1#![allow(clippy::too_many_arguments)]
2use std::collections::{HashMap, HashSet};
3use std::sync::atomic::{AtomicBool, Ordering};
4use std::sync::{mpsc as std_mpsc, Arc, Mutex};
5use std::thread;
6use std::time::{Duration, Instant};
7
8use crate::config::{Config, DeckSelection, SelfPlayConfig};
9use crate::engine_backend::{java_backend, rust_backend, EngineBackendKind, HostedGameOver};
10use crate::shell_bridge::{ShellBridge, ShellCommand};
11use crate::updater::{run_stale_monitor, StaleConfig};
12use futures_util::stream::{SplitSink, SplitStream};
13use futures_util::{SinkExt, StreamExt};
14use manabot::{run_bot, BotConfig, BotResponder};
15use manabrew_agent_interface::agent_impl::Responder;
16use manabrew_agent_interface::ids_codec::{parse_player_slot, player_slot};
17use manabrew_agent_interface::prompt::{AgentMessage, ClientToServerMessage, PromptOutput};
18use manabrew_agent_interface::protocol::{
19 identity_token, ClientMessage, ClientPlatform, EngineGate, EngineKind, GameFormat,
20 GameOutcomeReport, IdentityProof, PlayerDeckInfo, ResumeRoomRequest, RoomInfo, RoomStatus,
21 ServerMessage, StateEnvelope, PROTOCOL_VERSION,
22};
23use manabrew_protocol::deck_dto::Deck;
24use manabrew_protocol::game::{GameViewDto, PlayerStatus};
25use manabrew_protocol::transport::{DirectiveInput, EngineDirective, StateUpdate};
26use rand::Rng;
27use serde::Deserialize;
28use serde_json::{json, Value};
29use tokio::net::TcpStream;
30use tokio::sync::mpsc as tokio_mpsc;
31use tokio::task::JoinHandle;
32use tokio::time;
33use tokio_tungstenite::tungstenite::Message;
34use tokio_tungstenite::{connect_async_with_config, MaybeTlsStream, WebSocketStream};
35use tracing::{debug, error, info, warn};
36use uuid::Uuid;
37
38type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
39type WsWrite = SplitSink<WsStream, Message>;
40type WsRead = SplitStream<WsStream>;
41
42const SELF_HOSTED_NODE_PROTOCOL: &str = "self-hosted-node";
43const PRIVATE_MESSAGE_MISSING_PLAYER: &str =
44 "cannot forward private engine message without a mapped player";
45
46struct RelayClient {
47 username: String,
48 outbound: tokio_mpsc::UnboundedSender<Message>,
49 read: WsRead,
50 writer: JoinHandle<()>,
51}
52
53type LocalBotAnswers = Arc<Mutex<HashMap<usize, u32>>>;
56
57enum EngineSession {
58 Manabrew {
59 game_id: String,
60 remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
61 engine_clock: EngineClock,
62 local_bot_answers: LocalBotAnswers,
63 },
64 Forge {
65 game_id: String,
66 remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
67 cancel: Arc<AtomicBool>,
68 engine_clock: EngineClock,
69 local_bot_answers: LocalBotAnswers,
70 },
71}
72
73impl EngineSession {
74 fn game_id(&self) -> &str {
75 match self {
76 EngineSession::Manabrew { game_id, .. } | EngineSession::Forge { game_id, .. } => {
77 game_id
78 }
79 }
80 }
81
82 fn engine_clock(&self) -> &EngineClock {
83 match self {
84 EngineSession::Manabrew { engine_clock, .. }
85 | EngineSession::Forge { engine_clock, .. } => engine_clock,
86 }
87 }
88
89 fn response_tx(&self, player_index: usize) -> Option<&std_mpsc::Sender<ClientToServerMessage>> {
90 match self {
91 EngineSession::Manabrew {
92 remote_response_txs,
93 ..
94 }
95 | EngineSession::Forge {
96 remote_response_txs,
97 ..
98 } => remote_response_txs.get(&player_index),
99 }
100 }
101
102 fn local_bot_answers(&self) -> &LocalBotAnswers {
103 match self {
104 EngineSession::Manabrew {
105 local_bot_answers, ..
106 }
107 | EngineSession::Forge {
108 local_bot_answers, ..
109 } => local_bot_answers,
110 }
111 }
112
113 fn is_local_bot_duplicate(&self, player_index: usize, prompt_id: u32) -> bool {
115 prompt_id != 0
116 && self
117 .local_bot_answers()
118 .lock()
119 .ok()
120 .and_then(|answers| answers.get(&player_index).copied())
121 .is_some_and(|answered| answered >= prompt_id)
122 }
123}
124
125struct BotState {
126 handle: JoinHandle<()>,
127 shutdown: Arc<tokio::sync::Notify>,
128}
129
130#[derive(Debug, Deserialize)]
131#[serde(rename_all = "camelCase")]
132struct SpawnBotPayload {
133 #[serde(default)]
134 deck: Option<SpawnBotDeckPayload>,
135 #[serde(default)]
136 decks: Option<Vec<SpawnBotDeckPayload>>,
137}
138
139#[derive(Debug, Deserialize)]
140#[serde(rename_all = "camelCase")]
141struct SpawnBotDeckPayload {
142 deck_name: String,
143 deck: Deck,
144 #[serde(default)]
145 commander_name: Option<String>,
146}
147
148type SharedEngineSession = Arc<Mutex<Option<EngineSession>>>;
149type SessionRegistry = Arc<Mutex<Vec<SharedEngineSession>>>;
150
151fn registry_idle(registry: &SessionRegistry) -> bool {
152 registry
153 .lock()
154 .map(|sessions| {
155 sessions
156 .iter()
157 .all(|session| session.lock().map(|guard| guard.is_none()).unwrap_or(false))
158 })
159 .unwrap_or(false)
160}
161
162static DRAINING: AtomicBool = AtomicBool::new(false);
163
164fn draining() -> bool {
165 DRAINING.load(Ordering::Relaxed)
166}
167
168type SharedBotState = Arc<Mutex<Vec<BotState>>>;
169
170#[derive(Clone)]
171struct GameStart {
172 game_id: String,
173 player_order: Vec<String>,
174 player_decks: Vec<PlayerDeckInfo>,
175 starting_life: i32,
176}
177
178#[derive(Default)]
179struct HostSnapshot {
180 room_info: Option<RoomInfo>,
181 resume_token: Option<String>,
182 game: Option<GameStart>,
183 last_state: Option<Value>,
184 last_state_by_slot: HashMap<String, Value>,
185 pending_prompts: HashMap<String, Value>,
186 pending_directives: HashMap<(String, &'static str), Value>,
187 pending_end_game: Option<String>,
188}
189
190type SharedHostSnapshot = Arc<Mutex<HostSnapshot>>;
191
192const RECONNECT_BACKOFF_SECS: [u64; 6] = [1, 2, 4, 8, 15, 30];
193
194pub(crate) const OBSERVER_SEAT: usize = usize::MAX;
196const CLOSE_DRAIN_TIMEOUT: Duration = Duration::from_secs(3);
197const BOT_STOP_TIMEOUT: Duration = Duration::from_secs(5);
198
199enum LoopExit {
200 Cancelled,
201 Disconnected,
202}
203
204pub async fn cli_entry() {
205 {
206 use tracing_subscriber::layer::SubscriberExt;
207 use tracing_subscriber::util::SubscriberInitExt;
208 tracing_subscriber::registry()
209 .with(
210 tracing_subscriber::EnvFilter::try_from_default_env()
211 .unwrap_or_else(|_| "self_hosted_node=info".into()),
212 )
213 .with(tracing_subscriber::fmt::layer())
214 .with(crate::logs::layer_from_env())
215 .init();
216 }
217 crate::metrics::init_from_env();
218
219 if std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE").is_ok() {
220 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE_PROMPTS")
221 .ok()
222 .and_then(|value| value.parse().ok())
223 .unwrap_or(4);
224 if let Err(error) = java_backend::run_smoke_game(max_prompts) {
225 error!(%error, "java-forge smoke failed");
226 std::process::exit(1);
227 }
228 info!(max_prompts, "java-forge smoke completed");
229 return;
230 }
231 if std::env::var("SELF_HOSTED_NODE_GRAAL_SMOKE").is_ok() {
232 if let Err(error) = java_backend::run_graal_smoke() {
233 error!(%error, "graal-forge smoke failed");
234 std::process::exit(1);
235 }
236 info!("graal-forge smoke completed");
237 return;
238 }
239 if std::env::var("SELF_HOSTED_NODE_JAVA_CONCEDE_SMOKE").is_ok() {
240 if let Err(error) = java_backend::run_concede_smoke() {
241 error!(%error, "java-forge concede smoke failed");
242 std::process::exit(1);
243 }
244 info!("java-forge concede smoke completed");
245 return;
246 }
247 if let Ok(scenario_name) = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO") {
248 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO_PROMPTS")
249 .ok()
250 .and_then(|value| value.parse().ok())
251 .unwrap_or(20);
252 if let Err(error) = java_backend::run_scenario(&scenario_name, max_prompts) {
253 error!(scenario_name, %error, "java-forge scenario failed");
254 std::process::exit(1);
255 }
256 info!(scenario_name, max_prompts, "java-forge scenario completed");
257 return;
258 }
259 if std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY").is_ok() {
260 let cfg = SelfPlayConfig::from_env();
261 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
262 .ok()
263 .and_then(|value| value.parse().ok())
264 .unwrap_or(2_000);
265 let games = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_GAMES")
266 .ok()
267 .and_then(|value| value.parse().ok())
268 .unwrap_or(1);
269 if let Err(error) =
270 java_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_prompts, games)
271 {
272 error!(%error, "java-forge self-play failed");
273 std::process::exit(1);
274 }
275 info!(
276 players = cfg.seats.len(),
277 max_prompts, games, "java-forge self-play completed"
278 );
279 return;
280 }
281 if let Ok(value) = std::env::var("SELF_HOSTED_NODE_JAVA_CONCURRENT_GAMES") {
282 let cfg = SelfPlayConfig::from_env();
283 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
284 .ok()
285 .and_then(|value| value.parse().ok())
286 .unwrap_or(2_000);
287 let concurrency = value.parse().unwrap_or(2);
288 if let Err(error) = java_backend::run_concurrent_self_play(
289 &cfg.seats,
290 cfg.starting_life,
291 cfg.seed,
292 max_prompts,
293 concurrency,
294 ) {
295 error!(%error, "java-forge concurrent self-play failed");
296 std::process::exit(1);
297 }
298 info!(
299 players = cfg.seats.len(),
300 concurrency, "java-forge concurrent self-play completed"
301 );
302 return;
303 }
304 if std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY").is_ok() {
305 let cfg = SelfPlayConfig::from_env();
306 let max_turns = std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY_TURNS")
307 .ok()
308 .and_then(|value| value.parse().ok())
309 .unwrap_or(200);
310 if let Err(error) =
311 rust_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_turns)
312 {
313 error!(%error, "rust self-play failed");
314 std::process::exit(1);
315 }
316 info!(
317 players = cfg.seats.len(),
318 max_turns, "rust self-play completed"
319 );
320 return;
321 }
322
323 let config = Config::from_env();
324 if let Err(error) = run(config).await {
325 error!(%error, "room node exited");
326 std::process::exit(1);
327 }
328}
329
330pub type RoomCancel = Arc<tokio::sync::Notify>;
332
333fn ensure_engine_ready(config: &Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
334 if config.engine_enabled
335 && config.backend.is_supported()
336 && matches!(config.backend, EngineBackendKind::Forge)
337 {
338 info!("initializing forge engine backend");
339 java_backend::init_engine()?;
340 }
341 Ok(())
342}
343
344pub async fn host_room(
347 config: Config,
348 cancel: RoomCancel,
349 ready: tokio::sync::oneshot::Sender<String>,
350) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
351 ensure_engine_ready(&config)?;
352 host_one_room(config, None, cancel, Some(ready), None, None).await
353}
354
355pub struct ShellBridgeHandle {
357 pub bridge: Arc<ShellBridge>,
358 pub commands: tokio_mpsc::UnboundedReceiver<ShellCommand>,
359}
360
361pub async fn host_room_bridged(
362 config: Config,
363 cancel: RoomCancel,
364 ready: tokio::sync::oneshot::Sender<String>,
365 bridge: ShellBridgeHandle,
366) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
367 ensure_engine_ready(&config)?;
368 host_one_room(config, None, cancel, Some(ready), None, Some(bridge)).await
369}
370
371async fn run(mut config: Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
372 ensure_engine_ready(&config)?;
373
374 let registry: SessionRegistry = Arc::new(Mutex::new(Vec::new()));
375
376 let slots = config.max_games.max(1);
377 let single = config.room_id.is_some() || slots <= 1;
378 let room_count = if single { 1 } else { slots };
379 let cancels: Vec<RoomCancel> = (0..room_count)
380 .map(|_| Arc::new(tokio::sync::Notify::new()))
381 .collect();
382
383 let monitor_registry = registry.clone();
384 let stale_cancels = cancels.clone();
385 tokio::spawn(run_stale_monitor(
386 StaleConfig::from_env_and_args(),
387 move || registry_idle(&monitor_registry),
388 move || notify_all(&stale_cancels),
389 ));
390
391 let signal_cancels = cancels.clone();
392 tokio::spawn(async move {
393 wait_for_shutdown_signal().await;
394 info!("shutdown signal received; closing rooms");
395 notify_all(&signal_cancels);
396 });
397
398 #[cfg(unix)]
399 tokio::spawn(async move {
400 let mut usr1 =
401 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined1()) {
402 Ok(usr1) => usr1,
403 Err(error) => {
404 warn!(%error, "failed to install SIGUSR1 handler");
405 return;
406 }
407 };
408 while usr1.recv().await.is_some() {
409 DRAINING.store(true, Ordering::Relaxed);
410 info!("drain signal received; refusing new games and closing each room once idle");
411 }
412 });
413
414 #[cfg(all(unix, feature = "graal-forge"))]
415 tokio::spawn(async move {
416 let mut usr2 =
417 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined2()) {
418 Ok(usr2) => usr2,
419 Err(error) => {
420 warn!(%error, "failed to install SIGUSR2 handler");
421 return;
422 }
423 };
424 while usr2.recv().await.is_some() {
425 let dir = std::env::var("SELF_HOSTED_NODE_HEAP_DUMP_DIR")
426 .unwrap_or_else(|_| "/tmp".to_string());
427 let stamp = std::time::SystemTime::now()
428 .duration_since(std::time::UNIX_EPOCH)
429 .map(|since| since.as_secs())
430 .unwrap_or(0);
431 let path = format!("{dir}/self-hosted-node-{stamp}.hprof");
432 info!(path, "heap dump requested");
433 match tokio::task::spawn_blocking({
434 let path = path.clone();
435 move || java_backend::dump_shared_heap(&path)
436 })
437 .await
438 {
439 Ok(Ok(())) => info!(path, "heap dump written"),
440 Ok(Err(error)) => warn!(%error, "heap dump failed"),
441 Err(error) => warn!(%error, "heap dump task failed"),
442 }
443 }
444 });
445
446 if single {
447 return host_one_room(config, None, cancels[0].clone(), None, Some(registry), None).await;
448 }
449
450 config.format = GameFormat::Any;
451 let hosts: Vec<(Config, String)> = (0..slots)
452 .map(|slot| (config.clone(), (slot + 1).to_string()))
453 .collect();
454
455 info!(rooms = hosts.len(), "hosting multiple rooms on one node");
456 let mut handles = Vec::with_capacity(hosts.len());
457 for ((cfg, label), cancel) in hosts.into_iter().zip(cancels) {
458 let registry = registry.clone();
459 handles.push(tokio::spawn(async move {
460 if let Err(error) =
461 host_one_room(cfg, Some(label.clone()), cancel, None, Some(registry), None).await
462 {
463 error!(%error, label, "room host exited");
464 }
465 }));
466 }
467 for handle in handles {
468 let _ = handle.await;
469 }
470 Ok(())
471}
472
473fn notify_all(cancels: &[RoomCancel]) {
474 for cancel in cancels {
475 cancel.notify_one();
476 }
477}
478
479async fn wait_for_shutdown_signal() {
480 #[cfg(unix)]
481 {
482 let mut term =
483 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::terminate()) {
484 Ok(term) => term,
485 Err(error) => {
486 warn!(%error, "failed to install SIGTERM handler");
487 let _ = tokio::signal::ctrl_c().await;
488 return;
489 }
490 };
491 tokio::select! {
492 _ = tokio::signal::ctrl_c() => {}
493 _ = term.recv() => {}
494 }
495 }
496 #[cfg(not(unix))]
497 {
498 let _ = tokio::signal::ctrl_c().await;
499 }
500}
501
502async fn host_one_room(
503 mut config: Config,
504 label: Option<String>,
505 cancel: RoomCancel,
506 ready: Option<tokio::sync::oneshot::Sender<String>>,
507 sessions: Option<SessionRegistry>,
508 shell: Option<ShellBridgeHandle>,
509) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
510 if let Some(label) = &label {
511 config.username = format!("{}-{label}", config.username);
512 config.room_name = format!("{} ({label})", config.room_name);
513 }
514
515 let _rooms_hosted = crate::metrics::RoomHostedGuard::new(if label.is_some() {
516 crate::metrics::PoolKind::Pod
517 } else {
518 crate::metrics::PoolKind::Solo
519 });
520
521 info!(
522 relay_url = %config.relay_url,
523 username = %config.username,
524 room_name = %config.room_name,
525 auto_start = config.auto_start,
526 engine_enabled = config.engine_enabled,
527 host_plays = config.host_plays,
528 bot_enabled = config.bot_enabled,
529 "starting room host"
530 );
531
532 let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot::default()));
533 let engine_session: SharedEngineSession = Arc::new(Mutex::new(None));
534 if let Some(sessions) = &sessions {
535 if let Ok(mut registered) = sessions.lock() {
536 registered.push(engine_session.clone());
537 }
538 }
539 let bot_state: SharedBotState = Arc::new(Mutex::new(Vec::new()));
540 let (outbound_tx, mut outbound_rx) = tokio_mpsc::unbounded_channel::<ClientMessage>();
541
542 let mut host =
543 RelayClient::connect(&config.relay_url, &config.username, &config.password).await?;
544 let mut room_id = establish_room(&mut host, &config, &snapshot).await?;
545
546 let (bridge, mut bridge_rx, _idle_bridge_tx) = match shell {
548 Some(handle) => (Some(handle.bridge), handle.commands, None),
549 None => {
550 let (tx, rx) = tokio_mpsc::unbounded_channel::<ShellCommand>();
551 (None, rx, Some(tx))
552 }
553 };
554 if let Some(bridge) = &bridge {
555 let reprime_snapshot = snapshot.clone();
556 let reprime_tx = outbound_tx.clone();
557 bridge.set_on_fallback(move |username| {
558 reprime_relay_cache(&reprime_snapshot, &reprime_tx, username);
559 });
560 }
561
562 if bridge.is_some() {
563 announce_webrtc_only(&config, &outbound_tx);
564 }
565
566 if let Some(ready) = ready {
567 let _ = ready.send(room_id.clone());
568 }
569
570 if config.bot_enabled {
571 spawn_bots(
572 &config,
573 std::slice::from_ref(&config.bot_deck),
574 &room_id,
575 &bot_state,
576 );
577 }
578
579 loop {
580 let exit = run_client_loop(
581 &mut host,
582 &config,
583 &room_id,
584 &engine_session,
585 &snapshot,
586 &bot_state,
587 &outbound_tx,
588 &mut outbound_rx,
589 &cancel,
590 bridge.as_ref(),
591 &mut bridge_rx,
592 )
593 .await;
594 if matches!(exit, LoopExit::Cancelled) {
595 stop_bots(&bot_state);
596 host.close().await;
597 return Ok(());
598 }
599
600 crate::metrics::record_relay_reconnect();
601 let mut attempt: usize = 0;
602 host = loop {
603 let delay = RECONNECT_BACKOFF_SECS[attempt.min(RECONNECT_BACKOFF_SECS.len() - 1)];
604 tokio::select! {
605 _ = cancel.notified() => {
606 info!(username = %config.username, "room host cancelled while reconnecting");
607 cancel_engine(&engine_session);
608 stop_bots(&bot_state);
609 return Ok(());
610 }
611 _ = time::sleep(Duration::from_secs(delay)) => {}
612 }
613 attempt += 1;
614 let mut client =
615 match RelayClient::connect(&config.relay_url, &config.username, &config.password)
616 .await
617 {
618 Ok(client) => client,
619 Err(error) => {
620 warn!(%error, attempt, "relay reconnect failed");
621 continue;
622 }
623 };
624 match reestablish_room(&mut client, &config, &engine_session, &snapshot).await {
625 Ok(new_room_id) => {
626 if new_room_id != room_id {
627 stop_bots(&bot_state);
628 if config.bot_enabled {
629 spawn_bots(
630 &config,
631 std::slice::from_ref(&config.bot_deck),
632 &new_room_id,
633 &bot_state,
634 );
635 }
636 room_id = new_room_id;
637 }
638 break client;
639 }
640 Err(error) => {
641 warn!(%error, attempt, "failed to re-establish room; retrying");
642 }
643 }
644 };
645 if let Some(bridge) = &bridge {
646 bridge.clear_game();
647 announce_webrtc_only(&config, &outbound_tx);
648 }
649 info!(username = %config.username, room_id, "relay connection re-established");
650 }
651}
652
653fn reprime_relay_cache(
655 snapshot: &SharedHostSnapshot,
656 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
657 username: &str,
658) {
659 let Some(index) = seat_index_of(snapshot, username) else {
660 return;
661 };
662 let slot = player_slot(index);
663 let Ok(snap) = snapshot.lock() else {
664 return;
665 };
666 let state = snap.last_state_by_slot.get(&slot).cloned();
667 let prompt = snap.pending_prompts.get(&slot).cloned();
668 let directives: Vec<Value> = snap
669 .pending_directives
670 .iter()
671 .filter(|((directive_slot, _), _)| *directive_slot == slot)
672 .map(|(_, directive)| directive.clone())
673 .collect();
674 drop(snap);
675
676 for state in [state, prompt].into_iter().flatten().chain(directives) {
678 let _ = outbound_tx.send(ClientMessage::BroadcastState {
679 state,
680 target_player: Some(username.to_string()),
681 });
682 }
683 info!(
684 username,
685 "re-primed the relay cache for a seat that fell back"
686 );
687}
688
689fn announce_webrtc_only(config: &Config, outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>) {
690 let endpoint = manabrew_relay_protocol::TransportEndpoint {
691 endpoint_id: format!("webrtc:{}", config.username),
692 relay_url: None,
693 direct_addrs: Vec::new(),
694 kinds: vec![manabrew_relay_protocol::TRANSPORT_KIND_WEBRTC.to_string()],
695 };
696 info!(endpoint_id = %endpoint.endpoint_id, "announcing a webrtc-only endpoint");
697 let _ = outbound_tx.send(ClientMessage::AnnounceTransport {
698 endpoint: Some(endpoint),
699 });
700}
701
702async fn establish_room(
703 client: &mut RelayClient,
704 config: &Config,
705 snapshot: &SharedHostSnapshot,
706) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
707 let room_id = if let Some(room_id) = &config.room_id {
708 client
709 .send(&ClientMessage::JoinRoom {
710 room_id: room_id.clone(),
711 observe: !config.host_plays,
712 as_bot: false,
713 password: config.room_password.clone(),
714 })
715 .await?;
716 info!(room_id, "joining configured room");
717 room_id.clone()
718 } else {
719 client
720 .send(&ClientMessage::CreateRoom {
721 room_name: config.room_name.clone(),
722 max_players: config.max_players,
723 format: config.format.clone(),
724 protocol_version: PROTOCOL_VERSION,
725 hosted: !config.host_plays,
726 engine: engine_kind(config),
727 draft_config: None,
728 sealed_config: None,
729 official_key: config.official_key.clone(),
730 password: config.room_password.clone(),
731 reconnect_timeout_s: config.reconnect_timeout_s,
732 table_style: config.table_style.clone(),
733 })
734 .await?;
735 info!(room_name = %config.room_name, "creating room");
736 wait_for_host_room(client, config, snapshot).await?
737 };
738
739 if config.host_plays {
740 seat_client(client, &config.host_deck).await?;
741 } else {
742 info!(
743 username = %config.username,
744 "hosting room without occupying a player seat"
745 );
746 }
747 Ok(room_id)
748}
749
750async fn reestablish_room(
751 client: &mut RelayClient,
752 config: &Config,
753 engine_session: &SharedEngineSession,
754 snapshot: &SharedHostSnapshot,
755) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
756 let resume = {
757 let snap = snapshot.lock().map_err(|error| error.to_string())?;
758 match (&snap.resume_token, &snap.game, &snap.room_info) {
759 (Some(token), Some(game), Some(room_info)) => {
760 Some(resume_room_request(config, token, game, room_info))
761 }
762 _ => None,
763 }
764 };
765 let game_active = engine_session
766 .lock()
767 .map(|guard| guard.is_some())
768 .unwrap_or(false);
769
770 if let (Some(request), true) = (resume, game_active) {
771 let room_id = request.room_id.clone();
772 client.send(&ClientMessage::ResumeRoom(request)).await?;
773 match wait_for_room_resumed(client, engine_session, snapshot).await? {
774 Some(room) => {
775 let (last_state, seat_states, prompts, directives, player_order, pending_end_game) = {
776 let mut snap = snapshot.lock().map_err(|error| error.to_string())?;
777 snap.room_info = Some(room);
778 (
779 snap.last_state.clone(),
780 snap.last_state_by_slot.clone(),
781 snap.pending_prompts.clone(),
782 snap.pending_directives.clone(),
783 snap.game
784 .as_ref()
785 .map(|game| game.player_order.clone())
786 .unwrap_or_default(),
787 snap.pending_end_game.clone(),
788 )
789 };
790 if let Some(state) = last_state {
791 client
792 .send(&ClientMessage::BroadcastState {
793 state,
794 target_player: None,
795 })
796 .await?;
797 }
798 for (slot, state) in seat_states {
799 let Some(target_player) =
800 parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
801 else {
802 warn!(slot, "cannot replay private state without a mapped player");
803 continue;
804 };
805 client
806 .send(&ClientMessage::BroadcastState {
807 state,
808 target_player: Some(target_player),
809 })
810 .await?;
811 }
812 for (slot, prompt) in prompts {
813 let Some(target_player) =
814 parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
815 else {
816 warn!(slot, "cannot replay prompt without a mapped player");
817 continue;
818 };
819 client
820 .send(&ClientMessage::BroadcastState {
821 state: prompt,
822 target_player: Some(target_player),
823 })
824 .await?;
825 }
826 for ((slot, _), directive) in directives {
827 let Some(target_player) =
828 parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
829 else {
830 warn!(slot, "cannot replay directive without a mapped player");
831 continue;
832 };
833 client
834 .send(&ClientMessage::BroadcastState {
835 state: directive,
836 target_player: Some(target_player),
837 })
838 .await?;
839 }
840 if let Some(game_id) = pending_end_game {
841 client.send(&ClientMessage::EndGame { game_id }).await?;
842 }
843 info!(room_id, "room resumed; snapshot re-broadcast");
844 return Ok(room_id);
845 }
846 None => {
847 warn!(room_id, "room resume rejected; abandoning hosted game");
848 abort_engine_session(engine_session);
849 }
850 }
851 }
852
853 establish_room(client, config, snapshot).await
854}
855
856fn engine_kind(config: &Config) -> EngineKind {
857 if matches!(config.backend, EngineBackendKind::Forge) {
858 EngineKind::Forge
859 } else {
860 EngineKind::Manabrew
861 }
862}
863
864fn resume_room_request(
865 config: &Config,
866 token: &str,
867 game: &GameStart,
868 room_info: &RoomInfo,
869) -> ResumeRoomRequest {
870 ResumeRoomRequest {
871 room_id: room_info.room_id.clone(),
872 resume_token: token.to_string(),
873 room_name: room_info.room_name.clone(),
874 max_players: room_info.max_players,
875 format: room_info.format.clone(),
876 hosted: !config.host_plays,
877 engine: engine_kind(config),
878 official_key: config.official_key.clone(),
879 password: config.room_password.clone(),
880 reconnect_timeout_s: Some(room_info.reconnect_timeout_s),
881 table_style: room_info.table_style.clone(),
882 draft_config: room_info.draft_config.clone(),
883 sealed_config: room_info.sealed_config.clone(),
884 player_order: game.player_order.clone(),
885 player_decks: game.player_decks.clone(),
886 starting_life: game.starting_life,
887 bot_players: room_info
888 .players
889 .iter()
890 .filter(|player| player.is_bot)
891 .map(|player| player.username.clone())
892 .collect(),
893 game_id: game.game_id.clone(),
894 }
895}
896
897async fn wait_for_room_resumed(
898 client: &mut RelayClient,
899 engine_session: &SharedEngineSession,
900 snapshot: &SharedHostSnapshot,
901) -> Result<Option<RoomInfo>, Box<dyn std::error::Error + Send + Sync>> {
902 loop {
903 match client.recv().await? {
904 Some(ServerMessage::RoomResumed { room }) => {
905 if room.status == RoomStatus::Lobby {
906 abort_stale_engine_session(
907 engine_session,
908 snapshot,
909 "resumed room is no longer in game",
910 );
911 } else {
912 concede_missing_active_seats(engine_session, snapshot, &room);
913 }
914 return Ok(Some(room));
915 }
916 Some(ServerMessage::RoomUpdate { room }) => {
917 if room.status == RoomStatus::Lobby {
918 abort_stale_engine_session(
919 engine_session,
920 snapshot,
921 "room reset while reconnecting",
922 );
923 } else {
924 concede_missing_active_seats(engine_session, snapshot, &room);
925 }
926 if let Ok(mut snap) = snapshot.lock() {
927 snap.room_info = Some(room);
928 }
929 }
930 Some(ServerMessage::StateUpdate { from_player, state }) => {
931 let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
932 continue;
933 };
934 match envelope {
935 StateEnvelope::Response { .. } => {
936 route_remote_response(engine_session, snapshot, &from_player, &state);
937 }
938 StateEnvelope::Directive {
939 from_player: claimed_slot,
940 directive,
941 } => route_remote_directive(
942 engine_session,
943 snapshot,
944 &from_player,
945 &claimed_slot,
946 &directive,
947 ),
948 _ => {}
949 }
950 }
951 Some(ServerMessage::Error { code, message }) => {
952 warn!(code, message, "resume rejected by relay");
953 return Ok(None);
954 }
955 Some(other) => debug!(?other, "ignored message while waiting for room resume"),
956 None => return Err("relay closed while waiting for room resume".into()),
957 }
958 }
959}
960
961fn cancel_engine(engine_session: &SharedEngineSession) {
962 if let Ok(guard) = engine_session.lock() {
963 if let Some(EngineSession::Forge { cancel, .. }) = guard.as_ref() {
964 cancel.store(true, Ordering::Relaxed);
965 }
966 }
967}
968
969fn abort_engine_session(engine_session: &SharedEngineSession) {
970 cancel_engine(engine_session);
971 clear_engine_session(engine_session);
974}
975
976fn abort_stale_engine_session(
977 engine_session: &SharedEngineSession,
978 snapshot: &SharedHostSnapshot,
979 reason: &str,
980) {
981 let stale_game_id = engine_session
982 .lock()
983 .ok()
984 .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
985 let Some(stale_game_id) = stale_game_id else {
986 return;
987 };
988 warn!(game_id = %stale_game_id, reason, "aborting stale engine session");
989 abort_engine_session(engine_session);
990 clear_game_snapshot(snapshot, &stale_game_id);
991}
992
993fn clear_game_snapshot(snapshot: &SharedHostSnapshot, game_id: &str) {
994 if let Ok(mut snap) = snapshot.lock() {
995 if snap
996 .game
997 .as_ref()
998 .is_some_and(|game| game.game_id == game_id)
999 {
1000 snap.game = None;
1001 snap.last_state = None;
1002 snap.last_state_by_slot.clear();
1003 snap.pending_prompts.clear();
1004 snap.pending_directives.clear();
1005 snap.pending_end_game = None;
1006 }
1007 }
1008}
1009
1010fn end_game_without_humans(
1016 engine_session: &SharedEngineSession,
1017 snapshot: &SharedHostSnapshot,
1018 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1019 room: &RoomInfo,
1020) {
1021 if room.players.iter().any(|seat| !seat.is_bot) {
1022 return;
1023 }
1024 let game_id = engine_session
1025 .lock()
1026 .ok()
1027 .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
1028 let Some(game_id) = game_id else {
1029 return;
1030 };
1031 info!(game_id, "no human seats remain; ending hosted game");
1032 abort_engine_session(engine_session);
1033 clear_game_snapshot(snapshot, &game_id);
1034 let _ = outbound_tx.send(ClientMessage::EndGame { game_id });
1035}
1036
1037fn spawn_bots(config: &Config, decks: &[DeckSelection], room_id: &str, bot_state: &SharedBotState) {
1038 stop_bots(bot_state);
1039 let mut guard = match bot_state.lock() {
1040 Ok(guard) => guard,
1041 Err(error) => {
1042 warn!(%error, "bot state lock poisoned");
1043 return;
1044 }
1045 };
1046 let open_seats = config.max_players.saturating_sub(1) as usize;
1047 for (index, deck) in decks.iter().take(open_seats).enumerate() {
1048 let tag = rand::thread_rng().gen_range(1000..10000);
1049 let username = format!("{}{}@{tag}", config.bot_username, index + 1);
1050 let relay_url = config.relay_url.clone();
1051 let bot_config = BotConfig {
1052 username,
1053 password: config.password.clone(),
1054 room_id: room_id.to_string(),
1055 room_password: config.room_password.clone(),
1056 deck_name: deck.name.clone(),
1057 deck: deck.deck.clone(),
1058 commander_name: deck.commander_name.clone(),
1059 agent: config.bot_agent,
1060 answer_delay_ms: None,
1061 };
1062 let shutdown = Arc::new(tokio::sync::Notify::new());
1063 let bot_shutdown = shutdown.clone();
1064 let handle = tokio::spawn(async move {
1065 if let Err(error) = run_bot(relay_url, bot_config, bot_shutdown).await {
1066 error!(%error, "bot task exited");
1067 }
1068 });
1069 guard.push(BotState { handle, shutdown });
1070 }
1071}
1072
1073fn stop_bots(bot_state: &SharedBotState) {
1074 match bot_state.lock() {
1075 Ok(mut state) => {
1076 for bot in state.drain(..) {
1077 bot.shutdown.notify_one();
1078 let mut handle = bot.handle;
1079 tokio::spawn(async move {
1080 if time::timeout(BOT_STOP_TIMEOUT, &mut handle).await.is_err() {
1081 handle.abort();
1082 }
1083 });
1084 }
1085 }
1086 Err(error) => warn!(%error, "bot state lock poisoned"),
1087 }
1088}
1089
1090async fn wait_for_host_room(
1091 client: &mut RelayClient,
1092 config: &Config,
1093 snapshot: &SharedHostSnapshot,
1094) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
1095 loop {
1096 match client.recv().await? {
1097 Some(ServerMessage::RoomCreated {
1098 room_id,
1099 room_name,
1100 room,
1101 resume_token,
1102 }) => {
1103 info!(room_id, room_name, "room created");
1104 if let Ok(mut snap) = snapshot.lock() {
1105 snap.resume_token = resume_token;
1106 snap.room_info = Some(room);
1107 }
1108 return Ok(room_id);
1109 }
1110 Some(ServerMessage::RoomUpdate { room }) if room.host == config.username => {
1111 info!(room_id = %room.room_id, room_name = %room.room_name, "host room update");
1112 return Ok(room.room_id);
1113 }
1114 Some(ServerMessage::AuthResult { success, error, .. }) => {
1115 if !success {
1116 return Err(format!("authentication failed: {error:?}").into());
1117 }
1118 }
1119 Some(ServerMessage::Error { code, message }) => {
1120 return Err(format!("server error while creating room: {code}: {message}").into());
1121 }
1122 Some(other) => debug!(?other, "ignored message while waiting for room creation"),
1123 None => return Err("relay closed while waiting for room creation".into()),
1124 }
1125 }
1126}
1127
1128async fn seat_client(
1129 client: &mut RelayClient,
1130 deck: &DeckSelection,
1131) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1132 client
1133 .send(&ClientMessage::SetDeckSelection {
1134 deck_name: deck.name.clone(),
1135 deck: deck.deck.clone(),
1136 published_deck_id: None,
1137 commander_name: deck.commander_name.clone(),
1138 avatar_url: None,
1139 })
1140 .await?;
1141 client
1142 .send(&ClientMessage::SetReady { ready: true })
1143 .await?;
1144 info!(
1145 username = %client.username,
1146 deck = %deck.name,
1147 cards = deck.deck.cards.len(),
1148 "selected deck and marked ready"
1149 );
1150 Ok(())
1151}
1152
1153async fn run_client_loop(
1154 client: &mut RelayClient,
1155 config: &Config,
1156 room_id: &str,
1157 engine_session: &SharedEngineSession,
1158 snapshot: &SharedHostSnapshot,
1159 bot_state: &SharedBotState,
1160 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1161 outbound_rx: &mut tokio_mpsc::UnboundedReceiver<ClientMessage>,
1162 cancel: &RoomCancel,
1163 bridge: Option<&Arc<ShellBridge>>,
1164 bridge_rx: &mut tokio_mpsc::UnboundedReceiver<ShellCommand>,
1165) -> LoopExit {
1166 let mut heartbeat = time::interval(Duration::from_secs(30));
1167 heartbeat.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1168 let mut drain_tick = time::interval(Duration::from_secs(5));
1169 drain_tick.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1170 let mut bot_usernames: HashSet<String> = HashSet::new();
1171 let mut forge_ai = config.forge_ai;
1172
1173 loop {
1174 tokio::select! {
1175 _ = cancel.notified() => {
1176 info!(username = %client.username, "room host cancelled; shutting down");
1177 cancel_engine(engine_session);
1178 return LoopExit::Cancelled;
1179 }
1180 _ = drain_tick.tick() => {
1181 let idle = engine_session
1182 .lock()
1183 .map(|guard| guard.is_none())
1184 .unwrap_or(false);
1185 if draining() && idle {
1186 info!(username = %client.username, "draining and no active game; closing room");
1187 return LoopExit::Cancelled;
1188 }
1189 }
1190 _ = heartbeat.tick() => {
1191 if let Err(error) = client.broadcast_room_message(SELF_HOSTED_NODE_PROTOCOL, json!({
1192 "type": "heartbeat",
1193 "node": client.username,
1194 "capacity": config.max_games,
1195 })).await {
1196 warn!(%error, username = %client.username, "relay send failed");
1197 return LoopExit::Disconnected;
1198 }
1199 }
1200 outbound = outbound_rx.recv() => {
1201 let Some(outbound) = outbound else {
1202 warn!(username = %client.username, "outbound channel closed");
1203 return LoopExit::Cancelled;
1204 };
1205 if let ClientMessage::BroadcastState { state, target_player: Some(target) } = &outbound {
1206 if bridge.is_some_and(|shell| shell.try_send(target, state)) {
1207 continue;
1208 }
1209 }
1210 if let Err(error) = client.send(&outbound).await {
1211 warn!(%error, username = %client.username, "relay send failed");
1212 return LoopExit::Disconnected;
1213 }
1214 }
1215 command = bridge_rx.recv() => {
1216 let Some(command) = command else {
1217 warn!(username = %client.username, "shell bridge closed");
1218 return LoopExit::Cancelled;
1219 };
1220 let Some(shell) = bridge else { continue };
1221 match command {
1222 ShellCommand::Serving { seats } => shell.set_serving(seats),
1223 ShellCommand::Signal { to, payload } => {
1224 if let Err(error) = client
1225 .send(&ClientMessage::SignalPeer { to, payload })
1226 .await
1227 {
1228 warn!(%error, username = %client.username, "relay send failed");
1229 return LoopExit::Disconnected;
1230 }
1231 }
1232 ShellCommand::SeatEnvelope { from, envelope } => {
1233 route_seat_envelope(engine_session, snapshot, &from, &envelope);
1235 }
1236 }
1237 }
1238 message = client.recv() => {
1239 let message = match message {
1240 Ok(Some(message)) => message,
1241 Ok(None) => {
1242 warn!(username = %client.username, "relay websocket closed");
1243 return LoopExit::Disconnected;
1244 }
1245 Err(error) => {
1246 warn!(%error, username = %client.username, "relay receive failed");
1247 return LoopExit::Disconnected;
1248 }
1249 };
1250 if let Err(error) = handle_server_message(
1251 client,
1252 config,
1253 room_id,
1254 engine_session,
1255 snapshot,
1256 bot_state,
1257 outbound_tx,
1258 &mut bot_usernames,
1259 &mut forge_ai,
1260 bridge,
1261 message,
1262 ).await {
1263 warn!(%error, username = %client.username, "relay send failed");
1264 return LoopExit::Disconnected;
1265 }
1266 }
1267 }
1268 }
1269}
1270
1271async fn handle_server_message(
1272 client: &mut RelayClient,
1273 config: &Config,
1274 room_id: &str,
1275 engine_session: &SharedEngineSession,
1276 snapshot: &SharedHostSnapshot,
1277 bot_state: &SharedBotState,
1278 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1279 bot_usernames: &mut HashSet<String>,
1280 forge_ai: &mut bool,
1281 bridge: Option<&Arc<ShellBridge>>,
1282 message: ServerMessage,
1283) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1284 match message {
1285 ServerMessage::RoomUpdate { room } => {
1286 if let Ok(mut snap) = snapshot.lock() {
1287 snap.room_info = Some(room.clone());
1288 }
1289 *bot_usernames = room
1290 .players
1291 .iter()
1292 .filter(|p| p.is_bot)
1293 .map(|p| p.username.clone())
1294 .collect();
1295 log_room_update(&client.username, &room);
1296 if room.status == RoomStatus::Lobby {
1297 abort_stale_engine_session(engine_session, snapshot, "room reset to lobby");
1298 } else {
1299 end_game_without_humans(engine_session, snapshot, outbound_tx, &room);
1300 }
1301 maybe_auto_start_room(client, config, &room).await?;
1302 }
1303 ServerMessage::StateUpdate { from_player, state } => {
1304 if let Some(shell) = bridge {
1305 shell.note_relay_message(&from_player);
1306 }
1307 handle_state_update(
1308 client,
1309 config,
1310 room_id,
1311 engine_session,
1312 snapshot,
1313 bot_state,
1314 forge_ai,
1315 from_player,
1316 state,
1317 )
1318 .await?;
1319 }
1320 ServerMessage::PeerSignal { from, payload } => match bridge {
1321 Some(shell) => shell.forward_signal(&from, payload),
1322 None => debug!(from, "signalling arrived with no shell to hand it to"),
1323 },
1324 ServerMessage::ReadyStateChanged { username, ready } => {
1325 info!(username, ready, observer = %client.username, "ready changed");
1326 }
1327 ServerMessage::PlayerJoined { username, room_id } => {
1328 info!(username, room_id, observer = %client.username, "player joined");
1329 }
1330 ServerMessage::PlayerLeft { username, room_id } => {
1331 info!(username, room_id, observer = %client.username, "player left");
1332 let leaver_still_needed =
1333 active_player_usernames(snapshot).is_some_and(|active| active.contains(&username));
1334 if leaver_still_needed {
1335 if let Some(index) = seat_index_of(snapshot, &username) {
1336 info!(
1337 username,
1338 index, "player abandoned mid-game; conceding their seat"
1339 );
1340 concede_seat(engine_session, index);
1341 }
1342 }
1343 }
1344 ServerMessage::GameStarted {
1345 room_id,
1346 game_id,
1347 player_order,
1348 player_decks,
1349 starting_life,
1350 } => {
1351 info!(room_id, game_id, ?player_order, observer = %client.username, "game started");
1352 abort_stale_engine_session(engine_session, snapshot, "relay started a new game");
1353 if let Ok(mut snap) = snapshot.lock() {
1354 snap.game = Some(GameStart {
1355 game_id: game_id.clone(),
1356 player_order: player_order.clone(),
1357 player_decks: player_decks.clone(),
1358 starting_life,
1359 });
1360 snap.last_state = None;
1361 snap.last_state_by_slot.clear();
1362 snap.pending_prompts.clear();
1363 snap.pending_directives.clear();
1364 snap.pending_end_game = None;
1365 }
1366 let mut left_the_relay = Vec::new();
1367 if let Some(shell) = bridge {
1368 let seats = shell.freeze_for_game(&player_order, &[]);
1369 if !seats.is_empty() {
1370 info!(
1371 game_id,
1372 ?seats,
1373 "seats playing this game through the webview"
1374 );
1375 left_the_relay.extend(shell.transport_report(&seats));
1376 }
1377 }
1378 if !left_the_relay.is_empty() {
1379 let _ = outbound_tx.send(ClientMessage::ReportTransport {
1380 game_id: game_id.clone(),
1381 seats: left_the_relay,
1382 });
1383 }
1384 maybe_start_hosted_engine(
1385 config,
1386 engine_session,
1387 snapshot,
1388 outbound_tx,
1389 game_id,
1390 player_order,
1391 player_decks,
1392 starting_life,
1393 bot_usernames,
1394 *forge_ai,
1395 );
1396 }
1397 ServerMessage::RoomTransport { members, .. } => {
1398 if let Some(shell) = bridge {
1399 shell.set_roster(members.iter().map(|member| member.username.clone()));
1401 }
1402 }
1403 ServerMessage::ServerShuttingDown { reconnect_in_s } => {
1404 info!(reconnect_in_s, observer = %client.username, "relay is restarting");
1405 }
1406 ServerMessage::Error { code, message } => {
1407 warn!(code, message, observer = %client.username, "server error");
1408 }
1409 other => {
1410 debug!(?other, observer = %client.username, "server message");
1411 }
1412 }
1413
1414 Ok(())
1415}
1416
1417async fn handle_state_update(
1418 client: &mut RelayClient,
1419 config: &Config,
1420 room_id: &str,
1421 engine_session: &SharedEngineSession,
1422 snapshot: &SharedHostSnapshot,
1423 bot_state: &SharedBotState,
1424 forge_ai: &mut bool,
1425 from_player: String,
1426 state: Value,
1427) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1428 let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
1429 debug!(from_player, state = %state, observer = %client.username, "state update");
1430 return Ok(());
1431 };
1432
1433 match envelope {
1434 StateEnvelope::Response { .. } | StateEnvelope::Directive { .. } => {
1435 route_seat_envelope(engine_session, snapshot, &from_player, &state);
1436 Ok(())
1437 }
1438 StateEnvelope::RoomRelay {
1439 protocol,
1440 from_player: _,
1441 room_id: requested_room_id,
1442 payload,
1443 ..
1444 } => {
1445 info!(
1446 from_player,
1447 protocol,
1448 payload = %payload,
1449 observer = %client.username,
1450 "room relay message"
1451 );
1452 if protocol != SELF_HOSTED_NODE_PROTOCOL {
1453 return Ok(());
1454 }
1455 let payload_type = payload.get("type").and_then(Value::as_str);
1456 match payload_type {
1457 Some("removeBot") => {
1458 info!(observer = %client.username, "received removeBot request");
1459 stop_bots(bot_state);
1460 }
1461 Some("spawnBot") => {
1462 let effective_room_id = requested_room_id.as_deref().unwrap_or(room_id);
1463 if effective_room_id == room_id {
1464 *forge_ai = payload
1465 .get("forgeAi")
1466 .and_then(Value::as_bool)
1467 .unwrap_or(config.forge_ai);
1468 info!(observer = %client.username, room_id, forge_ai = *forge_ai, "received spawnBot request");
1469 let bot_decks = bot_decks_from_payload(config, &payload);
1470 spawn_bots(config, &bot_decks, room_id, bot_state);
1471 } else {
1472 debug!(
1473 observer = %client.username,
1474 current_room_id = room_id,
1475 requested_room_id = effective_room_id,
1476 "ignoring spawnBot request for another room"
1477 );
1478 }
1479 }
1480 _ => {}
1481 }
1482 Ok(())
1483 }
1484 _ => {
1485 debug!(from_player, state = %state, observer = %client.username, "state update");
1486 Ok(())
1487 }
1488 }
1489}
1490
1491fn bot_decks_from_payload(config: &Config, payload: &Value) -> Vec<DeckSelection> {
1492 let parsed = serde_json::from_value::<SpawnBotPayload>(payload.clone()).ok();
1493 let requested = match parsed {
1494 Some(SpawnBotPayload {
1495 decks: Some(decks), ..
1496 }) if !decks.is_empty() => decks,
1497 Some(SpawnBotPayload {
1498 deck: Some(deck), ..
1499 }) => vec![deck],
1500 _ => return vec![config.bot_deck.clone()],
1501 };
1502 requested
1503 .into_iter()
1504 .map(deck_selection_from_payload)
1505 .collect()
1506}
1507
1508fn deck_selection_from_payload(deck: SpawnBotDeckPayload) -> DeckSelection {
1509 info!(
1510 deck = %deck.deck_name,
1511 cards = deck.deck.cards.len(),
1512 commander = ?deck.commander_name,
1513 "using requested bot deck"
1514 );
1515 let commander_name = deck.commander_name.or_else(|| {
1516 deck.deck
1517 .commanders
1518 .as_ref()
1519 .and_then(|commanders| commanders.first())
1520 .map(|commander| commander.identity.name.clone())
1521 });
1522 DeckSelection {
1523 name: deck.deck_name,
1524 deck: deck.deck,
1525 commander_name,
1526 }
1527}
1528
1529async fn maybe_auto_start_room(
1530 client: &mut RelayClient,
1531 config: &Config,
1532 room: &RoomInfo,
1533) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1534 if !config.auto_start || draining() {
1535 return Ok(());
1536 }
1537 if config.format == GameFormat::Any {
1538 return Ok(());
1539 }
1540 if room.host != config.username
1541 || room.status != RoomStatus::Lobby
1542 || room.players.len() < config.max_players as usize
1543 {
1544 return Ok(());
1545 }
1546 let all_ready = room
1547 .players
1548 .iter()
1549 .all(|player| player.connected && player.ready && player.selected_deck_name.is_some());
1550 if all_ready {
1551 info!(
1552 room_id = %room.room_id,
1553 players = room.players.len(),
1554 "all players ready; auto-starting hosted game"
1555 );
1556 client
1557 .send(&ClientMessage::StartGame { format: None })
1558 .await?;
1559 }
1560 Ok(())
1561}
1562
1563const ENGINE_STACK_BYTES: usize = 64 * 1024 * 1024;
1564
1565fn spawn_engine_thread<F: FnOnce() + Send + 'static>(body: F) {
1566 if let Err(error) = thread::Builder::new()
1567 .name("hosted-engine".to_string())
1568 .stack_size(ENGINE_STACK_BYTES)
1569 .spawn(body)
1570 {
1571 error!(%error, "failed to spawn hosted engine thread");
1572 }
1573}
1574
1575fn is_commander_variant(format: GameFormat) -> bool {
1578 match format {
1579 GameFormat::Any
1580 | GameFormat::Commander
1581 | GameFormat::PauperCommander
1582 | GameFormat::Brawl
1583 | GameFormat::Oathbreaker => true,
1584 GameFormat::Standard
1585 | GameFormat::Pioneer
1586 | GameFormat::Modern
1587 | GameFormat::Legacy
1588 | GameFormat::Vintage
1589 | GameFormat::Pauper
1590 | GameFormat::Premodern
1591 | GameFormat::Draft
1592 | GameFormat::Sealed => false,
1593 }
1594}
1595
1596fn java_game_variant(format: GameFormat) -> &'static str {
1599 match format {
1600 GameFormat::Any => "",
1601 GameFormat::Commander => "Commander",
1602 GameFormat::PauperCommander => "PauperCommander",
1603 GameFormat::Brawl => "Brawl",
1604 GameFormat::Oathbreaker => "Oathbreaker",
1605 GameFormat::Standard
1606 | GameFormat::Pioneer
1607 | GameFormat::Modern
1608 | GameFormat::Legacy
1609 | GameFormat::Vintage
1610 | GameFormat::Pauper
1611 | GameFormat::Premodern
1612 | GameFormat::Draft
1613 | GameFormat::Sealed => "Constructed",
1614 }
1615}
1616
1617fn maybe_start_hosted_engine(
1618 config: &Config,
1619 engine_session: &SharedEngineSession,
1620 snapshot: &SharedHostSnapshot,
1621 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1622 game_id: String,
1623 player_order: Vec<String>,
1624 player_decks: Vec<PlayerDeckInfo>,
1625 starting_life: i32,
1626 bot_usernames: &HashSet<String>,
1627 forge_ai: bool,
1628) {
1629 if !config.engine_enabled {
1630 debug!("hosted engine disabled for this node");
1631 return;
1632 }
1633 let backend = config.backend;
1634 if !backend.is_supported() {
1635 if let Err(error) = java_backend::JavaRuntimeConfig::from_env().validate() {
1636 warn!(
1637 backend = backend.label(),
1638 %error,
1639 "hosted engine backend runtime is not ready"
1640 );
1641 return;
1642 }
1643 warn!(
1644 backend = backend.label(),
1645 message = java_backend::unsupported_message(),
1646 "hosted engine backend is not implemented yet"
1647 );
1648 return;
1649 }
1650
1651 let local_player_index = if config.host_plays {
1652 match player_order
1653 .iter()
1654 .position(|name| name == &config.username)
1655 {
1656 Some(index) => Some(index),
1657 None => {
1658 warn!(
1659 username = %config.username,
1660 ?player_order,
1661 "room node is configured as a player but is not in player order; not starting engine"
1662 );
1663 return;
1664 }
1665 }
1666 } else {
1667 None
1668 };
1669
1670 let mut guard = match engine_session.lock() {
1671 Ok(guard) => guard,
1672 Err(error) => {
1673 warn!(%error, "engine session lock poisoned");
1674 return;
1675 }
1676 };
1677 if let Some(session) = guard.as_ref() {
1678 warn!(
1679 game_id,
1680 stale_game_id = session.game_id(),
1681 "engine session still present at game start; not starting engine"
1682 );
1683 return;
1684 }
1685
1686 let session_handle = engine_session.clone();
1687 let num_players = player_order.len();
1688 if num_players < 2 {
1689 warn!(num_players, "not enough players to start hosted engine");
1690 return;
1691 }
1692
1693 let mut deck_map: HashMap<String, PlayerDeckInfo> = player_decks
1694 .into_iter()
1695 .map(|deck| (deck.username.clone(), deck))
1696 .collect();
1697 let mut ordered_decks = Vec::with_capacity(num_players);
1698 let mut commander_names = Vec::with_capacity(num_players);
1699 let mut ai_player_indices = Vec::new();
1700 let mut bot_player_indices = Vec::new();
1701 for (index, username) in player_order.iter().enumerate() {
1702 let Some(deck) = deck_map.remove(username) else {
1703 warn!(username, "missing deck for player; not starting engine");
1704 return;
1705 };
1706 if bot_usernames.contains(username) {
1707 if forge_ai {
1708 ai_player_indices.push(index);
1709 } else {
1710 bot_player_indices.push(index);
1711 }
1712 }
1713 ordered_decks.push(deck.deck);
1714 commander_names.push(deck.commander_name);
1715 }
1716
1717 let player_names = player_order;
1718 let room_format = snapshot
1719 .lock()
1720 .ok()
1721 .and_then(|snap| snap.room_info.as_ref().map(|room| room.format.clone()))
1722 .unwrap_or(GameFormat::Any);
1723 let commander_variant = is_commander_variant(room_format.clone());
1724 let game_variant = java_game_variant(room_format).to_string();
1725
1726 match backend {
1727 EngineBackendKind::Manabrew => {
1728 let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1729 let mut remote_response_txs = HashMap::new();
1730 let mut remote_response_rxs = Vec::new();
1731 for i in 0..num_players {
1732 if Some(i) == local_player_index {
1733 continue;
1734 }
1735 let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1736 remote_response_txs.insert(i, response_tx);
1737 remote_response_rxs.push((i, response_rx));
1738 }
1739 let engine_clock = EngineClock::default();
1740 *guard = Some(EngineSession::Manabrew {
1741 game_id: game_id.clone(),
1742 remote_response_txs,
1743 engine_clock: engine_clock.clone(),
1744 local_bot_answers: LocalBotAnswers::default(),
1745 });
1746 drop(guard);
1747
1748 spawn_remote_prompt_forwarder(
1749 outbound_tx.clone(),
1750 snapshot.clone(),
1751 engine_session.clone(),
1752 game_id.clone(),
1753 remote_prompt_rx,
1754 Some(player_names.clone()),
1755 config.state_delta,
1756 engine_clock,
1757 local_bot_seats(config, false, &player_names, bot_usernames),
1758 );
1759 let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1760 spawn_game_over_forwarder(
1761 outbound_tx.clone(),
1762 game_over_rx,
1763 engine_session.clone(),
1764 snapshot.clone(),
1765 game_id.clone(),
1766 Some(player_names.clone()),
1767 );
1768 let outbound_tx = outbound_tx.clone();
1769 let snapshot = snapshot.clone();
1770 spawn_engine_thread(move || {
1771 info!(
1772 game_id,
1773 backend = backend.label(),
1774 players = num_players,
1775 local_player_index,
1776 "starting hosted engine thread"
1777 );
1778 crate::metrics::record_engine_session_started();
1779 let started = Instant::now();
1780 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1781 rust_backend::run_hosted_engine_game(
1782 game_id.clone(),
1783 player_names,
1784 ordered_decks,
1785 commander_names,
1786 local_player_index,
1787 starting_life,
1788 remote_prompt_tx,
1789 remote_response_rxs,
1790 game_over_tx,
1791 )
1792 }));
1793 finish_hosted_engine(
1794 result,
1795 &game_id,
1796 num_players,
1797 started,
1798 &outbound_tx,
1799 &session_handle,
1800 &snapshot,
1801 );
1802 });
1803 }
1804 EngineBackendKind::Forge => {
1805 let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1806 let mut remote_response_txs = HashMap::new();
1807 let mut remote_response_rxs = Vec::new();
1808 for i in 0..num_players {
1809 if Some(i) == local_player_index {
1810 continue;
1811 }
1812 let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1813 remote_response_txs.insert(i, response_tx);
1814 remote_response_rxs.push((i, response_rx));
1815 }
1816 let cancel = Arc::new(AtomicBool::new(false));
1817 let engine_clock = EngineClock::default();
1818 *guard = Some(EngineSession::Forge {
1819 game_id: game_id.clone(),
1820 remote_response_txs,
1821 cancel: cancel.clone(),
1822 engine_clock: engine_clock.clone(),
1823 local_bot_answers: LocalBotAnswers::default(),
1824 });
1825 drop(guard);
1826
1827 spawn_remote_prompt_forwarder(
1828 outbound_tx.clone(),
1829 snapshot.clone(),
1830 engine_session.clone(),
1831 game_id.clone(),
1832 remote_prompt_rx,
1833 Some(player_names.clone()),
1834 config.state_delta,
1835 engine_clock,
1836 local_bot_seats(config, forge_ai, &player_names, bot_usernames),
1837 );
1838 let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1839 spawn_game_over_forwarder(
1840 outbound_tx.clone(),
1841 game_over_rx,
1842 engine_session.clone(),
1843 snapshot.clone(),
1844 game_id.clone(),
1845 Some(player_names.clone()),
1846 );
1847 let outbound_tx = outbound_tx.clone();
1848 let snapshot = snapshot.clone();
1849 spawn_engine_thread(move || {
1850 info!(
1851 game_id,
1852 backend = backend.label(),
1853 players = num_players,
1854 local_player_index,
1855 "starting hosted engine thread"
1856 );
1857 crate::metrics::record_engine_session_started();
1858 let started = Instant::now();
1859 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1860 java_backend::run_hosted_engine_game(
1861 game_id.clone(),
1862 player_names,
1863 ordered_decks,
1864 commander_names,
1865 commander_variant,
1866 game_variant,
1867 local_player_index,
1868 ai_player_indices,
1869 bot_player_indices,
1870 starting_life,
1871 remote_prompt_tx,
1872 remote_response_rxs,
1873 game_over_tx,
1874 cancel,
1875 )
1876 }));
1877 finish_hosted_engine(
1878 result,
1879 &game_id,
1880 num_players,
1881 started,
1882 &outbound_tx,
1883 &session_handle,
1884 &snapshot,
1885 );
1886 });
1887 }
1888 }
1889}
1890
1891fn clear_engine_session(engine_session: &SharedEngineSession) {
1892 match engine_session.lock() {
1893 Ok(mut guard) => *guard = None,
1894 Err(error) => warn!(%error, "engine session lock poisoned on reset"),
1895 }
1896}
1897
1898fn active_player_usernames(snapshot: &SharedHostSnapshot) -> Option<HashSet<String>> {
1903 let snap = snapshot.lock().ok()?;
1904 let game = snap.game.as_ref()?;
1905 let mut active: HashSet<String> = game.player_order.iter().cloned().collect();
1906 let players = snap
1907 .last_state
1908 .as_ref()
1909 .and_then(|state| state.pointer("/state/gameView/players"))
1910 .and_then(Value::as_array);
1911 if let Some(players) = players {
1912 for player in players {
1913 let playing = player
1914 .get("status")
1915 .and_then(Value::as_str)
1916 .is_none_or(|status| status == "playing");
1917 if playing {
1918 continue;
1919 }
1920 let index = player
1921 .get("id")
1922 .and_then(Value::as_str)
1923 .and_then(parse_player_slot);
1924 if let Some(username) = index.and_then(|i| game.player_order.get(i)) {
1925 active.remove(username);
1926 }
1927 }
1928 }
1929 Some(active)
1930}
1931
1932fn seat_index_of(snapshot: &SharedHostSnapshot, username: &str) -> Option<usize> {
1933 let snap = snapshot.lock().ok()?;
1934 let game = snap.game.as_ref()?;
1935 game.player_order.iter().position(|name| name == username)
1936}
1937
1938fn concede_missing_active_seats(
1939 engine_session: &SharedEngineSession,
1940 snapshot: &SharedHostSnapshot,
1941 room: &RoomInfo,
1942) {
1943 let Some(active) = active_player_usernames(snapshot) else {
1944 return;
1945 };
1946 let present: HashSet<&str> = room
1947 .players
1948 .iter()
1949 .map(|player| player.username.as_str())
1950 .collect();
1951 for username in active {
1952 if !present.contains(username.as_str()) {
1953 if let Some(index) = seat_index_of(snapshot, &username) {
1954 concede_seat(engine_session, index);
1955 }
1956 }
1957 }
1958}
1959
1960fn concede_seat(engine_session: &SharedEngineSession, player_index: usize) {
1961 send_seat_message(
1962 engine_session,
1963 player_index,
1964 ClientToServerMessage::Directive {
1965 directive: manabrew_protocol::transport::DirectiveInput::Concede,
1966 },
1967 );
1968}
1969
1970fn send_seat_message(
1971 engine_session: &SharedEngineSession,
1972 player_index: usize,
1973 message: ClientToServerMessage,
1974) {
1975 let guard = match engine_session.lock() {
1976 Ok(guard) => guard,
1977 Err(error) => {
1978 warn!(%error, "engine session lock poisoned");
1979 return;
1980 }
1981 };
1982 let Some(session) = guard.as_ref() else {
1983 debug!(player_index, "no engine session for seat action");
1984 return;
1985 };
1986 let txs = match session {
1987 EngineSession::Manabrew {
1988 remote_response_txs,
1989 ..
1990 }
1991 | EngineSession::Forge {
1992 remote_response_txs,
1993 ..
1994 } => remote_response_txs,
1995 };
1996 let Some(tx) = txs.get(&player_index) else {
1997 debug!(player_index, "no response channel for player");
1998 return;
1999 };
2000 if let Err(error) = tx.send(message) {
2001 warn!(player_index, %error, "failed to route seat message");
2002 }
2003}
2004
2005fn finish_hosted_engine(
2006 result: std::thread::Result<Result<(), String>>,
2007 game_id: &str,
2008 players: usize,
2009 started: Instant,
2010 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
2011 session_handle: &SharedEngineSession,
2012 snapshot: &SharedHostSnapshot,
2013) {
2014 let fatal = match result {
2015 Ok(Ok(())) => {
2016 info!(game_id, "hosted engine thread finished");
2017 None
2018 }
2019 Ok(Err(message)) => {
2020 error!(game_id, message, "hosted engine exited with a fatal error");
2021 Some(message)
2022 }
2023 Err(panic) => {
2024 let message = if let Some(message) = panic.downcast_ref::<String>() {
2025 message.clone()
2026 } else if let Some(message) = panic.downcast_ref::<&str>() {
2027 message.to_string()
2028 } else {
2029 "the host engine panicked".to_string()
2030 };
2031 error!(game_id, message, "hosted engine thread panicked");
2032 Some(message)
2033 }
2034 };
2035 crate::metrics::record_engine_session_finished(players, started, fatal.as_deref());
2036 let still_owner = session_handle
2037 .lock()
2038 .map(|guard| guard.as_ref().is_some_and(|s| s.game_id() == game_id))
2039 .unwrap_or(false);
2040 if let Some(message) = fatal {
2041 if still_owner {
2042 if let Ok(mut snap) = snapshot.lock() {
2043 if snap
2044 .game
2045 .as_ref()
2046 .is_some_and(|game| game.game_id == game_id)
2047 {
2048 snap.pending_end_game = Some(game_id.to_string());
2049 }
2050 }
2051 let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2052 game_id: game_id.to_string(),
2053 outcome: GameOutcomeReport {
2054 fatal_message: Some(message.clone()),
2055 ..GameOutcomeReport::default()
2056 },
2057 });
2058 if let Ok(state) = serde_json::to_value(StateEnvelope::Fatal { message }) {
2059 let _ = outbound_tx.send(ClientMessage::BroadcastState {
2060 state,
2061 target_player: None,
2062 });
2063 }
2064 let _ = outbound_tx.send(ClientMessage::EndGame {
2065 game_id: game_id.to_string(),
2066 });
2067 } else {
2068 warn!(game_id, message, "stale engine session finished with error");
2069 }
2070 }
2071}
2072
2073fn route_seat_envelope(
2075 engine_session: &SharedEngineSession,
2076 snapshot: &SharedHostSnapshot,
2077 from_player: &str,
2078 state: &Value,
2079) {
2080 match serde_json::from_value::<StateEnvelope>(state.clone()) {
2081 Ok(StateEnvelope::Response { .. }) => {
2082 route_remote_response(engine_session, snapshot, from_player, state)
2083 }
2084 Ok(StateEnvelope::Directive {
2085 from_player: claimed_slot,
2086 directive,
2087 }) => route_remote_directive(
2088 engine_session,
2089 snapshot,
2090 from_player,
2091 &claimed_slot,
2092 &directive,
2093 ),
2094 _ => debug!(from_player, state = %state, "unroutable seat envelope"),
2095 }
2096}
2097
2098fn route_remote_response(
2099 engine_session: &SharedEngineSession,
2100 snapshot: &SharedHostSnapshot,
2101 authenticated_username: &str,
2102 state: &Value,
2103) {
2104 let envelope: StateEnvelope = match serde_json::from_value(state.clone()) {
2105 Ok(envelope) => envelope,
2106 Err(error) => {
2107 warn!(%error, state = %state, "relay response invalid envelope");
2108 return;
2109 }
2110 };
2111 let StateEnvelope::Response {
2112 from_player,
2113 prompt_id,
2114 action: action_value,
2115 } = envelope
2116 else {
2117 warn!(state = %state, "expected response envelope");
2118 return;
2119 };
2120 if prompt_id == 0 {
2122 warn!(from_player, "relay response has no prompt identity");
2123 return;
2124 }
2125 let Some(player_index) =
2126 authenticated_player_index(snapshot, authenticated_username, &from_player, "response")
2127 else {
2128 return;
2129 };
2130 let action: PromptOutput = match serde_json::from_value(action_value) {
2131 Ok(action) => action,
2132 Err(error) => {
2133 warn!(from_player, %error, "relay response has invalid action");
2134 return;
2135 }
2136 };
2137
2138 let guard = match engine_session.lock() {
2139 Ok(guard) => guard,
2140 Err(error) => {
2141 warn!(%error, "engine session lock poisoned");
2142 return;
2143 }
2144 };
2145 let Some(session) = guard.as_ref() else {
2146 debug!(from_player, "no engine session for relay response");
2147 return;
2148 };
2149 if session.is_local_bot_duplicate(player_index, prompt_id) {
2150 debug!(
2151 from_player,
2152 prompt_id, "relay response already answered locally"
2153 );
2154 return;
2155 }
2156 let tx = match session {
2157 EngineSession::Manabrew {
2158 remote_response_txs,
2159 ..
2160 } => remote_response_txs.get(&player_index),
2161 EngineSession::Forge {
2162 remote_response_txs,
2163 ..
2164 } => {
2165 debug!(
2166 from_player,
2167 player_index, "routing relay response to java engine"
2168 );
2169 remote_response_txs.get(&player_index)
2170 }
2171 };
2172 let Some(tx) = tx else {
2173 debug!(from_player, player_index, "no response channel for player");
2174 return;
2175 };
2176 session.engine_clock().mark_response();
2177 if let Err(error) = tx.send(ClientToServerMessage::Response { prompt_id, action }) {
2178 warn!(from_player, %error, "failed to route relay response");
2179 return;
2180 }
2181 drop(guard);
2182 if let Ok(mut snap) = snapshot.lock() {
2183 snap.pending_prompts.remove(&from_player);
2184 }
2185}
2186
2187fn route_remote_directive(
2188 engine_session: &SharedEngineSession,
2189 snapshot: &SharedHostSnapshot,
2190 authenticated_username: &str,
2191 claimed_slot: &str,
2192 directive: &Value,
2193) {
2194 let directive: DirectiveInput = match serde_json::from_value(directive.clone()) {
2195 Ok(directive) => directive,
2196 Err(error) => {
2197 warn!(claimed_slot, %error, "relay directive is invalid");
2198 return;
2199 }
2200 };
2201 let Some(player_index) =
2202 authenticated_player_index(snapshot, authenticated_username, claimed_slot, "directive")
2203 else {
2204 return;
2205 };
2206 info!(claimed_slot, player_index, ?directive, "routing directive");
2207 match directive {
2208 DirectiveInput::Concede => concede_seat(engine_session, player_index),
2209 DirectiveInput::RequestRestore { .. }
2210 | DirectiveInput::RestoreVote { .. }
2211 | DirectiveInput::StartRecording
2212 | DirectiveInput::StopRecording
2213 | DirectiveInput::RequestRepeat { .. }
2214 | DirectiveInput::RepeatVote { .. } => send_seat_message(
2215 engine_session,
2216 player_index,
2217 ClientToServerMessage::Directive { directive },
2218 ),
2219 DirectiveInput::SetSnapshotRecording { .. } => {
2220 warn!(claimed_slot, "only the engine host sets snapshot recording");
2221 }
2222 }
2223}
2224
2225fn authenticated_player_index(
2226 snapshot: &SharedHostSnapshot,
2227 authenticated_username: &str,
2228 claimed_slot: &str,
2229 message_kind: &str,
2230) -> Option<usize> {
2231 let Some(player_index) = seat_index_of(snapshot, authenticated_username) else {
2232 warn!(
2233 authenticated_username,
2234 message_kind, "relay sender has no engine seat"
2235 );
2236 return None;
2237 };
2238 let authenticated_slot = player_slot(player_index);
2239 if claimed_slot != authenticated_slot {
2240 warn!(
2241 authenticated_username,
2242 claimed_slot,
2243 authenticated_slot,
2244 message_kind,
2245 "relay sender claimed another engine seat"
2246 );
2247 return None;
2248 }
2249 Some(player_index)
2250}
2251
2252fn stamp_fingerprint(mut envelope: Value) -> Value {
2255 let Some(state) = envelope.get("state") else {
2256 return envelope;
2257 };
2258 let fingerprint = manabrew_relay_protocol::state_delta::fingerprint(state);
2259 if let Some(object) = envelope.as_object_mut() {
2260 object.insert("fingerprint".to_string(), Value::String(fingerprint));
2261 }
2262 envelope
2263}
2264
2265fn stamp_emit_ms(mut envelope: Value, elapsed: Duration) -> Value {
2269 if let Some(object) = envelope.as_object_mut() {
2270 object.insert(
2271 "emitMs".to_string(),
2272 Value::from(elapsed.as_millis().min(u128::from(u32::MAX)) as u32),
2273 );
2274 }
2275 envelope
2276}
2277
2278#[derive(Clone, Default)]
2286pub struct EngineClock(std::sync::Arc<std::sync::atomic::AtomicU64>);
2287
2288impl EngineClock {
2289 fn now() -> u64 {
2290 use std::sync::OnceLock;
2291 static START: OnceLock<Instant> = OnceLock::new();
2292 START.get_or_init(Instant::now).elapsed().as_millis() as u64
2293 }
2294
2295 pub fn mark_response(&self) {
2296 self.0
2297 .store(Self::now(), std::sync::atomic::Ordering::Relaxed);
2298 }
2299
2300 pub fn mark_decision_complete(&self) {
2303 self.0.store(0, std::sync::atomic::Ordering::Relaxed);
2304 }
2305
2306 pub fn elapsed_ms(&self) -> Option<u32> {
2316 let at = self.0.load(std::sync::atomic::Ordering::Relaxed);
2317 if at == 0 {
2318 return None;
2319 }
2320 let delta = Self::now().saturating_sub(at);
2321 Some(delta.min(u32::MAX as u64) as u32)
2322 }
2323}
2324
2325fn patch_against_last(
2326 bases: &mut HashMap<usize, (Value, String)>,
2327 player_index: usize,
2328 per_seat: bool,
2329 slot: &str,
2330 envelope: &Value,
2331 engine_ms: Option<u32>,
2332) -> Option<Value> {
2333 let next = envelope.get("state")?.clone();
2334 let fingerprint = envelope.get("fingerprint")?.as_str()?.to_string();
2335 let previous = bases.insert(player_index, (next.clone(), fingerprint.clone()));
2336 let (base_state, base) = previous?;
2337 let patch = manabrew_relay_protocol::state_delta::diff(&base_state, &next)?;
2338 serde_json::to_value(StateEnvelope::StateDelta {
2339 for_player: per_seat.then(|| slot.to_string()),
2340 base,
2341 fingerprint,
2342 patch,
2343 engine_ms,
2344 emit_ms: None,
2345 })
2346 .ok()
2347}
2348
2349fn local_bot_seats(
2358 config: &Config,
2359 forge_ai: bool,
2360 player_names: &[String],
2361 bot_usernames: &HashSet<String>,
2362) -> HashMap<usize, BotResponder> {
2363 if !config.bot_enabled || !config.bot_local_answers || forge_ai {
2364 return HashMap::new();
2365 }
2366 player_names
2367 .iter()
2368 .enumerate()
2369 .filter(|(_, name)| bot_usernames.contains(*name))
2370 .map(|(index, name)| {
2371 info!(
2372 player_index = index,
2373 seat = name.as_str(),
2374 agent = ?config.bot_agent,
2375 "answering this bot seat in-process; its relay answers are dropped"
2376 );
2377 (index, BotResponder::new(config.bot_agent.build()))
2378 })
2379 .collect()
2380}
2381
2382fn answer_bot_locally(
2385 session: &EngineSession,
2386 snapshot: &SharedHostSnapshot,
2387 player_index: usize,
2388 bot: &mut BotResponder,
2389 message: &AgentMessage,
2390) {
2391 match message {
2392 AgentMessage::State(update) => bot.observe(update.game_view.clone()),
2393 AgentMessage::Prompt(prompt) => {
2394 let response = bot.respond(prompt.clone());
2395 let ClientToServerMessage::Response { prompt_id, .. } = &response else {
2396 return;
2397 };
2398 if let Ok(mut answers) = session.local_bot_answers().lock() {
2399 answers.insert(player_index, *prompt_id);
2400 }
2401 let Some(tx) = session.response_tx(player_index) else {
2402 debug!(player_index, "no response channel for local bot");
2403 return;
2404 };
2405 session.engine_clock().mark_response();
2406 if let Err(error) = tx.send(response) {
2407 warn!(player_index, %error, "failed to route local bot response");
2408 return;
2409 }
2410 if let Ok(mut snap) = snapshot.lock() {
2411 snap.pending_prompts.remove(&player_slot(player_index));
2412 }
2413 }
2414 _ => {}
2415 }
2416}
2417
2418#[allow(clippy::too_many_arguments)]
2419fn spawn_remote_prompt_forwarder(
2420 outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2421 snapshot: SharedHostSnapshot,
2422 engine_session: SharedEngineSession,
2423 game_id: String,
2424 remote_prompt_rx: std_mpsc::Receiver<(usize, AgentMessage)>,
2425 seat_usernames: Option<Vec<String>>,
2426 state_delta: bool,
2427 engine_clock: EngineClock,
2428 mut local_bots: HashMap<usize, BotResponder>,
2429) {
2430 thread::spawn(move || {
2431 let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2432 let mut delta_bases: HashMap<usize, (Value, String)> = HashMap::new();
2433 let mut last_state: Option<Value> = None;
2434 while let Ok((player_index, message)) = remote_prompt_rx.recv() {
2435 let Ok(session) = engine_session.lock() else {
2436 break;
2437 };
2438 let Some(current) = session
2439 .as_ref()
2440 .filter(|session| session.game_id() == game_id)
2441 else {
2442 break;
2443 };
2444 let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2445 let slot = player_slot(player_index);
2446 let engine_ms = engine_clock.elapsed_ms();
2447 if matches!(message, AgentMessage::Prompt(_)) {
2448 engine_clock.mark_decision_complete();
2449 }
2450 let emit_started = Instant::now();
2451 let envelope = match &message {
2452 AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2453 for_player: None,
2454 state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2455 fingerprint: None,
2456 engine_ms,
2457 emit_ms: None,
2458 },
2459 _ => StateEnvelope::for_agent_message_timed(slot.clone(), &message, engine_ms),
2460 };
2461 let Ok(state) = serde_json::to_value(envelope) else {
2462 continue;
2463 };
2464 let state = match &message {
2465 AgentMessage::State(_) if state_delta => stamp_fingerprint(state),
2466 _ => state,
2467 };
2468 match &message {
2469 AgentMessage::State(_) if per_seat => {
2470 if last_state_by_seat.get(&player_index) == Some(&state) {
2471 continue;
2472 }
2473 last_state_by_seat.insert(player_index, state.clone());
2474 }
2475 AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2476 AgentMessage::State(_) => last_state = Some(state.clone()),
2477 AgentMessage::Prompt(_) | AgentMessage::Directive(_) | AgentMessage::Error(_) => {}
2478 }
2479 if let Ok(mut snap) = snapshot.lock() {
2480 match &message {
2481 AgentMessage::State(_) if per_seat => {
2482 snap.last_state_by_slot.insert(slot.clone(), state.clone());
2483 }
2484 AgentMessage::State(_) => snap.last_state = Some(state.clone()),
2485 AgentMessage::Prompt(_) => {
2486 snap.pending_prompts.insert(slot.clone(), state.clone());
2487 }
2488 AgentMessage::Directive(directive) => {
2489 let kind = match directive {
2490 EngineDirective::Recording { .. } => "recording",
2491 EngineDirective::RepeatVote { .. } => "repeatVote",
2492 };
2493 snap.pending_directives
2494 .insert((slot.clone(), kind), state.clone());
2495 }
2496 AgentMessage::Error(_) => {}
2497 }
2498 }
2499 if let Some(bot) = local_bots.get_mut(&player_index) {
2500 answer_bot_locally(current, &snapshot, player_index, bot, &message);
2501 }
2502 let state = match &message {
2503 AgentMessage::State(_) if state_delta => patch_against_last(
2504 &mut delta_bases,
2505 player_index,
2506 per_seat,
2507 &slot,
2508 &state,
2509 engine_ms,
2510 )
2511 .unwrap_or(state),
2512 _ => state,
2513 };
2514 let target_player = if per_seat {
2515 let Some(target_player) = seat_usernames
2516 .as_ref()
2517 .and_then(|names| names.get(player_index).cloned())
2518 else {
2519 warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2520 continue;
2521 };
2522 Some(target_player)
2523 } else {
2524 None
2525 };
2526 if outbound_tx
2527 .send(ClientMessage::BroadcastState {
2528 state: stamp_emit_ms(state, emit_started.elapsed()),
2529 target_player,
2530 })
2531 .is_err()
2532 {
2533 break;
2534 }
2535 }
2536 });
2537}
2538
2539fn outcome_report(view: &GameViewDto) -> GameOutcomeReport {
2540 GameOutcomeReport {
2541 game_over: view.game_over,
2542 winner_slot: view.winner_id.clone(),
2543 conceded_slots: view
2544 .players
2545 .iter()
2546 .filter(|player| player.status == PlayerStatus::Conceded)
2547 .map(|player| player.id.clone())
2548 .collect(),
2549 fatal_message: None,
2550 turns: Some(view.turn),
2551 }
2552}
2553
2554fn cached_outcome_report(envelope: &Value) -> Option<GameOutcomeReport> {
2555 let update: StateUpdate = serde_json::from_value(envelope.get("state")?.clone()).ok()?;
2556 Some(outcome_report(&update.game_view))
2557}
2558
2559fn spawn_game_over_forwarder(
2560 outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2561 game_over_rx: std_mpsc::Receiver<HostedGameOver>,
2562 session_handle: SharedEngineSession,
2563 snapshot: SharedHostSnapshot,
2564 game_id: String,
2565 seat_usernames: Option<Vec<String>>,
2566) {
2567 thread::spawn(move || {
2568 while let Ok(game_over) = game_over_rx.recv() {
2569 let Ok(session) = session_handle.lock() else {
2570 return;
2571 };
2572 if session
2573 .as_ref()
2574 .is_none_or(|session| session.game_id() != game_id)
2575 {
2576 warn!(
2577 game_id,
2578 "stale engine session reached game over; not ending the relay game"
2579 );
2580 continue;
2581 }
2582 if let Ok(mut snap) = snapshot.lock() {
2583 if snap
2584 .game
2585 .as_ref()
2586 .is_some_and(|game| game.game_id == game_id)
2587 {
2588 snap.pending_end_game = Some(game_id.clone());
2589 }
2590 }
2591 let outcome = game_over
2592 .messages
2593 .iter()
2594 .rev()
2595 .find_map(|(_, message)| match message {
2596 AgentMessage::State(update) => Some(outcome_report(&update.game_view)),
2597 _ => None,
2598 })
2599 .or_else(|| {
2600 let snap = snapshot.lock().ok()?;
2601 snap.last_state
2602 .as_ref()
2603 .or_else(|| snap.last_state_by_slot.values().next())
2604 .and_then(cached_outcome_report)
2605 .filter(|outcome| outcome.game_over)
2606 });
2607 let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2608 let mut last_state: Option<Value> = None;
2609 for (player_index, message) in game_over.messages {
2610 let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2611 let envelope = match &message {
2612 AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2613 for_player: None,
2614 state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2615 fingerprint: None,
2616 engine_ms: None,
2617 emit_ms: None,
2618 },
2619 _ => StateEnvelope::for_agent_message(player_slot(player_index), &message),
2620 };
2621 let Ok(state) = serde_json::to_value(envelope) else {
2622 continue;
2623 };
2624 match &message {
2625 AgentMessage::State(_) if per_seat => {
2626 if last_state_by_seat.get(&player_index) == Some(&state) {
2627 continue;
2628 }
2629 last_state_by_seat.insert(player_index, state.clone());
2630 }
2631 AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2632 AgentMessage::State(_) => last_state = Some(state.clone()),
2633 AgentMessage::Prompt(_)
2634 | AgentMessage::Directive(_)
2635 | AgentMessage::Error(_) => {}
2636 }
2637 let target_player = if per_seat {
2638 let Some(target_player) = seat_usernames
2639 .as_ref()
2640 .and_then(|names| names.get(player_index).cloned())
2641 else {
2642 warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2643 continue;
2644 };
2645 Some(target_player)
2646 } else {
2647 None
2648 };
2649 if outbound_tx
2650 .send(ClientMessage::BroadcastState {
2651 state,
2652 target_player,
2653 })
2654 .is_err()
2655 {
2656 return;
2657 }
2658 }
2659 let Ok(state) = serde_json::to_value(StateEnvelope::RoomRelay {
2660 protocol: SELF_HOSTED_NODE_PROTOCOL.to_string(),
2661 version: 1,
2662 message_id: Uuid::new_v4().to_string(),
2663 from_player: None,
2664 target_player: None,
2665 room_id: None,
2666 payload: json!({ "type": "gameOver", "gameId": game_over.game_id }),
2667 }) else {
2668 continue;
2669 };
2670 if outbound_tx
2671 .send(ClientMessage::BroadcastState {
2672 state,
2673 target_player: None,
2674 })
2675 .is_err()
2676 {
2677 return;
2678 }
2679 if let Some(outcome) = outcome {
2680 let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2681 game_id: game_id.clone(),
2682 outcome,
2683 });
2684 }
2685 if outbound_tx
2686 .send(ClientMessage::EndGame {
2687 game_id: game_id.clone(),
2688 })
2689 .is_err()
2690 {
2691 return;
2692 }
2693 }
2694 });
2695}
2696
2697async fn relay_writer(mut write: WsWrite, mut outbound: tokio_mpsc::UnboundedReceiver<Message>) {
2698 while let Some(message) = outbound.recv().await {
2699 let started = Instant::now();
2700 let closing = matches!(message, Message::Close(_));
2701 if let Err(error) = write.send(message).await {
2702 warn!(%error, "relay write failed");
2703 break;
2704 }
2705 crate::metrics::record_relay_send(started.elapsed());
2706 if closing {
2707 break;
2708 }
2709 }
2710 let _ = write.close().await;
2711}
2712
2713fn self_minted_identity_token(kind: &str, handle: &str) -> String {
2714 let iat = std::time::SystemTime::now()
2715 .duration_since(std::time::UNIX_EPOCH)
2716 .map(|elapsed| elapsed.as_secs() as i64)
2717 .unwrap_or_default();
2718 identity_token::mint_unsigned(&format!("{kind}:{handle}"), handle, iat, 24 * 60 * 60)
2719}
2720
2721impl RelayClient {
2722 async fn connect(
2723 relay_url: &str,
2724 username: &str,
2725 password: &str,
2726 ) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
2727 info!(relay_url, username, "connecting relay client");
2728 let (socket, _) = connect_async_with_config(relay_url, None, true).await?;
2729 let (write, read) = socket.split();
2730 let (outbound, outbound_rx) = tokio_mpsc::unbounded_channel();
2731 let writer = tokio::spawn(relay_writer(write, outbound_rx));
2732 let mut client = Self {
2733 username: username.to_string(),
2734 outbound,
2735 read,
2736 writer,
2737 };
2738 client
2739 .send(&ClientMessage::Authenticate {
2740 username: username.to_string(),
2741 password: password.to_string(),
2742 service: true,
2743 identity: Some(IdentityProof {
2744 token: Some(self_minted_identity_token("node", username)),
2745 device: None,
2746 }),
2747 client_platform: ClientPlatform::Unknown,
2748 client_version: None,
2749 engine_gate: EngineGate::Unknown,
2750 acquisition_source: None,
2751 })
2752 .await?;
2753 client.wait_for_auth().await?;
2754 Ok(client)
2755 }
2756
2757 async fn wait_for_auth(&mut self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2758 loop {
2759 match self.recv().await? {
2760 Some(ServerMessage::AuthResult { success, error, .. }) => {
2761 if success {
2762 info!(username = %self.username, "authenticated");
2763 return Ok(());
2764 }
2765 return Err(format!("authentication failed: {error:?}").into());
2766 }
2767 Some(other) => {
2768 debug!(?other, username = %self.username, "ignored pre-auth message")
2769 }
2770 None => return Err("relay closed before authentication".into()),
2771 }
2772 }
2773 }
2774
2775 async fn send(
2776 &mut self,
2777 message: &ClientMessage,
2778 ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2779 self.enqueue(Message::Text(serde_json::to_string(message)?))
2780 }
2781
2782 fn enqueue(&self, message: Message) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2783 self.outbound
2784 .send(message)
2785 .map_err(|_| "relay writer stopped".into())
2786 }
2787
2788 async fn recv(
2789 &mut self,
2790 ) -> Result<Option<ServerMessage>, Box<dyn std::error::Error + Send + Sync>> {
2791 loop {
2792 let Some(message) = self.read.next().await else {
2793 return Ok(None);
2794 };
2795 let message = message?;
2796 match message {
2797 Message::Text(text) => {
2798 return Ok(Some(serde_json::from_str(&text)?));
2799 }
2800 Message::Ping(payload) => {
2801 self.enqueue(Message::Pong(payload))?;
2802 }
2803 Message::Close(_) => return Ok(None),
2804 _ => {}
2805 }
2806 }
2807 }
2808
2809 async fn close(&mut self) {
2810 if self.enqueue(Message::Close(None)).is_err() {
2811 return;
2812 }
2813 let _ = time::timeout(CLOSE_DRAIN_TIMEOUT, async {
2814 while let Some(Ok(_)) = self.read.next().await {}
2815 })
2816 .await;
2817 self.writer.abort();
2818 }
2819
2820 async fn broadcast_room_message(
2821 &mut self,
2822 protocol: &str,
2823 payload: Value,
2824 ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2825 let envelope = StateEnvelope::RoomRelay {
2826 protocol: protocol.to_string(),
2827 version: 1,
2828 message_id: Uuid::new_v4().to_string(),
2829 from_player: Some(self.username.clone()),
2830 target_player: None,
2831 room_id: None,
2832 payload,
2833 };
2834 self.send(&ClientMessage::BroadcastState {
2835 state: serde_json::to_value(envelope)?,
2836 target_player: None,
2837 })
2838 .await
2839 }
2840}
2841
2842fn log_room_update(observer: &str, room: &RoomInfo) {
2843 let players = room
2844 .players
2845 .iter()
2846 .map(|player| {
2847 format!(
2848 "{}{}{}",
2849 player.username,
2850 if player.ready { ":ready" } else { "" },
2851 if player.connected { "" } else { ":offline" },
2852 )
2853 })
2854 .collect::<Vec<_>>()
2855 .join(",");
2856 info!(
2857 observer,
2858 room_id = %room.room_id,
2859 room_name = %room.room_name,
2860 host = %room.host,
2861 players,
2862 "room update"
2863 );
2864}
2865
2866#[cfg(test)]
2867mod local_bot_tests {
2868 use super::*;
2869 use manabrew_protocol::prompts::choose_action::ChooseActionInput;
2870 use manabrew_protocol::prompts::PromptInput;
2871 use manabrew_protocol::transport::AgentPrompt;
2872 use std::time::Duration;
2873
2874 const HUMAN: &str = "alice";
2875 const BOT: &str = "forge-bot";
2876
2877 fn config(bot_enabled: bool, local: bool, forge_ai: bool) -> Config {
2878 let mut config = Config::for_hosted_room(
2879 "ws://127.0.0.1:1".to_string(),
2880 String::new(),
2881 "t".to_string(),
2882 GameFormat::Any,
2883 2,
2884 None,
2885 None,
2886 None,
2887 );
2888 config.bot_enabled = bot_enabled;
2889 config.bot_local_answers = local;
2890 config.forge_ai = forge_ai;
2891 config
2892 }
2893
2894 fn prompt(seat: usize, prompt_id: u32) -> AgentPrompt {
2895 AgentPrompt {
2896 prompt_id,
2897 deciding_player_id: player_slot(seat),
2898 source_card: None,
2899 source_ability_text: None,
2900 input: PromptInput::ChooseAction(ChooseActionInput {
2901 actions: Vec::new(),
2902 }),
2903 }
2904 }
2905
2906 struct Rig {
2908 engine_session: SharedEngineSession,
2909 snapshot: SharedHostSnapshot,
2910 outbound_rx: tokio_mpsc::UnboundedReceiver<ClientMessage>,
2911 prompt_tx: std_mpsc::Sender<(usize, AgentMessage)>,
2912 bot_rx: std_mpsc::Receiver<ClientToServerMessage>,
2913 }
2914
2915 fn rig(config: &Config) -> Rig {
2916 let names = vec![HUMAN.to_string(), BOT.to_string()];
2917 let bots: HashSet<String> = [BOT.to_string()].into_iter().collect();
2918 let (outbound_tx, outbound_rx) = tokio_mpsc::unbounded_channel();
2919 let (prompt_tx, prompt_rx) = std_mpsc::channel();
2920 let (bot_tx, bot_rx) = std_mpsc::channel();
2921 let (human_tx, _human_rx) = std_mpsc::channel();
2922 let mut txs = HashMap::new();
2923 txs.insert(0, human_tx);
2924 txs.insert(1, bot_tx);
2925 let engine_clock = EngineClock::default();
2926 let engine_session: SharedEngineSession =
2927 Arc::new(Mutex::new(Some(EngineSession::Forge {
2928 game_id: "g1".to_string(),
2929 remote_response_txs: txs,
2930 cancel: Arc::new(AtomicBool::new(false)),
2931 engine_clock: engine_clock.clone(),
2932 local_bot_answers: LocalBotAnswers::default(),
2933 })));
2934 let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot {
2935 game: Some(GameStart {
2936 game_id: "g1".to_string(),
2937 player_order: names.clone(),
2938 player_decks: Vec::new(),
2939 starting_life: 20,
2940 }),
2941 ..HostSnapshot::default()
2942 }));
2943 spawn_remote_prompt_forwarder(
2944 outbound_tx,
2945 snapshot.clone(),
2946 engine_session.clone(),
2947 "g1".to_string(),
2948 prompt_rx,
2949 Some(names.clone()),
2950 false,
2951 engine_clock,
2952 local_bot_seats(config, config.forge_ai, &names, &bots),
2953 );
2954 Rig {
2955 engine_session,
2956 snapshot,
2957 outbound_rx,
2958 prompt_tx,
2959 bot_rx,
2960 }
2961 }
2962
2963 fn relay_response(rig: &Rig, prompt_id: u32) {
2964 let state = serde_json::to_value(StateEnvelope::Response {
2965 from_player: player_slot(1),
2966 prompt_id,
2967 action: json!({ "type": "chooseAction", "output": { "type": "pass" } }),
2968 })
2969 .unwrap();
2970 route_remote_response(&rig.engine_session, &rig.snapshot, BOT, &state);
2971 }
2972
2973 #[test]
2974 fn remote_zero_prompt_cannot_bypass_engine_validation() {
2975 let rig = rig(&config(false, false, false));
2976 relay_response(&rig, 0);
2977 assert!(rig.bot_rx.try_recv().is_err());
2978 relay_response(&rig, 7);
2979 assert!(matches!(
2980 rig.bot_rx.try_recv(),
2981 Ok(ClientToServerMessage::Response { prompt_id: 7, .. })
2982 ));
2983 }
2984
2985 #[test]
2986 fn local_bot_answers_its_prompt_and_the_relay_copy_is_dropped() {
2987 let rig = rig(&config(true, true, false));
2988 rig.prompt_tx
2989 .send((1, AgentMessage::Prompt(prompt(1, 7))))
2990 .unwrap();
2991
2992 let answer = rig
2993 .bot_rx
2994 .recv_timeout(Duration::from_secs(5))
2995 .expect("bot seat answered in-process");
2996 assert!(matches!(
2997 answer,
2998 ClientToServerMessage::Response { prompt_id: 7, .. }
2999 ));
3000
3001 let mut rig = rig;
3004 let sent = tokio::runtime::Runtime::new()
3005 .unwrap()
3006 .block_on(async {
3007 tokio::time::timeout(Duration::from_secs(5), rig.outbound_rx.recv()).await
3008 })
3009 .expect("prompt forwarded to relay")
3010 .expect("outbound channel open");
3011 let ClientMessage::BroadcastState { target_player, .. } = sent else {
3012 panic!("expected a broadcast, got {sent:?}");
3013 };
3014 assert_eq!(target_player.as_deref(), Some(BOT));
3015
3016 relay_response(&rig, 7);
3018 assert!(
3019 rig.bot_rx.try_recv().is_err(),
3020 "relay duplicate reached the engine"
3021 );
3022
3023 relay_response(&rig, 8);
3025 assert!(matches!(
3026 rig.bot_rx.try_recv(),
3027 Ok(ClientToServerMessage::Response { prompt_id: 8, .. })
3028 ));
3029 }
3030
3031 #[test]
3032 fn local_answers_are_off_without_bots_or_when_forge_plays_them() {
3033 for config in [
3034 config(false, true, false),
3035 config(true, false, false),
3036 config(true, true, true),
3037 ] {
3038 let rig = rig(&config);
3039 rig.prompt_tx
3040 .send((1, AgentMessage::Prompt(prompt(1, 7))))
3041 .unwrap();
3042 assert!(
3043 rig.bot_rx.recv_timeout(Duration::from_millis(200)).is_err(),
3044 "bot seat was answered in-process"
3045 );
3046 relay_response(&rig, 7);
3047 assert!(rig.bot_rx.try_recv().is_ok(), "relay answer did not route");
3048 }
3049 }
3050}