#include "SDL_internal.h"
#ifndef SDL_waylandmouse_h_
#define SDL_waylandmouse_h_
extern void Wayland_InitMouse(SDL_VideoData *data);
extern void Wayland_FiniMouse(SDL_VideoData *data);
extern void Wayland_SeatUpdatePointerCursor(SDL_WaylandSeat *seat);
extern void Wayland_SeatResetCursor(SDL_WaylandSeat *seat);
extern void Wayland_DisplayUpdatePointerFocusedScale(SDL_WindowData *updated_window);
extern void Wayland_TabletToolUpdateCursor(SDL_WaylandPenTool *tool);
extern void Wayland_SeatWarpMouse(SDL_WaylandSeat *seat, SDL_WindowData *window, float x, float y);
extern void Wayland_CursorStateSetFrameCallback(SDL_WaylandCursorState *state, void *userdata);
extern void Wayland_CursorStateDestroyFrameCallback(SDL_WaylandCursorState *state);
extern void Wayland_CursorStateRelease(SDL_WaylandCursorState *state);
#if 0#endif
#endif