#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#ifdef SDL_VIDEO_VULKAN
#include "../SDL_vulkan_internal.h"
#endif
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../SDL_hints_c.h"
#include "../../core/windows/SDL_hid.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsframebuffer.h"
#include "SDL_windowsmessagebox.h"
#include "SDL_windowsrawinput.h"
#include "SDL_windowsvulkan.h"
#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#include <shobjidl.h>
#ifndef __ITaskbarList3_FWD_DEFINED__
typedef struct ITaskbarList3 ITaskbarList3;
#endif
#ifndef __ITaskbarList3_INTERFACE_DEFINED__
typedef enum TBPFLAG
{
TBPF_NOPROGRESS = 0x0,
TBPF_INDETERMINATE = 0x1,
TBPF_NORMAL = 0x2,
TBPF_ERROR = 0x4,
TBPF_PAUSED = 0x8
} TBPFLAG;
typedef enum THUMBBUTTONMASK
{
THB_BITMAP = 0x1,
THB_ICON = 0x2,
THB_TOOLTIP = 0x4,
THB_FLAGS = 0x8
} THUMBBUTTONMASK;
typedef enum THUMBBUTTONFLAGS
{
THBF_ENABLED = 0x0,
THBF_DISABLED = 0x1,
THBF_DISMISSONCLICK = 0x2,
THBF_NOBACKGROUND = 0x4,
THBF_HIDDEN = 0x8,
THBF_NONINTERACTIVE = 0x10
} THUMBBUTTONFLAGS;
#if defined(_MSC_VER)
#pragma warning(disable: 4103)
#endif
#pragma pack(push, 8)
typedef struct THUMBBUTTON
{
THUMBBUTTONMASK dwMask;
UINT iId;
UINT iBitmap;
HICON hIcon;
WCHAR szTip[260];
THUMBBUTTONFLAGS dwFlags;
} THUMBBUTTON;
typedef struct THUMBBUTTON *LPTHUMBBUTTON;
#pragma pack(pop)
#ifndef HIMAGELIST
struct _IMAGELIST;
typedef struct _IMAGELIST *HIMAGELIST;
#endif
typedef struct ITaskbarList3Vtbl
{
HRESULT (__stdcall *QueryInterface)(ITaskbarList3 *This, REFIID riid, void **ppvObject);
ULONG (__stdcall *AddRef)(ITaskbarList3 *This);
ULONG (__stdcall *Release)(ITaskbarList3 *This);
HRESULT (__stdcall *HrInit)(ITaskbarList3 *This);
HRESULT (__stdcall *AddTab)(ITaskbarList3 *This, HWND hwnd);
HRESULT (__stdcall *DeleteTab)(ITaskbarList3 *This, HWND hwnd);
HRESULT (__stdcall *ActivateTab)(ITaskbarList3 *This, HWND hwnd);
HRESULT (__stdcall *SetActiveAlt)(ITaskbarList3 *This, HWND hwnd);
HRESULT (__stdcall *MarkFullscreenWindow)(ITaskbarList3 *This, HWND hwnd, BOOL fFullscreen);
HRESULT (__stdcall *SetProgressValue)(ITaskbarList3 *This, HWND hwnd, ULONGLONG ullCompleted, ULONGLONG ullTotal);
HRESULT (__stdcall *SetProgressState)(ITaskbarList3 *This, HWND hwnd, TBPFLAG tbpFlags);
HRESULT (__stdcall *RegisterTab)(ITaskbarList3 *This, HWND hwndTab, HWND hwndMDI);
HRESULT (__stdcall *UnregisterTab)(ITaskbarList3 *This, HWND hwndTab);
HRESULT (__stdcall *SetTabOrder)(ITaskbarList3 *This, HWND hwndTab, HWND hwndInsertBefore);
HRESULT (__stdcall *SetTabActive)(ITaskbarList3 *This, HWND hwndTab, HWND hwndMDI, DWORD dwReserved);
HRESULT (__stdcall *ThumbBarAddButtons)(ITaskbarList3 *This, HWND hwnd, UINT cButtons, LPTHUMBBUTTON pButton);
HRESULT (__stdcall *ThumbBarUpdateButtons)(ITaskbarList3 *This, HWND hwnd, UINT cButtons, LPTHUMBBUTTON pButton);
HRESULT (__stdcall *ThumbBarSetImageList)(ITaskbarList3 *This, HWND hwnd, HIMAGELIST himl);
HRESULT (__stdcall *SetOverlayIcon)(ITaskbarList3 *This, HWND hwnd, HICON hIcon, LPCWSTR pszDescription);
HRESULT (__stdcall *SetThumbnailTooltip)(ITaskbarList3 *This, HWND hwnd, LPCWSTR pszTip);
HRESULT (__stdcall *SetThumbnailClip)(ITaskbarList3 *This, HWND hwnd, RECT *prcClip);
} ITaskbarList3Vtbl;
struct ITaskbarList3
{
ITaskbarList3Vtbl *lpVtbl;
};
#endif
#endif
#ifdef SDL_GDK_TEXTINPUT
#include "../gdk/SDL_gdktextinput.h"
#endif
static bool WIN_VideoInit(SDL_VideoDevice *_this);
static void WIN_VideoQuit(SDL_VideoDevice *_this);
bool g_WindowsEnableMessageLoop = true;
bool g_WindowsEnableMenuMnemonics = false;
bool g_WindowFrameUsableWhileCursorHidden = true;
static void SDLCALL UpdateWindowsRawKeyboard(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
bool enabled = SDL_GetStringBoolean(newValue, false);
WIN_SetRawKeyboardEnabled(_this, enabled);
}
static void SDLCALL UpdateWindowsRawKeyboardNoHotkeys(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
bool enabled = SDL_GetStringBoolean(newValue, false);
WIN_SetRawKeyboardFlag_NoHotkeys(_this, enabled);
}
static void SDLCALL UpdateWindowsRawKeyboardInputsink(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
bool enabled = SDL_GetStringBoolean(newValue, false);
WIN_SetRawKeyboardFlag_Inputsink(_this, enabled);
}
static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, true);
}
static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, false);
}
static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, true);
}
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
static bool WIN_SuspendScreenSaver(SDL_VideoDevice *_this)
{
DWORD result;
if (_this->suspend_screensaver) {
result = SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
} else {
result = SetThreadExecutionState(ES_CONTINUOUS);
}
if (result == 0) {
SDL_SetError("SetThreadExecutionState() failed");
return false;
}
return true;
}
#endif
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
#endif
static void WIN_DeleteDevice(SDL_VideoDevice *device)
{
SDL_VideoData *data = device->internal;
SDL_UnregisterApp();
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
if (data->userDLL) {
SDL_UnloadObject(data->userDLL);
}
if (data->shcoreDLL) {
SDL_UnloadObject(data->shcoreDLL);
}
if (data->dwmapiDLL) {
SDL_UnloadObject(data->dwmapiDLL);
}
#endif
#ifdef HAVE_DXGI_H
if (data->pDXGIFactory) {
IDXGIFactory_Release(data->pDXGIFactory);
}
if (data->dxgiDLL) {
SDL_UnloadObject(data->dxgiDLL);
}
#endif
SDL_free(device->internal->rawinput);
SDL_free(device->internal);
SDL_free(device);
}
static SDL_VideoDevice *WIN_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_UnregisterApp();
SDL_free(device);
return NULL;
}
device->internal = data;
device->system_theme = WIN_GetSystemTheme();
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
data->userDLL = SDL_LoadObject("USER32.DLL");
if (data->userDLL) {
data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware");
data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext");
data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext");
data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext");
data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext");
data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling");
data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi");
data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow");
data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual");
data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext");
data->GetDisplayConfigBufferSizes = (LONG (WINAPI *)(UINT32,UINT32 *,UINT32 *))SDL_LoadFunction(data->userDLL, "GetDisplayConfigBufferSizes");
data->QueryDisplayConfig = (LONG (WINAPI *)(UINT32,UINT32 *,DISPLAYCONFIG_PATH_INFO*,UINT32 *,DISPLAYCONFIG_MODE_INFO*,DISPLAYCONFIG_TOPOLOGY_ID*))SDL_LoadFunction(data->userDLL, "QueryDisplayConfig");
data->DisplayConfigGetDeviceInfo = (LONG (WINAPI *)(DISPLAYCONFIG_DEVICE_INFO_HEADER*))SDL_LoadFunction(data->userDLL, "DisplayConfigGetDeviceInfo");
data->GetPointerType = (BOOL (WINAPI *)(UINT32, POINTER_INPUT_TYPE *))SDL_LoadFunction(data->userDLL, "GetPointerType");
data->GetPointerPenInfo = (BOOL (WINAPI *)(UINT32, POINTER_PEN_INFO *))SDL_LoadFunction(data->userDLL, "GetPointerPenInfo");
data->GetPointerDeviceRects = (BOOL (WINAPI *)(HANDLE, RECT *, RECT *))SDL_LoadFunction(data->userDLL, "GetPointerDeviceRects");
} else {
SDL_ClearError();
}
data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
if (data->shcoreDLL) {
data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness");
} else {
SDL_ClearError();
}
data->dwmapiDLL = SDL_LoadObject("DWMAPI.DLL");
if (data->dwmapiDLL) {
data->DwmFlush = (HRESULT (WINAPI *)(void))SDL_LoadFunction(data->dwmapiDLL, "DwmFlush");
data->DwmEnableBlurBehindWindow = (HRESULT (WINAPI *)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind))SDL_LoadFunction(data->dwmapiDLL, "DwmEnableBlurBehindWindow");
data->DwmSetWindowAttribute = (HRESULT (WINAPI *)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute))SDL_LoadFunction(data->dwmapiDLL, "DwmSetWindowAttribute");
} else {
SDL_ClearError();
}
#endif
#ifdef HAVE_DXGI_H
data->dxgiDLL = SDL_LoadObject("DXGI.DLL");
if (data->dxgiDLL) {
typedef HRESULT (WINAPI *pfnCreateDXGI)(REFIID riid, void **ppFactory);
pfnCreateDXGI pCreateDXGI;
pCreateDXGI = (pfnCreateDXGI)SDL_LoadFunction(data->dxgiDLL, "CreateDXGIFactory");
if (pCreateDXGI) {
GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
pCreateDXGI(&dxgiGUID, (void **)&data->pDXGIFactory);
}
}
#endif
device->VideoInit = WIN_VideoInit;
device->VideoQuit = WIN_VideoQuit;
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
device->RefreshDisplays = WIN_RefreshDisplays;
device->GetDisplayBounds = WIN_GetDisplayBounds;
device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
#endif
device->PumpEvents = WIN_PumpEvents;
device->WaitEventTimeout = WIN_WaitEventTimeout;
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
device->SendWakeupEvent = WIN_SendWakeupEvent;
device->SuspendScreenSaver = WIN_SuspendScreenSaver;
#endif
device->CreateSDLWindow = WIN_CreateWindow;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowIcon = WIN_SetWindowIcon;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->GetWindowBordersSize = WIN_GetWindowBordersSize;
device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
device->SetWindowOpacity = WIN_SetWindowOpacity;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowBordered = WIN_SetWindowBordered;
device->SetWindowResizable = WIN_SetWindowResizable;
device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop;
device->SetWindowFullscreen = WIN_SetWindowFullscreen;
device->SetWindowParent = WIN_SetWindowParent;
device->SetWindowModal = WIN_SetWindowModal;
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
device->GetWindowICCProfile = WIN_GetWindowICCProfile;
device->SetWindowMouseRect = WIN_SetWindowMouseRect;
device->SetWindowMouseGrab = WIN_SetWindowMouseGrab;
device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
#endif
device->DestroyWindow = WIN_DestroyWindow;
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
device->OnWindowEnter = WIN_OnWindowEnter;
device->SetWindowHitTest = WIN_SetWindowHitTest;
device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
device->FlashWindow = WIN_FlashWindow;
device->ApplyWindowProgress = WIN_ApplyWindowProgress;
device->ShowWindowSystemMenu = WIN_ShowWindowSystemMenu;
device->SetWindowFocusable = WIN_SetWindowFocusable;
device->UpdateWindowShape = WIN_UpdateWindowShape;
#endif
#ifdef SDL_VIDEO_OPENGL_WGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DestroyContext = WIN_GL_DestroyContext;
device->GL_GetEGLSurface = NULL;
#endif
#ifdef SDL_VIDEO_OPENGL_EGL
#ifdef SDL_VIDEO_OPENGL_WGL
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
#endif
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DestroyContext = WIN_GLES_DestroyContext;
device->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
#ifdef SDL_VIDEO_OPENGL_WGL
}
#endif
#endif
#ifdef SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
device->Vulkan_DestroySurface = WIN_Vulkan_DestroySurface;
device->Vulkan_GetPresentationSupport = WIN_Vulkan_GetPresentationSupport;
#endif
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
device->StartTextInput = WIN_StartTextInput;
device->StopTextInput = WIN_StopTextInput;
device->UpdateTextInputArea = WIN_UpdateTextInputArea;
device->ClearComposition = WIN_ClearComposition;
device->SetClipboardData = WIN_SetClipboardData;
device->GetClipboardData = WIN_GetClipboardData;
device->HasClipboardData = WIN_HasClipboardData;
#endif
#ifdef SDL_GDK_TEXTINPUT
GDK_EnsureHints();
device->StartTextInput = GDK_StartTextInput;
device->StopTextInput = GDK_StopTextInput;
device->UpdateTextInputArea = GDK_UpdateTextInputArea;
device->ClearComposition = GDK_ClearComposition;
device->HasScreenKeyboardSupport = GDK_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = GDK_ShowScreenKeyboard;
device->HideScreenKeyboard = GDK_HideScreenKeyboard;
#endif
device->free = WIN_DeleteDevice;
device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT |
VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
return device;
}
VideoBootStrap WINDOWS_bootstrap = {
"windows", "SDL Windows video driver", WIN_CreateDevice,
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
WIN_ShowMessageBox,
#else
NULL,
#endif
false
};
static BOOL WIN_DeclareDPIAwareUnaware(SDL_VideoDevice *_this)
{
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_VideoData *data = _this->internal;
if (data->SetProcessDpiAwarenessContext) {
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
} else if (data->SetProcessDpiAwareness) {
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE));
}
#endif
return FALSE;
}
static BOOL WIN_DeclareDPIAwareSystem(SDL_VideoDevice *_this)
{
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_VideoData *data = _this->internal;
if (data->SetProcessDpiAwarenessContext) {
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
} else if (data->SetProcessDpiAwareness) {
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE));
} else if (data->SetProcessDPIAware) {
return data->SetProcessDPIAware();
}
#endif
return FALSE;
}
static BOOL WIN_DeclareDPIAwarePerMonitor(SDL_VideoDevice *_this)
{
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_VideoData *data = _this->internal;
if (data->SetProcessDpiAwarenessContext) {
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
} else if (data->SetProcessDpiAwareness) {
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE));
} else {
return WIN_DeclareDPIAwareSystem(_this);
}
#else
return FALSE;
#endif
}
static BOOL WIN_DeclareDPIAwarePerMonitorV2(SDL_VideoDevice *_this)
{
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return FALSE;
#else
SDL_VideoData *data = _this->internal;
if (data->SetProcessDpiAwarenessContext) {
if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
return TRUE;
} else {
return WIN_DeclareDPIAwarePerMonitor(_this);
}
} else {
return WIN_DeclareDPIAwarePerMonitor(_this);
}
#endif
}
#ifdef HIGHDPI_DEBUG
static const char *WIN_GetDPIAwareness(SDL_VideoDevice *_this)
{
SDL_VideoData *data = _this->internal;
if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) {
DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext();
if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) {
return "unaware";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) {
return "system";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) {
return "permonitor";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
return "permonitorv2";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) {
return "unaware_gdiscaled";
}
}
return "";
}
#endif
static void WIN_InitDPIAwareness(SDL_VideoDevice *_this)
{
const char *hint = SDL_GetHint("SDL_WINDOWS_DPI_AWARENESS");
if (!hint || SDL_strcmp(hint, "permonitorv2") == 0) {
WIN_DeclareDPIAwarePerMonitorV2(_this);
} else if (SDL_strcmp(hint, "permonitor") == 0) {
WIN_DeclareDPIAwarePerMonitor(_this);
} else if (SDL_strcmp(hint, "system") == 0) {
WIN_DeclareDPIAwareSystem(_this);
} else if (SDL_strcmp(hint, "unaware") == 0) {
WIN_DeclareDPIAwareUnaware(_this);
}
}
static bool WIN_VideoInit(SDL_VideoDevice *_this)
{
SDL_VideoData *data = _this->internal;
HRESULT hr;
hr = WIN_CoInitialize();
if (SUCCEEDED(hr)) {
data->coinitialized = true;
#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
hr = OleInitialize(NULL);
if (SUCCEEDED(hr)) {
data->oleinitialized = true;
} else {
SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "OleInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr);
}
#endif } else {
SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "CoInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr);
}
WIN_InitDPIAwareness(_this);
#ifdef HIGHDPI_DEBUG
SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
#endif
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_GAMEINPUT, false)) {
WIN_InitGameInput(_this);
}
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
{
SDL_DisplayMode mode;
SDL_zero(mode);
D3D12_XBOX_GetResolution(&mode.w, &mode.h);
mode.refresh_rate = 60.0f;
mode.format = SDL_PIXELFORMAT_ARGB8888;
SDL_AddBasicVideoDisplay(&mode);
}
#else
if (!WIN_InitModes(_this)) {
return false;
}
_this->internal->detect_device_hotplug = SDL_GetHintBoolean("SDL_WINDOWS_DETECT_DEVICE_HOTPLUG", true);
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
WIN_InitDeviceNotification();
#endif
SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS, UpdateWindowsRawKeyboardNoHotkeys, _this);
SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK, UpdateWindowsRawKeyboardInputsink, _this);
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP");
data->WM_TASKBAR_BUTTON_CREATED = WIN_IsWindows7OrGreater() ? RegisterWindowMessageA("TaskbarButtonCreated") : 0;
#endif
return true;
}
void WIN_VideoQuit(SDL_VideoDevice *_this)
{
SDL_VideoData *data = _this->internal;
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS, UpdateWindowsRawKeyboardNoHotkeys, _this);
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK, UpdateWindowsRawKeyboardInputsink, _this);
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
SDL_RemoveHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
WIN_SetRawMouseEnabled(_this, false);
WIN_SetRawKeyboardEnabled(_this, false);
WIN_QuitGameInput(_this);
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
WIN_QuitModes(_this);
WIN_QuitDeviceNotification();
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
if (data->taskbar_list) {
data->taskbar_list->lpVtbl->Release(data->taskbar_list);
data->taskbar_list = NULL;
}
if (data->oleinitialized) {
OleUninitialize();
data->oleinitialized = false;
}
#endif
if (data->coinitialized) {
WIN_CoUninitialize();
data->coinitialized = false;
}
}
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#define D3D_DEBUG_INFO
#include <d3d9.h>
#ifdef D3D_DEBUG_INFO
#ifndef D3D_SDK_VERSION
#define D3D_SDK_VERSION (32 | 0x80000000)
#endif
#ifndef D3D9b_SDK_VERSION
#define D3D9b_SDK_VERSION (31 | 0x80000000)
#endif
#else
#ifndef D3D_SDK_VERSION
#define D3D_SDK_VERSION 32
#endif
#ifndef D3D9b_SDK_VERSION
#define D3D9b_SDK_VERSION 31
#endif
#endif
bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
{
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
typedef IDirect3D9 *(WINAPI *pfnDirect3DCreate9)(UINT SDKVersion);
typedef HRESULT (WINAPI *pfnDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
pfnDirect3DCreate9 pDirect3DCreate9;
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, false)) {
pfnDirect3DCreate9Ex pDirect3DCreate9Ex;
pDirect3DCreate9Ex = (pfnDirect3DCreate9Ex)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
if (pDirect3DCreate9Ex) {
IDirect3D9Ex *pDirect3D9ExInterface;
HRESULT hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface);
IDirect3D9Ex_Release(pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
return true;
}
}
}
}
pDirect3DCreate9 = (pfnDirect3DCreate9)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
if (pDirect3DCreate9) {
*pDirect3D9Interface = pDirect3DCreate9(D3D_SDK_VERSION);
if (*pDirect3D9Interface) {
return true;
}
}
SDL_UnloadObject(*pD3DDLL);
*pD3DDLL = NULL;
}
*pDirect3D9Interface = NULL;
return false;
}
int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
{
void *pD3DDLL;
IDirect3D9 *pD3D;
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
SDL_SetError("Unable to create Direct3D interface");
return -1;
} else {
SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID);
int adapterIndex = D3DADAPTER_DEFAULT;
if (!pData) {
SDL_SetError("Invalid display index");
adapterIndex = -1; } else {
char *displayName = WIN_StringToUTF8W(pData->DeviceName);
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
unsigned int i;
for (i = 0; i < count; i++) {
D3DADAPTER_IDENTIFIER9 id;
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
adapterIndex = i;
break;
}
}
SDL_free(displayName);
}
IDirect3D9_Release(pD3D);
SDL_UnloadObject(pD3DDLL);
return adapterIndex;
}
}
#endif
bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
{
#ifndef HAVE_DXGI_H
if (adapterIndex) {
*adapterIndex = -1;
}
if (outputIndex) {
*outputIndex = -1;
}
return SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
#else
const SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
const SDL_VideoData *videodata = videodevice ? videodevice->internal : NULL;
SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID);
int nAdapter, nOutput;
IDXGIAdapter *pDXGIAdapter;
IDXGIOutput *pDXGIOutput;
CHECK_PARAM(!adapterIndex) {
return SDL_InvalidParamError("adapterIndex");
}
CHECK_PARAM(!outputIndex) {
return SDL_InvalidParamError("outputIndex");
}
*adapterIndex = -1;
*outputIndex = -1;
if (!pData) {
return SDL_SetError("Invalid display index");
}
if (!videodata || !videodata->pDXGIFactory) {
return SDL_SetError("Unable to create DXGI interface");
}
nAdapter = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(videodata->pDXGIFactory, nAdapter, &pDXGIAdapter))) {
nOutput = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
DXGI_OUTPUT_DESC outputDesc;
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
if (SDL_wcscmp(outputDesc.DeviceName, pData->DeviceName) == 0) {
*adapterIndex = nAdapter;
*outputIndex = nOutput;
}
}
IDXGIOutput_Release(pDXGIOutput);
nOutput++;
}
IDXGIAdapter_Release(pDXGIAdapter);
nAdapter++;
}
if (*adapterIndex == -1) {
return SDL_SetError("Couldn't find matching adapter");
}
return true;
#endif
}
SDL_SystemTheme WIN_GetSystemTheme(void)
{
SDL_SystemTheme theme = SDL_SYSTEM_THEME_LIGHT;
HKEY hKey;
DWORD dwType = REG_DWORD;
DWORD value = ~0U;
DWORD length = sizeof(value);
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
if (RegQueryValueExW(hKey, L"AppsUseLightTheme", 0, &dwType, (LPBYTE)&value, &length) == ERROR_SUCCESS) {
if (value == 0) {
theme = SDL_SYSTEM_THEME_DARK;
}
}
RegCloseKey(hKey);
}
return theme;
}
bool WIN_IsPerMonitorV2DPIAware(SDL_VideoDevice *_this)
{
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_VideoData *data = _this->internal;
if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) {
return data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, data->GetThreadDpiAwarenessContext());
}
#endif
return false;
}
#endif