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use BTreeMap;
use MessageId;
/// Builds a request for a request to the API to retrieve messages.
///
/// This can have 2 different sets of parameters. The first set is around where
/// to get the messages:
///
/// - `after`
/// - `around`
/// - `before`
/// - `most_recent`
///
/// These can not be mixed, and the first in the list alphabetically will be
/// used. If one is not specified, `most_recent` will be used.
///
/// The fourth parameter is to specify the number of messages to retrieve. This
/// does not _need_ to be called and defaults to a value of 50.
///
/// This should be used only for retrieving messages; see
/// [`GuildChannel::messages`] for examples.
///
/// # Examples
///
/// Creating a `GetMessages` builder to retrieve the first 25 messages after the
/// message with an Id of `158339864557912064`:
///
/// ```rust,no_run
/// # use std::error::Error;
/// #
/// # fn try_main() -> Result<(), Box<Error>> {
/// use serenity::model::{ChannelId, MessageId};
/// use serenity::builder::GetMessages;
///
/// let retriever = GetMessages::default()
/// .after(MessageId(158339864557912064))
/// .limit(25);
///
/// // you can then pass it into a function which retrieves messages:
/// let channel_id = ChannelId(81384788765712384);
///
/// let _messages = channel_id.messages(|_| retriever)?;
/// # Ok(())
/// # }
/// #
/// # fn main() {
/// # try_main().unwrap();
/// # }
/// ```
///
/// [`GuildChannel::messages`]: ../model/struct.GuildChannel.html#method.messages
;