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self_hosted_node/
config.rs

1use std::env;
2use std::path::{Path, PathBuf};
3
4use manabot::agent::AgentKind;
5use manabrew_agent_interface::protocol::GameFormat;
6use manabrew_protocol::deck_dto::{Deck, DeckCard, DeckCardIdentity};
7use serde::Deserialize;
8use tracing::warn;
9
10use crate::engine_backend::EngineBackendKind;
11
12#[derive(Debug, Clone)]
13pub struct Config {
14    pub backend: EngineBackendKind,
15    pub relay_url: String,
16    pub username: String,
17    pub password: String,
18    pub room_id: Option<String>,
19    pub room_name: String,
20    pub max_players: u8,
21    pub max_games: usize,
22    /// Send state patches instead of a full board per viewer. Off until every
23    /// installed client can apply them; see #696.
24    pub state_delta: bool,
25    pub format: GameFormat,
26    pub auto_start: bool,
27    pub engine_enabled: bool,
28    pub host_plays: bool,
29    pub official_key: Option<String>,
30    pub room_password: Option<String>,
31    pub bot_enabled: bool,
32    pub bot_username: String,
33    pub forge_ai: bool,
34    /// Which agent this node's bot seats play with. One source of truth:
35    /// the seat's relay connection and the in-process responder that may
36    /// answer for it both read this, so they cannot drift apart.
37    pub bot_agent: AgentKind,
38    /// Answer this node's bot seats in-process instead of over the relay.
39    /// Only sound because the responder is built from `bot_agent` too.
40    pub bot_local_answers: bool,
41    pub reconnect_timeout_s: Option<u32>,
42    pub table_style: Option<String>,
43    pub host_deck: DeckSelection,
44    pub bot_deck: DeckSelection,
45}
46
47#[derive(Debug, Clone)]
48pub struct DeckSelection {
49    pub name: String,
50    pub deck: Deck,
51    pub commander_name: Option<String>,
52}
53
54#[derive(Debug, Deserialize)]
55struct PresetDeckFile {
56    label: String,
57    #[serde(default)]
58    commander: Option<String>,
59    cards: Vec<PresetDeckCard>,
60}
61
62#[derive(Debug, Deserialize)]
63struct PresetDeckCard {
64    name: String,
65    count: usize,
66    #[serde(default)]
67    set: String,
68}
69
70impl Config {
71    pub fn from_env() -> Self {
72        let username = format!("self-hosted-node-{}", uuid::Uuid::new_v4());
73        let bot_username = env_first("SELF_HOSTED_NODE_BOT_USERNAME", "FORGE_ROOM_BOT_USERNAME")
74            .unwrap_or_else(|| "Bot".into());
75        let host_deck_id = env_first("SELF_HOSTED_NODE_DECK", "FORGE_ROOM_NODE_DECK")
76            .unwrap_or_else(|| "ashling_limitless_commander".into());
77        let bot_deck_id = env_first("SELF_HOSTED_NODE_BOT_DECK", "FORGE_ROOM_BOT_DECK")
78            .unwrap_or_else(|| "neheb_minotaur_commander".into());
79        let host_commander = env_first("SELF_HOSTED_NODE_COMMANDER", "FORGE_ROOM_NODE_COMMANDER")
80            .filter(|value| !value.is_empty())
81            .or_else(|| infer_commander_name(&host_deck_id).map(str::to_string));
82        let bot_commander = env_first("SELF_HOSTED_NODE_BOT_COMMANDER", "FORGE_ROOM_BOT_COMMANDER")
83            .filter(|value| !value.is_empty())
84            .or_else(|| infer_commander_name(&bot_deck_id).map(str::to_string));
85
86        let room_id = env_first("SELF_HOSTED_NODE_ROOM_ID", "FORGE_ROOM_ID")
87            .filter(|value| !value.is_empty());
88        let engine_enabled_default = room_id.is_none();
89
90        let format = env_first("SELF_HOSTED_NODE_FORMAT", "FORGE_ROOM_FORMAT")
91            .and_then(|value| parse_format(&value))
92            .unwrap_or(GameFormat::Any);
93        Self {
94            backend: EngineBackendKind::from_env(),
95            relay_url: env_first("SELF_HOSTED_NODE_RELAY_URL", "FORGE_RELAY_URL")
96                .unwrap_or_else(|| "ws://127.0.0.1:9443".to_string()),
97            username,
98            password: env_first("SELF_HOSTED_NODE_SERVER_KEY", "MANABREW_SERVER_KEY")
99                .unwrap_or_else(|| "forge".to_string()),
100            room_id,
101            room_name: env_first("SELF_HOSTED_NODE_ROOM_NAME", "FORGE_ROOM_NAME")
102                .unwrap_or_else(|| "Self-Hosted Node".into()),
103            max_players: env_first("SELF_HOSTED_NODE_MAX_PLAYERS", "FORGE_ROOM_MAX_PLAYERS")
104                .and_then(|value| value.parse().ok())
105                .unwrap_or(4),
106            // On by default: the relay expands a patch back into a full state
107            // for any seat whose client cannot apply one, so an old client sees
108            // the same board it always did. Set to 0 to send full states.
109            state_delta: env_bool(
110                "SELF_HOSTED_NODE_STATE_DELTA",
111                "FORGE_ROOM_STATE_DELTA",
112                true,
113            ),
114            max_games: env_first("SELF_HOSTED_NODE_MAX_GAMES", "FORGE_ROOM_MAX_GAMES")
115                .and_then(|value| value.parse().ok())
116                .filter(|games| *games >= 1)
117                .unwrap_or(1),
118            format,
119            auto_start: env_bool(
120                "SELF_HOSTED_NODE_AUTO_START",
121                "FORGE_ROOM_AUTO_START",
122                false,
123            ),
124            engine_enabled: env_bool(
125                "SELF_HOSTED_NODE_ENGINE_ENABLED",
126                "FORGE_ROOM_ENGINE_ENABLED",
127                engine_enabled_default,
128            ),
129            host_plays: env_bool(
130                "SELF_HOSTED_NODE_HOST_PLAYS",
131                "FORGE_ROOM_NODE_HOST_PLAYS",
132                false,
133            ),
134            official_key: arg_value("--official")
135                .or_else(|| env_first("SELF_HOSTED_NODE_OFFICIAL_KEY", "SECRET_MANABREW_KEY"))
136                .filter(|value| !value.is_empty()),
137            room_password: arg_value("--password")
138                .or_else(|| env_first("SELF_HOSTED_NODE_ROOM_PASSWORD", "FORGE_ROOM_PASSWORD"))
139                .filter(|value| !value.is_empty()),
140            bot_enabled: env_bool(
141                "SELF_HOSTED_NODE_BOT_ENABLED",
142                "FORGE_ROOM_BOT_ENABLED",
143                false,
144            ),
145            bot_username,
146            forge_ai: env_bool("SELF_HOSTED_NODE_FORGE_AI", "FORGE_ROOM_FORGE_AI", true),
147            bot_agent: AgentKind::default(),
148            bot_local_answers: env_bool("SELF_HOSTED_NODE_BOT_LOCAL_ANSWERS", "", true),
149            reconnect_timeout_s: env_first("SELF_HOSTED_NODE_RECONNECT_TIMEOUT_S", "")
150                .and_then(|value| value.parse().ok()),
151            table_style: None,
152            host_deck: load_deck_selection(&host_deck_id, host_commander),
153            bot_deck: load_deck_selection(&bot_deck_id, bot_commander),
154        }
155    }
156
157    /// Config for an embedded Forge room host (e.g. the Tauri desktop app):
158    /// reuse the caller's relay connection, host the engine without taking a
159    /// seat, no bot. Deck fields are placeholders — unused when `host_plays` and
160    /// `bot_enabled` are false.
161    #[allow(clippy::too_many_arguments)]
162    pub fn for_hosted_room(
163        relay_url: String,
164        password: String,
165        room_name: String,
166        format: GameFormat,
167        max_players: u8,
168        room_password: Option<String>,
169        reconnect_timeout_s: Option<u32>,
170        table_style: Option<String>,
171    ) -> Self {
172        let username = format!("forge-host-{}", uuid::Uuid::new_v4());
173        Self {
174            backend: EngineBackendKind::Forge,
175            relay_url,
176            username,
177            password,
178            room_id: None,
179            room_name,
180            max_players,
181            max_games: 1,
182            state_delta: true,
183            format,
184            auto_start: false,
185            engine_enabled: true,
186            host_plays: false,
187            official_key: None,
188            room_password,
189            bot_enabled: false,
190            bot_username: "Bot".into(),
191            forge_ai: true,
192            bot_agent: AgentKind::default(),
193            bot_local_answers: true,
194            reconnect_timeout_s,
195            table_style,
196            host_deck: synthetic_deck("forge-host", None),
197            bot_deck: synthetic_deck("forge-bot", None),
198        }
199    }
200}
201
202#[derive(Debug, Clone)]
203pub struct SelfPlayConfig {
204    pub seats: Vec<DeckSelection>,
205    pub starting_life: i32,
206    pub seed: u64,
207}
208
209impl SelfPlayConfig {
210    pub fn from_env() -> Self {
211        let seed = env::var("SELF_HOSTED_NODE_SELF_PLAY_SEED")
212            .ok()
213            .and_then(|value| value.parse().ok())
214            .unwrap_or(42);
215        let starting_life = match env::var("SELF_HOSTED_NODE_SELF_PLAY_FORMAT")
216            .ok()
217            .and_then(|value| parse_format(&value))
218        {
219            Some(GameFormat::Commander) => 40,
220            _ => 20,
221        };
222
223        let base: Vec<DeckSelection> = match env::var("SELF_HOSTED_NODE_SELF_PLAY_DECKS") {
224            Ok(ids) if !ids.trim().is_empty() => ids
225                .split(',')
226                .map(str::trim)
227                .filter(|id| !id.is_empty())
228                .map(|id| load_deck_selection(id, infer_commander_name(id).map(str::to_string)))
229                .collect(),
230            _ => default_self_play_seats(),
231        };
232
233        let players = env::var("SELF_HOSTED_NODE_SELF_PLAY_PLAYERS")
234            .ok()
235            .and_then(|value| value.parse().ok())
236            .unwrap_or(base.len())
237            .max(2);
238        let seats = (0..players).map(|i| base[i % base.len()].clone()).collect();
239        Self {
240            seats,
241            starting_life,
242            seed,
243        }
244    }
245}
246
247fn default_self_play_seats() -> Vec<DeckSelection> {
248    vec![
249        mono_seat("Mountain", "Lightning Bolt"),
250        mono_seat("Forest", "Grizzly Bears"),
251    ]
252}
253
254fn mono_seat(land: &str, spell: &str) -> DeckSelection {
255    let card = |name: &str| DeckCard {
256        identity: DeckCardIdentity {
257            name: name.to_string(),
258            ..Default::default()
259        },
260        ..Default::default()
261    };
262    let name = format!("{land} / {spell}");
263    DeckSelection {
264        deck: Deck {
265            name: name.clone(),
266            cards: (0..24)
267                .map(|_| card(land))
268                .chain((0..36).map(|_| card(spell)))
269                .collect(),
270            ..Default::default()
271        },
272        name,
273        commander_name: None,
274    }
275}
276
277pub fn workspace_root() -> PathBuf {
278    Path::new(env!("CARGO_MANIFEST_DIR"))
279        .ancestors()
280        .nth(3)
281        .unwrap_or_else(|| Path::new("."))
282        .to_path_buf()
283}
284
285fn load_deck_selection(deck_id: &str, commander_name: Option<String>) -> DeckSelection {
286    match load_preset_deck(deck_id, commander_name.clone()) {
287        Ok(deck) => deck,
288        Err(error) => {
289            warn!(deck_id, %error, "falling back to synthetic self-hosted-node deck");
290            synthetic_deck(deck_id, commander_name)
291        }
292    }
293}
294
295fn load_preset_deck(
296    deck_id: &str,
297    commander_name: Option<String>,
298) -> Result<DeckSelection, Box<dyn std::error::Error + Send + Sync>> {
299    let path = preset_decks_dir().join(format!("{deck_id}.json"));
300    let contents = std::fs::read_to_string(&path)?;
301    let preset: PresetDeckFile = serde_json::from_str(&contents)?;
302    let mut cards = Vec::new();
303    for entry in preset.cards {
304        for _ in 0..entry.count {
305            cards.push(DeckCard {
306                identity: DeckCardIdentity {
307                    name: entry.name.clone(),
308                    set_code: entry.set.clone(),
309                    ..Default::default()
310                },
311                ..Default::default()
312            });
313        }
314    }
315    let label = preset.label;
316    Ok(DeckSelection {
317        deck: Deck {
318            name: label.clone(),
319            cards,
320            ..Default::default()
321        },
322        name: label,
323        commander_name: commander_name.or(preset.commander),
324    })
325}
326
327fn preset_decks_dir() -> PathBuf {
328    env::var("PRESET_DECKS_DIR")
329        .map(PathBuf::from)
330        .unwrap_or_else(|_| workspace_root().join("public/preset_decks"))
331}
332
333fn synthetic_deck(name: &str, commander_name: Option<String>) -> DeckSelection {
334    let cards: Vec<DeckCard> = (0..60)
335        .map(|_| DeckCard {
336            identity: DeckCardIdentity {
337                name: "Mountain".to_string(),
338                set_code: "M20".to_string(),
339                ..Default::default()
340            },
341            ..Default::default()
342        })
343        .collect();
344    DeckSelection {
345        name: name.to_string(),
346        deck: Deck {
347            name: name.to_string(),
348            cards,
349            ..Default::default()
350        },
351        commander_name,
352    }
353}
354
355fn infer_commander_name(deck_id: &str) -> Option<&'static str> {
356    match deck_id {
357        "ashling_limitless_commander" => Some("Ashling, the Limitless"),
358        "hearthhull_world_shaper_commander" => Some("Hearthhull, the Worldseed"),
359        "kaalia_regression_commander" => Some("Kaalia of the Vast"),
360        "neheb_minotaur_commander" => Some("Neheb, the Worthy"),
361        "ramses_regression_commander" => Some("Ramses, Assassin Lord"),
362        "real_teval_commander" => None,
363        _ => None,
364    }
365}
366
367fn env_first(primary: &str, fallback: &str) -> Option<String> {
368    env::var(primary).ok().or_else(|| env::var(fallback).ok())
369}
370
371fn arg_value(flag: &str) -> Option<String> {
372    let prefix = format!("{flag}=");
373    let mut args = env::args();
374    while let Some(arg) = args.next() {
375        if let Some(value) = arg.strip_prefix(&prefix) {
376            return Some(value.to_string());
377        }
378        if arg == flag {
379            return args.next();
380        }
381    }
382    None
383}
384
385fn env_bool(primary: &str, fallback: &str, default: bool) -> bool {
386    env_first(primary, fallback)
387        .and_then(|value| match value.to_ascii_lowercase().as_str() {
388            "1" | "true" | "yes" | "on" => Some(true),
389            "0" | "false" | "no" | "off" => Some(false),
390            _ => None,
391        })
392        .unwrap_or(default)
393}
394
395fn parse_format(value: &str) -> Option<GameFormat> {
396    let mut chars = value.trim().chars();
397    let first = chars.next()?;
398    let mut canonical = first.to_ascii_uppercase().to_string();
399    canonical.extend(chars.map(|c| c.to_ascii_lowercase()));
400    serde_json::from_value(serde_json::Value::String(canonical)).ok()
401}