use std::collections::VecDeque;
use std::fmt::Debug;
use std::mem;
use std::ops::Range;
use app_units::{Au, MAX_AU, MIN_AU};
use euclid::num::Zero;
use malloc_size_of_derive::MallocSizeOf;
use servo_arc::Arc;
use style::computed_values::float::T as FloatProperty;
use style::computed_values::position::T as Position;
use style::logical_geometry::WritingMode;
use style::properties::ComputedValues;
use style::values::computed::Clear as StyleClear;
use crate::context::LayoutContext;
use crate::dom_traversal::{Contents, NodeAndStyleInfo};
use crate::formatting_contexts::IndependentFormattingContext;
use crate::fragment_tree::{BoxFragment, CollapsedMargin};
use crate::geom::{LogicalRect, LogicalVec2, ToLogical};
use crate::positioned::{PositioningContext, relative_adjustement};
use crate::style_ext::{DisplayInside, PaddingBorderMargin};
use crate::{ContainingBlock, PropagatedBoxTreeData};
#[derive(Debug, MallocSizeOf)]
pub(crate) struct FloatBox {
pub contents: IndependentFormattingContext,
}
#[derive(Clone, Copy, Debug)]
pub struct ContainingBlockPositionInfo {
pub(crate) block_start: Au,
pub(crate) block_start_margins_not_collapsed: CollapsedMargin,
pub inline_start: Au,
pub inline_end: Au,
}
impl ContainingBlockPositionInfo {
pub fn new_with_inline_offsets(inline_start: Au, inline_end: Au) -> Self {
Self {
block_start: Au::zero(),
block_start_margins_not_collapsed: CollapsedMargin::zero(),
inline_start,
inline_end,
}
}
}
pub(crate) struct PlacementAmongFloats<'a> {
float_context: &'a FloatContext,
current_bands: VecDeque<FloatBand>,
next_band: FloatBand,
object_size: LogicalVec2<Au>,
ceiling: Au,
min_inline_start: Au,
max_inline_end: Au,
}
impl<'a> PlacementAmongFloats<'a> {
pub(crate) fn new(
float_context: &'a FloatContext,
ceiling: Au,
object_size: LogicalVec2<Au>,
pbm: &PaddingBorderMargin,
) -> Self {
let mut ceiling_band = float_context.bands.find(ceiling).unwrap();
let (current_bands, next_band) = if ceiling == MAX_AU {
(VecDeque::new(), ceiling_band)
} else {
ceiling_band.top = ceiling;
let current_bands = VecDeque::from([ceiling_band]);
let next_band = float_context.bands.find_next(ceiling).unwrap();
(current_bands, next_band)
};
let min_inline_start = float_context.containing_block_info.inline_start +
pbm.margin.inline_start.auto_is(Au::zero);
let max_inline_end = (float_context.containing_block_info.inline_end -
pbm.margin.inline_end.auto_is(Au::zero))
.max(min_inline_start + object_size.inline);
PlacementAmongFloats {
float_context,
current_bands,
next_band,
object_size,
ceiling,
min_inline_start,
max_inline_end,
}
}
fn top_of_bands(&self) -> Option<Au> {
self.current_bands.front().map(|band| band.top)
}
fn current_bands_height(&self) -> Au {
if self.next_band.top == MAX_AU {
MAX_AU
} else {
let top = self
.top_of_bands()
.expect("Should have bands before reaching the end");
self.next_band.top - top
}
}
fn add_one_band(&mut self) {
assert!(self.next_band.top != MAX_AU);
self.current_bands.push_back(self.next_band);
self.next_band = self
.float_context
.bands
.find_next(self.next_band.top)
.unwrap();
}
fn accumulate_enough_bands_for_block_size(&mut self) {
while self.current_bands_height() < self.object_size.block {
self.add_one_band();
}
}
fn calculate_inline_start_and_end(&self) -> (Au, Au) {
let mut max_inline_start = self.min_inline_start;
let mut min_inline_end = self.max_inline_end;
for band in self.current_bands.iter() {
if let Some(inline_start) = band.inline_start {
max_inline_start.max_assign(inline_start);
}
if let Some(inline_end) = band.inline_end {
min_inline_end.min_assign(inline_end);
}
}
(max_inline_start, min_inline_end)
}
fn calculate_viable_inline_size(&self) -> Au {
let (inline_start, inline_end) = self.calculate_inline_start_and_end();
inline_end - inline_start
}
fn try_place_once(&mut self) -> Option<LogicalRect<Au>> {
assert!(!self.current_bands.is_empty());
self.accumulate_enough_bands_for_block_size();
let (inline_start, inline_end) = self.calculate_inline_start_and_end();
let available_inline_size = inline_end - inline_start;
if available_inline_size < self.object_size.inline {
return None;
}
Some(LogicalRect {
start_corner: LogicalVec2 {
inline: inline_start,
block: self.top_of_bands().unwrap(),
},
size: LogicalVec2 {
inline: available_inline_size,
block: self.current_bands_height(),
},
})
}
fn has_bands_or_at_end(&self) -> bool {
!self.current_bands.is_empty() || self.next_band.top == MAX_AU
}
fn pop_front_band_ensuring_has_bands_or_at_end(&mut self) {
self.current_bands.pop_front();
if !self.has_bands_or_at_end() {
self.add_one_band();
}
}
pub(crate) fn place(&mut self) -> LogicalRect<Au> {
debug_assert!(self.has_bands_or_at_end());
while !self.current_bands.is_empty() {
if let Some(result) = self.try_place_once() {
return result;
}
self.pop_front_band_ensuring_has_bands_or_at_end();
}
debug_assert!(self.has_bands_or_at_end());
LogicalRect {
start_corner: LogicalVec2 {
inline: self.min_inline_start,
block: self
.ceiling
.max(self.float_context.clear_inline_start_position)
.max(self.float_context.clear_inline_end_position),
},
size: LogicalVec2 {
inline: self.max_inline_end - self.min_inline_start,
block: MAX_AU,
},
}
}
pub(crate) fn try_to_expand_for_auto_block_size(
&mut self,
block_size_after_layout: Au,
size_from_placement: &LogicalVec2<Au>,
) -> bool {
debug_assert!(self.has_bands_or_at_end());
debug_assert_eq!(size_from_placement.block, self.current_bands_height());
debug_assert_eq!(
size_from_placement.inline,
self.calculate_viable_inline_size()
);
if block_size_after_layout <= size_from_placement.block {
return true;
}
let old_num_bands = self.current_bands.len();
assert!(old_num_bands > 0);
while self.current_bands_height() < block_size_after_layout {
self.add_one_band();
let available_inline_size = self.calculate_viable_inline_size();
if available_inline_size < size_from_placement.inline {
if available_inline_size < self.object_size.inline {
self.next_band = self.current_bands[old_num_bands];
self.current_bands.truncate(old_num_bands);
self.pop_front_band_ensuring_has_bands_or_at_end();
}
return false;
}
}
true
}
}
#[derive(Clone, Debug)]
pub struct FloatContext {
pub bands: FloatBandTree,
pub ceiling_from_floats: Au,
pub ceiling_from_non_floats: Au,
pub containing_block_info: ContainingBlockPositionInfo,
pub clear_inline_start_position: Au,
pub clear_inline_end_position: Au,
}
impl FloatContext {
pub fn new(max_inline_size: Au) -> Self {
let mut bands = FloatBandTree::new();
bands = bands.insert(FloatBand {
top: MIN_AU,
inline_start: None,
inline_end: None,
});
bands = bands.insert(FloatBand {
top: MAX_AU,
inline_start: None,
inline_end: None,
});
FloatContext {
bands,
ceiling_from_floats: Au::zero(),
ceiling_from_non_floats: Au::zero(),
containing_block_info: ContainingBlockPositionInfo::new_with_inline_offsets(
Au::zero(),
max_inline_size,
),
clear_inline_start_position: Au::zero(),
clear_inline_end_position: Au::zero(),
}
}
pub fn set_ceiling_from_non_floats(&mut self, new_ceiling: Au) {
self.ceiling_from_non_floats = new_ceiling;
}
fn ceiling(&mut self) -> Au {
self.ceiling_from_floats.max(self.ceiling_from_non_floats)
}
pub(crate) fn place_object(&self, object: &PlacementInfo, ceiling: Au) -> LogicalVec2<Au> {
let ceiling = match object.clear {
Clear::None => ceiling,
Clear::InlineStart => ceiling.max(self.clear_inline_start_position),
Clear::InlineEnd => ceiling.max(self.clear_inline_end_position),
Clear::Both => ceiling
.max(self.clear_inline_start_position)
.max(self.clear_inline_end_position),
};
let mut first_band = self.bands.find(ceiling).unwrap();
while !first_band.object_fits(object, &self.containing_block_info) {
let next_band = self.bands.find_next(first_band.top).unwrap();
if next_band.top == MAX_AU {
break;
}
first_band = next_band;
}
match object.side {
FloatSide::InlineStart => {
let inline_start_object_edge = match first_band.inline_start {
Some(inline_start) => inline_start.max(self.containing_block_info.inline_start),
None => self.containing_block_info.inline_start,
};
LogicalVec2 {
inline: inline_start_object_edge,
block: first_band.top.max(ceiling),
}
},
FloatSide::InlineEnd => {
let inline_end_object_edge = match first_band.inline_end {
Some(inline_end) => inline_end.min(self.containing_block_info.inline_end),
None => self.containing_block_info.inline_end,
};
LogicalVec2 {
inline: inline_end_object_edge - object.size.inline,
block: first_band.top.max(ceiling),
}
},
}
}
pub fn add_float(&mut self, new_float: &PlacementInfo) -> LogicalVec2<Au> {
let ceiling = self.ceiling();
let new_float_origin = self.place_object(new_float, ceiling);
let new_float_extent = match new_float.side {
FloatSide::InlineStart => new_float_origin.inline + new_float.size.inline,
FloatSide::InlineEnd => new_float_origin.inline,
};
let new_float_rect = LogicalRect {
start_corner: new_float_origin,
size: LogicalVec2 {
inline: new_float.size.inline.max(Au::zero()),
block: new_float.size.block.max(Au::zero()),
},
};
match new_float.side {
FloatSide::InlineStart => {
self.clear_inline_start_position
.max_assign(new_float_rect.max_block_position());
},
FloatSide::InlineEnd => {
self.clear_inline_end_position
.max_assign(new_float_rect.max_block_position());
},
}
let mut first_band = self.bands.find(new_float_rect.start_corner.block).unwrap();
first_band.top = new_float_rect.start_corner.block;
self.bands = self.bands.insert(first_band);
let mut last_band = self
.bands
.find(new_float_rect.max_block_position())
.unwrap();
last_band.top = new_float_rect.max_block_position();
self.bands = self.bands.insert(last_band);
let block_range = new_float_rect.start_corner.block..new_float_rect.max_block_position();
self.bands = self
.bands
.set_range(&block_range, new_float.side, new_float_extent);
self.ceiling_from_floats
.max_assign(new_float_rect.start_corner.block);
new_float_rect.start_corner
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Clear {
None,
InlineStart,
InlineEnd,
Both,
}
impl Clear {
pub(crate) fn from_style_and_container_writing_mode(
style: &ComputedValues,
container_writing_mode: WritingMode,
) -> Self {
match style.get_box().clear {
StyleClear::None => Self::None,
StyleClear::Both => Self::Both,
StyleClear::InlineStart => Self::InlineStart,
StyleClear::InlineEnd => Self::InlineEnd,
StyleClear::Left if container_writing_mode.is_bidi_ltr() => Self::InlineStart,
StyleClear::Left => Self::InlineEnd,
StyleClear::Right if container_writing_mode.is_bidi_ltr() => Self::InlineEnd,
StyleClear::Right => Self::InlineStart,
}
}
}
#[derive(Clone, Debug)]
pub struct PlacementInfo {
pub size: LogicalVec2<Au>,
pub side: FloatSide,
pub clear: Clear,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum FloatSide {
InlineStart,
InlineEnd,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct FloatBand {
pub top: Au,
pub inline_start: Option<Au>,
pub inline_end: Option<Au>,
}
impl FloatSide {
pub(crate) fn from_style_and_container_writing_mode(
style: &ComputedValues,
container_writing_mode: WritingMode,
) -> Option<FloatSide> {
Some(match style.get_box().float {
FloatProperty::None => return None,
FloatProperty::InlineStart => Self::InlineStart,
FloatProperty::InlineEnd => Self::InlineEnd,
FloatProperty::Left if container_writing_mode.is_bidi_ltr() => Self::InlineStart,
FloatProperty::Left => Self::InlineEnd,
FloatProperty::Right if container_writing_mode.is_bidi_ltr() => Self::InlineEnd,
FloatProperty::Right => Self::InlineStart,
})
}
}
impl FloatBand {
fn object_fits(&self, object: &PlacementInfo, walls: &ContainingBlockPositionInfo) -> bool {
match object.side {
FloatSide::InlineStart => {
let candidate_inline_start = match self.inline_start {
None => walls.inline_start,
Some(inline_start) => inline_start.max(walls.inline_start),
};
if self.inline_start.is_some() &&
candidate_inline_start + object.size.inline > walls.inline_end
{
return false;
}
match self.inline_end {
None => true,
Some(inline_end) => object.size.inline <= inline_end - candidate_inline_start,
}
},
FloatSide::InlineEnd => {
let candidate_inline_end = match self.inline_end {
None => walls.inline_end,
Some(inline_end) => inline_end.min(walls.inline_end),
};
if self.inline_end.is_some() &&
candidate_inline_end - object.size.inline < walls.inline_start
{
return false;
}
match self.inline_start {
None => true,
Some(inline_start) => object.size.inline <= candidate_inline_end - inline_start,
}
},
}
}
}
#[derive(Clone, Debug)]
pub struct FloatBandTree {
pub root: FloatBandLink,
}
#[derive(Clone, Debug)]
pub struct FloatBandLink(pub Option<Arc<FloatBandNode>>);
#[derive(Clone, Debug)]
pub struct FloatBandNode {
pub band: FloatBand,
pub left: FloatBandLink,
pub right: FloatBandLink,
pub level: i32,
}
impl FloatBandTree {
pub fn new() -> FloatBandTree {
FloatBandTree {
root: FloatBandLink(None),
}
}
pub fn find(&self, block_position: Au) -> Option<FloatBand> {
self.root.find(block_position)
}
pub fn find_next(&self, block_position: Au) -> Option<FloatBand> {
self.root.find_next(block_position)
}
#[must_use]
pub fn set_range(&self, range: &Range<Au>, side: FloatSide, new_value: Au) -> FloatBandTree {
FloatBandTree {
root: FloatBandLink(
self.root
.0
.as_ref()
.map(|root| root.set_range(range, side, new_value)),
),
}
}
#[must_use]
pub fn insert(&self, band: FloatBand) -> FloatBandTree {
FloatBandTree {
root: self.root.insert(band),
}
}
}
impl Default for FloatBandTree {
fn default() -> Self {
Self::new()
}
}
impl FloatBandNode {
fn new(band: FloatBand) -> FloatBandNode {
FloatBandNode {
band,
left: FloatBandLink(None),
right: FloatBandLink(None),
level: 1,
}
}
fn set_range(&self, range: &Range<Au>, side: FloatSide, new_value: Au) -> Arc<FloatBandNode> {
let mut new_band = self.band;
if self.band.top >= range.start && self.band.top < range.end {
match side {
FloatSide::InlineStart => {
new_band.inline_start = match new_band.inline_start {
Some(old_value) => Some(std::cmp::max(old_value, new_value)),
None => Some(new_value),
};
},
FloatSide::InlineEnd => {
new_band.inline_end = match new_band.inline_end {
Some(old_value) => Some(std::cmp::min(old_value, new_value)),
None => Some(new_value),
};
},
}
}
let new_left = match self.left.0 {
None => FloatBandLink(None),
Some(ref old_left) if range.start < new_band.top => {
FloatBandLink(Some(old_left.set_range(range, side, new_value)))
},
Some(ref old_left) => FloatBandLink(Some((*old_left).clone())),
};
let new_right = match self.right.0 {
None => FloatBandLink(None),
Some(ref old_right) if range.end > new_band.top => {
FloatBandLink(Some(old_right.set_range(range, side, new_value)))
},
Some(ref old_right) => FloatBandLink(Some((*old_right).clone())),
};
Arc::new(FloatBandNode {
band: new_band,
left: new_left,
right: new_right,
level: self.level,
})
}
}
impl FloatBandLink {
fn find(&self, block_position: Au) -> Option<FloatBand> {
let this = match self.0 {
None => return None,
Some(ref node) => node,
};
if block_position < this.band.top {
return this.left.find(block_position);
}
if let Some(band) = this.right.find(block_position) {
return Some(band);
}
Some(this.band)
}
fn find_next(&self, block_position: Au) -> Option<FloatBand> {
let this = match self.0 {
None => return None,
Some(ref node) => node,
};
if block_position >= this.band.top {
return this.right.find_next(block_position);
}
if let Some(band) = this.left.find_next(block_position) {
return Some(band);
}
Some(this.band)
}
fn insert(&self, band: FloatBand) -> FloatBandLink {
let mut this = match self.0 {
None => return FloatBandLink(Some(Arc::new(FloatBandNode::new(band)))),
Some(ref this) => (**this).clone(),
};
if band.top < this.band.top {
this.left = this.left.insert(band);
return FloatBandLink(Some(Arc::new(this))).skew().split();
}
if band.top > this.band.top {
this.right = this.right.insert(band);
return FloatBandLink(Some(Arc::new(this))).skew().split();
}
this.band = band;
FloatBandLink(Some(Arc::new(this)))
}
fn skew(&self) -> FloatBandLink {
if let Some(ref this) = self.0 {
if let Some(ref left) = this.left.0 {
if this.level == left.level {
return FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: left.left.clone(),
band: left.band,
right: FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: left.right.clone(),
band: this.band,
right: this.right.clone(),
}))),
})));
}
}
}
(*self).clone()
}
fn split(&self) -> FloatBandLink {
if let Some(ref this) = self.0 {
if let Some(ref right) = this.right.0 {
if let Some(ref right_right) = right.right.0 {
if this.level == right_right.level {
return FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level + 1,
left: FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: this.left.clone(),
band: this.band,
right: right.left.clone(),
}))),
band: right.band,
right: right.right.clone(),
})));
}
}
}
}
(*self).clone()
}
}
impl FloatBox {
pub fn construct(
context: &LayoutContext,
info: &NodeAndStyleInfo<'_>,
display_inside: DisplayInside,
contents: Contents,
propagated_data: PropagatedBoxTreeData,
) -> Self {
Self {
contents: IndependentFormattingContext::construct(
context,
info,
display_inside,
contents,
propagated_data,
),
}
}
pub fn layout(
&self,
layout_context: &LayoutContext,
positioning_context: &mut PositioningContext,
containing_block: &ContainingBlock,
) -> BoxFragment {
positioning_context.layout_maybe_position_relative_fragment(
layout_context,
containing_block,
&self.contents.base,
|positioning_context| {
self.contents
.layout_float_or_atomic_inline(
layout_context,
positioning_context,
containing_block,
)
.fragment
},
)
}
}
#[derive(Clone)]
pub(crate) struct SequentialLayoutState {
pub(crate) floats: FloatContext,
pub(crate) bfc_relative_block_position: Au,
pub(crate) current_margin: CollapsedMargin,
}
impl SequentialLayoutState {
pub(crate) fn new(max_inline_size: Au) -> SequentialLayoutState {
SequentialLayoutState {
floats: FloatContext::new(max_inline_size),
current_margin: CollapsedMargin::zero(),
bfc_relative_block_position: Au::zero(),
}
}
pub(crate) fn advance_block_position(&mut self, block_distance: Au) {
self.bfc_relative_block_position += block_distance;
self.floats
.set_ceiling_from_non_floats(self.bfc_relative_block_position);
}
pub(crate) fn replace_containing_block_position_info(
&mut self,
mut position_info: ContainingBlockPositionInfo,
) -> ContainingBlockPositionInfo {
mem::swap(&mut position_info, &mut self.floats.containing_block_info);
position_info
}
pub(crate) fn current_block_position_including_margins(&self) -> Au {
self.bfc_relative_block_position + self.current_margin.solve()
}
pub(crate) fn collapse_margins(&mut self) {
self.advance_block_position(self.current_margin.solve());
self.current_margin = CollapsedMargin::zero();
}
pub(crate) fn position_without_clearance(&self, block_start_margin: &CollapsedMargin) -> Au {
self.bfc_relative_block_position + self.current_margin.adjoin(block_start_margin).solve()
}
pub(crate) fn position_with_zero_clearance(&self, block_start_margin: &CollapsedMargin) -> Au {
self.bfc_relative_block_position + self.current_margin.solve() + block_start_margin.solve()
}
pub(crate) fn calculate_clear_position(
&self,
clear: Clear,
block_start_margin: &CollapsedMargin,
) -> Option<Au> {
if clear == Clear::None {
return None;
}
let hypothetical_block_position = self.position_without_clearance(block_start_margin);
let clear_position = match clear {
Clear::None => unreachable!(),
Clear::InlineStart => self.floats.clear_inline_start_position,
Clear::InlineEnd => self.floats.clear_inline_end_position,
Clear::Both => self
.floats
.clear_inline_start_position
.max(self.floats.clear_inline_end_position),
};
if hypothetical_block_position >= clear_position {
None
} else {
Some(clear_position)
}
}
pub(crate) fn calculate_clearance(
&self,
clear: Clear,
block_start_margin: &CollapsedMargin,
) -> Option<Au> {
self.calculate_clear_position(clear, block_start_margin)
.map(|offset| offset - self.position_with_zero_clearance(block_start_margin))
}
pub(crate) fn adjoin_assign(&mut self, margin: &CollapsedMargin) {
self.current_margin.adjoin_assign(margin)
}
pub(crate) fn current_containing_block_offset(&self) -> Au {
self.floats.containing_block_info.block_start +
self.floats
.containing_block_info
.block_start_margins_not_collapsed
.solve()
}
pub(crate) fn place_float_fragment(
&mut self,
box_fragment: &mut BoxFragment,
containing_block: &ContainingBlock,
margins_collapsing_with_parent_containing_block: CollapsedMargin,
block_offset_from_containing_block_top: Au,
) {
let block_start_of_containing_block_in_bfc = self.floats.containing_block_info.block_start +
self.floats
.containing_block_info
.block_start_margins_not_collapsed
.adjoin(&margins_collapsing_with_parent_containing_block)
.solve();
self.floats.set_ceiling_from_non_floats(
block_start_of_containing_block_in_bfc + block_offset_from_containing_block_top,
);
let style = box_fragment.style().clone();
let container_writing_mode = containing_block.style.writing_mode;
let logical_float_size = box_fragment
.content_rect()
.size
.to_logical(container_writing_mode);
let pbm_sums = box_fragment
.padding_border_margin()
.to_logical(container_writing_mode);
let margin_box_start_corner = self.floats.add_float(&PlacementInfo {
size: logical_float_size + pbm_sums.sum(),
side: FloatSide::from_style_and_container_writing_mode(&style, container_writing_mode)
.expect("Float box wasn't floated!"),
clear: Clear::from_style_and_container_writing_mode(&style, container_writing_mode),
});
let relative_offset = match style.clone_position() {
Position::Relative => relative_adjustement(&style, containing_block),
_ => LogicalVec2::zero(),
};
let new_position_in_bfc =
margin_box_start_corner + pbm_sums.start_offset() + relative_offset;
let new_position_in_containing_block = LogicalVec2 {
inline: new_position_in_bfc.inline - self.floats.containing_block_info.inline_start,
block: new_position_in_bfc.block - block_start_of_containing_block_in_bfc,
};
box_fragment.base.rect = LogicalRect {
start_corner: new_position_in_containing_block,
size: box_fragment
.content_rect()
.size
.to_logical(container_writing_mode),
}
.as_physical(Some(containing_block));
}
}