#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_N3DS
#include <3ds.h>
#include "../SDL_sysjoystick.h"
#define NB_BUTTONS 23
static inline int Correct_Axis_X(int X) {
if (X > 160) {
return SDL_JOYSTICK_AXIS_MAX;
}
else if (X < -160) {
return -SDL_JOYSTICK_AXIS_MAX;
}
return (X * SDL_JOYSTICK_AXIS_MAX) / 160;
}
static inline int Correct_Axis_Y(int Y) {
return Correct_Axis_X(-Y);
}
static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick);
static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick);
static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick);
static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick);
static bool N3DS_JoystickInit(void)
{
hidInit();
SDL_PrivateJoystickAdded(1);
return true;
}
static const char *N3DS_JoystickGetDeviceName(int device_index)
{
return "Nintendo 3DS";
}
static int N3DS_JoystickGetCount(void)
{
return 1;
}
static SDL_GUID N3DS_JoystickGetDeviceGUID(int device_index)
{
SDL_GUID guid = SDL_CreateJoystickGUIDForName("Nintendo 3DS");
return guid;
}
static SDL_JoystickID N3DS_JoystickGetDeviceInstanceID(int device_index)
{
return device_index + 1;
}
static bool N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = NB_BUTTONS;
joystick->naxes = 4;
joystick->nhats = 0;
return true;
}
static bool N3DS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static void N3DS_JoystickUpdate(SDL_Joystick *joystick)
{
Uint64 timestamp = SDL_GetTicksNS();
UpdateN3DSPressedButtons(timestamp, joystick);
UpdateN3DSReleasedButtons(timestamp, joystick);
UpdateN3DSCircle(timestamp, joystick);
UpdateN3DSCStick(timestamp, joystick);
}
static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick)
{
static u32 previous_state = 0;
u32 updated_down;
u32 current_state = hidKeysDown();
updated_down = previous_state ^ current_state;
if (updated_down) {
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
if (current_state & BIT(i) & updated_down) {
SDL_SendJoystickButton(timestamp, joystick, i, true);
}
}
}
previous_state = current_state;
}
static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick)
{
static u32 previous_state = 0;
u32 updated_up;
u32 current_state = hidKeysUp();
updated_up = previous_state ^ current_state;
if (updated_up) {
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
if (current_state & BIT(i) & updated_up) {
SDL_SendJoystickButton(timestamp, joystick, i, false);
}
}
}
previous_state = current_state;
}
static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick)
{
static circlePosition previous_state = { 0, 0 };
circlePosition current_state;
hidCircleRead(¤t_state);
if (previous_state.dx != current_state.dx) {
SDL_SendJoystickAxis(timestamp, joystick,
0,
Correct_Axis_X(current_state.dx));
}
if (previous_state.dy != current_state.dy) {
SDL_SendJoystickAxis(timestamp, joystick,
1,
Correct_Axis_Y(current_state.dy));
}
previous_state = current_state;
}
static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick)
{
static circlePosition previous_state = { 0, 0 };
circlePosition current_state;
hidCstickRead(¤t_state);
if (previous_state.dx != current_state.dx) {
SDL_SendJoystickAxis(timestamp, joystick,
2,
Correct_Axis_X(current_state.dx));
}
if (previous_state.dy != current_state.dy) {
SDL_SendJoystickAxis(timestamp, joystick,
3,
Correct_Axis_Y(current_state.dy));
}
previous_state = current_state;
}
static void N3DS_JoystickClose(SDL_Joystick *joystick)
{
}
static void N3DS_JoystickQuit(void)
{
hidExit();
}
static bool N3DS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
*out = (SDL_GamepadMapping){
.a = { EMappingKind_Button, 0 },
.b = { EMappingKind_Button, 1 },
.x = { EMappingKind_Button, 10 },
.y = { EMappingKind_Button, 11 },
.back = { EMappingKind_Button, 2 },
.guide = { EMappingKind_None, 255 },
.start = { EMappingKind_Button, 3 },
.leftstick = { EMappingKind_None, 255 },
.rightstick = { EMappingKind_None, 255 },
.leftshoulder = { EMappingKind_Button, 9 },
.rightshoulder = { EMappingKind_Button, 8 },
.dpup = { EMappingKind_Button, 6 },
.dpdown = { EMappingKind_Button, 7 },
.dpleft = { EMappingKind_Button, 5 },
.dpright = { EMappingKind_Button, 4 },
.misc1 = { EMappingKind_None, 255 },
.right_paddle1 = { EMappingKind_None, 255 },
.left_paddle1 = { EMappingKind_None, 255 },
.right_paddle2 = { EMappingKind_None, 255 },
.left_paddle2 = { EMappingKind_None, 255 },
.leftx = { EMappingKind_Axis, 0 },
.lefty = { EMappingKind_Axis, 1 },
.rightx = { EMappingKind_Axis, 2 },
.righty = { EMappingKind_Axis, 3 },
.lefttrigger = { EMappingKind_Button, 14 },
.righttrigger = { EMappingKind_Button, 15 },
};
return true;
}
static void N3DS_JoystickDetect(void)
{
}
static bool N3DS_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
return false;
}
static const char *N3DS_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int N3DS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return -1;
}
static int N3DS_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void N3DS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static bool N3DS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static bool N3DS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static bool N3DS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
N3DS_JoystickInit,
N3DS_JoystickGetCount,
N3DS_JoystickDetect,
N3DS_JoystickIsDevicePresent,
N3DS_JoystickGetDeviceName,
N3DS_JoystickGetDevicePath,
N3DS_JoystickGetDeviceSteamVirtualGamepadSlot,
N3DS_JoystickGetDevicePlayerIndex,
N3DS_JoystickSetDevicePlayerIndex,
N3DS_JoystickGetDeviceGUID,
N3DS_JoystickGetDeviceInstanceID,
N3DS_JoystickOpen,
N3DS_JoystickRumble,
N3DS_JoystickRumbleTriggers,
N3DS_JoystickSetLED,
N3DS_JoystickSendEffect,
N3DS_JoystickSetSensorsEnabled,
N3DS_JoystickUpdate,
N3DS_JoystickClose,
N3DS_JoystickQuit,
N3DS_JoystickGetGamepadMapping
};
#endif