use std::fs::File;
use std::os::fd::AsFd;
use sessionlockev::keyboard::{KeyCode, PhysicalKey};
use sessionlockev::reexport::*;
use sessionlockev::*;
fn main() {
let ev: WindowState<()> = WindowState::new().build().unwrap();
ev.running(|event, _ev, _index| {
println!("{:?}", event);
match event {
SessionLockEvent::InitRequest => ReturnData::RequestBind,
SessionLockEvent::BindProvide(globals, qh) => {
let virtual_keyboard_manager = globals
.bind::<zwp_virtual_keyboard_v1::ZwpVirtualKeyboardManagerV1, _, _>(
qh,
1..=1,
(),
)
.unwrap();
println!("{:?}", virtual_keyboard_manager);
ReturnData::None
}
SessionLockEvent::RequestBuffer(file, shm, qh, init_w, init_h) => {
draw(file, (init_w, init_h));
let pool = shm.create_pool(file.as_fd(), (init_w * init_h * 4) as i32, qh, ());
ReturnData::WlBuffer(pool.create_buffer(
0,
init_w as i32,
init_h as i32,
(init_w * 4) as i32,
wl_shm::Format::Argb8888,
qh,
(),
))
}
SessionLockEvent::RequestMessages(DispatchMessage::RequestRefresh {
width,
height,
scale_float,
}) => {
println!("{width}, {height}, {scale_float}");
ReturnData::None
}
SessionLockEvent::RequestMessages(DispatchMessage::MouseButton { .. }) => {
ReturnData::None
}
SessionLockEvent::RequestMessages(DispatchMessage::MouseEnter { pointer, .. }) => {
ReturnData::RequestSetCursorShape(("crosshair".to_owned(), pointer.clone()))
}
SessionLockEvent::RequestMessages(DispatchMessage::KeyboardInput { event, .. }) => {
if let PhysicalKey::Code(KeyCode::Escape) = event.physical_key {
ReturnData::RequestUnlockAndExist
} else {
ReturnData::None
}
}
SessionLockEvent::RequestMessages(DispatchMessage::MouseMotion {
time,
surface_x,
surface_y,
}) => {
println!("{time}, {surface_x}, {surface_y}");
ReturnData::None
}
_ => ReturnData::None,
}
})
.unwrap();
}
fn draw(tmp: &mut File, (buf_x, buf_y): (u32, u32)) {
use std::{cmp::min, io::Write};
let mut buf = std::io::BufWriter::new(tmp);
for y in 0..buf_y {
for x in 0..buf_x {
let a = 0xFF;
let r = min(((buf_x - x) * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
let g = min((x * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
let b = min(((buf_x - x) * 0xFF) / buf_x, (y * 0xFF) / buf_y);
let color = (a << 24) + (r << 16) + (g << 8) + b;
buf.write_all(&color.to_ne_bytes()).unwrap();
}
}
buf.flush().unwrap();
}