sdl3 0.18.0

Bindings to SDL3, a cross-platform library to abstract the platform-specific details for building applications.
Documentation
use sdl3::{rect::Rect, render::create_renderer, render::ClippingRect};

#[test]
fn clipping_rect_intersection() {
    // a zero area clipping rect intersecting with anything else gives zero.
    assert_eq!(
        ClippingRect::Zero.intersection(ClippingRect::Zero),
        ClippingRect::Zero
    );
    assert_eq!(
        ClippingRect::Zero.intersection(ClippingRect::None),
        ClippingRect::Zero
    );
    assert_eq!(
        ClippingRect::Zero.intersection(ClippingRect::Some(Rect::new(0, 0, 1, 1))),
        ClippingRect::Zero
    );

    // none gives whatever the arg was
    assert_eq!(
        ClippingRect::None.intersection(ClippingRect::Zero),
        ClippingRect::Zero
    );
    assert_eq!(
        ClippingRect::None.intersection(ClippingRect::None),
        ClippingRect::None
    );
    assert_eq!(
        ClippingRect::None.intersection(ClippingRect::Some(Rect::new(0, 0, 1, 1))),
        ClippingRect::Some(Rect::new(0, 0, 1, 1))
    );

    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 1, 1)).intersection(ClippingRect::Zero),
        ClippingRect::Zero
    );
    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 1, 1)).intersection(ClippingRect::None),
        ClippingRect::Some(Rect::new(0, 0, 1, 1))
    );
    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 10, 10))
            .intersection(ClippingRect::Some(Rect::new(20, 20, 1, 1))),
        ClippingRect::Zero
    );

    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 10, 10))
            .intersection(ClippingRect::Some(Rect::new(5, 5, 10, 10))),
        ClippingRect::Some(Rect::new(5, 5, 5, 5))
    );
}

#[test]
fn clipping_rect_intersect_rect() {
    assert_eq!(ClippingRect::Zero.intersect_rect(None), ClippingRect::Zero);
    assert_eq!(
        ClippingRect::Zero.intersect_rect(Rect::new(0, 0, 1, 1)),
        ClippingRect::Zero
    );

    assert_eq!(ClippingRect::None.intersect_rect(None), ClippingRect::Zero);
    assert_eq!(
        ClippingRect::None.intersect_rect(Rect::new(0, 0, 1, 1)),
        ClippingRect::Some(Rect::new(0, 0, 1, 1))
    );

    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 1, 1)).intersect_rect(None),
        ClippingRect::Zero
    );
    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 10, 10)).intersect_rect(Rect::new(5, 5, 10, 10)),
        ClippingRect::Some(Rect::new(5, 5, 5, 5))
    );
    assert_eq!(
        ClippingRect::Some(Rect::new(0, 0, 10, 10)).intersect_rect(Rect::new(20, 20, 1, 1)),
        ClippingRect::Zero
    );
}

#[test]
fn creating_a_named_renderer() {
    let sdl_context = match sdl3::init() {
        Ok(ctx) => ctx,
        Err(err) => {
            eprintln!("Skipping renderer test: failed to init SDL: {err}");
            return;
        }
    };
    let video_subsystem = match sdl_context.video() {
        Ok(video_subsystem) => video_subsystem,
        Err(err) => {
            eprintln!("Skipping renderer test: no video device available: {err}");
            return;
        }
    };
    let window = match video_subsystem
        .window("Hello, World!", 800, 600)
        .hidden()
        .metal_view()
        .build()
    {
        Ok(window) => window,
        Err(err) => {
            eprintln!("Skipping renderer test: couldn't create window: {err}");
            return;
        }
    };

    // the software renderer should always be available
    create_renderer(window, Some(c"software")).unwrap();
}