#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include "../SDL_sysvideo.h"
#include "../../SDL_properties_c.h"
#include "SDL_n3dsframebuffer_c.h"
#include "SDL_n3dsvideo.h"
#define N3DS_SURFACE "SDL.internal.window.surface"
typedef struct
{
int width, height;
} Dimensions;
static void CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim);
static void CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim);
static void CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
static int GetDestOffset(int x, int y, int dest_width);
static int GetSourceOffset(int x, int y, int source_width);
static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
bool SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
{
SDL_Surface *framebuffer;
const SDL_DisplayMode *mode;
int w, h;
SDL_N3DS_DestroyWindowFramebuffer(_this, window);
mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window));
SDL_GetWindowSizeInPixels(window, &w, &h);
framebuffer = SDL_CreateSurface(w, h, mode->format);
if (!framebuffer) {
return false;
}
SDL_SetSurfaceProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, framebuffer);
*format = mode->format;
*pixels = framebuffer->pixels;
*pitch = framebuffer->pitch;
return true;
}
bool SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_WindowData *drv_data = window->internal;
SDL_Surface *surface;
u16 width, height;
void *framebuffer;
u32 bufsize;
surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, NULL);
if (!surface) {
return SDL_SetError("%s: Unable to get the window surface.", SDL_FUNCTION);
}
framebuffer = gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
bufsize = width * height * 4;
if (SDL_BYTESPERPIXEL(surface->format) == 2)
CopyFramebuffertoN3DS_16(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
else if (SDL_BYTESPERPIXEL(surface->format) == 3)
CopyFramebuffertoN3DS_24(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
else
CopyFramebuffertoN3DS_32(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen);
return true;
}
static void CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
const u16 *s = source + GetSourceOffset(x, y, source_dim.width);
u16 *d = dest + GetDestOffset(x, y, dest_dim.width);
*d = *s;
}
}
}
static void CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
const u8 *s = source + GetSourceOffset(x, y, source_dim.width) * 3;
u8 *d = dest + GetDestOffset(x, y, dest_dim.width) * 3;
d[0] = s[0];
d[1] = s[1];
d[2] = s[2];
}
}
}
static void CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
const u32 *s = source + GetSourceOffset(x, y, source_dim.width);
u32 *d = dest + GetDestOffset(x, y, dest_dim.width);
*d = *s;
}
}
}
static int GetDestOffset(int x, int y, int dest_width)
{
return dest_width - y - 1 + dest_width * x;
}
static int GetSourceOffset(int x, int y, int source_width)
{
return x + y * source_width;
}
static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen)
{
GSPGPU_FlushDataCache(buffer, bufsize);
gfxScreenSwapBuffers(screen, false);
}
void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_ClearProperty(SDL_GetWindowProperties(window), N3DS_SURFACE);
}
#endif