use sequoia_core::Color;
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct BadgeStyle {
pub background: Option<Color>,
pub border: Option<Color>,
pub text: Option<Color>,
pub font_size: Option<f32>,
pub radius: Option<f32>,
pub padding: Option<(f32, f32)>,
}
impl BadgeStyle {
pub const fn new() -> Self {
Self {
background: None,
border: None,
text: None,
font_size: None,
radius: None,
padding: None,
}
}
pub const fn background(mut self, color: Color) -> Self {
self.background = Some(color);
self
}
pub const fn border(mut self, color: Color) -> Self {
self.border = Some(color);
self
}
pub const fn text(mut self, color: Color) -> Self {
self.text = Some(color);
self
}
pub const fn font_size(mut self, size: f32) -> Self {
self.font_size = Some(size);
self
}
pub const fn radius(mut self, radius: f32) -> Self {
self.radius = Some(radius);
self
}
pub const fn padding_xy(mut self, pad_x: f32, pad_y: f32) -> Self {
self.padding = Some((pad_x, pad_y));
self
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn const_composition_keeps_base() {
const CUSTOM: BadgeStyle = BadgeStyle::new().radius(999.0);
assert_eq!(CUSTOM.radius, Some(999.0));
assert_eq!(CUSTOM.text, None);
}
}