { .. } => {
println!("📐 Window resized");
}
MainEvent::RedrawNeeded { .. } => {
// Render
println!("🎨 Redraw - Score: {}", score);
}
MainEvent::InputAvailable { .. } => {
// Process input
touches.clear();
if let Ok(mut iter) = app.input_events_iter() {
loop {
let read_input = iter.next(|event| {
if let Some(motion_event) = event.motion_event() {
let pointer_count = motion_event.pointer_count();
println!("👆 Touch: {} pointers", pointer_count);
for i in 0..pointer_count {
let pointer = motion_event.pointer_at_index(i);
let x = pointer.x();
let y = pointer.y();
touches.push((x, y));
println!(" Pointer {}: ({:.0}, {:.0})", i, x, y);
}
InputStatus::Handled
} else {
InputStatus::Unhandled
}
});
if !read_input {
break;
}
}
}
}
MainEvent::ContentRectChanged { .. } => {
println!("📏 Content rect changed");
}
MainEvent::GainedFocus => {
println!("🎯 Gained focus");
}
MainEvent::LostFocus => {
println!("😴 Lost focus");
}
MainEvent::ConfigChanged { .. } => {
println!("⚙️ Config changed");
}
MainEvent::LowMemory => {
println!("⚠️ Low memory!");
}
MainEvent::Start => {
println!("▶️ Start");
}
MainEvent::Resume { .. } => {
println!("▶️ Resume");
}
MainEvent::SaveState { .. } => {
println!("💾 Save state");
}
MainEvent::Pause => {
println!("⏸️ Pause");
}
MainEvent::Stop => {
println!("⏹️ Stop");
}
MainEvent::Destroy => {
println!("💥 Destroy");
return;
}
MainEvent::InsetsChanged { .. } => {
println!("📐 Insets changed");
}
_ => {}
}
}
_ => {}
}
});
}
}
#[cfg(not(target_os = "android"))]
fn main() {
println!("❌ Este exemplo só funciona no Android!");
println!("Execute: cargo apk run --example android_simple");
}