#include "../../SDL_internal.h"
#include "../../events/SDL_keyboard_c.h"
#include "SDL3/SDL_scancode.h"
#include "SDL3/SDL_events.h"
#include "SDL_qnx.h"
#include <sys/keycodes.h>
static int key_to_sdl[] = {
[KEYCODE_SPACE] = SDL_SCANCODE_SPACE,
[KEYCODE_APOSTROPHE] = SDL_SCANCODE_APOSTROPHE,
[KEYCODE_COMMA] = SDL_SCANCODE_COMMA,
[KEYCODE_MINUS] = SDL_SCANCODE_MINUS,
[KEYCODE_PERIOD] = SDL_SCANCODE_PERIOD,
[KEYCODE_SLASH] = SDL_SCANCODE_SLASH,
[KEYCODE_ZERO] = SDL_SCANCODE_0,
[KEYCODE_ONE] = SDL_SCANCODE_1,
[KEYCODE_TWO] = SDL_SCANCODE_2,
[KEYCODE_THREE] = SDL_SCANCODE_3,
[KEYCODE_FOUR] = SDL_SCANCODE_4,
[KEYCODE_FIVE] = SDL_SCANCODE_5,
[KEYCODE_SIX] = SDL_SCANCODE_6,
[KEYCODE_SEVEN] = SDL_SCANCODE_7,
[KEYCODE_EIGHT] = SDL_SCANCODE_8,
[KEYCODE_NINE] = SDL_SCANCODE_9,
[KEYCODE_SEMICOLON] = SDL_SCANCODE_SEMICOLON,
[KEYCODE_EQUAL] = SDL_SCANCODE_EQUALS,
[KEYCODE_LEFT_BRACKET] = SDL_SCANCODE_LEFTBRACKET,
[KEYCODE_BACK_SLASH] = SDL_SCANCODE_BACKSLASH,
[KEYCODE_RIGHT_BRACKET] = SDL_SCANCODE_RIGHTBRACKET,
[KEYCODE_GRAVE] = SDL_SCANCODE_GRAVE,
[KEYCODE_A] = SDL_SCANCODE_A,
[KEYCODE_B] = SDL_SCANCODE_B,
[KEYCODE_C] = SDL_SCANCODE_C,
[KEYCODE_D] = SDL_SCANCODE_D,
[KEYCODE_E] = SDL_SCANCODE_E,
[KEYCODE_F] = SDL_SCANCODE_F,
[KEYCODE_G] = SDL_SCANCODE_G,
[KEYCODE_H] = SDL_SCANCODE_H,
[KEYCODE_I] = SDL_SCANCODE_I,
[KEYCODE_J] = SDL_SCANCODE_J,
[KEYCODE_K] = SDL_SCANCODE_K,
[KEYCODE_L] = SDL_SCANCODE_L,
[KEYCODE_M] = SDL_SCANCODE_M,
[KEYCODE_N] = SDL_SCANCODE_N,
[KEYCODE_O] = SDL_SCANCODE_O,
[KEYCODE_P] = SDL_SCANCODE_P,
[KEYCODE_Q] = SDL_SCANCODE_Q,
[KEYCODE_R] = SDL_SCANCODE_R,
[KEYCODE_S] = SDL_SCANCODE_S,
[KEYCODE_T] = SDL_SCANCODE_T,
[KEYCODE_U] = SDL_SCANCODE_U,
[KEYCODE_V] = SDL_SCANCODE_V,
[KEYCODE_W] = SDL_SCANCODE_W,
[KEYCODE_X] = SDL_SCANCODE_X,
[KEYCODE_Y] = SDL_SCANCODE_Y,
[KEYCODE_Z] = SDL_SCANCODE_Z,
[KEYCODE_UP] = SDL_SCANCODE_UP,
[KEYCODE_DOWN] = SDL_SCANCODE_DOWN,
[KEYCODE_LEFT] = SDL_SCANCODE_LEFT,
[KEYCODE_PG_UP] = SDL_SCANCODE_PAGEUP,
[KEYCODE_PG_DOWN] = SDL_SCANCODE_PAGEDOWN,
[KEYCODE_RIGHT] = SDL_SCANCODE_RIGHT,
[KEYCODE_RETURN] = SDL_SCANCODE_RETURN,
[KEYCODE_TAB] = SDL_SCANCODE_TAB,
[KEYCODE_ESCAPE] = SDL_SCANCODE_ESCAPE,
};
void handleKeyboardEvent(screen_event_t event)
{
int val;
SDL_Scancode scancode;
if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) {
return;
}
if ((val < 0) || (val >= SDL_arraysize(key_to_sdl))) {
return;
}
scancode = key_to_sdl[val];
if (scancode == 0) {
return;
}
if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) {
return;
}
if (val & KEY_DOWN) {
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, true);
} else {
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, false);
}
}