sdl3 0.18.0

Bindings to SDL3, a cross-platform library to abstract the platform-specific details for building applications.
Documentation
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#version 440
layout (location = 0) in vec4 v_color;
layout (location = 0) out vec4 o_frag_color;
// glslc triangle.frag -o triangle.frag.spv
void main() {
	o_frag_color = v_color;
}