use dom_struct::dom_struct;
use js::context::JSContext;
use script_bindings::reflector::{Reflector, reflect_dom_object_with_cx};
use crate::dom::bindings::codegen::Bindings::WebGLShaderPrecisionFormatBinding::WebGLShaderPrecisionFormatMethods;
use crate::dom::bindings::root::DomRoot;
use crate::dom::window::Window;
#[dom_struct]
pub(crate) struct WebGLShaderPrecisionFormat {
reflector_: Reflector,
range_min: i32,
range_max: i32,
precision: i32,
}
impl WebGLShaderPrecisionFormat {
fn new_inherited(range_min: i32, range_max: i32, precision: i32) -> WebGLShaderPrecisionFormat {
WebGLShaderPrecisionFormat {
reflector_: Reflector::new(),
range_min,
range_max,
precision,
}
}
pub(crate) fn new(
cx: &mut JSContext,
window: &Window,
range_min: i32,
range_max: i32,
precision: i32,
) -> DomRoot<WebGLShaderPrecisionFormat> {
reflect_dom_object_with_cx(
Box::new(WebGLShaderPrecisionFormat::new_inherited(
range_min, range_max, precision,
)),
window,
cx,
)
}
}
impl WebGLShaderPrecisionFormatMethods<crate::DomTypeHolder> for WebGLShaderPrecisionFormat {
fn RangeMin(&self) -> i32 {
self.range_min
}
fn RangeMax(&self) -> i32 {
self.range_max
}
fn Precision(&self) -> i32 {
self.precision
}
}