pub struct Drawer { /* private fields */ }Implementations§
Source§impl Drawer
impl Drawer
pub fn new(open: Signal<bool>) -> Self
pub fn child<V: View + 'static>(self, child: V) -> Self
pub fn child_if<V: View + 'static>( self, cond: bool, make: impl FnOnce() -> V, ) -> Self
pub fn child_opt<V: View + 'static>(self, child: Option<V>) -> Self
pub fn side(self, side: DrawerSide) -> Self
pub fn right(self) -> Self
pub fn left(self) -> Self
pub fn top(self) -> Self
pub fn bottom(self) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
pub fn size(self, width: impl Into<Length>, height: impl Into<Length>) -> Self
pub fn padding(self, padding: impl Into<Edges>) -> Self
pub fn pad(self, padding: impl Into<Edges>) -> Self
pub fn padding_xy(self, x: f32, y: f32) -> Self
pub fn style(self, style: DrawerStyle) -> Self
pub fn background(self, color: Color) -> Self
pub fn border_color(self, color: Color) -> Self
pub fn border_width(self, width: f32) -> Self
pub fn border(self, width: f32, color: Color) -> Self
pub fn radius(self, radius: f32) -> Self
pub fn backdrop(self, backdrop: Backdrop) -> Self
pub fn scrim_color(self, color: Color) -> Self
pub fn scrim_backdrop(self, backdrop: Backdrop) -> Self
pub fn dismiss(self, dismiss: Dismiss) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn margin_xy(self, x: f32, y: f32) -> Self
pub fn margin_x(self, x: f32) -> Self
pub fn margin_y(self, y: f32) -> Self
pub fn margin_left(self, v: f32) -> Self
pub fn margin_right(self, v: f32) -> Self
pub fn margin_top(self, v: f32) -> Self
pub fn margin_bottom(self, v: f32) -> Self
pub fn scrim(&self) -> ModalScrim
pub fn is_open(&self) -> bool
pub fn open(&self)
pub fn close(&self)
pub fn toggle(&self)
Trait Implementations§
Source§impl View for Drawer
impl View for Drawer
fn body(&self) -> impl View + 'static
fn hit_testable(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Drawer
impl !Send for Drawer
impl !Sync for Drawer
impl !UnwindSafe for Drawer
impl Freeze for Drawer
impl Unpin for Drawer
impl UnsafeUnpin for Drawer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more