use bevy::prelude::*;
use seldom_pixel::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: Vec2::splat(512.).into(),
..default()
}),
..default()
}),
PxPlugin::<Layer>::new(UVec2::splat(32), "palette/palette_1.palette.png"),
))
.insert_resource(ClearColor(Color::BLACK))
.add_systems(Startup, init)
.run();
}
fn init(assets: Res<AssetServer>, mut commands: Commands) {
commands.spawn(Camera2d);
let mage = assets.load("sprite/mage.px_sprite.png");
commands.spawn((PxSprite(mage), PxPosition(IVec2::splat(16))));
commands.spawn((
PxLine::from([(3, 22).into(), (31, 10).into()]),
PxFilterLayers::single_over(Layer),
PxFilter(assets.load("filter/invert.px_filter.png")),
));
}
#[px_layer]
struct Layer;