#include "SDL_internal.h"
#ifndef SDL_syspower_h_
#define SDL_syspower_h_
bool SDL_GetPowerInfo_Linux_org_freedesktop_upower(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_VITA(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_N3DS(SDL_PowerState *, int *, int *);
bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
#endif