use internal::prelude::*;
use model::{
guild::Role,
Permissions
};
use utils::VecMap;
#[derive(Clone, Debug, Default)]
pub struct EditRole(pub VecMap<&'static str, Value>);
impl EditRole {
pub fn new(role: &Role) -> Self {
let mut map = VecMap::with_capacity(8);
#[cfg(feature = "utils")]
{
map.insert("color", Value::Number(Number::from(role.colour.0)));
}
#[cfg(not(feature = "utils"))]
{
map.insert("color", Value::Number(Number::from(role.colour)));
}
map.insert("hoist", Value::Bool(role.hoist));
map.insert("managed", Value::Bool(role.managed));
map.insert("mentionable", Value::Bool(role.mentionable));
map.insert("name", Value::String(role.name.clone()));
map.insert("permissions",Value::Number(Number::from(role.permissions.bits())));
map.insert("position", Value::Number(Number::from(role.position)));
EditRole(map)
}
pub fn colour(mut self, colour: u64) -> Self {
self.0.insert("color", Value::Number(Number::from(colour)));
self
}
pub fn hoist(mut self, hoist: bool) -> Self {
self.0.insert("hoist", Value::Bool(hoist));
self
}
pub fn mentionable(mut self, mentionable: bool) -> Self {
self.0.insert("mentionable", Value::Bool(mentionable));
self
}
pub fn name(mut self, name: &str) -> Self {
self.0
.insert("name", Value::String(name.to_string()));
self
}
pub fn permissions(mut self, permissions: Permissions) -> Self {
self.0.insert("permissions", Value::Number(Number::from(permissions.bits())));
self
}
pub fn position(mut self, position: u8) -> Self {
self.0.insert("position", Value::Number(Number::from(position)));
self
}
}