use std::env;
use std::path::{Path, PathBuf};
use manabrew_agent_interface::protocol::GameFormat;
use manabrew_protocol::deck_dto::{Deck, DeckCard, DeckCardIdentity};
use serde::Deserialize;
use tracing::warn;
use crate::engine_backend::EngineBackendKind;
#[derive(Debug, Clone)]
pub struct Config {
pub backend: EngineBackendKind,
pub relay_url: String,
pub username: String,
pub password: String,
pub room_id: Option<String>,
pub room_name: String,
pub max_players: u8,
pub max_games: usize,
pub format: GameFormat,
pub auto_start: bool,
pub engine_enabled: bool,
pub host_plays: bool,
pub official_key: Option<String>,
pub room_password: Option<String>,
pub bot_enabled: bool,
pub bot_username: String,
pub forge_ai: bool,
pub reconnect_timeout_s: Option<u32>,
pub host_deck: DeckSelection,
pub bot_deck: DeckSelection,
}
#[derive(Debug, Clone)]
pub struct DeckSelection {
pub name: String,
pub deck: Deck,
pub commander_name: Option<String>,
}
#[derive(Debug, Deserialize)]
struct PresetDeckFile {
label: String,
#[serde(default)]
commander: Option<String>,
cards: Vec<PresetDeckCard>,
}
#[derive(Debug, Deserialize)]
struct PresetDeckCard {
name: String,
count: usize,
#[serde(default)]
set: String,
}
impl Config {
pub fn from_env() -> Self {
let username = format!("self-hosted-node-{}", uuid::Uuid::new_v4());
let bot_username = env_first("SELF_HOSTED_NODE_BOT_USERNAME", "FORGE_ROOM_BOT_USERNAME")
.unwrap_or_else(|| format!("{username}-bot"));
let host_deck_id = env_first("SELF_HOSTED_NODE_DECK", "FORGE_ROOM_NODE_DECK")
.unwrap_or_else(|| "ashling_limitless_commander".into());
let bot_deck_id = env_first("SELF_HOSTED_NODE_BOT_DECK", "FORGE_ROOM_BOT_DECK")
.unwrap_or_else(|| "neheb_minotaur_commander".into());
let host_commander = env_first("SELF_HOSTED_NODE_COMMANDER", "FORGE_ROOM_NODE_COMMANDER")
.filter(|value| !value.is_empty())
.or_else(|| infer_commander_name(&host_deck_id).map(str::to_string));
let bot_commander = env_first("SELF_HOSTED_NODE_BOT_COMMANDER", "FORGE_ROOM_BOT_COMMANDER")
.filter(|value| !value.is_empty())
.or_else(|| infer_commander_name(&bot_deck_id).map(str::to_string));
let room_id = env_first("SELF_HOSTED_NODE_ROOM_ID", "FORGE_ROOM_ID")
.filter(|value| !value.is_empty());
let engine_enabled_default = room_id.is_none();
let format = env_first("SELF_HOSTED_NODE_FORMAT", "FORGE_ROOM_FORMAT")
.and_then(|value| parse_format(&value))
.unwrap_or(GameFormat::Any);
Self {
backend: EngineBackendKind::from_env(),
relay_url: env_first("SELF_HOSTED_NODE_RELAY_URL", "FORGE_RELAY_URL")
.unwrap_or_else(|| "ws://127.0.0.1:9443".to_string()),
username,
password: env_first("SELF_HOSTED_NODE_SERVER_KEY", "MANABREW_SERVER_KEY")
.unwrap_or_else(|| "forge".to_string()),
room_id,
room_name: env_first("SELF_HOSTED_NODE_ROOM_NAME", "FORGE_ROOM_NAME")
.unwrap_or_else(|| "Self-Hosted Node".into()),
max_players: env_first("SELF_HOSTED_NODE_MAX_PLAYERS", "FORGE_ROOM_MAX_PLAYERS")
.and_then(|value| value.parse().ok())
.unwrap_or(4),
max_games: env_first("SELF_HOSTED_NODE_MAX_GAMES", "FORGE_ROOM_MAX_GAMES")
.and_then(|value| value.parse().ok())
.filter(|games| *games >= 1)
.unwrap_or(1),
format,
auto_start: env_bool(
"SELF_HOSTED_NODE_AUTO_START",
"FORGE_ROOM_AUTO_START",
false,
),
engine_enabled: env_bool(
"SELF_HOSTED_NODE_ENGINE_ENABLED",
"FORGE_ROOM_ENGINE_ENABLED",
engine_enabled_default,
),
host_plays: env_bool(
"SELF_HOSTED_NODE_HOST_PLAYS",
"FORGE_ROOM_NODE_HOST_PLAYS",
false,
),
official_key: arg_value("--official")
.or_else(|| env_first("SELF_HOSTED_NODE_OFFICIAL_KEY", "SECRET_MANABREW_KEY"))
.filter(|value| !value.is_empty()),
room_password: arg_value("--password")
.or_else(|| env_first("SELF_HOSTED_NODE_ROOM_PASSWORD", "FORGE_ROOM_PASSWORD"))
.filter(|value| !value.is_empty()),
bot_enabled: env_bool(
"SELF_HOSTED_NODE_BOT_ENABLED",
"FORGE_ROOM_BOT_ENABLED",
false,
),
bot_username,
forge_ai: env_bool("SELF_HOSTED_NODE_FORGE_AI", "FORGE_ROOM_FORGE_AI", false),
reconnect_timeout_s: env_first("SELF_HOSTED_NODE_RECONNECT_TIMEOUT_S", "")
.and_then(|value| value.parse().ok()),
host_deck: load_deck_selection(&host_deck_id, host_commander),
bot_deck: load_deck_selection(&bot_deck_id, bot_commander),
}
}
pub fn for_hosted_room(
relay_url: String,
password: String,
room_name: String,
format: GameFormat,
max_players: u8,
room_password: Option<String>,
) -> Self {
let username = format!("forge-host-{}", uuid::Uuid::new_v4());
let bot_username = format!("{username}-bot");
Self {
backend: EngineBackendKind::Forge,
relay_url,
username,
password,
room_id: None,
room_name,
max_players,
max_games: 1,
format,
auto_start: false,
engine_enabled: true,
host_plays: false,
official_key: None,
room_password,
bot_enabled: false,
bot_username,
forge_ai: false,
reconnect_timeout_s: None,
host_deck: synthetic_deck("forge-host", None),
bot_deck: synthetic_deck("forge-bot", None),
}
}
}
#[derive(Debug, Clone)]
pub struct SelfPlayConfig {
pub seats: Vec<DeckSelection>,
pub starting_life: i32,
pub seed: u64,
}
impl SelfPlayConfig {
pub fn from_env() -> Self {
let seed = env::var("SELF_HOSTED_NODE_SELF_PLAY_SEED")
.ok()
.and_then(|value| value.parse().ok())
.unwrap_or(42);
let starting_life = match env::var("SELF_HOSTED_NODE_SELF_PLAY_FORMAT")
.ok()
.and_then(|value| parse_format(&value))
{
Some(GameFormat::Commander) => 40,
_ => 20,
};
let base: Vec<DeckSelection> = match env::var("SELF_HOSTED_NODE_SELF_PLAY_DECKS") {
Ok(ids) if !ids.trim().is_empty() => ids
.split(',')
.map(str::trim)
.filter(|id| !id.is_empty())
.map(|id| load_deck_selection(id, infer_commander_name(id).map(str::to_string)))
.collect(),
_ => default_self_play_seats(),
};
let players = env::var("SELF_HOSTED_NODE_SELF_PLAY_PLAYERS")
.ok()
.and_then(|value| value.parse().ok())
.unwrap_or(base.len())
.max(2);
let seats = (0..players).map(|i| base[i % base.len()].clone()).collect();
Self {
seats,
starting_life,
seed,
}
}
}
fn default_self_play_seats() -> Vec<DeckSelection> {
vec![
mono_seat("Mountain", "Lightning Bolt"),
mono_seat("Forest", "Grizzly Bears"),
]
}
fn mono_seat(land: &str, spell: &str) -> DeckSelection {
let card = |name: &str| DeckCard {
identity: DeckCardIdentity {
name: name.to_string(),
..Default::default()
},
..Default::default()
};
let name = format!("{land} / {spell}");
DeckSelection {
deck: Deck {
name: name.clone(),
cards: (0..24)
.map(|_| card(land))
.chain((0..36).map(|_| card(spell)))
.collect(),
..Default::default()
},
name,
commander_name: None,
}
}
pub fn workspace_root() -> PathBuf {
Path::new(env!("CARGO_MANIFEST_DIR"))
.ancestors()
.nth(3)
.unwrap_or_else(|| Path::new("."))
.to_path_buf()
}
fn load_deck_selection(deck_id: &str, commander_name: Option<String>) -> DeckSelection {
match load_preset_deck(deck_id, commander_name.clone()) {
Ok(deck) => deck,
Err(error) => {
warn!(deck_id, %error, "falling back to synthetic self-hosted-node deck");
synthetic_deck(deck_id, commander_name)
}
}
}
fn load_preset_deck(
deck_id: &str,
commander_name: Option<String>,
) -> Result<DeckSelection, Box<dyn std::error::Error + Send + Sync>> {
let path = preset_decks_dir().join(format!("{deck_id}.json"));
let contents = std::fs::read_to_string(&path)?;
let preset: PresetDeckFile = serde_json::from_str(&contents)?;
let mut cards = Vec::new();
for entry in preset.cards {
for _ in 0..entry.count {
cards.push(DeckCard {
identity: DeckCardIdentity {
name: entry.name.clone(),
set_code: entry.set.clone(),
..Default::default()
},
..Default::default()
});
}
}
let label = preset.label;
Ok(DeckSelection {
deck: Deck {
name: label.clone(),
cards,
..Default::default()
},
name: label,
commander_name: commander_name.or(preset.commander),
})
}
fn preset_decks_dir() -> PathBuf {
env::var("PRESET_DECKS_DIR")
.map(PathBuf::from)
.unwrap_or_else(|_| workspace_root().join("public/preset_decks"))
}
fn synthetic_deck(name: &str, commander_name: Option<String>) -> DeckSelection {
let cards: Vec<DeckCard> = (0..60)
.map(|_| DeckCard {
identity: DeckCardIdentity {
name: "Mountain".to_string(),
set_code: "M20".to_string(),
..Default::default()
},
..Default::default()
})
.collect();
DeckSelection {
name: name.to_string(),
deck: Deck {
name: name.to_string(),
cards,
..Default::default()
},
commander_name,
}
}
fn infer_commander_name(deck_id: &str) -> Option<&'static str> {
match deck_id {
"ashling_limitless_commander" => Some("Ashling, the Limitless"),
"hearthhull_world_shaper_commander" => Some("Hearthhull, the Worldseed"),
"kaalia_regression_commander" => Some("Kaalia of the Vast"),
"neheb_minotaur_commander" => Some("Neheb, the Worthy"),
"ramses_regression_commander" => Some("Ramses, Assassin Lord"),
"real_teval_commander" => None,
_ => None,
}
}
fn env_first(primary: &str, fallback: &str) -> Option<String> {
env::var(primary).ok().or_else(|| env::var(fallback).ok())
}
fn arg_value(flag: &str) -> Option<String> {
let prefix = format!("{flag}=");
let mut args = env::args();
while let Some(arg) = args.next() {
if let Some(value) = arg.strip_prefix(&prefix) {
return Some(value.to_string());
}
if arg == flag {
return args.next();
}
}
None
}
fn env_bool(primary: &str, fallback: &str, default: bool) -> bool {
env_first(primary, fallback)
.and_then(|value| match value.to_ascii_lowercase().as_str() {
"1" | "true" | "yes" | "on" => Some(true),
"0" | "false" | "no" | "off" => Some(false),
_ => None,
})
.unwrap_or(default)
}
fn parse_format(value: &str) -> Option<GameFormat> {
let mut chars = value.trim().chars();
let first = chars.next()?;
let mut canonical = first.to_ascii_uppercase().to_string();
canonical.extend(chars.map(|c| c.to_ascii_lowercase()));
serde_json::from_value(serde_json::Value::String(canonical)).ok()
}