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self_hosted_node/
host.rs

1#![allow(clippy::too_many_arguments)]
2use std::collections::{HashMap, HashSet};
3use std::sync::atomic::{AtomicBool, Ordering};
4use std::sync::{mpsc as std_mpsc, Arc, Mutex};
5use std::thread;
6use std::time::{Duration, Instant};
7
8use crate::config::{Config, DeckSelection, SelfPlayConfig};
9use crate::engine_backend::{java_backend, rust_backend, EngineBackendKind, HostedGameOver};
10use crate::shell_bridge::{ShellBridge, ShellCommand};
11use crate::updater::{run_stale_monitor, StaleConfig};
12use futures_util::stream::{SplitSink, SplitStream};
13use futures_util::{SinkExt, StreamExt};
14use manabot::{run_bot, BotConfig, BotResponder};
15use manabrew_agent_interface::agent_impl::Responder;
16use manabrew_agent_interface::ids_codec::{parse_player_slot, player_slot};
17use manabrew_agent_interface::prompt::{AgentMessage, ClientToServerMessage, PromptOutput};
18use manabrew_agent_interface::protocol::{
19    identity_token, ClientMessage, ClientPlatform, EngineGate, EngineKind, GameFormat,
20    GameOutcomeReport, IdentityProof, PlayerDeckInfo, ResumeRoomRequest, RoomInfo, RoomStatus,
21    ServerMessage, StateEnvelope, PROTOCOL_VERSION,
22};
23use manabrew_protocol::deck_dto::Deck;
24use manabrew_protocol::game::{GameViewDto, PlayerStatus};
25use manabrew_protocol::transport::{DirectiveInput, StateUpdate};
26use serde::Deserialize;
27use serde_json::{json, Value};
28use tokio::net::TcpStream;
29use tokio::sync::mpsc as tokio_mpsc;
30use tokio::task::JoinHandle;
31use tokio::time;
32use tokio_tungstenite::tungstenite::Message;
33use tokio_tungstenite::{connect_async_with_config, MaybeTlsStream, WebSocketStream};
34use tracing::{debug, error, info, warn};
35use uuid::Uuid;
36
37type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
38type WsWrite = SplitSink<WsStream, Message>;
39type WsRead = SplitStream<WsStream>;
40
41const SELF_HOSTED_NODE_PROTOCOL: &str = "self-hosted-node";
42const PRIVATE_MESSAGE_MISSING_PLAYER: &str =
43    "cannot forward private engine message without a mapped player";
44
45struct RelayClient {
46    username: String,
47    outbound: tokio_mpsc::UnboundedSender<Message>,
48    read: WsRead,
49    writer: JoinHandle<()>,
50}
51
52/// Highest prompt id each local bot seat answered; the relay's later copy
53/// of that answer is dropped against it.
54type LocalBotAnswers = Arc<Mutex<HashMap<usize, u32>>>;
55
56enum EngineSession {
57    Manabrew {
58        game_id: String,
59        remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
60        engine_clock: EngineClock,
61        local_bot_answers: LocalBotAnswers,
62    },
63    Forge {
64        game_id: String,
65        remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
66        cancel: Arc<AtomicBool>,
67        engine_clock: EngineClock,
68        local_bot_answers: LocalBotAnswers,
69    },
70}
71
72impl EngineSession {
73    fn game_id(&self) -> &str {
74        match self {
75            EngineSession::Manabrew { game_id, .. } | EngineSession::Forge { game_id, .. } => {
76                game_id
77            }
78        }
79    }
80
81    fn engine_clock(&self) -> &EngineClock {
82        match self {
83            EngineSession::Manabrew { engine_clock, .. }
84            | EngineSession::Forge { engine_clock, .. } => engine_clock,
85        }
86    }
87
88    fn response_tx(&self, player_index: usize) -> Option<&std_mpsc::Sender<ClientToServerMessage>> {
89        match self {
90            EngineSession::Manabrew {
91                remote_response_txs,
92                ..
93            }
94            | EngineSession::Forge {
95                remote_response_txs,
96                ..
97            } => remote_response_txs.get(&player_index),
98        }
99    }
100
101    fn local_bot_answers(&self) -> &LocalBotAnswers {
102        match self {
103            EngineSession::Manabrew {
104                local_bot_answers, ..
105            }
106            | EngineSession::Forge {
107                local_bot_answers, ..
108            } => local_bot_answers,
109        }
110    }
111
112    /// The relay's copy of an answer already given in-process.
113    fn is_local_bot_duplicate(&self, player_index: usize, prompt_id: u32) -> bool {
114        prompt_id != 0
115            && self
116                .local_bot_answers()
117                .lock()
118                .ok()
119                .and_then(|answers| answers.get(&player_index).copied())
120                .is_some_and(|answered| answered >= prompt_id)
121    }
122}
123
124struct BotState {
125    handle: JoinHandle<()>,
126    shutdown: Arc<tokio::sync::Notify>,
127}
128
129#[derive(Debug, Deserialize)]
130#[serde(rename_all = "camelCase")]
131struct SpawnBotPayload {
132    #[serde(default)]
133    deck: Option<SpawnBotDeckPayload>,
134    #[serde(default)]
135    decks: Option<Vec<SpawnBotDeckPayload>>,
136}
137
138#[derive(Debug, Deserialize)]
139#[serde(rename_all = "camelCase")]
140struct SpawnBotDeckPayload {
141    deck_name: String,
142    deck: Deck,
143    #[serde(default)]
144    commander_name: Option<String>,
145}
146
147type SharedEngineSession = Arc<Mutex<Option<EngineSession>>>;
148type SessionRegistry = Arc<Mutex<Vec<SharedEngineSession>>>;
149
150fn registry_idle(registry: &SessionRegistry) -> bool {
151    registry
152        .lock()
153        .map(|sessions| {
154            sessions
155                .iter()
156                .all(|session| session.lock().map(|guard| guard.is_none()).unwrap_or(false))
157        })
158        .unwrap_or(false)
159}
160
161static DRAINING: AtomicBool = AtomicBool::new(false);
162
163fn draining() -> bool {
164    DRAINING.load(Ordering::Relaxed)
165}
166
167type SharedBotState = Arc<Mutex<Vec<BotState>>>;
168
169#[derive(Clone)]
170struct GameStart {
171    game_id: String,
172    player_order: Vec<String>,
173    player_decks: Vec<PlayerDeckInfo>,
174    starting_life: i32,
175}
176
177#[derive(Default)]
178struct HostSnapshot {
179    room_info: Option<RoomInfo>,
180    resume_token: Option<String>,
181    game: Option<GameStart>,
182    last_state: Option<Value>,
183    last_state_by_slot: HashMap<String, Value>,
184    pending_prompts: HashMap<String, Value>,
185    pending_end_game: Option<String>,
186}
187
188type SharedHostSnapshot = Arc<Mutex<HostSnapshot>>;
189
190const RECONNECT_BACKOFF_SECS: [u64; 6] = [1, 2, 4, 8, 15, 30];
191
192/// Pseudo-seat used by per-recipient backends for the public (spectator) view.
193pub(crate) const OBSERVER_SEAT: usize = usize::MAX;
194const CLOSE_DRAIN_TIMEOUT: Duration = Duration::from_secs(3);
195const BOT_STOP_TIMEOUT: Duration = Duration::from_secs(5);
196
197enum LoopExit {
198    Cancelled,
199    Disconnected,
200}
201
202pub async fn cli_entry() {
203    {
204        use tracing_subscriber::layer::SubscriberExt;
205        use tracing_subscriber::util::SubscriberInitExt;
206        tracing_subscriber::registry()
207            .with(
208                tracing_subscriber::EnvFilter::try_from_default_env()
209                    .unwrap_or_else(|_| "self_hosted_node=info".into()),
210            )
211            .with(tracing_subscriber::fmt::layer())
212            .with(crate::logs::layer_from_env())
213            .init();
214    }
215    crate::metrics::init_from_env();
216
217    if std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE").is_ok() {
218        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE_PROMPTS")
219            .ok()
220            .and_then(|value| value.parse().ok())
221            .unwrap_or(4);
222        if let Err(error) = java_backend::run_smoke_game(max_prompts) {
223            error!(%error, "java-forge smoke failed");
224            std::process::exit(1);
225        }
226        info!(max_prompts, "java-forge smoke completed");
227        return;
228    }
229    if std::env::var("SELF_HOSTED_NODE_GRAAL_SMOKE").is_ok() {
230        if let Err(error) = java_backend::run_graal_smoke() {
231            error!(%error, "graal-forge smoke failed");
232            std::process::exit(1);
233        }
234        info!("graal-forge smoke completed");
235        return;
236    }
237    if std::env::var("SELF_HOSTED_NODE_JAVA_CONCEDE_SMOKE").is_ok() {
238        if let Err(error) = java_backend::run_concede_smoke() {
239            error!(%error, "java-forge concede smoke failed");
240            std::process::exit(1);
241        }
242        info!("java-forge concede smoke completed");
243        return;
244    }
245    if let Ok(scenario_name) = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO") {
246        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO_PROMPTS")
247            .ok()
248            .and_then(|value| value.parse().ok())
249            .unwrap_or(20);
250        if let Err(error) = java_backend::run_scenario(&scenario_name, max_prompts) {
251            error!(scenario_name, %error, "java-forge scenario failed");
252            std::process::exit(1);
253        }
254        info!(scenario_name, max_prompts, "java-forge scenario completed");
255        return;
256    }
257    if std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY").is_ok() {
258        let cfg = SelfPlayConfig::from_env();
259        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
260            .ok()
261            .and_then(|value| value.parse().ok())
262            .unwrap_or(2_000);
263        let games = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_GAMES")
264            .ok()
265            .and_then(|value| value.parse().ok())
266            .unwrap_or(1);
267        if let Err(error) =
268            java_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_prompts, games)
269        {
270            error!(%error, "java-forge self-play failed");
271            std::process::exit(1);
272        }
273        info!(
274            players = cfg.seats.len(),
275            max_prompts, games, "java-forge self-play completed"
276        );
277        return;
278    }
279    if let Ok(value) = std::env::var("SELF_HOSTED_NODE_JAVA_CONCURRENT_GAMES") {
280        let cfg = SelfPlayConfig::from_env();
281        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
282            .ok()
283            .and_then(|value| value.parse().ok())
284            .unwrap_or(2_000);
285        let concurrency = value.parse().unwrap_or(2);
286        if let Err(error) = java_backend::run_concurrent_self_play(
287            &cfg.seats,
288            cfg.starting_life,
289            cfg.seed,
290            max_prompts,
291            concurrency,
292        ) {
293            error!(%error, "java-forge concurrent self-play failed");
294            std::process::exit(1);
295        }
296        info!(
297            players = cfg.seats.len(),
298            concurrency, "java-forge concurrent self-play completed"
299        );
300        return;
301    }
302    if std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY").is_ok() {
303        let cfg = SelfPlayConfig::from_env();
304        let max_turns = std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY_TURNS")
305            .ok()
306            .and_then(|value| value.parse().ok())
307            .unwrap_or(200);
308        if let Err(error) =
309            rust_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_turns)
310        {
311            error!(%error, "rust self-play failed");
312            std::process::exit(1);
313        }
314        info!(
315            players = cfg.seats.len(),
316            max_turns, "rust self-play completed"
317        );
318        return;
319    }
320
321    let config = Config::from_env();
322    if let Err(error) = run(config).await {
323        error!(%error, "room node exited");
324        std::process::exit(1);
325    }
326}
327
328/// Signal a hosted room to shut down: call `notify_one()` to stop it.
329pub type RoomCancel = Arc<tokio::sync::Notify>;
330
331fn ensure_engine_ready(config: &Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
332    if config.engine_enabled
333        && config.backend.is_supported()
334        && matches!(config.backend, EngineBackendKind::Forge)
335    {
336        info!("initializing forge engine backend");
337        java_backend::init_engine()?;
338    }
339    Ok(())
340}
341
342/// Host a single relay room until it ends or `cancel` is signalled. The crate's
343/// public entry point — env-free; the caller supplies a fully-built `Config`.
344pub async fn host_room(
345    config: Config,
346    cancel: RoomCancel,
347    ready: tokio::sync::oneshot::Sender<String>,
348) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
349    ensure_engine_ready(&config)?;
350    host_one_room(config, None, cancel, Some(ready), None, None).await
351}
352
353/// The webview's half of the data plane, handed in by a desktop shell.
354pub struct ShellBridgeHandle {
355    pub bridge: Arc<ShellBridge>,
356    pub commands: tokio_mpsc::UnboundedReceiver<ShellCommand>,
357}
358
359pub async fn host_room_bridged(
360    config: Config,
361    cancel: RoomCancel,
362    ready: tokio::sync::oneshot::Sender<String>,
363    bridge: ShellBridgeHandle,
364) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
365    ensure_engine_ready(&config)?;
366    host_one_room(config, None, cancel, Some(ready), None, Some(bridge)).await
367}
368
369async fn run(mut config: Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
370    ensure_engine_ready(&config)?;
371
372    let registry: SessionRegistry = Arc::new(Mutex::new(Vec::new()));
373
374    let slots = config.max_games.max(1);
375    let single = config.room_id.is_some() || slots <= 1;
376    let room_count = if single { 1 } else { slots };
377    let cancels: Vec<RoomCancel> = (0..room_count)
378        .map(|_| Arc::new(tokio::sync::Notify::new()))
379        .collect();
380
381    let monitor_registry = registry.clone();
382    let stale_cancels = cancels.clone();
383    tokio::spawn(run_stale_monitor(
384        StaleConfig::from_env_and_args(),
385        move || registry_idle(&monitor_registry),
386        move || notify_all(&stale_cancels),
387    ));
388
389    let signal_cancels = cancels.clone();
390    tokio::spawn(async move {
391        wait_for_shutdown_signal().await;
392        info!("shutdown signal received; closing rooms");
393        notify_all(&signal_cancels);
394    });
395
396    #[cfg(unix)]
397    tokio::spawn(async move {
398        let mut usr1 =
399            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined1()) {
400                Ok(usr1) => usr1,
401                Err(error) => {
402                    warn!(%error, "failed to install SIGUSR1 handler");
403                    return;
404                }
405            };
406        while usr1.recv().await.is_some() {
407            DRAINING.store(true, Ordering::Relaxed);
408            info!("drain signal received; refusing new games and closing each room once idle");
409        }
410    });
411
412    #[cfg(all(unix, feature = "graal-forge"))]
413    tokio::spawn(async move {
414        let mut usr2 =
415            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined2()) {
416                Ok(usr2) => usr2,
417                Err(error) => {
418                    warn!(%error, "failed to install SIGUSR2 handler");
419                    return;
420                }
421            };
422        while usr2.recv().await.is_some() {
423            let dir = std::env::var("SELF_HOSTED_NODE_HEAP_DUMP_DIR")
424                .unwrap_or_else(|_| "/tmp".to_string());
425            let stamp = std::time::SystemTime::now()
426                .duration_since(std::time::UNIX_EPOCH)
427                .map(|since| since.as_secs())
428                .unwrap_or(0);
429            let path = format!("{dir}/self-hosted-node-{stamp}.hprof");
430            info!(path, "heap dump requested");
431            match tokio::task::spawn_blocking({
432                let path = path.clone();
433                move || java_backend::dump_shared_heap(&path)
434            })
435            .await
436            {
437                Ok(Ok(())) => info!(path, "heap dump written"),
438                Ok(Err(error)) => warn!(%error, "heap dump failed"),
439                Err(error) => warn!(%error, "heap dump task failed"),
440            }
441        }
442    });
443
444    if single {
445        return host_one_room(config, None, cancels[0].clone(), None, Some(registry), None).await;
446    }
447
448    config.format = GameFormat::Any;
449    let hosts: Vec<(Config, String)> = (0..slots)
450        .map(|slot| (config.clone(), (slot + 1).to_string()))
451        .collect();
452
453    info!(rooms = hosts.len(), "hosting multiple rooms on one node");
454    let mut handles = Vec::with_capacity(hosts.len());
455    for ((cfg, label), cancel) in hosts.into_iter().zip(cancels) {
456        let registry = registry.clone();
457        handles.push(tokio::spawn(async move {
458            if let Err(error) =
459                host_one_room(cfg, Some(label.clone()), cancel, None, Some(registry), None).await
460            {
461                error!(%error, label, "room host exited");
462            }
463        }));
464    }
465    for handle in handles {
466        let _ = handle.await;
467    }
468    Ok(())
469}
470
471fn notify_all(cancels: &[RoomCancel]) {
472    for cancel in cancels {
473        cancel.notify_one();
474    }
475}
476
477async fn wait_for_shutdown_signal() {
478    #[cfg(unix)]
479    {
480        let mut term =
481            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::terminate()) {
482                Ok(term) => term,
483                Err(error) => {
484                    warn!(%error, "failed to install SIGTERM handler");
485                    let _ = tokio::signal::ctrl_c().await;
486                    return;
487                }
488            };
489        tokio::select! {
490            _ = tokio::signal::ctrl_c() => {}
491            _ = term.recv() => {}
492        }
493    }
494    #[cfg(not(unix))]
495    {
496        let _ = tokio::signal::ctrl_c().await;
497    }
498}
499
500async fn host_one_room(
501    mut config: Config,
502    label: Option<String>,
503    cancel: RoomCancel,
504    ready: Option<tokio::sync::oneshot::Sender<String>>,
505    sessions: Option<SessionRegistry>,
506    shell: Option<ShellBridgeHandle>,
507) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
508    if let Some(label) = &label {
509        config.username = format!("{}-{label}", config.username);
510        config.bot_username = format!("{}-{label}", config.bot_username);
511        config.room_name = format!("{} ({label})", config.room_name);
512    }
513
514    let _rooms_hosted = crate::metrics::RoomHostedGuard::new(if label.is_some() {
515        crate::metrics::PoolKind::Pod
516    } else {
517        crate::metrics::PoolKind::Solo
518    });
519
520    info!(
521        relay_url = %config.relay_url,
522        username = %config.username,
523        room_name = %config.room_name,
524        auto_start = config.auto_start,
525        engine_enabled = config.engine_enabled,
526        host_plays = config.host_plays,
527        bot_enabled = config.bot_enabled,
528        "starting room host"
529    );
530
531    let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot::default()));
532    let engine_session: SharedEngineSession = Arc::new(Mutex::new(None));
533    if let Some(sessions) = &sessions {
534        if let Ok(mut registered) = sessions.lock() {
535            registered.push(engine_session.clone());
536        }
537    }
538    let bot_state: SharedBotState = Arc::new(Mutex::new(Vec::new()));
539    let (outbound_tx, mut outbound_rx) = tokio_mpsc::unbounded_channel::<ClientMessage>();
540
541    let mut host =
542        RelayClient::connect(&config.relay_url, &config.username, &config.password).await?;
543    let mut room_id = establish_room(&mut host, &config, &snapshot).await?;
544
545    // Keep the sender alive without a shell, or `recv()` spins the select.
546    let (bridge, mut bridge_rx, _idle_bridge_tx) = match shell {
547        Some(handle) => (Some(handle.bridge), handle.commands, None),
548        None => {
549            let (tx, rx) = tokio_mpsc::unbounded_channel::<ShellCommand>();
550            (None, rx, Some(tx))
551        }
552    };
553    if let Some(bridge) = &bridge {
554        let reprime_snapshot = snapshot.clone();
555        let reprime_tx = outbound_tx.clone();
556        bridge.set_on_fallback(move |username| {
557            reprime_relay_cache(&reprime_snapshot, &reprime_tx, username);
558        });
559    }
560
561    if bridge.is_some() {
562        announce_webrtc_only(&config, &outbound_tx);
563    }
564
565    if let Some(ready) = ready {
566        let _ = ready.send(room_id.clone());
567    }
568
569    if config.bot_enabled {
570        spawn_bots(
571            &config,
572            std::slice::from_ref(&config.bot_deck),
573            &room_id,
574            &bot_state,
575        );
576    }
577
578    loop {
579        let exit = run_client_loop(
580            &mut host,
581            &config,
582            &room_id,
583            &engine_session,
584            &snapshot,
585            &bot_state,
586            &outbound_tx,
587            &mut outbound_rx,
588            &cancel,
589            bridge.as_ref(),
590            &mut bridge_rx,
591        )
592        .await;
593        if matches!(exit, LoopExit::Cancelled) {
594            stop_bots(&bot_state);
595            host.close().await;
596            return Ok(());
597        }
598
599        crate::metrics::record_relay_reconnect();
600        let mut attempt: usize = 0;
601        host = loop {
602            let delay = RECONNECT_BACKOFF_SECS[attempt.min(RECONNECT_BACKOFF_SECS.len() - 1)];
603            tokio::select! {
604                _ = cancel.notified() => {
605                    info!(username = %config.username, "room host cancelled while reconnecting");
606                    cancel_engine(&engine_session);
607                    stop_bots(&bot_state);
608                    return Ok(());
609                }
610                _ = time::sleep(Duration::from_secs(delay)) => {}
611            }
612            attempt += 1;
613            let mut client =
614                match RelayClient::connect(&config.relay_url, &config.username, &config.password)
615                    .await
616                {
617                    Ok(client) => client,
618                    Err(error) => {
619                        warn!(%error, attempt, "relay reconnect failed");
620                        continue;
621                    }
622                };
623            match reestablish_room(&mut client, &config, &engine_session, &snapshot).await {
624                Ok(new_room_id) => {
625                    if new_room_id != room_id {
626                        stop_bots(&bot_state);
627                        if config.bot_enabled {
628                            spawn_bots(
629                                &config,
630                                std::slice::from_ref(&config.bot_deck),
631                                &new_room_id,
632                                &bot_state,
633                            );
634                        }
635                        room_id = new_room_id;
636                    }
637                    break client;
638                }
639                Err(error) => {
640                    warn!(%error, attempt, "failed to re-establish room; retrying");
641                }
642            }
643        };
644        if let Some(bridge) = &bridge {
645            bridge.clear_game();
646            announce_webrtc_only(&config, &outbound_tx);
647        }
648        info!(username = %config.username, room_id, "relay connection re-established");
649    }
650}
651
652/// Re-primes the relay's replay cache for a seat leaving the plane.
653fn reprime_relay_cache(
654    snapshot: &SharedHostSnapshot,
655    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
656    username: &str,
657) {
658    let Some(index) = seat_index_of(snapshot, username) else {
659        return;
660    };
661    let slot = player_slot(index);
662    let Ok(snap) = snapshot.lock() else {
663        return;
664    };
665    let state = snap.last_state_by_slot.get(&slot).cloned();
666    let prompt = snap.pending_prompts.get(&slot).cloned();
667    drop(snap);
668
669    // Stored before `patch_against_last` runs, so these are full states.
670    for state in [state, prompt].into_iter().flatten() {
671        let _ = outbound_tx.send(ClientMessage::BroadcastState {
672            state,
673            target_player: Some(username.to_string()),
674        });
675    }
676    info!(
677        username,
678        "re-primed the relay cache for a seat that fell back"
679    );
680}
681
682fn announce_webrtc_only(config: &Config, outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>) {
683    let endpoint = manabrew_relay_protocol::TransportEndpoint {
684        endpoint_id: format!("webrtc:{}", config.username),
685        relay_url: None,
686        direct_addrs: Vec::new(),
687        kinds: vec![manabrew_relay_protocol::TRANSPORT_KIND_WEBRTC.to_string()],
688    };
689    info!(endpoint_id = %endpoint.endpoint_id, "announcing a webrtc-only endpoint");
690    let _ = outbound_tx.send(ClientMessage::AnnounceTransport {
691        endpoint: Some(endpoint),
692    });
693}
694
695async fn establish_room(
696    client: &mut RelayClient,
697    config: &Config,
698    snapshot: &SharedHostSnapshot,
699) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
700    let room_id = if let Some(room_id) = &config.room_id {
701        client
702            .send(&ClientMessage::JoinRoom {
703                room_id: room_id.clone(),
704                observe: !config.host_plays,
705                as_bot: false,
706                password: config.room_password.clone(),
707            })
708            .await?;
709        info!(room_id, "joining configured room");
710        room_id.clone()
711    } else {
712        client
713            .send(&ClientMessage::CreateRoom {
714                room_name: config.room_name.clone(),
715                max_players: config.max_players,
716                format: config.format.clone(),
717                protocol_version: PROTOCOL_VERSION,
718                hosted: !config.host_plays,
719                engine: engine_kind(config),
720                draft_config: None,
721                sealed_config: None,
722                official_key: config.official_key.clone(),
723                password: config.room_password.clone(),
724                reconnect_timeout_s: config.reconnect_timeout_s,
725                table_style: config.table_style.clone(),
726            })
727            .await?;
728        info!(room_name = %config.room_name, "creating room");
729        wait_for_host_room(client, config, snapshot).await?
730    };
731
732    if config.host_plays {
733        seat_client(client, &config.host_deck).await?;
734    } else {
735        info!(
736            username = %config.username,
737            "hosting room without occupying a player seat"
738        );
739    }
740    Ok(room_id)
741}
742
743async fn reestablish_room(
744    client: &mut RelayClient,
745    config: &Config,
746    engine_session: &SharedEngineSession,
747    snapshot: &SharedHostSnapshot,
748) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
749    let resume = {
750        let snap = snapshot.lock().map_err(|error| error.to_string())?;
751        match (&snap.resume_token, &snap.game, &snap.room_info) {
752            (Some(token), Some(game), Some(room_info)) => {
753                Some(resume_room_request(config, token, game, room_info))
754            }
755            _ => None,
756        }
757    };
758    let game_active = engine_session
759        .lock()
760        .map(|guard| guard.is_some())
761        .unwrap_or(false);
762
763    if let (Some(request), true) = (resume, game_active) {
764        let room_id = request.room_id.clone();
765        client.send(&ClientMessage::ResumeRoom(request)).await?;
766        match wait_for_room_resumed(client, engine_session, snapshot).await? {
767            Some(room) => {
768                let (last_state, seat_states, prompts, player_order, pending_end_game) = {
769                    let mut snap = snapshot.lock().map_err(|error| error.to_string())?;
770                    snap.room_info = Some(room);
771                    (
772                        snap.last_state.clone(),
773                        snap.last_state_by_slot.clone(),
774                        snap.pending_prompts.clone(),
775                        snap.game
776                            .as_ref()
777                            .map(|game| game.player_order.clone())
778                            .unwrap_or_default(),
779                        snap.pending_end_game.clone(),
780                    )
781                };
782                if let Some(state) = last_state {
783                    client
784                        .send(&ClientMessage::BroadcastState {
785                            state,
786                            target_player: None,
787                        })
788                        .await?;
789                }
790                for (slot, state) in seat_states {
791                    let Some(target_player) =
792                        parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
793                    else {
794                        warn!(slot, "cannot replay private state without a mapped player");
795                        continue;
796                    };
797                    client
798                        .send(&ClientMessage::BroadcastState {
799                            state,
800                            target_player: Some(target_player),
801                        })
802                        .await?;
803                }
804                for (slot, prompt) in prompts {
805                    let Some(target_player) =
806                        parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
807                    else {
808                        warn!(slot, "cannot replay prompt without a mapped player");
809                        continue;
810                    };
811                    client
812                        .send(&ClientMessage::BroadcastState {
813                            state: prompt,
814                            target_player: Some(target_player),
815                        })
816                        .await?;
817                }
818                if let Some(game_id) = pending_end_game {
819                    client.send(&ClientMessage::EndGame { game_id }).await?;
820                }
821                info!(room_id, "room resumed; snapshot re-broadcast");
822                return Ok(room_id);
823            }
824            None => {
825                warn!(room_id, "room resume rejected; abandoning hosted game");
826                abort_engine_session(engine_session);
827            }
828        }
829    }
830
831    establish_room(client, config, snapshot).await
832}
833
834fn engine_kind(config: &Config) -> EngineKind {
835    if matches!(config.backend, EngineBackendKind::Forge) {
836        EngineKind::Forge
837    } else {
838        EngineKind::Manabrew
839    }
840}
841
842fn resume_room_request(
843    config: &Config,
844    token: &str,
845    game: &GameStart,
846    room_info: &RoomInfo,
847) -> ResumeRoomRequest {
848    ResumeRoomRequest {
849        room_id: room_info.room_id.clone(),
850        resume_token: token.to_string(),
851        room_name: room_info.room_name.clone(),
852        max_players: room_info.max_players,
853        format: room_info.format.clone(),
854        hosted: !config.host_plays,
855        engine: engine_kind(config),
856        official_key: config.official_key.clone(),
857        password: config.room_password.clone(),
858        reconnect_timeout_s: Some(room_info.reconnect_timeout_s),
859        table_style: room_info.table_style.clone(),
860        draft_config: room_info.draft_config.clone(),
861        sealed_config: room_info.sealed_config.clone(),
862        player_order: game.player_order.clone(),
863        player_decks: game.player_decks.clone(),
864        starting_life: game.starting_life,
865        bot_players: room_info
866            .players
867            .iter()
868            .filter(|player| player.is_bot)
869            .map(|player| player.username.clone())
870            .collect(),
871        game_id: game.game_id.clone(),
872    }
873}
874
875async fn wait_for_room_resumed(
876    client: &mut RelayClient,
877    engine_session: &SharedEngineSession,
878    snapshot: &SharedHostSnapshot,
879) -> Result<Option<RoomInfo>, Box<dyn std::error::Error + Send + Sync>> {
880    loop {
881        match client.recv().await? {
882            Some(ServerMessage::RoomResumed { room }) => {
883                if room.status == RoomStatus::Lobby {
884                    abort_stale_engine_session(
885                        engine_session,
886                        snapshot,
887                        "resumed room is no longer in game",
888                    );
889                } else {
890                    concede_missing_active_seats(engine_session, snapshot, &room);
891                }
892                return Ok(Some(room));
893            }
894            Some(ServerMessage::RoomUpdate { room }) => {
895                if room.status == RoomStatus::Lobby {
896                    abort_stale_engine_session(
897                        engine_session,
898                        snapshot,
899                        "room reset while reconnecting",
900                    );
901                } else {
902                    concede_missing_active_seats(engine_session, snapshot, &room);
903                }
904                if let Ok(mut snap) = snapshot.lock() {
905                    snap.room_info = Some(room);
906                }
907            }
908            Some(ServerMessage::StateUpdate { from_player, state }) => {
909                let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
910                    continue;
911                };
912                match envelope {
913                    StateEnvelope::Response { .. } => {
914                        route_remote_response(engine_session, snapshot, &from_player, &state);
915                    }
916                    StateEnvelope::Directive {
917                        from_player: claimed_slot,
918                        directive,
919                    } => route_remote_directive(
920                        engine_session,
921                        snapshot,
922                        &from_player,
923                        &claimed_slot,
924                        &directive,
925                    ),
926                    _ => {}
927                }
928            }
929            Some(ServerMessage::Error { code, message }) => {
930                warn!(code, message, "resume rejected by relay");
931                return Ok(None);
932            }
933            Some(other) => debug!(?other, "ignored message while waiting for room resume"),
934            None => return Err("relay closed while waiting for room resume".into()),
935        }
936    }
937}
938
939fn cancel_engine(engine_session: &SharedEngineSession) {
940    if let Ok(guard) = engine_session.lock() {
941        if let Some(EngineSession::Forge { cancel, .. }) = guard.as_ref() {
942            cancel.store(true, Ordering::Relaxed);
943        }
944    }
945}
946
947fn abort_engine_session(engine_session: &SharedEngineSession) {
948    cancel_engine(engine_session);
949    // Dropping the response channels makes the Manabrew backend's transports
950    // observe a disconnect and concede, which ends the engine thread.
951    clear_engine_session(engine_session);
952}
953
954fn abort_stale_engine_session(
955    engine_session: &SharedEngineSession,
956    snapshot: &SharedHostSnapshot,
957    reason: &str,
958) {
959    let stale_game_id = engine_session
960        .lock()
961        .ok()
962        .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
963    let Some(stale_game_id) = stale_game_id else {
964        return;
965    };
966    warn!(game_id = %stale_game_id, reason, "aborting stale engine session");
967    abort_engine_session(engine_session);
968    clear_game_snapshot(snapshot, &stale_game_id);
969}
970
971fn clear_game_snapshot(snapshot: &SharedHostSnapshot, game_id: &str) {
972    if let Ok(mut snap) = snapshot.lock() {
973        if snap
974            .game
975            .as_ref()
976            .is_some_and(|game| game.game_id == game_id)
977        {
978            snap.game = None;
979            snap.last_state = None;
980            snap.last_state_by_slot.clear();
981            snap.pending_prompts.clear();
982            snap.pending_end_game = None;
983        }
984    }
985}
986
987/// A game must have at least one human seat. Seats survive disconnects and
988/// concessions (reconnect grace / spectating), but an explicit leave removes
989/// the seat for good — once every human seat is gone the game has no
990/// stakeholders and ends now, instead of bots playing it out until the
991/// relay's humanless sweep reclaims the room minutes later.
992fn end_game_without_humans(
993    engine_session: &SharedEngineSession,
994    snapshot: &SharedHostSnapshot,
995    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
996    room: &RoomInfo,
997) {
998    if room.players.iter().any(|seat| !seat.is_bot) {
999        return;
1000    }
1001    let game_id = engine_session
1002        .lock()
1003        .ok()
1004        .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
1005    let Some(game_id) = game_id else {
1006        return;
1007    };
1008    info!(game_id, "no human seats remain; ending hosted game");
1009    abort_engine_session(engine_session);
1010    clear_game_snapshot(snapshot, &game_id);
1011    let _ = outbound_tx.send(ClientMessage::EndGame { game_id });
1012}
1013
1014fn spawn_bots(config: &Config, decks: &[DeckSelection], room_id: &str, bot_state: &SharedBotState) {
1015    stop_bots(bot_state);
1016    let mut guard = match bot_state.lock() {
1017        Ok(guard) => guard,
1018        Err(error) => {
1019            warn!(%error, "bot state lock poisoned");
1020            return;
1021        }
1022    };
1023    let open_seats = config.max_players.saturating_sub(1) as usize;
1024    for (index, deck) in decks.iter().take(open_seats).enumerate() {
1025        let username = if index == 0 {
1026            config.bot_username.clone()
1027        } else {
1028            format!("{} {}", config.bot_username, index + 1)
1029        };
1030        let relay_url = config.relay_url.clone();
1031        let bot_config = BotConfig {
1032            username,
1033            password: config.password.clone(),
1034            room_id: room_id.to_string(),
1035            room_password: config.room_password.clone(),
1036            deck_name: deck.name.clone(),
1037            deck: deck.deck.clone(),
1038            commander_name: deck.commander_name.clone(),
1039            agent: config.bot_agent,
1040            answer_delay_ms: None,
1041        };
1042        let shutdown = Arc::new(tokio::sync::Notify::new());
1043        let bot_shutdown = shutdown.clone();
1044        let handle = tokio::spawn(async move {
1045            if let Err(error) = run_bot(relay_url, bot_config, bot_shutdown).await {
1046                error!(%error, "bot task exited");
1047            }
1048        });
1049        guard.push(BotState { handle, shutdown });
1050    }
1051}
1052
1053fn stop_bots(bot_state: &SharedBotState) {
1054    match bot_state.lock() {
1055        Ok(mut state) => {
1056            for bot in state.drain(..) {
1057                bot.shutdown.notify_one();
1058                let mut handle = bot.handle;
1059                tokio::spawn(async move {
1060                    if time::timeout(BOT_STOP_TIMEOUT, &mut handle).await.is_err() {
1061                        handle.abort();
1062                    }
1063                });
1064            }
1065        }
1066        Err(error) => warn!(%error, "bot state lock poisoned"),
1067    }
1068}
1069
1070async fn wait_for_host_room(
1071    client: &mut RelayClient,
1072    config: &Config,
1073    snapshot: &SharedHostSnapshot,
1074) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
1075    loop {
1076        match client.recv().await? {
1077            Some(ServerMessage::RoomCreated {
1078                room_id,
1079                room_name,
1080                room,
1081                resume_token,
1082            }) => {
1083                info!(room_id, room_name, "room created");
1084                if let Ok(mut snap) = snapshot.lock() {
1085                    snap.resume_token = resume_token;
1086                    snap.room_info = Some(room);
1087                }
1088                return Ok(room_id);
1089            }
1090            Some(ServerMessage::RoomUpdate { room }) if room.host == config.username => {
1091                info!(room_id = %room.room_id, room_name = %room.room_name, "host room update");
1092                return Ok(room.room_id);
1093            }
1094            Some(ServerMessage::AuthResult { success, error, .. }) => {
1095                if !success {
1096                    return Err(format!("authentication failed: {error:?}").into());
1097                }
1098            }
1099            Some(ServerMessage::Error { code, message }) => {
1100                return Err(format!("server error while creating room: {code}: {message}").into());
1101            }
1102            Some(other) => debug!(?other, "ignored message while waiting for room creation"),
1103            None => return Err("relay closed while waiting for room creation".into()),
1104        }
1105    }
1106}
1107
1108async fn seat_client(
1109    client: &mut RelayClient,
1110    deck: &DeckSelection,
1111) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1112    client
1113        .send(&ClientMessage::SetDeckSelection {
1114            deck_name: deck.name.clone(),
1115            deck: deck.deck.clone(),
1116            published_deck_id: None,
1117            commander_name: deck.commander_name.clone(),
1118            avatar_url: None,
1119        })
1120        .await?;
1121    client
1122        .send(&ClientMessage::SetReady { ready: true })
1123        .await?;
1124    info!(
1125        username = %client.username,
1126        deck = %deck.name,
1127        cards = deck.deck.cards.len(),
1128        "selected deck and marked ready"
1129    );
1130    Ok(())
1131}
1132
1133async fn run_client_loop(
1134    client: &mut RelayClient,
1135    config: &Config,
1136    room_id: &str,
1137    engine_session: &SharedEngineSession,
1138    snapshot: &SharedHostSnapshot,
1139    bot_state: &SharedBotState,
1140    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1141    outbound_rx: &mut tokio_mpsc::UnboundedReceiver<ClientMessage>,
1142    cancel: &RoomCancel,
1143    bridge: Option<&Arc<ShellBridge>>,
1144    bridge_rx: &mut tokio_mpsc::UnboundedReceiver<ShellCommand>,
1145) -> LoopExit {
1146    let mut heartbeat = time::interval(Duration::from_secs(30));
1147    heartbeat.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1148    let mut drain_tick = time::interval(Duration::from_secs(5));
1149    drain_tick.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1150    let mut bot_usernames: HashSet<String> = HashSet::new();
1151    let mut forge_ai = config.forge_ai;
1152
1153    loop {
1154        tokio::select! {
1155            _ = cancel.notified() => {
1156                info!(username = %client.username, "room host cancelled; shutting down");
1157                cancel_engine(engine_session);
1158                return LoopExit::Cancelled;
1159            }
1160            _ = drain_tick.tick() => {
1161                let idle = engine_session
1162                    .lock()
1163                    .map(|guard| guard.is_none())
1164                    .unwrap_or(false);
1165                if draining() && idle {
1166                    info!(username = %client.username, "draining and no active game; closing room");
1167                    return LoopExit::Cancelled;
1168                }
1169            }
1170            _ = heartbeat.tick() => {
1171                if let Err(error) = client.broadcast_room_message(SELF_HOSTED_NODE_PROTOCOL, json!({
1172                    "type": "heartbeat",
1173                    "node": client.username,
1174                    "capacity": config.max_games,
1175                })).await {
1176                    warn!(%error, username = %client.username, "relay send failed");
1177                    return LoopExit::Disconnected;
1178                }
1179            }
1180            outbound = outbound_rx.recv() => {
1181                let Some(outbound) = outbound else {
1182                    warn!(username = %client.username, "outbound channel closed");
1183                    return LoopExit::Cancelled;
1184                };
1185                if let ClientMessage::BroadcastState { state, target_player: Some(target) } = &outbound {
1186                    if bridge.is_some_and(|shell| shell.try_send(target, state)) {
1187                        continue;
1188                    }
1189                }
1190                if let Err(error) = client.send(&outbound).await {
1191                    warn!(%error, username = %client.username, "relay send failed");
1192                    return LoopExit::Disconnected;
1193                }
1194            }
1195            command = bridge_rx.recv() => {
1196                let Some(command) = command else {
1197                    warn!(username = %client.username, "shell bridge closed");
1198                    return LoopExit::Cancelled;
1199                };
1200                let Some(shell) = bridge else { continue };
1201                match command {
1202                    ShellCommand::Serving { seats } => shell.set_serving(seats),
1203                    ShellCommand::Signal { to, payload } => {
1204                        if let Err(error) = client
1205                            .send(&ClientMessage::SignalPeer { to, payload })
1206                            .await
1207                        {
1208                            warn!(%error, username = %client.username, "relay send failed");
1209                            return LoopExit::Disconnected;
1210                        }
1211                    }
1212                    ShellCommand::SeatEnvelope { from, envelope } => {
1213                        // `from` came from a relay-attested roster.
1214                        route_seat_envelope(engine_session, snapshot, &from, &envelope);
1215                    }
1216                }
1217            }
1218            message = client.recv() => {
1219                let message = match message {
1220                    Ok(Some(message)) => message,
1221                    Ok(None) => {
1222                        warn!(username = %client.username, "relay websocket closed");
1223                        return LoopExit::Disconnected;
1224                    }
1225                    Err(error) => {
1226                        warn!(%error, username = %client.username, "relay receive failed");
1227                        return LoopExit::Disconnected;
1228                    }
1229                };
1230                if let Err(error) = handle_server_message(
1231                    client,
1232                    config,
1233                    room_id,
1234                    engine_session,
1235                    snapshot,
1236                    bot_state,
1237                    outbound_tx,
1238                    &mut bot_usernames,
1239                    &mut forge_ai,
1240                    bridge,
1241                    message,
1242                ).await {
1243                    warn!(%error, username = %client.username, "relay send failed");
1244                    return LoopExit::Disconnected;
1245                }
1246            }
1247        }
1248    }
1249}
1250
1251async fn handle_server_message(
1252    client: &mut RelayClient,
1253    config: &Config,
1254    room_id: &str,
1255    engine_session: &SharedEngineSession,
1256    snapshot: &SharedHostSnapshot,
1257    bot_state: &SharedBotState,
1258    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1259    bot_usernames: &mut HashSet<String>,
1260    forge_ai: &mut bool,
1261    bridge: Option<&Arc<ShellBridge>>,
1262    message: ServerMessage,
1263) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1264    match message {
1265        ServerMessage::RoomUpdate { room } => {
1266            if let Ok(mut snap) = snapshot.lock() {
1267                snap.room_info = Some(room.clone());
1268            }
1269            *bot_usernames = room
1270                .players
1271                .iter()
1272                .filter(|p| p.is_bot)
1273                .map(|p| p.username.clone())
1274                .collect();
1275            log_room_update(&client.username, &room);
1276            if room.status == RoomStatus::Lobby {
1277                abort_stale_engine_session(engine_session, snapshot, "room reset to lobby");
1278            } else {
1279                end_game_without_humans(engine_session, snapshot, outbound_tx, &room);
1280            }
1281            maybe_auto_start_room(client, config, &room).await?;
1282        }
1283        ServerMessage::StateUpdate { from_player, state } => {
1284            if let Some(shell) = bridge {
1285                shell.note_relay_message(&from_player);
1286            }
1287            handle_state_update(
1288                client,
1289                config,
1290                room_id,
1291                engine_session,
1292                snapshot,
1293                bot_state,
1294                forge_ai,
1295                from_player,
1296                state,
1297            )
1298            .await?;
1299        }
1300        ServerMessage::PeerSignal { from, payload } => match bridge {
1301            Some(shell) => shell.forward_signal(&from, payload),
1302            None => debug!(from, "signalling arrived with no shell to hand it to"),
1303        },
1304        ServerMessage::ReadyStateChanged { username, ready } => {
1305            info!(username, ready, observer = %client.username, "ready changed");
1306        }
1307        ServerMessage::PlayerJoined { username, room_id } => {
1308            info!(username, room_id, observer = %client.username, "player joined");
1309        }
1310        ServerMessage::PlayerLeft { username, room_id } => {
1311            info!(username, room_id, observer = %client.username, "player left");
1312            let leaver_still_needed =
1313                active_player_usernames(snapshot).is_some_and(|active| active.contains(&username));
1314            if leaver_still_needed {
1315                if let Some(index) = seat_index_of(snapshot, &username) {
1316                    info!(
1317                        username,
1318                        index, "player abandoned mid-game; conceding their seat"
1319                    );
1320                    concede_seat(engine_session, index);
1321                }
1322            }
1323        }
1324        ServerMessage::GameStarted {
1325            room_id,
1326            game_id,
1327            player_order,
1328            player_decks,
1329            starting_life,
1330        } => {
1331            info!(room_id, game_id, ?player_order, observer = %client.username, "game started");
1332            abort_stale_engine_session(engine_session, snapshot, "relay started a new game");
1333            if let Ok(mut snap) = snapshot.lock() {
1334                snap.game = Some(GameStart {
1335                    game_id: game_id.clone(),
1336                    player_order: player_order.clone(),
1337                    player_decks: player_decks.clone(),
1338                    starting_life,
1339                });
1340                snap.last_state = None;
1341                snap.last_state_by_slot.clear();
1342                snap.pending_prompts.clear();
1343                snap.pending_end_game = None;
1344            }
1345            let mut left_the_relay = Vec::new();
1346            if let Some(shell) = bridge {
1347                let seats = shell.freeze_for_game(&player_order, &[]);
1348                if !seats.is_empty() {
1349                    info!(
1350                        game_id,
1351                        ?seats,
1352                        "seats playing this game through the webview"
1353                    );
1354                    left_the_relay.extend(shell.transport_report(&seats));
1355                }
1356            }
1357            if !left_the_relay.is_empty() {
1358                let _ = outbound_tx.send(ClientMessage::ReportTransport {
1359                    game_id: game_id.clone(),
1360                    seats: left_the_relay,
1361                });
1362            }
1363            maybe_start_hosted_engine(
1364                config,
1365                engine_session,
1366                snapshot,
1367                outbound_tx,
1368                game_id,
1369                player_order,
1370                player_decks,
1371                starting_life,
1372                bot_usernames,
1373                *forge_ai,
1374            );
1375        }
1376        ServerMessage::RoomTransport { members, .. } => {
1377            if let Some(shell) = bridge {
1378                // Empty until every seat has opted in.
1379                shell.set_roster(members.iter().map(|member| member.username.clone()));
1380            }
1381        }
1382        ServerMessage::ServerShuttingDown { reconnect_in_s } => {
1383            info!(reconnect_in_s, observer = %client.username, "relay is restarting");
1384        }
1385        ServerMessage::Error { code, message } => {
1386            warn!(code, message, observer = %client.username, "server error");
1387        }
1388        other => {
1389            debug!(?other, observer = %client.username, "server message");
1390        }
1391    }
1392
1393    Ok(())
1394}
1395
1396async fn handle_state_update(
1397    client: &mut RelayClient,
1398    config: &Config,
1399    room_id: &str,
1400    engine_session: &SharedEngineSession,
1401    snapshot: &SharedHostSnapshot,
1402    bot_state: &SharedBotState,
1403    forge_ai: &mut bool,
1404    from_player: String,
1405    state: Value,
1406) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1407    let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
1408        debug!(from_player, state = %state, observer = %client.username, "state update");
1409        return Ok(());
1410    };
1411
1412    match envelope {
1413        StateEnvelope::Response { .. } | StateEnvelope::Directive { .. } => {
1414            route_seat_envelope(engine_session, snapshot, &from_player, &state);
1415            Ok(())
1416        }
1417        StateEnvelope::RoomRelay {
1418            protocol,
1419            from_player: _,
1420            room_id: requested_room_id,
1421            payload,
1422            ..
1423        } => {
1424            info!(
1425                from_player,
1426                protocol,
1427                payload = %payload,
1428                observer = %client.username,
1429                "room relay message"
1430            );
1431            if protocol != SELF_HOSTED_NODE_PROTOCOL {
1432                return Ok(());
1433            }
1434            let payload_type = payload.get("type").and_then(Value::as_str);
1435            match payload_type {
1436                Some("removeBot") => {
1437                    info!(observer = %client.username, "received removeBot request");
1438                    stop_bots(bot_state);
1439                }
1440                Some("spawnBot") => {
1441                    let effective_room_id = requested_room_id.as_deref().unwrap_or(room_id);
1442                    if effective_room_id == room_id {
1443                        let requested_forge_ai = payload
1444                            .get("forgeAi")
1445                            .and_then(Value::as_bool)
1446                            .unwrap_or(false);
1447                        *forge_ai = config.forge_ai || requested_forge_ai;
1448                        info!(observer = %client.username, room_id, forge_ai = *forge_ai, "received spawnBot request");
1449                        let bot_decks = bot_decks_from_payload(config, &payload);
1450                        spawn_bots(config, &bot_decks, room_id, bot_state);
1451                    } else {
1452                        debug!(
1453                            observer = %client.username,
1454                            current_room_id = room_id,
1455                            requested_room_id = effective_room_id,
1456                            "ignoring spawnBot request for another room"
1457                        );
1458                    }
1459                }
1460                _ => {}
1461            }
1462            Ok(())
1463        }
1464        _ => {
1465            debug!(from_player, state = %state, observer = %client.username, "state update");
1466            Ok(())
1467        }
1468    }
1469}
1470
1471fn bot_decks_from_payload(config: &Config, payload: &Value) -> Vec<DeckSelection> {
1472    let parsed = serde_json::from_value::<SpawnBotPayload>(payload.clone()).ok();
1473    let requested = match parsed {
1474        Some(SpawnBotPayload {
1475            decks: Some(decks), ..
1476        }) if !decks.is_empty() => decks,
1477        Some(SpawnBotPayload {
1478            deck: Some(deck), ..
1479        }) => vec![deck],
1480        _ => return vec![config.bot_deck.clone()],
1481    };
1482    requested
1483        .into_iter()
1484        .map(deck_selection_from_payload)
1485        .collect()
1486}
1487
1488fn deck_selection_from_payload(deck: SpawnBotDeckPayload) -> DeckSelection {
1489    info!(
1490        deck = %deck.deck_name,
1491        cards = deck.deck.cards.len(),
1492        commander = ?deck.commander_name,
1493        "using requested bot deck"
1494    );
1495    let commander_name = deck.commander_name.or_else(|| {
1496        deck.deck
1497            .commanders
1498            .as_ref()
1499            .and_then(|commanders| commanders.first())
1500            .map(|commander| commander.identity.name.clone())
1501    });
1502    DeckSelection {
1503        name: deck.deck_name,
1504        deck: deck.deck,
1505        commander_name,
1506    }
1507}
1508
1509async fn maybe_auto_start_room(
1510    client: &mut RelayClient,
1511    config: &Config,
1512    room: &RoomInfo,
1513) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1514    if !config.auto_start || draining() {
1515        return Ok(());
1516    }
1517    if config.format == GameFormat::Any {
1518        return Ok(());
1519    }
1520    if room.host != config.username
1521        || room.status != RoomStatus::Lobby
1522        || room.players.len() < config.max_players as usize
1523    {
1524        return Ok(());
1525    }
1526    let all_ready = room
1527        .players
1528        .iter()
1529        .all(|player| player.connected && player.ready && player.selected_deck_name.is_some());
1530    if all_ready {
1531        info!(
1532            room_id = %room.room_id,
1533            players = room.players.len(),
1534            "all players ready; auto-starting hosted game"
1535        );
1536        client
1537            .send(&ClientMessage::StartGame { format: None })
1538            .await?;
1539    }
1540    Ok(())
1541}
1542
1543const ENGINE_STACK_BYTES: usize = 64 * 1024 * 1024;
1544
1545fn spawn_engine_thread<F: FnOnce() + Send + 'static>(body: F) {
1546    if let Err(error) = thread::Builder::new()
1547        .name("hosted-engine".to_string())
1548        .stack_size(ENGINE_STACK_BYTES)
1549        .spawn(body)
1550    {
1551        error!(%error, "failed to spawn hosted engine thread");
1552    }
1553}
1554
1555// Any stays commander-capable: hosted "Any" rooms resolve their real format
1556// at StartGame, and dropping commanders there would break commander games.
1557fn is_commander_variant(format: GameFormat) -> bool {
1558    match format {
1559        GameFormat::Any | GameFormat::Commander | GameFormat::Brawl | GameFormat::Oathbreaker => {
1560            true
1561        }
1562        GameFormat::Standard
1563        | GameFormat::Pioneer
1564        | GameFormat::Modern
1565        | GameFormat::Legacy
1566        | GameFormat::Vintage
1567        | GameFormat::Pauper
1568        | GameFormat::Premodern
1569        | GameFormat::Draft
1570        | GameFormat::Sealed => false,
1571    }
1572}
1573
1574// Forge GameType name for the java backend; empty = let the adapter infer
1575// commander-ness the pre-variant way (Any rooms carry no concrete format here).
1576fn java_game_variant(format: GameFormat) -> &'static str {
1577    match format {
1578        GameFormat::Any => "",
1579        GameFormat::Commander => "Commander",
1580        GameFormat::Brawl => "Brawl",
1581        GameFormat::Oathbreaker => "Oathbreaker",
1582        GameFormat::Standard
1583        | GameFormat::Pioneer
1584        | GameFormat::Modern
1585        | GameFormat::Legacy
1586        | GameFormat::Vintage
1587        | GameFormat::Pauper
1588        | GameFormat::Premodern
1589        | GameFormat::Draft
1590        | GameFormat::Sealed => "Constructed",
1591    }
1592}
1593
1594fn maybe_start_hosted_engine(
1595    config: &Config,
1596    engine_session: &SharedEngineSession,
1597    snapshot: &SharedHostSnapshot,
1598    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1599    game_id: String,
1600    player_order: Vec<String>,
1601    player_decks: Vec<PlayerDeckInfo>,
1602    starting_life: i32,
1603    bot_usernames: &HashSet<String>,
1604    forge_ai: bool,
1605) {
1606    if !config.engine_enabled {
1607        debug!("hosted engine disabled for this node");
1608        return;
1609    }
1610    let backend = config.backend;
1611    if !backend.is_supported() {
1612        if let Err(error) = java_backend::JavaRuntimeConfig::from_env().validate() {
1613            warn!(
1614                backend = backend.label(),
1615                %error,
1616                "hosted engine backend runtime is not ready"
1617            );
1618            return;
1619        }
1620        warn!(
1621            backend = backend.label(),
1622            message = java_backend::unsupported_message(),
1623            "hosted engine backend is not implemented yet"
1624        );
1625        return;
1626    }
1627
1628    let local_player_index = if config.host_plays {
1629        match player_order
1630            .iter()
1631            .position(|name| name == &config.username)
1632        {
1633            Some(index) => Some(index),
1634            None => {
1635                warn!(
1636                    username = %config.username,
1637                    ?player_order,
1638                    "room node is configured as a player but is not in player order; not starting engine"
1639                );
1640                return;
1641            }
1642        }
1643    } else {
1644        None
1645    };
1646
1647    let mut guard = match engine_session.lock() {
1648        Ok(guard) => guard,
1649        Err(error) => {
1650            warn!(%error, "engine session lock poisoned");
1651            return;
1652        }
1653    };
1654    if let Some(session) = guard.as_ref() {
1655        warn!(
1656            game_id,
1657            stale_game_id = session.game_id(),
1658            "engine session still present at game start; not starting engine"
1659        );
1660        return;
1661    }
1662
1663    let session_handle = engine_session.clone();
1664    let num_players = player_order.len();
1665    if num_players < 2 {
1666        warn!(num_players, "not enough players to start hosted engine");
1667        return;
1668    }
1669
1670    let mut deck_map: HashMap<String, PlayerDeckInfo> = player_decks
1671        .into_iter()
1672        .map(|deck| (deck.username.clone(), deck))
1673        .collect();
1674    let mut ordered_decks = Vec::with_capacity(num_players);
1675    let mut commander_names = Vec::with_capacity(num_players);
1676    let mut ai_player_indices = Vec::new();
1677    for (index, username) in player_order.iter().enumerate() {
1678        let Some(deck) = deck_map.remove(username) else {
1679            warn!(username, "missing deck for player; not starting engine");
1680            return;
1681        };
1682        if forge_ai && bot_usernames.contains(username) {
1683            ai_player_indices.push(index);
1684        }
1685        ordered_decks.push(deck.deck);
1686        commander_names.push(deck.commander_name);
1687    }
1688
1689    let player_names = player_order;
1690    let room_format = snapshot
1691        .lock()
1692        .ok()
1693        .and_then(|snap| snap.room_info.as_ref().map(|room| room.format.clone()))
1694        .unwrap_or(GameFormat::Any);
1695    let commander_variant = is_commander_variant(room_format.clone());
1696    let game_variant = java_game_variant(room_format).to_string();
1697
1698    match backend {
1699        EngineBackendKind::Manabrew => {
1700            let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1701            let mut remote_response_txs = HashMap::new();
1702            let mut remote_response_rxs = Vec::new();
1703            for i in 0..num_players {
1704                if Some(i) == local_player_index {
1705                    continue;
1706                }
1707                let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1708                remote_response_txs.insert(i, response_tx);
1709                remote_response_rxs.push((i, response_rx));
1710            }
1711            let engine_clock = EngineClock::default();
1712            *guard = Some(EngineSession::Manabrew {
1713                game_id: game_id.clone(),
1714                remote_response_txs,
1715                engine_clock: engine_clock.clone(),
1716                local_bot_answers: LocalBotAnswers::default(),
1717            });
1718            drop(guard);
1719
1720            spawn_remote_prompt_forwarder(
1721                outbound_tx.clone(),
1722                snapshot.clone(),
1723                engine_session.clone(),
1724                game_id.clone(),
1725                remote_prompt_rx,
1726                Some(player_names.clone()),
1727                config.state_delta,
1728                engine_clock,
1729                local_bot_seats(config, &player_names, bot_usernames),
1730            );
1731            let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1732            spawn_game_over_forwarder(
1733                outbound_tx.clone(),
1734                game_over_rx,
1735                engine_session.clone(),
1736                snapshot.clone(),
1737                game_id.clone(),
1738                Some(player_names.clone()),
1739            );
1740            let outbound_tx = outbound_tx.clone();
1741            let snapshot = snapshot.clone();
1742            spawn_engine_thread(move || {
1743                info!(
1744                    game_id,
1745                    backend = backend.label(),
1746                    players = num_players,
1747                    local_player_index,
1748                    "starting hosted engine thread"
1749                );
1750                crate::metrics::record_engine_session_started();
1751                let started = Instant::now();
1752                let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1753                    rust_backend::run_hosted_engine_game(
1754                        game_id.clone(),
1755                        player_names,
1756                        ordered_decks,
1757                        commander_names,
1758                        local_player_index,
1759                        starting_life,
1760                        remote_prompt_tx,
1761                        remote_response_rxs,
1762                        game_over_tx,
1763                    )
1764                }));
1765                finish_hosted_engine(
1766                    result,
1767                    &game_id,
1768                    num_players,
1769                    started,
1770                    &outbound_tx,
1771                    &session_handle,
1772                    &snapshot,
1773                );
1774            });
1775        }
1776        EngineBackendKind::Forge => {
1777            let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1778            let mut remote_response_txs = HashMap::new();
1779            let mut remote_response_rxs = Vec::new();
1780            for i in 0..num_players {
1781                if Some(i) == local_player_index {
1782                    continue;
1783                }
1784                let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1785                remote_response_txs.insert(i, response_tx);
1786                remote_response_rxs.push((i, response_rx));
1787            }
1788            let cancel = Arc::new(AtomicBool::new(false));
1789            let engine_clock = EngineClock::default();
1790            *guard = Some(EngineSession::Forge {
1791                game_id: game_id.clone(),
1792                remote_response_txs,
1793                cancel: cancel.clone(),
1794                engine_clock: engine_clock.clone(),
1795                local_bot_answers: LocalBotAnswers::default(),
1796            });
1797            drop(guard);
1798
1799            spawn_remote_prompt_forwarder(
1800                outbound_tx.clone(),
1801                snapshot.clone(),
1802                engine_session.clone(),
1803                game_id.clone(),
1804                remote_prompt_rx,
1805                Some(player_names.clone()),
1806                config.state_delta,
1807                engine_clock,
1808                local_bot_seats(config, &player_names, bot_usernames),
1809            );
1810            let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1811            spawn_game_over_forwarder(
1812                outbound_tx.clone(),
1813                game_over_rx,
1814                engine_session.clone(),
1815                snapshot.clone(),
1816                game_id.clone(),
1817                Some(player_names.clone()),
1818            );
1819            let outbound_tx = outbound_tx.clone();
1820            let snapshot = snapshot.clone();
1821            spawn_engine_thread(move || {
1822                info!(
1823                    game_id,
1824                    backend = backend.label(),
1825                    players = num_players,
1826                    local_player_index,
1827                    "starting hosted engine thread"
1828                );
1829                crate::metrics::record_engine_session_started();
1830                let started = Instant::now();
1831                let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1832                    java_backend::run_hosted_engine_game(
1833                        game_id.clone(),
1834                        player_names,
1835                        ordered_decks,
1836                        commander_names,
1837                        commander_variant,
1838                        game_variant,
1839                        local_player_index,
1840                        ai_player_indices,
1841                        starting_life,
1842                        remote_prompt_tx,
1843                        remote_response_rxs,
1844                        game_over_tx,
1845                        cancel,
1846                    )
1847                }));
1848                finish_hosted_engine(
1849                    result,
1850                    &game_id,
1851                    num_players,
1852                    started,
1853                    &outbound_tx,
1854                    &session_handle,
1855                    &snapshot,
1856                );
1857            });
1858        }
1859    }
1860}
1861
1862fn clear_engine_session(engine_session: &SharedEngineSession) {
1863    match engine_session.lock() {
1864        Ok(mut guard) => *guard = None,
1865        Err(error) => warn!(%error, "engine session lock poisoned on reset"),
1866    }
1867}
1868
1869/// Usernames of engine players the game still needs — seated in the current
1870/// game and not yet eliminated per the last state broadcast. Everyone else
1871/// (eliminated players, non-playing members) is effectively a spectator whose
1872/// absence never matters. `None` = no hosted game.
1873fn active_player_usernames(snapshot: &SharedHostSnapshot) -> Option<HashSet<String>> {
1874    let snap = snapshot.lock().ok()?;
1875    let game = snap.game.as_ref()?;
1876    let mut active: HashSet<String> = game.player_order.iter().cloned().collect();
1877    let players = snap
1878        .last_state
1879        .as_ref()
1880        .and_then(|state| state.pointer("/state/gameView/players"))
1881        .and_then(Value::as_array);
1882    if let Some(players) = players {
1883        for player in players {
1884            let playing = player
1885                .get("status")
1886                .and_then(Value::as_str)
1887                .is_none_or(|status| status == "playing");
1888            if playing {
1889                continue;
1890            }
1891            let index = player
1892                .get("id")
1893                .and_then(Value::as_str)
1894                .and_then(parse_player_slot);
1895            if let Some(username) = index.and_then(|i| game.player_order.get(i)) {
1896                active.remove(username);
1897            }
1898        }
1899    }
1900    Some(active)
1901}
1902
1903fn seat_index_of(snapshot: &SharedHostSnapshot, username: &str) -> Option<usize> {
1904    let snap = snapshot.lock().ok()?;
1905    let game = snap.game.as_ref()?;
1906    game.player_order.iter().position(|name| name == username)
1907}
1908
1909fn concede_missing_active_seats(
1910    engine_session: &SharedEngineSession,
1911    snapshot: &SharedHostSnapshot,
1912    room: &RoomInfo,
1913) {
1914    let Some(active) = active_player_usernames(snapshot) else {
1915        return;
1916    };
1917    let present: HashSet<&str> = room
1918        .players
1919        .iter()
1920        .map(|player| player.username.as_str())
1921        .collect();
1922    for username in active {
1923        if !present.contains(username.as_str()) {
1924            if let Some(index) = seat_index_of(snapshot, &username) {
1925                concede_seat(engine_session, index);
1926            }
1927        }
1928    }
1929}
1930
1931fn concede_seat(engine_session: &SharedEngineSession, player_index: usize) {
1932    send_seat_message(
1933        engine_session,
1934        player_index,
1935        ClientToServerMessage::Directive {
1936            directive: manabrew_protocol::transport::DirectiveInput::Concede,
1937        },
1938    );
1939}
1940
1941fn send_seat_message(
1942    engine_session: &SharedEngineSession,
1943    player_index: usize,
1944    message: ClientToServerMessage,
1945) {
1946    let guard = match engine_session.lock() {
1947        Ok(guard) => guard,
1948        Err(error) => {
1949            warn!(%error, "engine session lock poisoned");
1950            return;
1951        }
1952    };
1953    let Some(session) = guard.as_ref() else {
1954        debug!(player_index, "no engine session for seat action");
1955        return;
1956    };
1957    let txs = match session {
1958        EngineSession::Manabrew {
1959            remote_response_txs,
1960            ..
1961        }
1962        | EngineSession::Forge {
1963            remote_response_txs,
1964            ..
1965        } => remote_response_txs,
1966    };
1967    let Some(tx) = txs.get(&player_index) else {
1968        debug!(player_index, "no response channel for player");
1969        return;
1970    };
1971    if let Err(error) = tx.send(message) {
1972        warn!(player_index, %error, "failed to route seat message");
1973    }
1974}
1975
1976fn finish_hosted_engine(
1977    result: std::thread::Result<Result<(), String>>,
1978    game_id: &str,
1979    players: usize,
1980    started: Instant,
1981    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1982    session_handle: &SharedEngineSession,
1983    snapshot: &SharedHostSnapshot,
1984) {
1985    let fatal = match result {
1986        Ok(Ok(())) => {
1987            info!(game_id, "hosted engine thread finished");
1988            None
1989        }
1990        Ok(Err(message)) => {
1991            error!(game_id, message, "hosted engine exited with a fatal error");
1992            Some(message)
1993        }
1994        Err(panic) => {
1995            let message = if let Some(message) = panic.downcast_ref::<String>() {
1996                message.clone()
1997            } else if let Some(message) = panic.downcast_ref::<&str>() {
1998                message.to_string()
1999            } else {
2000                "the host engine panicked".to_string()
2001            };
2002            error!(game_id, message, "hosted engine thread panicked");
2003            Some(message)
2004        }
2005    };
2006    crate::metrics::record_engine_session_finished(players, started, fatal.as_deref());
2007    let still_owner = session_handle
2008        .lock()
2009        .map(|guard| guard.as_ref().is_some_and(|s| s.game_id() == game_id))
2010        .unwrap_or(false);
2011    if let Some(message) = fatal {
2012        if still_owner {
2013            if let Ok(mut snap) = snapshot.lock() {
2014                if snap
2015                    .game
2016                    .as_ref()
2017                    .is_some_and(|game| game.game_id == game_id)
2018                {
2019                    snap.pending_end_game = Some(game_id.to_string());
2020                }
2021            }
2022            let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2023                game_id: game_id.to_string(),
2024                outcome: GameOutcomeReport {
2025                    fatal_message: Some(message.clone()),
2026                    ..GameOutcomeReport::default()
2027                },
2028            });
2029            if let Ok(state) = serde_json::to_value(StateEnvelope::Fatal { message }) {
2030                let _ = outbound_tx.send(ClientMessage::BroadcastState {
2031                    state,
2032                    target_player: None,
2033                });
2034            }
2035            let _ = outbound_tx.send(ClientMessage::EndGame {
2036                game_id: game_id.to_string(),
2037            });
2038        } else {
2039            warn!(game_id, message, "stale engine session finished with error");
2040        }
2041    }
2042}
2043
2044/// `from_player` is relay-attested; never client supplied.
2045fn route_seat_envelope(
2046    engine_session: &SharedEngineSession,
2047    snapshot: &SharedHostSnapshot,
2048    from_player: &str,
2049    state: &Value,
2050) {
2051    match serde_json::from_value::<StateEnvelope>(state.clone()) {
2052        Ok(StateEnvelope::Response { .. }) => {
2053            route_remote_response(engine_session, snapshot, from_player, state)
2054        }
2055        Ok(StateEnvelope::Directive {
2056            from_player: claimed_slot,
2057            directive,
2058        }) => route_remote_directive(
2059            engine_session,
2060            snapshot,
2061            from_player,
2062            &claimed_slot,
2063            &directive,
2064        ),
2065        _ => debug!(from_player, state = %state, "unroutable seat envelope"),
2066    }
2067}
2068
2069fn route_remote_response(
2070    engine_session: &SharedEngineSession,
2071    snapshot: &SharedHostSnapshot,
2072    authenticated_username: &str,
2073    state: &Value,
2074) {
2075    let envelope: StateEnvelope = match serde_json::from_value(state.clone()) {
2076        Ok(envelope) => envelope,
2077        Err(error) => {
2078            warn!(%error, state = %state, "relay response invalid envelope");
2079            return;
2080        }
2081    };
2082    let StateEnvelope::Response {
2083        from_player,
2084        prompt_id,
2085        action: action_value,
2086    } = envelope
2087    else {
2088        warn!(state = %state, "expected response envelope");
2089        return;
2090    };
2091    let Some(player_index) =
2092        authenticated_player_index(snapshot, authenticated_username, &from_player, "response")
2093    else {
2094        return;
2095    };
2096    let action: PromptOutput = match serde_json::from_value(action_value) {
2097        Ok(action) => action,
2098        Err(error) => {
2099            warn!(from_player, %error, "relay response has invalid action");
2100            return;
2101        }
2102    };
2103
2104    let guard = match engine_session.lock() {
2105        Ok(guard) => guard,
2106        Err(error) => {
2107            warn!(%error, "engine session lock poisoned");
2108            return;
2109        }
2110    };
2111    let Some(session) = guard.as_ref() else {
2112        debug!(from_player, "no engine session for relay response");
2113        return;
2114    };
2115    if session.is_local_bot_duplicate(player_index, prompt_id) {
2116        debug!(
2117            from_player,
2118            prompt_id, "relay response already answered locally"
2119        );
2120        return;
2121    }
2122    let tx = match session {
2123        EngineSession::Manabrew {
2124            remote_response_txs,
2125            ..
2126        } => remote_response_txs.get(&player_index),
2127        EngineSession::Forge {
2128            remote_response_txs,
2129            ..
2130        } => {
2131            debug!(
2132                from_player,
2133                player_index, "routing relay response to java engine"
2134            );
2135            remote_response_txs.get(&player_index)
2136        }
2137    };
2138    let Some(tx) = tx else {
2139        debug!(from_player, player_index, "no response channel for player");
2140        return;
2141    };
2142    session.engine_clock().mark_response();
2143    if let Err(error) = tx.send(ClientToServerMessage::Response { prompt_id, action }) {
2144        warn!(from_player, %error, "failed to route relay response");
2145        return;
2146    }
2147    drop(guard);
2148    if let Ok(mut snap) = snapshot.lock() {
2149        snap.pending_prompts.remove(&from_player);
2150    }
2151}
2152
2153fn route_remote_directive(
2154    engine_session: &SharedEngineSession,
2155    snapshot: &SharedHostSnapshot,
2156    authenticated_username: &str,
2157    claimed_slot: &str,
2158    directive: &Value,
2159) {
2160    let directive: DirectiveInput = match serde_json::from_value(directive.clone()) {
2161        Ok(directive) => directive,
2162        Err(error) => {
2163            warn!(claimed_slot, %error, "relay directive is invalid");
2164            return;
2165        }
2166    };
2167    let Some(player_index) =
2168        authenticated_player_index(snapshot, authenticated_username, claimed_slot, "directive")
2169    else {
2170        return;
2171    };
2172    info!(claimed_slot, player_index, ?directive, "routing directive");
2173    match directive {
2174        DirectiveInput::Concede => concede_seat(engine_session, player_index),
2175    }
2176}
2177
2178fn authenticated_player_index(
2179    snapshot: &SharedHostSnapshot,
2180    authenticated_username: &str,
2181    claimed_slot: &str,
2182    message_kind: &str,
2183) -> Option<usize> {
2184    let Some(player_index) = seat_index_of(snapshot, authenticated_username) else {
2185        warn!(
2186            authenticated_username,
2187            message_kind, "relay sender has no engine seat"
2188        );
2189        return None;
2190    };
2191    let authenticated_slot = player_slot(player_index);
2192    if claimed_slot != authenticated_slot {
2193        warn!(
2194            authenticated_username,
2195            claimed_slot,
2196            authenticated_slot,
2197            message_kind,
2198            "relay sender claimed another engine seat"
2199        );
2200        return None;
2201    }
2202    Some(player_index)
2203}
2204
2205/// Add the fingerprint of the carried state to a full state envelope, so a
2206/// receiver can tell whether a later patch applies to what it holds.
2207fn stamp_fingerprint(mut envelope: Value) -> Value {
2208    let Some(state) = envelope.get("state") else {
2209        return envelope;
2210    };
2211    let fingerprint = manabrew_relay_protocol::state_delta::fingerprint(state);
2212    if let Some(object) = envelope.as_object_mut() {
2213        object.insert("fingerprint".to_string(), Value::String(fingerprint));
2214    }
2215    envelope
2216}
2217
2218/// Time spent building this envelope after `engine_ms` was sampled: serialising
2219/// the state, fingerprinting it, diffing it. Must be stamped last, or it reaches
2220/// the dedup comparisons and the diff base, neither of which may see it.
2221fn stamp_emit_ms(mut envelope: Value, elapsed: Duration) -> Value {
2222    if let Some(object) = envelope.as_object_mut() {
2223        object.insert(
2224            "emitMs".to_string(),
2225            Value::from(elapsed.as_millis().min(u128::from(u32::MAX)) as u32),
2226        );
2227    }
2228    envelope
2229}
2230
2231/// Patch form of a fingerprinted state envelope, against the last one sent to
2232/// this seat. `None` the first time a seat is served, or if anything is missing,
2233/// and the caller falls back to the full state, which is always correct.
2234/// When the engine host last received a player's response, as milliseconds on
2235/// its own monotonic clock. The response path writes it and the emit path
2236/// reads it, so an outgoing envelope can say how long the engine took without
2237/// anyone comparing clocks across hosts.
2238#[derive(Clone, Default)]
2239pub struct EngineClock(std::sync::Arc<std::sync::atomic::AtomicU64>);
2240
2241impl EngineClock {
2242    fn now() -> u64 {
2243        use std::sync::OnceLock;
2244        static START: OnceLock<Instant> = OnceLock::new();
2245        START.get_or_init(Instant::now).elapsed().as_millis() as u64
2246    }
2247
2248    pub fn mark_response(&self) {
2249        self.0
2250            .store(Self::now(), std::sync::atomic::Ordering::Relaxed);
2251    }
2252
2253    /// Cleared once the decision it was timing completes, so an envelope emitted
2254    /// later, while a player is thinking, cannot report that wait as engine time.
2255    pub fn mark_decision_complete(&self) {
2256        self.0.store(0, std::sync::atomic::Ordering::Relaxed);
2257    }
2258
2259    /// Milliseconds since the last response, or `None` if none has arrived yet
2260    /// or the decision it was timing has already completed.
2261    ///
2262    /// There is deliberately no upper bound. Idle time used to be excluded by
2263    /// discarding anything past 120s, which also discarded the slow decisions
2264    /// the metric exists to expose: a real 175s decision reported no `engineMs`
2265    /// at all, so the field was absent exactly when it mattered and every
2266    /// quantile built from it was understated. `mark_decision_complete` draws
2267    /// that line by state instead of by duration.
2268    pub fn elapsed_ms(&self) -> Option<u32> {
2269        let at = self.0.load(std::sync::atomic::Ordering::Relaxed);
2270        if at == 0 {
2271            return None;
2272        }
2273        let delta = Self::now().saturating_sub(at);
2274        Some(delta.min(u32::MAX as u64) as u32)
2275    }
2276}
2277
2278fn patch_against_last(
2279    bases: &mut HashMap<usize, (Value, String)>,
2280    player_index: usize,
2281    per_seat: bool,
2282    slot: &str,
2283    envelope: &Value,
2284    engine_ms: Option<u32>,
2285) -> Option<Value> {
2286    let next = envelope.get("state")?.clone();
2287    let fingerprint = envelope.get("fingerprint")?.as_str()?.to_string();
2288    let previous = bases.insert(player_index, (next.clone(), fingerprint.clone()));
2289    let (base_state, base) = previous?;
2290    let patch = manabrew_relay_protocol::state_delta::diff(&base_state, &next)?;
2291    serde_json::to_value(StateEnvelope::StateDelta {
2292        for_player: per_seat.then(|| slot.to_string()),
2293        base,
2294        fingerprint,
2295        patch,
2296        engine_ms,
2297        emit_ms: None,
2298    })
2299    .ok()
2300}
2301
2302/// This node's own bot seats, answered in-process with the same agent their
2303/// relay connection runs. Saves two relay hops per bot decision.
2304///
2305/// `config.bot_agent` is what makes that first sentence true rather than a
2306/// coincidence: `spawn_bots` gives the seat's relay connection the same value.
2307/// Building a fixed agent here instead would silently outrank whatever the
2308/// seat is actually configured to play, because the relay's answer arrives
2309/// second and is dropped by `is_local_bot_duplicate`.
2310fn local_bot_seats(
2311    config: &Config,
2312    player_names: &[String],
2313    bot_usernames: &HashSet<String>,
2314) -> HashMap<usize, BotResponder> {
2315    if !config.bot_enabled || !config.bot_local_answers || config.forge_ai {
2316        return HashMap::new();
2317    }
2318    player_names
2319        .iter()
2320        .enumerate()
2321        .filter(|(_, name)| bot_usernames.contains(*name))
2322        .map(|(index, name)| {
2323            info!(
2324                player_index = index,
2325                seat = name.as_str(),
2326                agent = ?config.bot_agent,
2327                "answering this bot seat in-process; its relay answers are dropped"
2328            );
2329            (index, BotResponder::new(config.bot_agent.build()))
2330        })
2331        .collect()
2332}
2333
2334/// Answer a bot seat's prompt in-process. State and prompt still go to the
2335/// relay; its copy of the answer is dropped on arrival.
2336fn answer_bot_locally(
2337    session: &EngineSession,
2338    snapshot: &SharedHostSnapshot,
2339    player_index: usize,
2340    bot: &mut BotResponder,
2341    message: &AgentMessage,
2342) {
2343    match message {
2344        AgentMessage::State(update) => bot.observe(update.game_view.clone()),
2345        AgentMessage::Prompt(prompt) => {
2346            let response = bot.respond(prompt.clone());
2347            let ClientToServerMessage::Response { prompt_id, .. } = &response else {
2348                return;
2349            };
2350            if let Ok(mut answers) = session.local_bot_answers().lock() {
2351                answers.insert(player_index, *prompt_id);
2352            }
2353            let Some(tx) = session.response_tx(player_index) else {
2354                debug!(player_index, "no response channel for local bot");
2355                return;
2356            };
2357            session.engine_clock().mark_response();
2358            if let Err(error) = tx.send(response) {
2359                warn!(player_index, %error, "failed to route local bot response");
2360                return;
2361            }
2362            if let Ok(mut snap) = snapshot.lock() {
2363                snap.pending_prompts.remove(&player_slot(player_index));
2364            }
2365        }
2366        _ => {}
2367    }
2368}
2369
2370#[allow(clippy::too_many_arguments)]
2371fn spawn_remote_prompt_forwarder(
2372    outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2373    snapshot: SharedHostSnapshot,
2374    engine_session: SharedEngineSession,
2375    game_id: String,
2376    remote_prompt_rx: std_mpsc::Receiver<(usize, AgentMessage)>,
2377    seat_usernames: Option<Vec<String>>,
2378    state_delta: bool,
2379    engine_clock: EngineClock,
2380    mut local_bots: HashMap<usize, BotResponder>,
2381) {
2382    thread::spawn(move || {
2383        let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2384        let mut delta_bases: HashMap<usize, (Value, String)> = HashMap::new();
2385        let mut last_state: Option<Value> = None;
2386        let mut last_display: Option<Value> = None;
2387        while let Ok((player_index, message)) = remote_prompt_rx.recv() {
2388            let Ok(session) = engine_session.lock() else {
2389                break;
2390            };
2391            let Some(current) = session
2392                .as_ref()
2393                .filter(|session| session.game_id() == game_id)
2394            else {
2395                break;
2396            };
2397            let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2398            let slot = player_slot(player_index);
2399            let engine_ms = engine_clock.elapsed_ms();
2400            if matches!(message, AgentMessage::Prompt(_)) {
2401                engine_clock.mark_decision_complete();
2402            }
2403            let emit_started = Instant::now();
2404            let envelope = match &message {
2405                AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2406                    for_player: None,
2407                    state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2408                    fingerprint: None,
2409                    engine_ms,
2410                    emit_ms: None,
2411                },
2412                _ => StateEnvelope::for_agent_message_timed(slot.clone(), &message, engine_ms),
2413            };
2414            let Ok(state) = serde_json::to_value(envelope) else {
2415                continue;
2416            };
2417            let state = match &message {
2418                AgentMessage::State(_) if state_delta => stamp_fingerprint(state),
2419                _ => state,
2420            };
2421            match &message {
2422                AgentMessage::State(_) if per_seat => {
2423                    if last_state_by_seat.get(&player_index) == Some(&state) {
2424                        continue;
2425                    }
2426                    last_state_by_seat.insert(player_index, state.clone());
2427                }
2428                AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2429                AgentMessage::State(_) => last_state = Some(state.clone()),
2430                AgentMessage::Display(_) if last_display.as_ref() == Some(&state) => continue,
2431                AgentMessage::Display(_) => last_display = Some(state.clone()),
2432                AgentMessage::Prompt(_) | AgentMessage::Error(_) => {}
2433            }
2434            if let Ok(mut snap) = snapshot.lock() {
2435                match &message {
2436                    AgentMessage::State(_) if per_seat => {
2437                        snap.last_state_by_slot.insert(slot.clone(), state.clone());
2438                    }
2439                    AgentMessage::State(_) => snap.last_state = Some(state.clone()),
2440                    AgentMessage::Prompt(_) => {
2441                        snap.pending_prompts.insert(slot.clone(), state.clone());
2442                    }
2443                    AgentMessage::Display(_) | AgentMessage::Error(_) => {}
2444                }
2445            }
2446            if let Some(bot) = local_bots.get_mut(&player_index) {
2447                answer_bot_locally(current, &snapshot, player_index, bot, &message);
2448            }
2449            let state = match &message {
2450                AgentMessage::State(_) if state_delta => patch_against_last(
2451                    &mut delta_bases,
2452                    player_index,
2453                    per_seat,
2454                    &slot,
2455                    &state,
2456                    engine_ms,
2457                )
2458                .unwrap_or(state),
2459                _ => state,
2460            };
2461            let target_player = if per_seat
2462                && matches!(
2463                    message,
2464                    AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2465                ) {
2466                let Some(target_player) = seat_usernames
2467                    .as_ref()
2468                    .and_then(|names| names.get(player_index).cloned())
2469                else {
2470                    warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2471                    continue;
2472                };
2473                Some(target_player)
2474            } else {
2475                None
2476            };
2477            if outbound_tx
2478                .send(ClientMessage::BroadcastState {
2479                    state: stamp_emit_ms(state, emit_started.elapsed()),
2480                    target_player,
2481                })
2482                .is_err()
2483            {
2484                break;
2485            }
2486        }
2487    });
2488}
2489
2490fn outcome_report(view: &GameViewDto) -> GameOutcomeReport {
2491    GameOutcomeReport {
2492        game_over: view.game_over,
2493        winner_slot: view.winner_id.clone(),
2494        conceded_slots: view
2495            .players
2496            .iter()
2497            .filter(|player| player.status == PlayerStatus::Conceded)
2498            .map(|player| player.id.clone())
2499            .collect(),
2500        fatal_message: None,
2501        turns: Some(view.turn),
2502    }
2503}
2504
2505fn cached_outcome_report(envelope: &Value) -> Option<GameOutcomeReport> {
2506    let update: StateUpdate = serde_json::from_value(envelope.get("state")?.clone()).ok()?;
2507    Some(outcome_report(&update.game_view))
2508}
2509
2510fn spawn_game_over_forwarder(
2511    outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2512    game_over_rx: std_mpsc::Receiver<HostedGameOver>,
2513    session_handle: SharedEngineSession,
2514    snapshot: SharedHostSnapshot,
2515    game_id: String,
2516    seat_usernames: Option<Vec<String>>,
2517) {
2518    thread::spawn(move || {
2519        while let Ok(game_over) = game_over_rx.recv() {
2520            let Ok(session) = session_handle.lock() else {
2521                return;
2522            };
2523            if session
2524                .as_ref()
2525                .is_none_or(|session| session.game_id() != game_id)
2526            {
2527                warn!(
2528                    game_id,
2529                    "stale engine session reached game over; not ending the relay game"
2530                );
2531                continue;
2532            }
2533            if let Ok(mut snap) = snapshot.lock() {
2534                if snap
2535                    .game
2536                    .as_ref()
2537                    .is_some_and(|game| game.game_id == game_id)
2538                {
2539                    snap.pending_end_game = Some(game_id.clone());
2540                }
2541            }
2542            let outcome = game_over
2543                .messages
2544                .iter()
2545                .rev()
2546                .find_map(|(_, message)| match message {
2547                    AgentMessage::State(update) => Some(outcome_report(&update.game_view)),
2548                    _ => None,
2549                })
2550                .or_else(|| {
2551                    let snap = snapshot.lock().ok()?;
2552                    snap.last_state
2553                        .as_ref()
2554                        .or_else(|| snap.last_state_by_slot.values().next())
2555                        .and_then(cached_outcome_report)
2556                        .filter(|outcome| outcome.game_over)
2557                });
2558            let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2559            let mut last_state: Option<Value> = None;
2560            for (player_index, message) in game_over.messages {
2561                let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2562                let envelope = match &message {
2563                    AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2564                        for_player: None,
2565                        state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2566                        fingerprint: None,
2567                        engine_ms: None,
2568                        emit_ms: None,
2569                    },
2570                    _ => StateEnvelope::for_agent_message(player_slot(player_index), &message),
2571                };
2572                let Ok(state) = serde_json::to_value(envelope) else {
2573                    continue;
2574                };
2575                match &message {
2576                    AgentMessage::State(_) if per_seat => {
2577                        if last_state_by_seat.get(&player_index) == Some(&state) {
2578                            continue;
2579                        }
2580                        last_state_by_seat.insert(player_index, state.clone());
2581                    }
2582                    AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2583                    AgentMessage::State(_) => last_state = Some(state.clone()),
2584                    AgentMessage::Display(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_) => {
2585                    }
2586                }
2587                let target_player = if per_seat
2588                    && matches!(
2589                        message,
2590                        AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2591                    ) {
2592                    let Some(target_player) = seat_usernames
2593                        .as_ref()
2594                        .and_then(|names| names.get(player_index).cloned())
2595                    else {
2596                        warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2597                        continue;
2598                    };
2599                    Some(target_player)
2600                } else {
2601                    None
2602                };
2603                if outbound_tx
2604                    .send(ClientMessage::BroadcastState {
2605                        state,
2606                        target_player,
2607                    })
2608                    .is_err()
2609                {
2610                    return;
2611                }
2612            }
2613            let Ok(state) = serde_json::to_value(StateEnvelope::RoomRelay {
2614                protocol: SELF_HOSTED_NODE_PROTOCOL.to_string(),
2615                version: 1,
2616                message_id: Uuid::new_v4().to_string(),
2617                from_player: None,
2618                target_player: None,
2619                room_id: None,
2620                payload: json!({ "type": "gameOver", "gameId": game_over.game_id }),
2621            }) else {
2622                continue;
2623            };
2624            if outbound_tx
2625                .send(ClientMessage::BroadcastState {
2626                    state,
2627                    target_player: None,
2628                })
2629                .is_err()
2630            {
2631                return;
2632            }
2633            if let Some(outcome) = outcome {
2634                let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2635                    game_id: game_id.clone(),
2636                    outcome,
2637                });
2638            }
2639            if outbound_tx
2640                .send(ClientMessage::EndGame {
2641                    game_id: game_id.clone(),
2642                })
2643                .is_err()
2644            {
2645                return;
2646            }
2647        }
2648    });
2649}
2650
2651async fn relay_writer(mut write: WsWrite, mut outbound: tokio_mpsc::UnboundedReceiver<Message>) {
2652    while let Some(message) = outbound.recv().await {
2653        let started = Instant::now();
2654        let closing = matches!(message, Message::Close(_));
2655        if let Err(error) = write.send(message).await {
2656            warn!(%error, "relay write failed");
2657            break;
2658        }
2659        crate::metrics::record_relay_send(started.elapsed());
2660        if closing {
2661            break;
2662        }
2663    }
2664    let _ = write.close().await;
2665}
2666
2667fn self_minted_identity_token(kind: &str, handle: &str) -> String {
2668    let iat = std::time::SystemTime::now()
2669        .duration_since(std::time::UNIX_EPOCH)
2670        .map(|elapsed| elapsed.as_secs() as i64)
2671        .unwrap_or_default();
2672    identity_token::mint_unsigned(&format!("{kind}:{handle}"), handle, iat, 24 * 60 * 60)
2673}
2674
2675impl RelayClient {
2676    async fn connect(
2677        relay_url: &str,
2678        username: &str,
2679        password: &str,
2680    ) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
2681        info!(relay_url, username, "connecting relay client");
2682        let (socket, _) = connect_async_with_config(relay_url, None, true).await?;
2683        let (write, read) = socket.split();
2684        let (outbound, outbound_rx) = tokio_mpsc::unbounded_channel();
2685        let writer = tokio::spawn(relay_writer(write, outbound_rx));
2686        let mut client = Self {
2687            username: username.to_string(),
2688            outbound,
2689            read,
2690            writer,
2691        };
2692        client
2693            .send(&ClientMessage::Authenticate {
2694                username: username.to_string(),
2695                password: password.to_string(),
2696                service: true,
2697                identity: Some(IdentityProof {
2698                    token: Some(self_minted_identity_token("node", username)),
2699                    device: None,
2700                }),
2701                client_platform: ClientPlatform::Unknown,
2702                client_version: None,
2703                engine_gate: EngineGate::Unknown,
2704            })
2705            .await?;
2706        client.wait_for_auth().await?;
2707        Ok(client)
2708    }
2709
2710    async fn wait_for_auth(&mut self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2711        loop {
2712            match self.recv().await? {
2713                Some(ServerMessage::AuthResult { success, error, .. }) => {
2714                    if success {
2715                        info!(username = %self.username, "authenticated");
2716                        return Ok(());
2717                    }
2718                    return Err(format!("authentication failed: {error:?}").into());
2719                }
2720                Some(other) => {
2721                    debug!(?other, username = %self.username, "ignored pre-auth message")
2722                }
2723                None => return Err("relay closed before authentication".into()),
2724            }
2725        }
2726    }
2727
2728    async fn send(
2729        &mut self,
2730        message: &ClientMessage,
2731    ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2732        self.enqueue(Message::Text(serde_json::to_string(message)?))
2733    }
2734
2735    fn enqueue(&self, message: Message) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2736        self.outbound
2737            .send(message)
2738            .map_err(|_| "relay writer stopped".into())
2739    }
2740
2741    async fn recv(
2742        &mut self,
2743    ) -> Result<Option<ServerMessage>, Box<dyn std::error::Error + Send + Sync>> {
2744        loop {
2745            let Some(message) = self.read.next().await else {
2746                return Ok(None);
2747            };
2748            let message = message?;
2749            match message {
2750                Message::Text(text) => {
2751                    return Ok(Some(serde_json::from_str(&text)?));
2752                }
2753                Message::Ping(payload) => {
2754                    self.enqueue(Message::Pong(payload))?;
2755                }
2756                Message::Close(_) => return Ok(None),
2757                _ => {}
2758            }
2759        }
2760    }
2761
2762    async fn close(&mut self) {
2763        if self.enqueue(Message::Close(None)).is_err() {
2764            return;
2765        }
2766        let _ = time::timeout(CLOSE_DRAIN_TIMEOUT, async {
2767            while let Some(Ok(_)) = self.read.next().await {}
2768        })
2769        .await;
2770        self.writer.abort();
2771    }
2772
2773    async fn broadcast_room_message(
2774        &mut self,
2775        protocol: &str,
2776        payload: Value,
2777    ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2778        let envelope = StateEnvelope::RoomRelay {
2779            protocol: protocol.to_string(),
2780            version: 1,
2781            message_id: Uuid::new_v4().to_string(),
2782            from_player: Some(self.username.clone()),
2783            target_player: None,
2784            room_id: None,
2785            payload,
2786        };
2787        self.send(&ClientMessage::BroadcastState {
2788            state: serde_json::to_value(envelope)?,
2789            target_player: None,
2790        })
2791        .await
2792    }
2793}
2794
2795fn log_room_update(observer: &str, room: &RoomInfo) {
2796    let players = room
2797        .players
2798        .iter()
2799        .map(|player| {
2800            format!(
2801                "{}{}{}",
2802                player.username,
2803                if player.ready { ":ready" } else { "" },
2804                if player.connected { "" } else { ":offline" },
2805            )
2806        })
2807        .collect::<Vec<_>>()
2808        .join(",");
2809    info!(
2810        observer,
2811        room_id = %room.room_id,
2812        room_name = %room.room_name,
2813        host = %room.host,
2814        players,
2815        "room update"
2816    );
2817}
2818
2819#[cfg(test)]
2820mod local_bot_tests {
2821    use super::*;
2822    use manabrew_protocol::prompts::choose_action::ChooseActionInput;
2823    use manabrew_protocol::prompts::PromptInput;
2824    use manabrew_protocol::transport::AgentPrompt;
2825    use std::time::Duration;
2826
2827    const HUMAN: &str = "alice";
2828    const BOT: &str = "forge-bot";
2829
2830    fn config(bot_enabled: bool, local: bool, forge_ai: bool) -> Config {
2831        let mut config = Config::for_hosted_room(
2832            "ws://127.0.0.1:1".to_string(),
2833            String::new(),
2834            "t".to_string(),
2835            GameFormat::Any,
2836            2,
2837            None,
2838            None,
2839            None,
2840        );
2841        config.bot_enabled = bot_enabled;
2842        config.bot_local_answers = local;
2843        config.forge_ai = forge_ai;
2844        config
2845    }
2846
2847    fn prompt(seat: usize, prompt_id: u32) -> AgentPrompt {
2848        AgentPrompt {
2849            prompt_id,
2850            deciding_player_id: player_slot(seat),
2851            source_card: None,
2852            source_ability_text: None,
2853            input: PromptInput::ChooseAction(ChooseActionInput {
2854                actions: Vec::new(),
2855            }),
2856        }
2857    }
2858
2859    /// A hosted 2-seat game: seat 0 human, seat 1 this node's bot.
2860    struct Rig {
2861        engine_session: SharedEngineSession,
2862        snapshot: SharedHostSnapshot,
2863        outbound_rx: tokio_mpsc::UnboundedReceiver<ClientMessage>,
2864        prompt_tx: std_mpsc::Sender<(usize, AgentMessage)>,
2865        bot_rx: std_mpsc::Receiver<ClientToServerMessage>,
2866    }
2867
2868    fn rig(config: &Config) -> Rig {
2869        let names = vec![HUMAN.to_string(), BOT.to_string()];
2870        let bots: HashSet<String> = [BOT.to_string()].into_iter().collect();
2871        let (outbound_tx, outbound_rx) = tokio_mpsc::unbounded_channel();
2872        let (prompt_tx, prompt_rx) = std_mpsc::channel();
2873        let (bot_tx, bot_rx) = std_mpsc::channel();
2874        let (human_tx, _human_rx) = std_mpsc::channel();
2875        let mut txs = HashMap::new();
2876        txs.insert(0, human_tx);
2877        txs.insert(1, bot_tx);
2878        let engine_clock = EngineClock::default();
2879        let engine_session: SharedEngineSession =
2880            Arc::new(Mutex::new(Some(EngineSession::Forge {
2881                game_id: "g1".to_string(),
2882                remote_response_txs: txs,
2883                cancel: Arc::new(AtomicBool::new(false)),
2884                engine_clock: engine_clock.clone(),
2885                local_bot_answers: LocalBotAnswers::default(),
2886            })));
2887        let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot {
2888            game: Some(GameStart {
2889                game_id: "g1".to_string(),
2890                player_order: names.clone(),
2891                player_decks: Vec::new(),
2892                starting_life: 20,
2893            }),
2894            ..HostSnapshot::default()
2895        }));
2896        spawn_remote_prompt_forwarder(
2897            outbound_tx,
2898            snapshot.clone(),
2899            engine_session.clone(),
2900            "g1".to_string(),
2901            prompt_rx,
2902            Some(names.clone()),
2903            false,
2904            engine_clock,
2905            local_bot_seats(config, &names, &bots),
2906        );
2907        Rig {
2908            engine_session,
2909            snapshot,
2910            outbound_rx,
2911            prompt_tx,
2912            bot_rx,
2913        }
2914    }
2915
2916    fn relay_response(rig: &Rig, prompt_id: u32) {
2917        let state = serde_json::to_value(StateEnvelope::Response {
2918            from_player: player_slot(1),
2919            prompt_id,
2920            action: json!({ "type": "chooseAction", "output": { "type": "pass" } }),
2921        })
2922        .unwrap();
2923        route_remote_response(&rig.engine_session, &rig.snapshot, BOT, &state);
2924    }
2925
2926    #[test]
2927    fn local_bot_answers_its_prompt_and_the_relay_copy_is_dropped() {
2928        let rig = rig(&config(true, true, false));
2929        rig.prompt_tx
2930            .send((1, AgentMessage::Prompt(prompt(1, 7))))
2931            .unwrap();
2932
2933        let answer = rig
2934            .bot_rx
2935            .recv_timeout(Duration::from_secs(5))
2936            .expect("bot seat answered in-process");
2937        assert!(matches!(
2938            answer,
2939            ClientToServerMessage::Response { prompt_id: 7, .. }
2940        ));
2941
2942        // The prompt still went out to the relay, unchanged. The local answer
2943        // lands first, so give the forwarder a moment to send.
2944        let mut rig = rig;
2945        let sent = tokio::runtime::Runtime::new()
2946            .unwrap()
2947            .block_on(async {
2948                tokio::time::timeout(Duration::from_secs(5), rig.outbound_rx.recv()).await
2949            })
2950            .expect("prompt forwarded to relay")
2951            .expect("outbound channel open");
2952        let ClientMessage::BroadcastState { target_player, .. } = sent else {
2953            panic!("expected a broadcast, got {sent:?}");
2954        };
2955        assert_eq!(target_player.as_deref(), Some(BOT));
2956
2957        // The bot's own relay connection answers the same prompt later: dropped.
2958        relay_response(&rig, 7);
2959        assert!(
2960            rig.bot_rx.try_recv().is_err(),
2961            "relay duplicate reached the engine"
2962        );
2963
2964        // A newer prompt the node did not answer still routes.
2965        relay_response(&rig, 8);
2966        assert!(matches!(
2967            rig.bot_rx.try_recv(),
2968            Ok(ClientToServerMessage::Response { prompt_id: 8, .. })
2969        ));
2970    }
2971
2972    #[test]
2973    fn local_answers_are_off_without_bots_or_when_forge_plays_them() {
2974        for config in [
2975            config(false, true, false),
2976            config(true, false, false),
2977            config(true, true, true),
2978        ] {
2979            let rig = rig(&config);
2980            rig.prompt_tx
2981                .send((1, AgentMessage::Prompt(prompt(1, 7))))
2982                .unwrap();
2983            assert!(
2984                rig.bot_rx.recv_timeout(Duration::from_millis(200)).is_err(),
2985                "bot seat was answered in-process"
2986            );
2987            relay_response(&rig, 7);
2988            assert!(rig.bot_rx.try_recv().is_ok(), "relay answer did not route");
2989        }
2990    }
2991}