<p align="center">
<img src="logo.svg" alt="Session" width="150"/>
</p>
<h1 align="center">session-rs</h1>
<p align="center">A lightweight, async WebSocket protocol for Rust.</p>
## Introduction
This library provides **type-safe WebSocket communication** with a request-response and notification system built on top of a flexible protocol.
It ensures compile-time guarantees for message structure, reduces runtime errors, and simplifies building Rust client/server applications.
- **Dynamic Methods**: Each message includes a method enum for type safety.
- **Typed Requests & Responses**: Automatic serialization and deserialization.
- **Optional Notifications**: Send asynchronous notifications across sessions.
## Features
- Fully typed WebSocket sessions
- Type-safe request/response mechanism
- Optional typed notifications (Todo)
- Lightweight, minimal runtime overhead
- Async-first with Tokio support
## Installation
```bash
cargo add session-rs
```
---
### **Basic Example (client)**
```rust
#[derive(Debug, Serialize, Deserialize)]
struct Data;
impl Method for Data {
const NAME: &'static str = "data";
type Request = String;
type Response = String;
type Error = String;
}
let session = Session::connect("127.0.0.1:8080", "/").await?;
session.start_receiver();
session
.request::<Data>("Hello from client".to_string())
.await?;
```
### **Basic Example (server)**
```rust
#[derive(Debug, Serialize, Deserialize)]
struct Data;
impl Method for Data {
const NAME: &'static str = "data";
type Request = String;
type Response = String;
type Error = String;
}
let server = SessionServer::bind("127.0.0.1:8080").await?;
server
.session_loop(async |session, addr| {
// This will run on every new client
Ok(())
}).await;
```
## Protocol
#### Request
The request `id` is separated from the peer, and will increment only on it's requests.
```json
{ "type": "request", "id": 1, "method": "data", "data": "Hello from client" }
```
#### Response
The response `id` **must** remain the same as the request.
```json
{ "type": "response", "id": 1, "result": "Hello from server" }
```
#### Notifications
A notification is a method that doesn't need validation or output, it simply notifies a peer for a specific information
```json
{ "type": "notification", "result": "Hello from server" }
```