selfware 0.2.2

Your personal AI workshop — software you own, software that lasts
Documentation
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//! Swarm Dashboard Widgets
//!
//! Specialized widgets for visualizing the agent swarm in the TUI.

use crate::orchestration::swarm::{AgentRole, AgentStatus, DecisionStatus, TaskStatus};
use crate::ui::tui::animation::agent_avatar::ActivityLevel;
use crate::ui::tui::swarm_state::{
    AgentUiState, DecisionView, EventType, MemoryEntryView, SwarmEvent, SwarmStats, TaskView,
};
use crate::ui::tui::TuiPalette;
use ratatui::{
    layout::{Constraint, Direction, Layout, Rect},
    style::{Color, Modifier, Style},
    text::{Line, Span},
    widgets::{Block, Borders, Gauge, List, ListItem, Paragraph},
    Frame,
};

/// Render the swarm status bar
pub fn render_swarm_status_bar(frame: &mut Frame, area: Rect, stats: &SwarmStats) {
    let status_text = format!(
        " 🤖 Swarm │ {} Agents ({} active, {} idle) │ {} Tasks │ {} Decisions │ Trust: {:.0}% ",
        stats.total_agents,
        stats.active_agents,
        stats.idle_agents,
        stats.pending_tasks,
        stats.pending_decisions,
        stats.average_trust * 100.0
    );

    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(status_text, TuiPalette::title_style()));

    frame.render_widget(block, area);
}

/// Render agent swarm visualization
pub fn render_agent_swarm(
    frame: &mut Frame,
    area: Rect,
    agents: &[AgentUiState],
    selected_agent: usize,
    focused_agent: Option<&str>,
) {
    let title_text = if let Some(name) = focused_agent {
        format!(" Agent Swarm [focused: {}] ", name)
    } else {
        " Agent Swarm ".to_string()
    };

    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(title_text, TuiPalette::title_style()));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if agents.is_empty() {
        let empty = Paragraph::new("No agents active").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    // Create list items for each agent
    let items: Vec<ListItem> = agents
        .iter()
        .enumerate()
        .map(|(i, agent)| {
            let (icon, name) = match agent.role {
                AgentRole::Architect => ("🏗️", "Architect"),
                AgentRole::Coder => ("💻", "Coder"),
                AgentRole::Tester => ("🧪", "Tester"),
                AgentRole::Reviewer => ("👁️", "Reviewer"),
                AgentRole::Documenter => ("📚", "Documenter"),
                AgentRole::DevOps => ("🚀", "DevOps"),
                AgentRole::Security => ("🔒", "Security"),
                AgentRole::Performance => ("", "Performance"),
                AgentRole::VisualCritic => ("👁", "Visual Critic"),
                AgentRole::General => ("🤖", "General"),
            };

            // Activity dots
            let activity_dots = match agent.activity {
                ActivityLevel::Idle => "○○○○○",
                ActivityLevel::Low => "●○○○○",
                ActivityLevel::Medium => "●●○○○",
                ActivityLevel::High => "●●●○○",
                ActivityLevel::Max => "●●●●○",
                ActivityLevel::Complete => "●●●●● ✓",
                ActivityLevel::Error => "⚠ ERROR",
            };

            let role_color = match agent.role {
                AgentRole::Security => Color::Red,
                AgentRole::Architect => Color::Cyan,
                AgentRole::Coder => Color::Blue,
                AgentRole::Tester => Color::Green,
                AgentRole::Reviewer => Color::Magenta,
                _ => TuiPalette::AMBER,
            };

            let status_text = match agent.status {
                AgentStatus::Working => " Working ",
                AgentStatus::Idle => " Idle ",
                AgentStatus::Waiting => " Waiting ",
                AgentStatus::Completed => " Done ",
                AgentStatus::Error => " Error ",
                AgentStatus::Paused => " Paused ",
            };

            let status_color = match agent.status {
                AgentStatus::Working => TuiPalette::GARDEN_GREEN,
                AgentStatus::Idle => TuiPalette::muted(),
                AgentStatus::Waiting => TuiPalette::warning(),
                AgentStatus::Completed => TuiPalette::BLOOM,
                AgentStatus::Error => TuiPalette::FROST,
                AgentStatus::Paused => TuiPalette::STONE,
            };

            // Selection marker: > for selected, space otherwise
            let selector = if i == selected_agent { "> " } else { "  " };
            let is_focused = focused_agent == Some(agent.name.as_str());

            let name_style = if is_focused {
                Style::default()
                    .add_modifier(Modifier::BOLD)
                    .fg(TuiPalette::AMBER)
            } else {
                Style::default().add_modifier(Modifier::BOLD)
            };

            ListItem::new(Line::from(vec![
                Span::styled(selector, Style::default().fg(TuiPalette::AMBER)),
                Span::styled(format!("{} ", icon), Style::default().fg(role_color)),
                Span::styled(format!("{:12}", agent.name), name_style),
                Span::raw(" "),
                Span::styled(format!("[{:10}]", name), Style::default().fg(role_color)),
                Span::raw(" "),
                Span::styled(activity_dots, Style::default().fg(role_color)),
                Span::raw(" "),
                Span::styled(
                    format!("Trust:{:3.0}%", agent.trust_score * 100.0),
                    TuiPalette::muted_style(),
                ),
                Span::raw(" "),
                Span::styled(status_text, Style::default().fg(status_color)),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

/// Render shared memory view
pub fn render_shared_memory(frame: &mut Frame, area: Rect, entries: &[MemoryEntryView]) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(
            " 🧠 Shared Memory ",
            TuiPalette::title_style(),
        ));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if entries.is_empty() {
        let empty = Paragraph::new("No memory entries").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    // Show stats
    let stats_text = format!("{} entries", entries.len());
    let stats_para = Paragraph::new(stats_text).style(TuiPalette::muted_style());

    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .constraints([Constraint::Length(1), Constraint::Min(1)])
        .split(inner);

    frame.render_widget(stats_para, chunks[0]);

    let items: Vec<ListItem> = entries
        .iter()
        .take(chunks[1].height as usize)
        .map(|entry| {
            let tags = if entry.tags.is_empty() {
                String::new()
            } else {
                format!(" [{}]", entry.tags.join(", "))
            };

            ListItem::new(Line::from(vec![
                Span::styled("📄 ", TuiPalette::muted_style()),
                Span::styled(&entry.key, Style::default().fg(TuiPalette::AMBER)),
                Span::styled(tags, TuiPalette::muted_style()),
                Span::styled(
                    format!(" ({} reads)", entry.access_count),
                    TuiPalette::muted_style(),
                ),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, chunks[1]);
}

/// Render task queue
pub fn render_task_queue(frame: &mut Frame, area: Rect, tasks: &[TaskView]) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(" 📋 Task Queue ", TuiPalette::title_style()));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if tasks.is_empty() {
        let empty = Paragraph::new("No tasks queued").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    let items: Vec<ListItem> = tasks
        .iter()
        .take(inner.height as usize)
        .map(|task| {
            let priority_color = match task.priority {
                8..=10 => Color::Red,
                5..=7 => Color::Yellow,
                _ => Color::Green,
            };

            let status_icon = match task.status {
                TaskStatus::Pending => "",
                TaskStatus::InProgress => "",
                TaskStatus::Completed => "",
                TaskStatus::Failed => "",
            };

            let status_color = match task.status {
                TaskStatus::Pending => TuiPalette::warning(),
                TaskStatus::InProgress => TuiPalette::GARDEN_GREEN,
                TaskStatus::Completed => TuiPalette::BLOOM,
                TaskStatus::Failed => TuiPalette::FROST,
            };

            ListItem::new(Line::from(vec![
                Span::styled(
                    format!("P{} ", task.priority),
                    Style::default().fg(priority_color),
                ),
                Span::styled(status_icon, Style::default().fg(status_color)),
                Span::raw(" "),
                Span::styled(
                    &task.description,
                    Style::default().add_modifier(Modifier::BOLD),
                ),
                Span::styled(
                    format!(" ({} results)", task.result_count),
                    TuiPalette::muted_style(),
                ),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

/// Render decisions view
pub fn render_decisions(frame: &mut Frame, area: Rect, decisions: &[DecisionView]) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(
            " ⚖️ Active Decisions ",
            TuiPalette::title_style(),
        ));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if decisions.is_empty() {
        let empty = Paragraph::new("No active decisions").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    let items: Vec<ListItem> = decisions
        .iter()
        .take(inner.height as usize)
        .map(|decision| {
            let status_icon = match decision.status {
                DecisionStatus::Pending => "",
                DecisionStatus::Resolved => "",
                DecisionStatus::Conflict => "⚠️",
                DecisionStatus::TimedOut => "",
            };

            let status_color = match decision.status {
                DecisionStatus::Pending => TuiPalette::warning(),
                DecisionStatus::Resolved => TuiPalette::BLOOM,
                DecisionStatus::Conflict => TuiPalette::FROST,
                DecisionStatus::TimedOut => Color::Gray,
            };

            let outcome_text = decision
                .outcome
                .as_ref()
                .map(|o| format!("{}", o))
                .unwrap_or_default();

            ListItem::new(Line::from(vec![
                Span::styled(status_icon, Style::default().fg(status_color)),
                Span::raw(" "),
                Span::styled(&decision.question, Style::default()),
                Span::styled(
                    format!(" ({} votes)", decision.vote_count),
                    TuiPalette::muted_style(),
                ),
                Span::styled(outcome_text, Style::default().fg(TuiPalette::GARDEN_GREEN)),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

/// Render swarm event log
pub fn render_swarm_events(frame: &mut Frame, area: Rect, events: &[SwarmEvent]) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(" 📜 Swarm Events ", TuiPalette::title_style()));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if events.is_empty() {
        let empty = Paragraph::new("No events yet").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    let items: Vec<ListItem> = events
        .iter()
        .rev()
        .take(inner.height as usize)
        .map(|event| {
            let style = match event.event_type {
                EventType::AgentError | EventType::ConflictDetected => TuiPalette::error_style(),
                EventType::AgentCompleted
                | EventType::TaskCompleted
                | EventType::ConsensusReached
                | EventType::DecisionResolved => TuiPalette::success_style(),
                _ => Style::default(),
            };

            ListItem::new(Line::from(vec![
                Span::styled(format!("[{}] ", event.timestamp), TuiPalette::muted_style()),
                Span::styled(format!("{} ", event.event_type.icon()), style),
                Span::styled(&event.message, style),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

/// Render swarm event log with pre-filtered events and custom title.
///
/// This is used by the agent focus mode to show only events from the focused agent.
pub fn render_swarm_events_filtered(
    frame: &mut Frame,
    area: Rect,
    events: &[&SwarmEvent],
    title: &str,
) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(title, TuiPalette::title_style()));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    if events.is_empty() {
        let empty = Paragraph::new("No events yet").style(TuiPalette::muted_style());
        frame.render_widget(empty, inner);
        return;
    }

    let items: Vec<ListItem> = events
        .iter()
        .rev()
        .take(inner.height as usize)
        .map(|event| {
            let style = match event.event_type {
                EventType::AgentError | EventType::ConflictDetected => TuiPalette::error_style(),
                EventType::AgentCompleted
                | EventType::TaskCompleted
                | EventType::ConsensusReached
                | EventType::DecisionResolved => TuiPalette::success_style(),
                _ => Style::default(),
            };

            ListItem::new(Line::from(vec![
                Span::styled(format!("[{}] ", event.timestamp), TuiPalette::muted_style()),
                Span::styled(format!("{} ", event.event_type.icon()), style),
                Span::styled(&event.message, style),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

/// Render swarm health gauge
pub fn render_swarm_health(frame: &mut Frame, area: Rect, stats: &SwarmStats) {
    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::border_style())
        .title(Span::styled(" 🌱 Swarm Health ", TuiPalette::title_style()));

    let inner = block.inner(area);
    frame.render_widget(block, area);

    // Calculate health based on various factors
    let health = if stats.total_agents == 0 {
        0.0
    } else {
        let active_ratio = stats.active_agents as f64 / stats.total_agents as f64;
        let trust_factor = stats.average_trust as f64;
        (active_ratio * 0.5 + trust_factor * 0.5).clamp(0.0, 1.0)
    };

    let (stage, icon) = match (health * 100.0) as u8 {
        0..=25 => ("Struggling", "🥀"),
        26..=50 => ("Recovering", "🌿"),
        51..=75 => ("Coordinating", "🌳"),
        76..=90 => ("Synchronized", "🌲"),
        _ => ("Thriving", "🌸"),
    };

    let health_color = if health > 0.75 {
        TuiPalette::BLOOM
    } else if health > 0.5 {
        TuiPalette::GARDEN_GREEN
    } else if health > 0.25 {
        TuiPalette::WILT
    } else {
        TuiPalette::FROST
    };

    let gauge = Gauge::default()
        .gauge_style(Style::default().fg(health_color))
        .ratio(health)
        .label(format!("{} {} ({:.0}%)", icon, stage, health * 100.0));

    frame.render_widget(gauge, inner);
}

/// Render swarm help overlay
pub fn render_swarm_help(frame: &mut Frame, area: Rect) {
    let width = 50.min(area.width - 4);
    let height = 22.min(area.height - 4);
    let x = (area.width - width) / 2;
    let y = (area.height - height) / 3;

    let help_area = Rect::new(x, y, width, height);

    let block = Block::default()
        .borders(Borders::ALL)
        .border_style(TuiPalette::title_style())
        .style(Style::default().bg(TuiPalette::INK))
        .title(Span::styled(
            " 🤖 Swarm Controls ",
            TuiPalette::title_style(),
        ));

    let inner = block.inner(help_area);
    frame.render_widget(block, help_area);

    let shortcuts = vec![
        ("q / Ctrl+C", "Quit (q twice)"),
        ("?", "Toggle this help"),
        ("Tab", "Cycle focus between panes"),
        ("Space", "Pause/resume animations"),
        ("z", "Toggle zoom on focused pane"),
        ("r", "Refresh swarm state"),
        ("Alt+1-6", "Switch layout presets"),
        ("Up/Down", "Navigate agent list"),
        ("Enter", "Focus on selected agent"),
        ("Escape", "Unfocus (show all agents)"),
        ("1-9", "Quick-focus agent by index"),
        ("c", "Create new decision"),
        ("v", "Vote on current decision"),
        ("t", "Add task to queue"),
        ("s", "Sync swarm state"),
    ];

    let items: Vec<ListItem> = shortcuts
        .iter()
        .map(|(key, action)| {
            ListItem::new(Line::from(vec![
                Span::styled(
                    format!(" {:12} ", key),
                    Style::default()
                        .fg(TuiPalette::AMBER)
                        .add_modifier(Modifier::BOLD),
                ),
                Span::styled(*action, TuiPalette::muted_style()),
            ]))
        })
        .collect();

    let list = List::new(items);
    frame.render_widget(list, inner);
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::orchestration::swarm::AgentRole;
    use crate::ui::tui::animation::agent_avatar::ActivityLevel;
    use ratatui::{backend::TestBackend, Terminal};

    // ── Helper constructors ──────────────────────────────────────────

    fn make_stats() -> SwarmStats {
        SwarmStats {
            total_agents: 5,
            active_agents: 2,
            idle_agents: 3,
            pending_tasks: 1,
            completed_tasks: 4,
            pending_decisions: 0,
            average_trust: 0.75,
            memory_entries: 10,
        }
    }

    fn make_agent(name: &str, role: AgentRole, status: AgentStatus) -> AgentUiState {
        AgentUiState {
            id: format!("id-{}", name),
            name: name.to_string(),
            role,
            status,
            activity: match status {
                AgentStatus::Idle => ActivityLevel::Idle,
                AgentStatus::Working => ActivityLevel::High,
                AgentStatus::Waiting => ActivityLevel::Medium,
                AgentStatus::Completed => ActivityLevel::Complete,
                AgentStatus::Error => ActivityLevel::Error,
                AgentStatus::Paused => ActivityLevel::Idle,
            },
            trust_score: 0.8,
            tokens_processed: 100,
            current_task: Some("Build module".to_string()),
            position: (0, 0),
            success_rate: 0.95,
        }
    }

    fn make_task(desc: &str, priority: u8, status: TaskStatus) -> TaskView {
        TaskView {
            id: format!("task-{}", desc),
            description: desc.to_string(),
            priority,
            status,
            assigned_agents: vec!["agent1".to_string()],
            result_count: 1,
        }
    }

    fn make_decision(question: &str, status: DecisionStatus) -> DecisionView {
        DecisionView {
            id: "d1".to_string(),
            question: question.to_string(),
            options: vec!["Yes".to_string(), "No".to_string()],
            vote_count: 3,
            status,
            outcome: if status == DecisionStatus::Resolved {
                Some("Yes".to_string())
            } else {
                None
            },
        }
    }

    fn make_memory_entry(key: &str) -> MemoryEntryView {
        MemoryEntryView {
            key: key.to_string(),
            value_preview: "some value".to_string(),
            created_by: "agent1".to_string(),
            modified_by: None,
            tags: vec!["config".to_string()],
            access_count: 5,
        }
    }

    fn make_event(event_type: EventType, message: &str) -> SwarmEvent {
        SwarmEvent {
            timestamp: "12:30:00".to_string(),
            event_type,
            message: message.to_string(),
            agent_id: Some("agent1".to_string()),
        }
    }

    // ── Original tests ───────────────────────────────────────────────

    #[test]
    fn test_render_swarm_stats() {
        let stats = make_stats();
        assert_eq!(stats.total_agents, 5);
        assert!(stats.average_trust > 0.0);
    }

    #[test]
    fn test_agent_role_icons() {
        // Verify role mappings
        assert_eq!(AgentRole::Architect, AgentRole::Architect);
        assert_eq!(AgentRole::Coder, AgentRole::Coder);
    }

    #[test]
    fn test_activity_level_display() {
        assert_eq!(ActivityLevel::Idle.dots(), 0);
        assert_eq!(ActivityLevel::Complete.dots(), 5);
    }

    #[test]
    fn test_decision_status_display() {
        assert_eq!(DecisionStatus::Pending, DecisionStatus::Pending);
        assert_eq!(DecisionStatus::Resolved, DecisionStatus::Resolved);
    }

    #[test]
    fn test_event_type_icon() {
        assert_eq!(EventType::AgentStarted.icon(), "");
        assert_eq!(EventType::ConsensusReached.icon(), "🤝");
    }

    // ── Render tests: status bar ─────────────────────────────────────

    #[test]
    fn test_render_swarm_status_bar_no_panic() {
        let backend = TestBackend::new(80, 3);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = make_stats();

        terminal
            .draw(|frame| {
                render_swarm_status_bar(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_status_bar_zero_stats() {
        let backend = TestBackend::new(80, 3);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = SwarmStats::default();

        terminal
            .draw(|frame| {
                render_swarm_status_bar(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    // ── Render tests: agent swarm ────────────────────────────────────

    #[test]
    fn test_render_agent_swarm_empty() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents: Vec<AgentUiState> = vec![];

        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 0, None);
            })
            .unwrap();
    }

    #[test]
    fn test_render_agent_swarm_single_agent() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents = vec![make_agent("Cody", AgentRole::Coder, AgentStatus::Working)];

        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 0, None);
            })
            .unwrap();
    }

    #[test]
    fn test_render_agent_swarm_all_roles() {
        let backend = TestBackend::new(100, 20);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents = vec![
            make_agent("Archie", AgentRole::Architect, AgentStatus::Idle),
            make_agent("Cody", AgentRole::Coder, AgentStatus::Working),
            make_agent("Tessa", AgentRole::Tester, AgentStatus::Waiting),
            make_agent("Rex", AgentRole::Reviewer, AgentStatus::Completed),
            make_agent("Doc", AgentRole::Documenter, AgentStatus::Error),
            make_agent("Ops", AgentRole::DevOps, AgentStatus::Paused),
            make_agent("Sec", AgentRole::Security, AgentStatus::Working),
            make_agent("Perf", AgentRole::Performance, AgentStatus::Idle),
            make_agent("Gen", AgentRole::General, AgentStatus::Idle),
        ];

        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 0, None);
            })
            .unwrap();
    }

    #[test]
    fn test_render_agent_swarm_narrow_area() {
        // Verify no panic with a very narrow terminal
        let backend = TestBackend::new(20, 5);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents = vec![make_agent("A", AgentRole::Coder, AgentStatus::Idle)];

        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 0, None);
            })
            .unwrap();
    }

    // ── Render tests: shared memory ──────────────────────────────────

    #[test]
    fn test_render_shared_memory_empty() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let entries: Vec<MemoryEntryView> = vec![];

        terminal
            .draw(|frame| {
                render_shared_memory(frame, frame.area(), &entries);
            })
            .unwrap();
    }

    #[test]
    fn test_render_shared_memory_with_entries() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let entries = vec![
            make_memory_entry("config.api_key"),
            make_memory_entry("state.counter"),
        ];

        terminal
            .draw(|frame| {
                render_shared_memory(frame, frame.area(), &entries);
            })
            .unwrap();
    }

    #[test]
    fn test_render_shared_memory_no_tags() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let mut entry = make_memory_entry("bare");
        entry.tags = vec![];
        let entries = vec![entry];

        terminal
            .draw(|frame| {
                render_shared_memory(frame, frame.area(), &entries);
            })
            .unwrap();
    }

    // ── Render tests: task queue ─────────────────────────────────────

    #[test]
    fn test_render_task_queue_empty() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let tasks: Vec<TaskView> = vec![];

        terminal
            .draw(|frame| {
                render_task_queue(frame, frame.area(), &tasks);
            })
            .unwrap();
    }

    #[test]
    fn test_render_task_queue_all_statuses() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let tasks = vec![
            make_task("Pending task", 3, TaskStatus::Pending),
            make_task("In progress task", 5, TaskStatus::InProgress),
            make_task("Completed task", 8, TaskStatus::Completed),
            make_task("Failed task", 10, TaskStatus::Failed),
        ];

        terminal
            .draw(|frame| {
                render_task_queue(frame, frame.area(), &tasks);
            })
            .unwrap();
    }

    #[test]
    fn test_render_task_queue_priority_boundaries() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let tasks = vec![
            make_task("Low", 1, TaskStatus::Pending),    // Green (< 5)
            make_task("Medium", 5, TaskStatus::Pending), // Yellow (5..=7)
            make_task("High", 8, TaskStatus::Pending),   // Red (8..=10)
        ];

        terminal
            .draw(|frame| {
                render_task_queue(frame, frame.area(), &tasks);
            })
            .unwrap();
    }

    // ── Render tests: decisions ──────────────────────────────────────

    #[test]
    fn test_render_decisions_empty() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let decisions: Vec<DecisionView> = vec![];

        terminal
            .draw(|frame| {
                render_decisions(frame, frame.area(), &decisions);
            })
            .unwrap();
    }

    #[test]
    fn test_render_decisions_all_statuses() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let decisions = vec![
            make_decision("Use Rust?", DecisionStatus::Pending),
            make_decision("Deploy now?", DecisionStatus::Resolved),
            make_decision("Merge PR?", DecisionStatus::Conflict),
            make_decision("Retry job?", DecisionStatus::TimedOut),
        ];

        terminal
            .draw(|frame| {
                render_decisions(frame, frame.area(), &decisions);
            })
            .unwrap();
    }

    // ── Render tests: swarm events ───────────────────────────────────

    #[test]
    fn test_render_swarm_events_empty() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let events: Vec<SwarmEvent> = vec![];

        terminal
            .draw(|frame| {
                render_swarm_events(frame, frame.area(), &events);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_events_all_types() {
        let backend = TestBackend::new(80, 20);
        let mut terminal = Terminal::new(backend).unwrap();
        let events = vec![
            make_event(EventType::AgentStarted, "Agent started"),
            make_event(EventType::AgentCompleted, "Agent done"),
            make_event(EventType::AgentError, "Agent failed"),
            make_event(EventType::TaskCreated, "New task"),
            make_event(EventType::TaskCompleted, "Task done"),
            make_event(EventType::DecisionCreated, "New decision"),
            make_event(EventType::DecisionResolved, "Decision resolved"),
            make_event(EventType::MemoryUpdated, "Memory updated"),
            make_event(EventType::ConsensusReached, "Consensus"),
            make_event(EventType::ConflictDetected, "Conflict"),
            make_event(EventType::VoteCast, "Vote cast"),
        ];

        terminal
            .draw(|frame| {
                render_swarm_events(frame, frame.area(), &events);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_events_without_agent_id() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let events = vec![SwarmEvent {
            timestamp: "00:00:00".to_string(),
            event_type: EventType::MemoryUpdated,
            message: "System event".to_string(),
            agent_id: None,
        }];

        terminal
            .draw(|frame| {
                render_swarm_events(frame, frame.area(), &events);
            })
            .unwrap();
    }

    // ── Render tests: swarm health ───────────────────────────────────

    #[test]
    fn test_render_swarm_health_no_agents() {
        let backend = TestBackend::new(40, 5);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = SwarmStats::default();

        terminal
            .draw(|frame| {
                render_swarm_health(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_health_high_trust() {
        let backend = TestBackend::new(40, 5);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = SwarmStats {
            total_agents: 4,
            active_agents: 4,
            idle_agents: 0,
            average_trust: 0.95,
            ..SwarmStats::default()
        };

        terminal
            .draw(|frame| {
                render_swarm_health(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_health_low_trust() {
        let backend = TestBackend::new(40, 5);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = SwarmStats {
            total_agents: 4,
            active_agents: 0,
            idle_agents: 4,
            average_trust: 0.1,
            ..SwarmStats::default()
        };

        terminal
            .draw(|frame| {
                render_swarm_health(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_health_medium_trust() {
        let backend = TestBackend::new(40, 5);
        let mut terminal = Terminal::new(backend).unwrap();
        let stats = SwarmStats {
            total_agents: 4,
            active_agents: 2,
            idle_agents: 2,
            average_trust: 0.6,
            ..SwarmStats::default()
        };

        terminal
            .draw(|frame| {
                render_swarm_health(frame, frame.area(), &stats);
            })
            .unwrap();
    }

    // ── Render tests: swarm help ─────────────────────────────────────

    #[test]
    fn test_render_swarm_help_no_panic() {
        let backend = TestBackend::new(80, 30);
        let mut terminal = Terminal::new(backend).unwrap();

        terminal
            .draw(|frame| {
                render_swarm_help(frame, frame.area());
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_help_small_area() {
        // Verify the min() clamping works on a small terminal
        let backend = TestBackend::new(30, 20);
        let mut terminal = Terminal::new(backend).unwrap();

        terminal
            .draw(|frame| {
                render_swarm_help(frame, frame.area());
            })
            .unwrap();
    }

    // ── Health calculation logic tests ────────────────────────────────

    #[test]
    fn test_health_calculation_zero_agents() {
        let stats = SwarmStats::default();
        // With 0 agents, health should be 0
        let health = if stats.total_agents == 0 {
            0.0
        } else {
            let active_ratio = stats.active_agents as f64 / stats.total_agents as f64;
            let trust_factor = stats.average_trust as f64;
            (active_ratio * 0.5 + trust_factor * 0.5).clamp(0.0, 1.0)
        };
        assert!((health - 0.0).abs() < f64::EPSILON);
    }

    #[test]
    fn test_health_calculation_all_active_max_trust() {
        let stats = SwarmStats {
            total_agents: 4,
            active_agents: 4,
            average_trust: 1.0,
            ..SwarmStats::default()
        };

        let health = {
            let active_ratio = stats.active_agents as f64 / stats.total_agents as f64;
            let trust_factor = stats.average_trust as f64;
            (active_ratio * 0.5 + trust_factor * 0.5).clamp(0.0, 1.0)
        };

        assert!((health - 1.0).abs() < f64::EPSILON);
    }

    #[test]
    fn test_health_calculation_half_active_half_trust() {
        let stats = SwarmStats {
            total_agents: 4,
            active_agents: 2,
            average_trust: 0.5,
            ..SwarmStats::default()
        };

        let health = {
            let active_ratio = stats.active_agents as f64 / stats.total_agents as f64;
            let trust_factor = stats.average_trust as f64;
            (active_ratio * 0.5 + trust_factor * 0.5).clamp(0.0, 1.0)
        };

        // (0.5 * 0.5) + (0.5 * 0.5) = 0.5
        assert!((health - 0.5).abs() < f64::EPSILON);
    }

    #[test]
    fn test_health_stage_boundaries() {
        // The stage mapping logic from render_swarm_health
        let check_stage = |health: f64| -> &'static str {
            match (health * 100.0) as u8 {
                0..=25 => "Struggling",
                26..=50 => "Recovering",
                51..=75 => "Coordinating",
                76..=90 => "Synchronized",
                _ => "Thriving",
            }
        };

        assert_eq!(check_stage(0.0), "Struggling");
        assert_eq!(check_stage(0.25), "Struggling");
        assert_eq!(check_stage(0.26), "Recovering");
        assert_eq!(check_stage(0.50), "Recovering");
        assert_eq!(check_stage(0.51), "Coordinating");
        assert_eq!(check_stage(0.75), "Coordinating");
        assert_eq!(check_stage(0.76), "Synchronized");
        assert_eq!(check_stage(0.90), "Synchronized");
        assert_eq!(check_stage(0.91), "Thriving");
        assert_eq!(check_stage(1.0), "Thriving");
    }

    // ── Render tests: agent focus / filtered events ─────────────────

    #[test]
    fn test_render_agent_swarm_with_selection() {
        let backend = TestBackend::new(100, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents = vec![
            make_agent("Alice", AgentRole::Coder, AgentStatus::Working),
            make_agent("Bob", AgentRole::Tester, AgentStatus::Idle),
        ];

        // Render with second agent selected, no focus
        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 1, None);
            })
            .unwrap();
    }

    #[test]
    fn test_render_agent_swarm_with_focus() {
        let backend = TestBackend::new(100, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let agents = vec![
            make_agent("Alice", AgentRole::Coder, AgentStatus::Working),
            make_agent("Bob", AgentRole::Tester, AgentStatus::Idle),
        ];

        // Render with first agent focused
        terminal
            .draw(|frame| {
                render_agent_swarm(frame, frame.area(), &agents, 0, Some("Alice"));
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_events_filtered_empty() {
        let backend = TestBackend::new(60, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let events: Vec<&SwarmEvent> = vec![];

        terminal
            .draw(|frame| {
                render_swarm_events_filtered(frame, frame.area(), &events, " Events ");
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_events_filtered_with_events() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let e1 = make_event(EventType::AgentStarted, "Agent started");
        let e2 = make_event(EventType::AgentCompleted, "Agent done");
        let events: Vec<&SwarmEvent> = vec![&e1, &e2];

        terminal
            .draw(|frame| {
                render_swarm_events_filtered(
                    frame,
                    frame.area(),
                    &events,
                    " Events [Alice] (Esc to unfocus) ",
                );
            })
            .unwrap();
    }

    #[test]
    fn test_render_swarm_events_filtered_custom_title() {
        let backend = TestBackend::new(80, 10);
        let mut terminal = Terminal::new(backend).unwrap();
        let e1 = make_event(EventType::TaskCreated, "Task created");
        let events: Vec<&SwarmEvent> = vec![&e1];

        terminal
            .draw(|frame| {
                render_swarm_events_filtered(frame, frame.area(), &events, " Custom Title ");
            })
            .unwrap();
    }
}