use malloc_size_of_derive::MallocSizeOf;
use serde::Serialize;
use serde_json::{Map, Value};
use crate::StreamId;
use crate::actor::{Actor, ActorError, ActorRegistry};
use crate::actors::inspector::accessible_walker::AccessibleWalkerActor;
use crate::actors::inspector::simulator::SimulatorActor;
use crate::protocol::ClientRequest;
#[derive(Serialize)]
struct BootstrapState {
enabled: bool,
}
#[derive(Serialize)]
struct BootstrapReply {
from: String,
state: BootstrapState,
}
#[derive(Serialize)]
struct GetSimulatorReply {
from: String,
simulator: ActorMsg,
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct AccessibilityTraits {
tabbing_order: bool,
}
#[derive(Serialize)]
struct GetTraitsReply {
from: String,
traits: AccessibilityTraits,
}
#[derive(Serialize)]
struct ActorMsg {
actor: String,
}
#[derive(Serialize)]
struct GetWalkerReply {
from: String,
walker: ActorMsg,
}
#[derive(MallocSizeOf)]
pub(crate) struct AccessibilityActor {
name: String,
}
impl Actor for AccessibilityActor {
fn name(&self) -> String {
self.name.clone()
}
fn handle_message(
&self,
request: ClientRequest,
registry: &ActorRegistry,
msg_type: &str,
_msg: &Map<String, Value>,
_id: StreamId,
) -> Result<(), ActorError> {
match msg_type {
"bootstrap" => {
let msg = BootstrapReply {
from: self.name(),
state: BootstrapState { enabled: false },
};
request.reply_final(&msg)?
},
"getSimulator" => {
let msg = GetSimulatorReply {
from: self.name(),
simulator: ActorMsg {
actor: SimulatorActor::register(registry),
},
};
request.reply_final(&msg)?
},
"getTraits" => {
let msg = GetTraitsReply {
from: self.name(),
traits: AccessibilityTraits {
tabbing_order: true,
},
};
request.reply_final(&msg)?
},
"getWalker" => {
let msg = GetWalkerReply {
from: self.name(),
walker: ActorMsg {
actor: AccessibleWalkerActor::register(registry),
},
};
request.reply_final(&msg)?
},
_ => return Err(ActorError::UnrecognizedPacketType),
};
Ok(())
}
}
impl AccessibilityActor {
pub fn register(registry: &ActorRegistry) -> String {
let name = registry.new_name::<Self>();
let actor = Self { name: name.clone() };
registry.register::<Self>(actor);
name
}
}