#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_WGI
#include "../SDL_sysjoystick.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#include <cfgmgr32.h>
#include <objidlbase.h>
#include <roapi.h>
#include <initguid.h>
#ifdef ____FIReference_1_INT32_INTERFACE_DEFINED__
#define __FIReference_1_int __FIReference_1_INT32
#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value
#define __FIReference_1_int_Release __FIReference_1_INT32_Release
#endif
struct joystick_hwdata
{
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller;
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
__x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
UINT64 timestamp;
};
typedef struct WindowsGamingInputControllerState
{
SDL_JoystickID instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
char *name;
SDL_GUID guid;
SDL_JoystickType type;
int steam_virtual_gamepad_slot;
} WindowsGamingInputControllerState;
typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(CO_MTA_USAGE_COOKIE *pCookie);
typedef HRESULT(WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory);
typedef HRESULT(WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING *string);
typedef HRESULT(WINAPI *WindowsDeleteString_t)(HSTRING string);
typedef PCWSTR(WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
static struct
{
bool ro_initialized;
CoIncrementMTAUsage_t CoIncrementMTAUsage;
RoGetActivationFactory_t RoGetActivationFactory;
WindowsCreateStringReference_t WindowsCreateStringReference;
WindowsDeleteString_t WindowsDeleteString;
WindowsGetStringRawBuffer_t WindowsGetStringRawBuffer;
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *controller_statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
EventRegistrationToken controller_added_token;
EventRegistrationToken controller_removed_token;
int controller_count;
WindowsGamingInputControllerState *controllers;
} wgi;
DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94, 0x58, 0x20, 0x0f, 0x1a, 0x30, 0x01, 0x8e);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5, 0x9c, 0x59, 0x6f, 0x0e, 0x2a, 0x49, 0xdf);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83, 0xdc, 0x5c, 0xec, 0x8a, 0x18, 0xa5, 0x20);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82, 0x67, 0xb9, 0xfe, 0x22, 0x15, 0xbf, 0xbd);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95, 0x5d, 0x55, 0x3f, 0x3b, 0x6f, 0x61, 0x61);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95, 0x60, 0xe4, 0x7d, 0xde, 0x96, 0xb7, 0xc8);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92, 0x13, 0xb3, 0x95, 0x50, 0x4c, 0x3a, 0x3c);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f, 0x94, 0x69, 0xf1, 0xe6, 0x51, 0x4c, 0x7d);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9, 0xf6, 0x3c, 0x38, 0x40, 0x48, 0xd1, 0xed);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a, 0x78, 0x33, 0xe9, 0xc5, 0xdf, 0xea, 0x62);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7, 0x87, 0x3e, 0xd6, 0xbe, 0xa6, 0x17, 0xbd);
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf, 0xc7, 0x0a, 0x59, 0xf8, 0xbf, 0x75, 0x9e);
extern bool SDL_XINPUT_Enabled(void);
static bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product, const char *name)
{
#if defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT)
PRAWINPUTDEVICELIST raw_devices = NULL;
UINT i, raw_device_count = 0;
LONG vidpid = MAKELONG(vendor, product);
if (!SDL_XINPUT_Enabled()
#ifdef SDL_JOYSTICK_RAWINPUT
&& !RAWINPUT_IsEnabled()
#endif
) {
return false;
}
if (SDL_IsJoystickXboxOne(vendor, product) ||
(name && SDL_strncmp(name, "Xbox ", 5) == 0)) {
return true;
}
if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
return false; }
raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
if (!raw_devices) {
return false;
}
raw_device_count = GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST));
if (raw_device_count == (UINT)-1) {
SDL_free(raw_devices);
raw_devices = NULL;
return false; }
for (i = 0; i < raw_device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[MAX_PATH] = { 0 };
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
DEVINST devNode;
char devVidPidString[32];
int j;
rdi.cbSize = sizeof(rdi);
if ((raw_devices[i].dwType != RIM_TYPEHID) ||
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) == ((UINT)-1)) ||
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) == ((UINT)-1)) ||
(SDL_strstr(devName, "IG_") == NULL)) {
continue;
}
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) {
SDL_free(raw_devices);
return true;
}
if ((SDL_strstr(devName, "\\\\?\\") != devName) || (SDL_strstr(devName, "#{") == NULL)) {
continue;
}
for (j = 0; devName[j] != '\0'; j++) {
if (devName[j] == '#') {
if (devName[j + 1] == '{') {
devName[j] = '\0';
break;
} else {
devName[j] = '\\';
}
}
}
if (CM_Locate_DevNodeA(&devNode, &devName[4], CM_LOCATE_DEVNODE_NORMAL) != CR_SUCCESS) {
continue;
}
(void)SDL_snprintf(devVidPidString, sizeof(devVidPidString), "VID_%04X&PID_%04X", vendor, product);
while (CM_Get_Parent(&devNode, devNode, 0) == CR_SUCCESS) {
char deviceId[MAX_DEVICE_ID_LEN];
if ((CM_Get_Device_IDA(devNode, deviceId, SDL_arraysize(deviceId), 0) == CR_SUCCESS) &&
(SDL_strstr(deviceId, devVidPidString) != NULL)) {
SDL_free(raw_devices);
return true;
}
}
}
SDL_free(raw_devices);
#endif
return false;
}
static void WGI_LoadRawGameControllerStatics(void)
{
HRESULT hr;
HSTRING_HEADER class_name_header;
HSTRING class_name;
hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_RawGameController, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_RawGameController), &class_name_header, &class_name);
if (SUCCEEDED(hr)) {
hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, (void **)&wgi.controller_statics);
if (!SUCCEEDED(hr)) {
WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IRawGameControllerStatics", hr);
}
}
}
static void WGI_LoadOtherControllerStatics(void)
{
HRESULT hr;
HSTRING_HEADER class_name_header;
HSTRING class_name;
if (!wgi.arcade_stick_statics) {
hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_ArcadeStick, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_ArcadeStick), &class_name_header, &class_name);
if (SUCCEEDED(hr)) {
hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, (void **)&wgi.arcade_stick_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, (void **)&wgi.arcade_stick_statics2);
} else {
WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IArcadeStickStatics", hr);
}
}
}
if (!wgi.flight_stick_statics) {
hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_FlightStick, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_FlightStick), &class_name_header, &class_name);
if (SUCCEEDED(hr)) {
hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, (void **)&wgi.flight_stick_statics);
if (!SUCCEEDED(hr)) {
WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IFlightStickStatics", hr);
}
}
}
if (!wgi.gamepad_statics) {
hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_Gamepad, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_Gamepad), &class_name_header, &class_name);
if (SUCCEEDED(hr)) {
hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, (void **)&wgi.gamepad_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, (void **)&wgi.gamepad_statics2);
} else {
WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IGamepadStatics", hr);
}
}
}
if (!wgi.racing_wheel_statics) {
hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_RacingWheel, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_RacingWheel), &class_name_header, &class_name);
if (SUCCEEDED(hr)) {
hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, (void **)&wgi.racing_wheel_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, (void **)&wgi.racing_wheel_statics2);
} else {
WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IRacingWheelStatics", hr);
}
}
}
}
static SDL_JoystickType GetGameControllerType(__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller)
{
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
WGI_LoadOtherControllerStatics();
if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, game_controller, &gamepad)) && gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
return SDL_JOYSTICK_TYPE_GAMEPAD;
}
if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, game_controller, &arcade_stick)) && arcade_stick) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
return SDL_JOYSTICK_TYPE_ARCADE_STICK;
}
if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, game_controller, &flight_stick)) && flight_stick) {
__x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
}
if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, game_controller, &racing_wheel)) && racing_wheel) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
return SDL_JOYSTICK_TYPE_WHEEL;
}
return SDL_JOYSTICK_TYPE_UNKNOWN;
}
typedef struct RawGameControllerDelegate
{
__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController iface;
SDL_AtomicInt refcount;
} RawGameControllerDelegate;
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, REFIID riid, void **ppvObject)
{
if (!ppvObject) {
return E_INVALIDARG;
}
*ppvObject = NULL;
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IAgileObject) || WIN_IsEqualIID(riid, &IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController)) {
*ppvObject = This;
__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(This);
return S_OK;
} else if (WIN_IsEqualIID(riid, &IID_IMarshal)) {
return E_OUTOFMEMORY;
} else {
return E_NOINTERFACE;
}
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
SDL_assert(rc > 0);
return rc;
}
static int GetSteamVirtualGamepadSlot(__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller, Uint16 vendor_id, Uint16 product_id)
{
int slot = -1;
if (vendor_id == USB_VENDOR_VALVE &&
product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, (void **)&controller2);
if (SUCCEEDED(hr)) {
HSTRING hString;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(controller2, &hString);
if (SUCCEEDED(hr)) {
PCWSTR string = wgi.WindowsGetStringRawBuffer(hString, NULL);
if (string) {
char *id = WIN_StringToUTF8W(string);
if (id) {
(void)SDL_sscanf(id, "{wgi/nrid/:steam-%*X&%*X&%*X#%d#%*u}", &slot);
SDL_free(id);
}
}
wgi.WindowsDeleteString(hString);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
}
return slot;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
SDL_LockJoysticks();
if (SDL_JoysticksQuitting() || !SDL_JoysticksInitialized()) {
SDL_UnlockJoysticks();
return S_OK;
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
char *name = NULL;
Uint16 bus = SDL_HARDWARE_BUS_USB;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller = NULL;
bool ignore_joystick = false;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameController, (void **)&game_controller);
if (SUCCEEDED(hr)) {
boolean wireless = 0;
hr = __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(game_controller, &wireless);
if (SUCCEEDED(hr) && wireless) {
bus = SDL_HARDWARE_BUS_BLUETOOTH;
if (product == 0) {
vendor = USB_VENDOR_MICROSOFT;
product = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
}
}
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(game_controller);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, (void **)&controller2);
if (SUCCEEDED(hr)) {
HSTRING hString;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
if (SUCCEEDED(hr)) {
PCWSTR string = wgi.WindowsGetStringRawBuffer(hString, NULL);
if (string) {
name = WIN_StringToUTF8W(string);
}
wgi.WindowsDeleteString(hString);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
if (!name) {
name = SDL_strdup("");
}
if (!ignore_joystick && SDL_ShouldIgnoreJoystick(vendor, product, version, name)) {
ignore_joystick = true;
}
if (!ignore_joystick && SDL_JoystickHandledByAnotherDriver(&SDL_WGI_JoystickDriver, vendor, product, version, name)) {
ignore_joystick = true;
}
if (!ignore_joystick && SDL_IsXInputDevice(vendor, product, name)) {
ignore_joystick = true;
}
if (!ignore_joystick) {
WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
if (controllers) {
WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
SDL_JoystickID joystickID = SDL_GetNextObjectID();
if (game_controller) {
type = GetGameControllerType(game_controller);
}
SDL_zerop(state);
state->instance_id = joystickID;
state->controller = controller;
state->name = name;
state->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, NULL, name, 'w', (Uint8)type);
state->type = type;
state->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(controller, vendor, product);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
++wgi.controller_count;
wgi.controllers = controllers;
SDL_PrivateJoystickAdded(joystickID);
} else {
SDL_free(name);
}
} else {
SDL_free(name);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
SDL_UnlockJoysticks();
return S_OK;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
SDL_LockJoysticks();
if (!SDL_JoysticksInitialized()) {
SDL_UnlockJoysticks();
return S_OK;
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
int i;
for (i = 0; i < wgi.controller_count; i++) {
if (wgi.controllers[i].controller == controller) {
WindowsGamingInputControllerState *state = &wgi.controllers[i];
SDL_JoystickID joystickID = state->instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
SDL_free(state->name);
--wgi.controller_count;
if (i < wgi.controller_count) {
SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
}
SDL_PrivateJoystickRemoved(joystickID);
break;
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
SDL_UnlockJoysticks();
return S_OK;
}
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4028)
#pragma warning(disable : 4113)
#endif
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeAdded
};
static RawGameControllerDelegate controller_added = {
{ &controller_added_vtbl },
{ 1 }
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
};
static RawGameControllerDelegate controller_removed = {
{ &controller_removed_vtbl },
{ 1 }
};
#ifdef _MSC_VER
#pragma warning(pop)
#endif
static bool WGI_JoystickInit(void)
{
HRESULT hr;
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, false)) {
return true;
}
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = true;
#define RESOLVE(x) wgi.x = (x##_t)WIN_LoadComBaseFunction(#x); if (!wgi.x) return WIN_SetError("GetProcAddress failed for " #x);
RESOLVE(CoIncrementMTAUsage);
RESOLVE(RoGetActivationFactory);
RESOLVE(WindowsCreateStringReference);
RESOLVE(WindowsDeleteString);
RESOLVE(WindowsGetStringRawBuffer);
#undef RESOLVE
{
static CO_MTA_USAGE_COOKIE cookie = NULL;
if (!cookie) {
hr = wgi.CoIncrementMTAUsage(&cookie);
if (FAILED(hr)) {
return WIN_SetErrorFromHRESULT("CoIncrementMTAUsage() failed", hr);
}
}
}
WGI_LoadRawGameControllerStatics();
if (wgi.controller_statics) {
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.controller_statics, &controller_added.iface, &wgi.controller_added_token);
if (!SUCCEEDED(hr)) {
WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IRawGameControllerStatics.add_RawGameControllerAdded failed", hr);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.controller_statics, &controller_removed.iface, &wgi.controller_removed_token);
if (!SUCCEEDED(hr)) {
WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IRawGameControllerStatics.add_RawGameControllerRemoved failed", hr);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.controller_statics, &controllers);
if (SUCCEEDED(hr)) {
unsigned i, count = 0;
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count);
if (SUCCEEDED(hr)) {
for (i = 0; i < count; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
if (SUCCEEDED(hr) && controller) {
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added.iface, NULL, controller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
}
}
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(controllers);
}
}
return true;
}
static int WGI_JoystickGetCount(void)
{
return wgi.controller_count;
}
static void WGI_JoystickDetect(void)
{
}
static bool WGI_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
return false;
}
static const char *WGI_JoystickGetDeviceName(int device_index)
{
return wgi.controllers[device_index].name;
}
static const char *WGI_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int WGI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return wgi.controllers[device_index].steam_virtual_gamepad_slot;
}
static int WGI_JoystickGetDevicePlayerIndex(int device_index)
{
return false;
}
static void WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_GUID WGI_JoystickGetDeviceGUID(int device_index)
{
return wgi.controllers[device_index].guid;
}
static SDL_JoystickID WGI_JoystickGetDeviceInstanceID(int device_index)
{
return wgi.controllers[device_index].instance_id;
}
static bool WGI_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
struct joystick_hwdata *hwdata;
boolean wireless = false;
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
if (!hwdata) {
return false;
}
joystick->hwdata = hwdata;
hwdata->controller = state->controller;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameController, (void **)&hwdata->game_controller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, (void **)&hwdata->battery);
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->game_controller, &hwdata->gamepad);
}
if (hwdata->game_controller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->game_controller, &wireless);
}
if (wireless) {
joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
} else {
joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(hwdata->controller, &joystick->nbuttons);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(hwdata->controller, &joystick->naxes);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(hwdata->controller, &joystick->nhats);
if (hwdata->gamepad) {
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
}
return true;
}
static bool WGI_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
HRESULT hr;
hwdata->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
hwdata->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
if (SUCCEEDED(hr)) {
return true;
} else {
return WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IGamepad.put_Vibration failed", hr);
}
} else {
return SDL_Unsupported();
}
}
static bool WGI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
HRESULT hr;
hwdata->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
hwdata->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
if (SUCCEEDED(hr)) {
return true;
} else {
return WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IGamepad.put_Vibration failed", hr);
}
} else {
return SDL_Unsupported();
}
}
static bool WGI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool WGI_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool WGI_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static Uint8 ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
{
switch (value) {
case GameControllerSwitchPosition_Up:
return SDL_HAT_UP;
case GameControllerSwitchPosition_UpRight:
return SDL_HAT_RIGHTUP;
case GameControllerSwitchPosition_Right:
return SDL_HAT_RIGHT;
case GameControllerSwitchPosition_DownRight:
return SDL_HAT_RIGHTDOWN;
case GameControllerSwitchPosition_Down:
return SDL_HAT_DOWN;
case GameControllerSwitchPosition_DownLeft:
return SDL_HAT_LEFTDOWN;
case GameControllerSwitchPosition_Left:
return SDL_HAT_LEFT;
case GameControllerSwitchPosition_UpLeft:
return SDL_HAT_LEFTUP;
default:
return SDL_HAT_CENTERED;
}
}
static void WGI_JoystickUpdate(SDL_Joystick *joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
HRESULT hr;
UINT32 nbuttons = SDL_min(joystick->nbuttons, SDL_MAX_UINT8);
boolean *buttons = NULL;
UINT32 nhats = SDL_min(joystick->nhats, SDL_MAX_UINT8);
__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = NULL;
UINT32 naxes = SDL_min(joystick->naxes, SDL_MAX_UINT8);
DOUBLE *axes = NULL;
UINT64 timestamp;
if (nbuttons > 0) {
buttons = SDL_stack_alloc(boolean, nbuttons);
}
if (nhats > 0) {
hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
}
if (naxes > 0) {
axes = SDL_stack_alloc(DOUBLE, naxes);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
if (SUCCEEDED(hr) && (!timestamp || timestamp != hwdata->timestamp)) {
UINT32 i;
bool all_zero = false;
hwdata->timestamp = timestamp;
if (naxes > 0) {
all_zero = true;
for (i = 0; i < naxes; ++i) {
if (axes[i] != 0.0f) {
all_zero = false;
break;
}
}
}
if (all_zero) {
SDL_PrivateJoystickForceRecentering(joystick);
} else {
timestamp = SDL_GetTicksNS();
for (i = 0; i < nbuttons; ++i) {
SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, buttons[i]);
}
for (i = 0; i < nhats; ++i) {
SDL_SendJoystickHat(timestamp, joystick, (Uint8)i, ConvertHatValue(hats[i]));
}
for (i = 0; i < naxes; ++i) {
SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, (Sint16)((int)(axes[i] * 65535) - 32768));
}
}
}
SDL_stack_free(buttons);
SDL_stack_free(hats);
SDL_stack_free(axes);
if (hwdata->battery) {
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report = NULL;
hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
if (SUCCEEDED(hr) && report) {
SDL_PowerState state = SDL_POWERSTATE_UNKNOWN;
int percent = 0;
__x_ABI_CWindows_CSystem_CPower_CBatteryStatus status;
int full_capacity = 0, curr_capacity = 0;
__FIReference_1_int *full_capacityP, *curr_capacityP;
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_Status(report, &status);
if (SUCCEEDED(hr)) {
switch (status) {
case BatteryStatus_NotPresent:
state = SDL_POWERSTATE_NO_BATTERY;
break;
case BatteryStatus_Discharging:
state = SDL_POWERSTATE_ON_BATTERY;
break;
case BatteryStatus_Idle:
state = SDL_POWERSTATE_CHARGED;
break;
case BatteryStatus_Charging:
state = SDL_POWERSTATE_CHARGING;
break;
default:
state = SDL_POWERSTATE_UNKNOWN;
break;
}
}
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(full_capacityP, &full_capacity);
__FIReference_1_int_Release(full_capacityP);
}
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
__FIReference_1_int_Release(curr_capacityP);
}
if (full_capacity > 0) {
percent = (int)SDL_roundf(((float)curr_capacity / full_capacity) * 100.0f);
}
SDL_SendJoystickPowerInfo(joystick, state, percent);
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
}
}
}
static void WGI_JoystickClose(SDL_Joystick *joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata) {
if (hwdata->controller) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
}
if (hwdata->game_controller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->game_controller);
}
if (hwdata->battery) {
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
}
if (hwdata->gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
}
SDL_free(hwdata);
}
joystick->hwdata = NULL;
}
static void WGI_JoystickQuit(void)
{
if (wgi.controller_statics) {
while (wgi.controller_count > 0) {
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed.iface, NULL, wgi.controllers[wgi.controller_count - 1].controller);
}
SDL_free(wgi.controllers);
if (wgi.arcade_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
}
if (wgi.arcade_stick_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
}
if (wgi.flight_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
}
if (wgi.gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
}
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
}
if (wgi.racing_wheel_statics) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
}
if (wgi.racing_wheel_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.controller_statics, wgi.controller_added_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.controller_statics, wgi.controller_removed_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.controller_statics);
}
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}
static bool WGI_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return false;
}
SDL_JoystickDriver SDL_WGI_JoystickDriver = {
WGI_JoystickInit,
WGI_JoystickGetCount,
WGI_JoystickDetect,
WGI_JoystickIsDevicePresent,
WGI_JoystickGetDeviceName,
WGI_JoystickGetDevicePath,
WGI_JoystickGetDeviceSteamVirtualGamepadSlot,
WGI_JoystickGetDevicePlayerIndex,
WGI_JoystickSetDevicePlayerIndex,
WGI_JoystickGetDeviceGUID,
WGI_JoystickGetDeviceInstanceID,
WGI_JoystickOpen,
WGI_JoystickRumble,
WGI_JoystickRumbleTriggers,
WGI_JoystickSetLED,
WGI_JoystickSendEffect,
WGI_JoystickSetSensorsEnabled,
WGI_JoystickUpdate,
WGI_JoystickClose,
WGI_JoystickQuit,
WGI_JoystickGetGamepadMapping
};
#endif