#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
class SelfTestGM : public skiagm::GM {
public:
SelfTestGM(const char name[], SkColor color, uint32_t flags) :
fName(name), fColor(color), fFlags(flags) {}
const static int kWidth = 300;
const static int kHeight = 200;
protected:
SkString onShortName() {
return fName;
}
SkISize onISize() { return SkISize::Make(kWidth, kHeight); }
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(fColor);
canvas->drawRectCoords(0, 0, SkIntToScalar(kWidth), SkIntToScalar(kHeight), paint);
}
virtual uint32_t onGetFlags() const { return fFlags; }
private:
const SkString fName;
const SkColor fColor;
const uint32_t fFlags;
};
static SkColor kTranslucentGreen = 0x7700EE00;
static SkColor kTranslucentBlue = 0x770000DD;
static skiagm::GM* F1(void*) {
return new SelfTestGM("selftest1", kTranslucentGreen, 0);
}
static skiagm::GM* F2(void*) {
return new SelfTestGM("selftest2", kTranslucentBlue, skiagm::GM::kSkipPipe_Flag);
}
static skiagm::GMRegistry gR1(F1);
static skiagm::GMRegistry gR2(F2);