/// Spawn an entity with some components already set.
/// Returns a `Result` containing the entity or a `ComponentAddError`.
///
/// Example:
/// ```
/// use secsy_ecs::world::*;
/// use secsy_ecs::entities::*;
///
/// let mut w = World::new();
///
/// let e = secsy_ecs::spawn_entity_with!(w, 621, 621.0).expect("One of added components already exists");
/// let _f = secsy_ecs::spawn_entity_with!(w, 621, 621.0).expect("One of added components already exists");
///
/// assert_eq!(w.clone_from::<i32>(e).unwrap(), 621);
/// assert_eq!(w.clone_from::<f64>(e).unwrap(), 621.0);
///```