1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
#[cfg(feature = "collector")]
use std::sync::Arc;
use futures::channel::mpsc::UnboundedSender as Sender;
use tokio_tungstenite::tungstenite::Message;
#[cfg(feature = "collector")]
use super::CollectorCallback;
use super::{ChunkGuildFilter, ShardRunner, ShardRunnerMessage};
use crate::gateway::ActivityData;
use crate::model::prelude::*;
/// A handle to a [`ShardRunner`].
///
/// This is used to cleanly communicate with a shard's respective [`ShardRunner`]. This can be used
/// for actions such as setting the activity via [`Self::set_activity`] or shutting down via
/// [`Self::shutdown_clean`].
///
/// [`ShardRunner`]: super::ShardRunner
#[derive(Clone, Debug)]
pub struct ShardMessenger {
pub(crate) tx: Sender<ShardRunnerMessage>,
#[cfg(feature = "collector")]
pub(crate) collectors: Arc<std::sync::Mutex<Vec<CollectorCallback>>>,
}
impl ShardMessenger {
/// Creates a new shard messenger.
///
/// If you are using the [`Client`], you do not need to do this.
///
/// [`Client`]: crate::Client
#[inline]
#[must_use]
pub fn new(shard: &ShardRunner) -> Self {
Self {
tx: shard.runner_tx(),
#[cfg(feature = "collector")]
collectors: Arc::clone(&shard.collectors),
}
}
/// Requests that one or multiple [`Guild`]s be chunked.
///
/// This will ask the gateway to start sending member chunks for large guilds (250 members+).
/// If a guild is over 250 members, then a full member list will not be downloaded, and must
/// instead be requested to be sent in "chunks" containing members.
///
/// Member chunks are sent as the [`Event::GuildMembersChunk`] event. Each chunk only contains
/// a partial amount of the total members.
///
/// If the `cache` feature is enabled, the cache will automatically be updated with member
/// chunks.
///
/// # Examples
///
/// Chunk a single guild by Id, limiting to 2000 [`Member`]s, and not specifying a query
/// parameter:
///
/// ```rust,no_run
/// # use tokio::sync::Mutex;
/// # use serenity::model::gateway::{GatewayIntents, ShardInfo};
/// # use serenity::model::id::ShardId;
/// # use serenity::gateway::{ChunkGuildFilter, Shard};
/// # use std::sync::Arc;
/// #
/// # async fn run() -> Result<(), Box<dyn std::error::Error>> {
/// # let mutex = Arc::new(Mutex::new("".to_string()));
/// #
/// # let shard_info = ShardInfo {
/// # id: ShardId(0),
/// # total: 1,
/// # };
/// # let mut shard = Shard::new(mutex.clone(), "", shard_info, GatewayIntents::all(), None).await?;
/// #
/// use serenity::model::id::GuildId;
///
/// shard.chunk_guild(GuildId::new(81384788765712384), Some(2000), false, ChunkGuildFilter::None, None);
/// # Ok(())
/// # }
/// ```
///
/// Chunk a single guild by Id, limiting to 20 members, specifying a query parameter of `"do"`
/// and a nonce of `"request"`:
///
/// ```rust,no_run
/// # use tokio::sync::Mutex;
/// # use serenity::model::gateway::{GatewayIntents, ShardInfo};
/// # use serenity::model::id::ShardId;
/// # use serenity::gateway::{ChunkGuildFilter, Shard};
/// # use std::sync::Arc;
/// #
/// # async fn run() -> Result<(), Box<dyn std::error::Error>> {
/// # let mutex = Arc::new(Mutex::new("".to_string()));
/// #
/// # let shard_info = ShardInfo {
/// # id: ShardId(0),
/// # total: 1,
/// # };
/// #
/// # let mut shard = Shard::new(mutex.clone(), "", shard_info, GatewayIntents::all(), None).await?;;
/// #
/// use serenity::model::id::GuildId;
///
/// shard.chunk_guild(
/// GuildId::new(81384788765712384),
/// Some(20),
/// false,
/// ChunkGuildFilter::Query("do".to_owned()),
/// Some("request"),
/// );
/// # Ok(())
/// # }
/// ```
pub fn chunk_guild(
&self,
guild_id: GuildId,
limit: Option<u16>,
presences: bool,
filter: ChunkGuildFilter,
nonce: Option<String>,
) {
self.send_to_shard(ShardRunnerMessage::ChunkGuild {
guild_id,
limit,
presences,
filter,
nonce,
});
}
/// Requests [Soundboard sounds][soundboard] to be fetched from one or multiple [`Guild`]s.
///
/// This will ask the gateway to start sending soundboard sounds.
///
/// Soundboard sounds are sent as the [`Event::SoundboardSounds`] event.
///
/// [`Event::SoundboardSounds`]: crate::model::event::Event::SoundboardSounds
/// [`Guild`]: crate::model::guild::Guild
/// [soundboard]: crate::model::soundboard::Soundboard
pub fn request_soundboard_sounds(&self, guild_ids: Vec<GuildId>) {
self.send_to_shard(ShardRunnerMessage::SoundboardSounds {
guild_ids,
});
}
/// Sets the user's current activity, if any.
///
/// Other presence settings are maintained.
///
/// # Examples
///
/// Setting the current activity to playing `"Heroes of the Storm"`:
///
/// ```rust,no_run
/// # use tokio::sync::Mutex;
/// # use serenity::gateway::{Shard};
/// # use serenity::model::id::ShardId;
/// # use serenity::model::gateway::{GatewayIntents, ShardInfo};
/// # use std::sync::Arc;
/// #
/// # async fn run() -> Result<(), Box<dyn std::error::Error>> {
/// # let mutex = Arc::new(Mutex::new("".to_string()));
/// #
/// # let shard_info = ShardInfo {
/// # id: ShardId(0),
/// # total: 1,
/// # };
/// #
/// # let mut shard = Shard::new(mutex.clone(), "", shard_info, GatewayIntents::all(), None).await?;
/// use serenity::gateway::ActivityData;
///
/// shard.set_activity(Some(ActivityData::playing("Heroes of the Storm")));
/// # Ok(())
/// # }
/// ```
pub fn set_activity(&self, activity: Option<ActivityData>) {
self.send_to_shard(ShardRunnerMessage::SetActivity(activity));
}
/// Sets the user's full presence information.
///
/// Consider using the individual setters if you only need to modify one of these.
///
/// # Examples
///
/// Set the current user as playing `"Heroes of the Storm"` and being online:
///
/// ```rust,ignore
/// # use tokio::sync::Mutex;
/// # use serenity::gateway::Shard;
/// # use std::sync::Arc;
/// #
/// # async fn run() -> Result<(), Box<dyn std::error::Error>> {
/// # let mutex = Arc::new(Mutex::new("".to_string()));
/// #
/// # let shard_info = ShardInfo {
/// # id: 0,
/// # total: 1,
/// # };
/// #
/// # let mut shard = Shard::new(mutex.clone(), "", shard_info, None).await?;
/// #
/// use serenity::gateway::ActivityData;
/// use serenity::model::user::OnlineStatus;
///
/// let activity = ActivityData::playing("Heroes of the Storm");
/// shard.set_presence(Some(activity), OnlineStatus::Online);
/// # Ok(())
/// # }
/// ```
pub fn set_presence(&self, activity: Option<ActivityData>, mut status: OnlineStatus) {
if status == OnlineStatus::Offline {
status = OnlineStatus::Invisible;
}
self.send_to_shard(ShardRunnerMessage::SetPresence(activity, status));
}
/// Sets the user's current online status.
///
/// Note that [`Offline`] is not a valid online status, so it is automatically converted to
/// [`Invisible`].
///
/// Other presence settings are maintained.
///
/// # Examples
///
/// Setting the current online status for the shard to [`DoNotDisturb`].
///
/// ```rust,no_run
/// # use tokio::sync::Mutex;
/// # use serenity::gateway::{Shard};
/// # use serenity::model::id::ShardId;
/// # use serenity::model::gateway::{GatewayIntents, ShardInfo};
/// # use std::sync::Arc;
/// #
/// # async fn run() -> Result<(), Box<dyn std::error::Error>> {
/// # let mutex = Arc::new(Mutex::new("".to_string()));
/// # let shard_info = ShardInfo {
/// # id: ShardId(0),
/// # total: 1,
/// # };
/// #
/// # let mut shard = Shard::new(mutex.clone(), "", shard_info, GatewayIntents::all(), None).await?;
/// #
/// use serenity::model::user::OnlineStatus;
///
/// shard.set_status(OnlineStatus::DoNotDisturb);
/// # Ok(())
/// # }
/// ```
///
/// [`DoNotDisturb`]: OnlineStatus::DoNotDisturb
/// [`Invisible`]: OnlineStatus::Invisible
/// [`Offline`]: OnlineStatus::Offline
pub fn set_status(&self, mut online_status: OnlineStatus) {
if online_status == OnlineStatus::Offline {
online_status = OnlineStatus::Invisible;
}
self.send_to_shard(ShardRunnerMessage::SetStatus(online_status));
}
/// Shuts down the websocket by attempting to cleanly close the connection.
pub fn shutdown_clean(&self) {
self.send_to_shard(ShardRunnerMessage::Close(1000, None));
}
/// Sends a raw message over the WebSocket.
///
/// The given message is not mutated in any way, and is sent as-is.
///
/// You should only use this if you know what you're doing. If you're wanting to, for example,
/// send a presence update, prefer the usage of the [`Self::set_presence`] method.
pub fn websocket_message(&self, message: Message) {
self.send_to_shard(ShardRunnerMessage::Message(message));
}
/// Sends a message to the shard.
#[inline]
pub fn send_to_shard(&self, msg: ShardRunnerMessage) {
if let Err(e) = self.tx.unbounded_send(msg) {
tracing::warn!("failed to send ShardRunnerMessage to shard: {}", e);
}
}
#[cfg(feature = "collector")]
pub fn add_collector(&self, collector: CollectorCallback) {
self.collectors.lock().expect("poison").push(collector);
}
}
impl AsRef<ShardMessenger> for ShardMessenger {
fn as_ref(&self) -> &ShardMessenger {
self
}
}