serenity 0.5.8

A Rust library for the Discord API.
Documentation
use gateway::Shard;
use internal::prelude::*;
use parking_lot::Mutex;
use std::{
    collections::{HashMap, VecDeque},
    sync::{
        mpsc::{
            Receiver,
            RecvTimeoutError,
            Sender},
        Arc
    },
    thread,
    time::{Duration, Instant}
};
use super::super::super::EventHandler;
use super::{
    ShardId,
    ShardManagerMessage,
    ShardQueuerMessage,
    ShardRunner,
    ShardRunnerInfo,
    ShardRunnerOptions,
};
use threadpool::ThreadPool;
use typemap::ShareMap;
use ::gateway::ConnectionStage;

#[cfg(feature = "voice")]
use client::bridge::voice::ClientVoiceManager;
#[cfg(feature = "framework")]
use framework::Framework;

const WAIT_BETWEEN_BOOTS_IN_SECONDS: u64 = 5;

/// The shard queuer is a simple loop that runs indefinitely to manage the
/// startup of shards.
///
/// A shard queuer instance _should_ be run in its own thread, due to the
/// blocking nature of the loop itself as well as a 5 second thread sleep
/// between shard starts.
pub struct ShardQueuer<H: EventHandler + Send + Sync + 'static> {
    /// A copy of [`Client::data`] to be given to runners for contextual
    /// dispatching.
    ///
    /// [`Client::data`]: ../../struct.Client.html#structfield.data
    pub data: Arc<Mutex<ShareMap>>,
    /// A reference to an `EventHandler`, such as the one given to the
    /// [`Client`].
    ///
    /// [`Client`]: ../../struct.Client.html
    pub event_handler: Arc<H>,
    /// A copy of the framework
    #[cfg(feature = "framework")]
    pub framework: Arc<Mutex<Option<Box<Framework + Send>>>>,
    /// The instant that a shard was last started.
    ///
    /// This is used to determine how long to wait between shard IDENTIFYs.
    pub last_start: Option<Instant>,
    /// A copy of the sender channel to communicate with the
    /// [`ShardManagerMonitor`].
    ///
    /// [`ShardManagerMonitor`]: struct.ShardManagerMonitor.html
    pub manager_tx: Sender<ShardManagerMessage>,
    /// The shards that are queued for booting.
    ///
    /// This will typically be filled with previously failed boots.
    pub queue: VecDeque<(u64, u64)>,
    /// A copy of the map of shard runners.
    pub runners: Arc<Mutex<HashMap<ShardId, ShardRunnerInfo>>>,
    /// A receiver channel for the shard queuer to be told to start shards.
    pub rx: Receiver<ShardQueuerMessage>,
    /// A copy of a threadpool to give shard runners.
    ///
    /// For example, when using the [`Client`], this will be a copy of
    /// [`Client::threadpool`].
    ///
    /// [`Client`]: ../../struct.Client.html
    /// [`Client::threadpool`]: ../../struct.Client.html#structfield.threadpool
    pub threadpool: ThreadPool,
    /// A copy of the token to connect with.
    pub token: Arc<Mutex<String>>,
    /// A copy of the client's voice manager.
    #[cfg(feature = "voice")]
    pub voice_manager: Arc<Mutex<ClientVoiceManager>>,
    /// A copy of the URI to use to connect to the gateway.
    pub ws_url: Arc<Mutex<String>>,
}

impl<H: EventHandler + Send + Sync + 'static> ShardQueuer<H> {
    /// Begins the shard queuer loop.
    ///
    /// This will loop over the internal [`rx`] for [`ShardQueuerMessage`]s,
    /// blocking for messages on what to do.
    ///
    /// If a [`ShardQueuerMessage::Start`] is received, this will:
    ///
    /// 1. Check how much time has passed since the last shard was started
    /// 2. If the amount of time is less than the ratelimit, it will sleep until
    /// that time has passed
    /// 3. Start the shard by ID
    ///
    /// If a [`ShardQueuerMessage::Shutdown`] is received, this will return and
    /// the loop will be over.
    ///
    /// **Note**: This should be run in its own thread due to the blocking
    /// nature of the loop.
    ///
    /// [`ShardQueuerMessage`]: enum.ShardQueuerMessage.html
    /// [`ShardQueuerMessage::Shutdown`]: enum.ShardQueuerMessage.html#variant.Shutdown
    /// [`ShardQueuerMessage::Start`]: enum.ShardQueuerMessage.html#variant.Start
    /// [`rx`]: #structfield.rx
    pub fn run(&mut self) {
        // The duration to timeout from reads over the Rx channel. This can be
        // done in a loop, and if the read times out then a shard can be
        // started if one is presently waiting in the queue.
        let wait_duration = Duration::from_secs(WAIT_BETWEEN_BOOTS_IN_SECONDS);

        loop {
            match self.rx.recv_timeout(wait_duration) {
                Ok(ShardQueuerMessage::Shutdown) => break,
                Ok(ShardQueuerMessage::Start(id, total)) => {
                    self.checked_start(id.0, total.0);
                },
                Err(RecvTimeoutError::Disconnected) => {
                    // If the sender half has disconnected then the queuer's
                    // lifespan has passed and can shutdown.
                    break;
                },
                Err(RecvTimeoutError::Timeout) => {
                    if let Some((id, total)) = self.queue.pop_front() {
                        self.checked_start(id, total);
                    }
                }
            }
        }
    }

    fn check_last_start(&mut self) {
        let instant = match self.last_start {
            Some(instant) => instant,
            None => return,
        };

        // We must wait 5 seconds between IDENTIFYs to avoid session
        // invalidations.
        let duration = Duration::from_secs(WAIT_BETWEEN_BOOTS_IN_SECONDS);
        let elapsed = instant.elapsed();

        if elapsed >= duration {
            return;
        }

        let to_sleep = duration - elapsed;

        thread::sleep(to_sleep);
    }

    fn checked_start(&mut self, id: u64, total: u64) {
        self.check_last_start();

        if let Err(why) = self.start(id, total) {
            warn!("Err starting shard {}: {:?}", id, why);
            info!("Re-queueing start of shard {}", id);

            self.queue.push_back((id, total));
        }

        self.last_start = Some(Instant::now());
    }

    fn start(&mut self, shard_id: u64, shard_total: u64) -> Result<()> {
        let shard_info = [shard_id, shard_total];

        let shard = Shard::new(
            Arc::clone(&self.ws_url),
            Arc::clone(&self.token),
            shard_info,
        )?;

        let mut runner = ShardRunner::new(ShardRunnerOptions {
            data: Arc::clone(&self.data),
            event_handler: Arc::clone(&self.event_handler),
            #[cfg(feature = "framework")]
            framework: Arc::clone(&self.framework),
            manager_tx: self.manager_tx.clone(),
            threadpool: self.threadpool.clone(),
            #[cfg(feature = "voice")]
            voice_manager: Arc::clone(&self.voice_manager),
            shard,
        });

        let runner_info = ShardRunnerInfo {
            latency: None,
            runner_tx: runner.runner_tx(),
            stage: ConnectionStage::Disconnected,
        };

        thread::spawn(move || {
            let _ = runner.run();
        });

        self.runners.lock().insert(ShardId(shard_id), runner_info);

        Ok(())
    }
}