secs 0.1.0

Shit Entity Component System
Documentation
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//@ run: 101

use secs::World;

fn main() {
    let world = World::default();

    let id = world.spawn((1_u32,));
    world.spawn((10_u32, "foo"));
    world.despawn(id);
    world.flush_despawned();

    world.get::<u32>(id);
}