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//! A slow, but clear reference implementation of SeaHash.
//!
//! # Specification
//!
//! The input buffer is padded with null bytes until the length is divisible by 8.
//!
//! We start out with state
//!
//! ```notest
//! a = 0x16f11fe89b0d677c
//! b = 0xb480a793d8e6c86c
//! c = 0x6fe2e5aaf078ebc9
//! d = 0x14f994a4c5259381
//! ```
//!
//! From the stream, we read one 64-bit block (in little-endian) at a time. This number, `n`,
//! determines the new the new state by:
//!
//! ```notest
//! a' = b
//! b' = c
//! c' = d
//! d = g(a ⊕ n)
//! ```
//!
//! `g(x)` is defined as `g(x) = h(j(h(j(h(x))))))` with `h(x) = x ≫ 32` and `j(x) ≡ px (mod 2⁶⁴)`
//! with `p = 0x7ed0e9fa0d94a33`.
//!
//! Let the final state be `(x, y, z, w)`. Then the final result is given by `H = g(x ⊕ y ⊕ z ⊕ w ⊕
//! l)` where `l` is the number of bytes in the original buffer.
use diffuse;
/// Read an integer in little-endian.
/// A hash state.
/// A reference implementation of SeaHash.
///
/// This is bloody slow when compared to the optimized version. This is because SeaHash was
/// specifically designed to take all sorts of hardware and software hacks into account to achieve
/// maximal performance, but this makes code significantly less readable. As such, this version has
/// only one goal: to make the algorithm readable and understandable.