sdl3_sys/generated/vulkan.rs
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//! Functions for creating Vulkan surfaces on SDL windows.
//!
//! For the most part, Vulkan operates independent of SDL, but it benefits from
//! a little support during setup.
//!
//! Use [`SDL_Vulkan_GetInstanceExtensions()`] to get platform-specific bits for
//! creating a VkInstance, then [`SDL_Vulkan_GetVkGetInstanceProcAddr()`] to get
//! the appropriate function for querying Vulkan entry points. Then
//! [`SDL_Vulkan_CreateSurface()`] will get you the final pieces you need to
//! prepare for rendering into an [`SDL_Window`] with Vulkan.
//!
//! Unlike OpenGL, most of the details of "context" creation and window buffer
//! swapping are handled by the Vulkan API directly, so SDL doesn't provide
//! Vulkan equivalents of [`SDL_GL_SwapWindow()`], etc; they aren't necessary.
use super::stdinc::*;
use super::error::*;
use super::video::*;
apply_cfg!(#[cfg(any(any(/* always disabled: _M_IA64 */), target_arch = "x86_64", all(windows, target_pointer_width = "64"), all(not(windows), target_pointer_width = "64"), target_arch = "aarch64", any(/* always disabled: __ia64 */), target_arch = "powerpc64", target_arch = "x86_64"))] => {
});
apply_cfg!(#[cfg(not(any(any(/* always disabled: _M_IA64 */), target_arch = "x86_64", all(windows, target_pointer_width = "64"), all(not(windows), target_pointer_width = "64"), target_arch = "aarch64", any(/* always disabled: __ia64 */), target_arch = "powerpc64", target_arch = "x86_64")))] => {
});
apply_cfg!(#[cfg(feature = "use-ash-v0-38")] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::Instance` from the `ash` crate. Otherwise it's a pointer to an opaque struct.
pub type VkInstance = ::ash_v0_38::vk::Instance;
});
apply_cfg!(#[cfg(not(feature = "use-ash-v0-38"))] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::Instance` from the `ash` crate. Otherwise it's a pointer to an opaque struct.
pub type VkInstance = *mut __VkInstance;
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
#[doc(hidden)]
#[repr(C)]
pub struct __VkInstance { _opaque: [::core::primitive::u8; 0] }
});
apply_cfg!(#[cfg(feature = "use-ash-v0-38")] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::PhysicalDevice` from the `ash` crate. Otherwise it's a pointer to an opaque struct.
pub type VkPhysicalDevice = ::ash_v0_38::vk::PhysicalDevice;
});
apply_cfg!(#[cfg(not(feature = "use-ash-v0-38"))] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::PhysicalDevice` from the `ash` crate. Otherwise it's a pointer to an opaque struct.
pub type VkPhysicalDevice = *mut __VkPhysicalDevice;
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
#[doc(hidden)]
#[repr(C)]
pub struct __VkPhysicalDevice { _opaque: [::core::primitive::u8; 0] }
});
apply_cfg!(#[cfg(feature = "use-ash-v0-38")] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::SurfaceKHR` from the `ash` crate. Otherwise it's a target dependent opaque type.
pub type VkSurfaceKHR = ::ash_v0_38::vk::SurfaceKHR;
});
apply_cfg!(#[cfg(not(feature = "use-ash-v0-38"))] => {
#[cfg(target_pointer_width = "64")]
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
pub type VkSurfaceKHR = *mut __VkSurfaceKHR;
#[cfg(target_pointer_width = "64")]
#[doc(hidden)]
#[repr(C)]
pub struct __VkSurfaceKHR { _opaque: [::core::primitive::u8; 0] }
#[cfg(not(target_pointer_width = "64"))]
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::SurfaceKHR` from the `ash` crate. Otherwise it's a target dependent opaque type.
pub type VkSurfaceKHR = ::core::primitive::u64;
});
extern "C" {
/// Dynamically load the Vulkan loader library.
///
/// This should be called after initializing the video driver, but before
/// creating any Vulkan windows. If no Vulkan loader library is loaded, the
/// default library will be loaded upon creation of the first Vulkan window.
///
/// SDL keeps a counter of how many times this function has been successfully
/// called, so it is safe to call this function multiple times, so long as it
/// is eventually paired with an equivalent number of calls to
/// [`SDL_Vulkan_UnloadLibrary`]. The `path` argument is ignored unless there is no
/// library currently loaded, and and the library isn't actually unloaded until
/// there have been an equivalent number of calls to [`SDL_Vulkan_UnloadLibrary`].
///
/// It is fairly common for Vulkan applications to link with libvulkan instead
/// of explicitly loading it at run time. This will work with SDL provided the
/// application links to a dynamic library and both it and SDL use the same
/// search path.
///
/// If you specify a non-NULL `path`, an application should retrieve all of the
/// Vulkan functions it uses from the dynamic library using
/// [`SDL_Vulkan_GetVkGetInstanceProcAddr`] unless you can guarantee `path` points
/// to the same vulkan loader library the application linked to.
///
/// On Apple devices, if `path` is NULL, SDL will attempt to find the
/// `vkGetInstanceProcAddr` address within all the Mach-O images of the current
/// process. This is because it is fairly common for Vulkan applications to
/// link with libvulkan (and historically MoltenVK was provided as a static
/// library). If it is not found, on macOS, SDL will attempt to load
/// `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
/// `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
/// iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
/// dynamic framework or .dylib must ensure it is included in its application
/// bundle.
///
/// On non-Apple devices, application linking with a static libvulkan is not
/// supported. Either do not link to the Vulkan loader or link to a dynamic
/// library version.
///
/// ### Parameters
/// - `path`: the platform dependent Vulkan loader library name or NULL.
///
/// ### Return value
/// Returns true on success or false on failure; call [`SDL_GetError()`] for more
/// information.
///
/// ### Thread safety
/// This function is not thread safe.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_GetVkGetInstanceProcAddr`]
/// - [`SDL_Vulkan_UnloadLibrary`]
pub fn SDL_Vulkan_LoadLibrary(path: *const ::core::ffi::c_char) -> ::core::primitive::bool;
}
extern "C" {
/// Get the address of the `vkGetInstanceProcAddr` function.
///
/// This should be called after either calling [`SDL_Vulkan_LoadLibrary()`] or
/// creating an [`SDL_Window`] with the [`SDL_WINDOW_VULKAN`] flag.
///
/// The actual type of the returned function pointer is
/// PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
/// headers are not included here. You should cast the return value of this
/// function to that type, e.g.
///
/// `vkGetInstanceProcAddr =
/// (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
///
/// ### Return value
/// Returns the function pointer for `vkGetInstanceProcAddr` or NULL on
/// failure; call [`SDL_GetError()`] for more information.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
pub fn SDL_Vulkan_GetVkGetInstanceProcAddr() -> SDL_FunctionPointer;
}
extern "C" {
/// Unload the Vulkan library previously loaded by [`SDL_Vulkan_LoadLibrary()`].
///
/// SDL keeps a counter of how many times this function has been called, so it
/// is safe to call this function multiple times, so long as it is paired with
/// an equivalent number of calls to [`SDL_Vulkan_LoadLibrary`]. The library isn't
/// actually unloaded until there have been an equivalent number of calls to
/// [`SDL_Vulkan_UnloadLibrary`].
///
/// Once the library has actually been unloaded, if any Vulkan instances
/// remain, they will likely crash the program. Clean up any existing Vulkan
/// resources, and destroy appropriate windows, renderers and GPU devices
/// before calling this function.
///
/// ### Thread safety
/// This function is not thread safe.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_LoadLibrary`]
pub fn SDL_Vulkan_UnloadLibrary();
}
extern "C" {
/// Get the Vulkan instance extensions needed for vkCreateInstance.
///
/// This should be called after either calling [`SDL_Vulkan_LoadLibrary()`] or
/// creating an [`SDL_Window`] with the [`SDL_WINDOW_VULKAN`] flag.
///
/// On return, the variable pointed to by `count` will be set to the number of
/// elements returned, suitable for using with
/// VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
/// used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
/// Vulkan's vkCreateInstance API.
///
/// You should not free the returned array; it is owned by SDL.
///
/// ### Parameters
/// - `count`: a pointer filled in with the number of extensions returned.
///
/// ### Return value
/// Returns an array of extension name strings on success, NULL on failure;
/// call [`SDL_GetError()`] for more information.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_CreateSurface`]
pub fn SDL_Vulkan_GetInstanceExtensions(
count: *mut Uint32,
) -> *const *const ::core::ffi::c_char;
}
extern "C" {
/// Create a Vulkan rendering surface for a window.
///
/// The `window` must have been created with the [`SDL_WINDOW_VULKAN`] flag and
/// `instance` must have been created with extensions returned by
/// [`SDL_Vulkan_GetInstanceExtensions()`] enabled.
///
/// If `allocator` is NULL, Vulkan will use the system default allocator. This
/// argument is passed directly to Vulkan and isn't used by SDL itself.
///
/// ### Parameters
/// - `window`: the window to which to attach the Vulkan surface.
/// - `instance`: the Vulkan instance handle.
/// - `allocator`: a VkAllocationCallbacks struct, which lets the app set the
/// allocator that creates the surface. Can be NULL.
/// - `surface`: a pointer to a VkSurfaceKHR handle to output the newly
/// created surface.
///
/// ### Return value
/// Returns true on success or false on failure; call [`SDL_GetError()`] for more
/// information.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_GetInstanceExtensions`]
/// - [`SDL_Vulkan_DestroySurface`]
pub fn SDL_Vulkan_CreateSurface(
window: *mut SDL_Window,
instance: VkInstance,
allocator: *const VkAllocationCallbacks,
surface: *mut VkSurfaceKHR,
) -> ::core::primitive::bool;
}
extern "C" {
/// Destroy the Vulkan rendering surface of a window.
///
/// This should be called before [`SDL_DestroyWindow`], if [`SDL_Vulkan_CreateSurface`]
/// was called after [`SDL_CreateWindow`].
///
/// The `instance` must have been created with extensions returned by
/// [`SDL_Vulkan_GetInstanceExtensions()`] enabled and `surface` must have been
/// created successfully by an [`SDL_Vulkan_CreateSurface()`] call.
///
/// If `allocator` is NULL, Vulkan will use the system default allocator. This
/// argument is passed directly to Vulkan and isn't used by SDL itself.
///
/// ### Parameters
/// - `instance`: the Vulkan instance handle.
/// - `surface`: vkSurfaceKHR handle to destroy.
/// - `allocator`: a VkAllocationCallbacks struct, which lets the app set the
/// allocator that destroys the surface. Can be NULL.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_GetInstanceExtensions`]
/// - [`SDL_Vulkan_CreateSurface`]
pub fn SDL_Vulkan_DestroySurface(
instance: VkInstance,
surface: VkSurfaceKHR,
allocator: *const VkAllocationCallbacks,
);
}
extern "C" {
/// Query support for presentation via a given physical device and queue
/// family.
///
/// The `instance` must have been created with extensions returned by
/// [`SDL_Vulkan_GetInstanceExtensions()`] enabled.
///
/// ### Parameters
/// - `instance`: the Vulkan instance handle.
/// - `physicalDevice`: a valid Vulkan physical device handle.
/// - `queueFamilyIndex`: a valid queue family index for the given physical
/// device.
///
/// ### Return value
/// Returns true if supported, false if unsupported or an error occurred.
///
/// ### Availability
/// This function is available since SDL 3.2.0.
///
/// ### See also
/// - [`SDL_Vulkan_GetInstanceExtensions`]
pub fn SDL_Vulkan_GetPresentationSupport(
instance: VkInstance,
physicalDevice: VkPhysicalDevice,
queueFamilyIndex: Uint32,
) -> ::core::primitive::bool;
}
apply_cfg!(#[cfg(feature = "use-ash-v0-38")] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::AllocationCallbacks::<'static>` from the `ash` crate. Otherwise it's an opaque type. <div class="warning">The `'static` lifetime is too long. `ash` requires a lifetime for this, but as it's a C ffi type there's no way for `sdl3-sys` to set the correct lifetime.</div>
pub type VkAllocationCallbacks = ::ash_v0_38::vk::AllocationCallbacks::<'static>;
});
apply_cfg!(#[cfg(not(feature = "use-ash-v0-38"))] => {
#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
/// (`sdl3-sys`) Enable a `use-ash-*` feature to alias this to `vk::AllocationCallbacks::<'static>` from the `ash` crate. Otherwise it's an opaque type. <div class="warning">The `'static` lifetime is too long. `ash` requires a lifetime for this, but as it's a C ffi type there's no way for `sdl3-sys` to set the correct lifetime.</div>
#[repr(C)]
pub struct VkAllocationCallbacks { _opaque: [::core::primitive::u8; 0] }
});
#[cfg(doc)]
use crate::everything::*;