selfware 0.2.2

Your personal AI workshop — software you own, software that lasts
Documentation
#![allow(dead_code, unused_imports, unused_variables)]
//! Window management for desktop automation.
//!
//! Provides cross-platform window listing, focusing, resizing, and application control.

use anyhow::{bail, Result};
use async_trait::async_trait;
use serde::{Deserialize, Serialize};
use tracing::{debug, info};

/// Unique window identifier.
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct WindowId(pub u64);

/// Information about a window.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct WindowInfo {
    /// Platform-specific window ID.
    pub id: WindowId,
    /// Window title.
    pub title: String,
    /// Application/process name.
    pub app_name: String,
    /// Window position (x, y).
    pub x: i32,
    pub y: i32,
    /// Window size.
    pub width: u32,
    pub height: u32,
    /// Whether the window is currently focused.
    pub is_focused: bool,
    /// Whether the window is minimized.
    pub is_minimized: bool,
}

/// Platform-abstracted window management.
#[async_trait]
pub trait WindowPlatform: Send + Sync {
    /// List all visible windows.
    async fn list_windows(&self) -> Result<Vec<WindowInfo>>;
    /// Focus (bring to front) a specific window.
    async fn focus_window(&self, id: &WindowId) -> Result<()>;
    /// Get the currently active/focused window.
    async fn get_active_window(&self) -> Result<WindowInfo>;
    /// Resize a window.
    async fn resize_window(&self, id: &WindowId, width: u32, height: u32) -> Result<()>;
    /// Move a window to specific coordinates.
    async fn move_window(&self, id: &WindowId, x: i32, y: i32) -> Result<()>;
    /// Minimize a window.
    async fn minimize_window(&self, id: &WindowId) -> Result<()>;
    /// Close a window.
    async fn close_window(&self, id: &WindowId) -> Result<()>;
}

/// Window manager that uses the appropriate platform backend.
pub struct WindowManager {
    // In a full implementation, this would hold a Box<dyn WindowPlatform>
    // For now, we use a stub implementation
}

impl WindowManager {
    pub fn new() -> Self {
        Self {}
    }

    /// List all visible windows.
    pub async fn list_windows(&self) -> Result<Vec<WindowInfo>> {
        #[cfg(target_os = "macos")]
        {
            self.list_windows_macos().await
        }
        #[cfg(not(target_os = "macos"))]
        {
            Ok(Vec::new())
        }
    }

    /// Get the currently focused window.
    pub async fn get_active_window(&self) -> Result<WindowInfo> {
        let windows = self.list_windows().await?;
        windows
            .into_iter()
            .find(|w| w.is_focused)
            .ok_or_else(|| anyhow::anyhow!("No active window found"))
    }

    /// Focus a window by ID.
    pub async fn focus_window(&self, id: &WindowId) -> Result<()> {
        debug!("Focusing window: {:?}", id);
        Ok(())
    }

    /// Launch an application.
    pub async fn launch_app(&self, app_name: &str) -> Result<()> {
        info!("Launching application: {}", app_name);

        #[cfg(target_os = "macos")]
        {
            tokio::process::Command::new("open")
                .arg("-a")
                .arg(app_name)
                .output()
                .await
                .map_err(|e| anyhow::anyhow!("Failed to launch '{}': {}", app_name, e))?;
        }

        #[cfg(target_os = "linux")]
        {
            tokio::process::Command::new(app_name)
                .spawn()
                .map_err(|e| anyhow::anyhow!("Failed to launch '{}': {}", app_name, e))?;
        }

        Ok(())
    }

    #[cfg(target_os = "macos")]
    async fn list_windows_macos(&self) -> Result<Vec<WindowInfo>> {
        // Use osascript to list windows on macOS
        let output = tokio::process::Command::new("osascript")
            .args(["-e", "tell application \"System Events\" to get name of every process whose visible is true"])
            .output()
            .await?;

        let stdout = String::from_utf8_lossy(&output.stdout);
        let apps: Vec<WindowInfo> = stdout
            .split(", ")
            .enumerate()
            .map(|(i, name)| WindowInfo {
                id: WindowId(i as u64),
                title: name.trim().to_string(),
                app_name: name.trim().to_string(),
                x: 0,
                y: 0,
                width: 0,
                height: 0,
                is_focused: i == 0, // First is usually focused
                is_minimized: false,
            })
            .collect();

        Ok(apps)
    }
}

impl Default for WindowManager {
    fn default() -> Self {
        Self::new()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_window_id() {
        let id = WindowId(42);
        assert_eq!(id.0, 42);
    }

    #[test]
    fn test_window_info() {
        let info = WindowInfo {
            id: WindowId(1),
            title: "Test Window".to_string(),
            app_name: "test-app".to_string(),
            x: 100,
            y: 200,
            width: 800,
            height: 600,
            is_focused: true,
            is_minimized: false,
        };
        assert!(info.is_focused);
        assert!(!info.is_minimized);
    }
}