#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
#include <stdio.h>
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../core/android/SDL_android.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "android/keycodes.h"
#ifndef AKEYCODE_BUTTON_1
#define AKEYCODE_BUTTON_1 188
#define AKEYCODE_BUTTON_2 189
#define AKEYCODE_BUTTON_3 190
#define AKEYCODE_BUTTON_4 191
#define AKEYCODE_BUTTON_5 192
#define AKEYCODE_BUTTON_6 193
#define AKEYCODE_BUTTON_7 194
#define AKEYCODE_BUTTON_8 195
#define AKEYCODE_BUTTON_9 196
#define AKEYCODE_BUTTON_10 197
#define AKEYCODE_BUTTON_11 198
#define AKEYCODE_BUTTON_12 199
#define AKEYCODE_BUTTON_13 200
#define AKEYCODE_BUTTON_14 201
#define AKEYCODE_BUTTON_15 202
#define AKEYCODE_BUTTON_16 203
#endif
#define ANDROID_MAX_NBUTTONS 36
static SDL_joylist_item *JoystickByDeviceId(int device_id);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int keycode_to_SDL(int keycode)
{
int button = 0;
switch (keycode) {
case AKEYCODE_BUTTON_A:
button = SDL_GAMEPAD_BUTTON_SOUTH;
break;
case AKEYCODE_BUTTON_B:
button = SDL_GAMEPAD_BUTTON_EAST;
break;
case AKEYCODE_BUTTON_X:
button = SDL_GAMEPAD_BUTTON_WEST;
break;
case AKEYCODE_BUTTON_Y:
button = SDL_GAMEPAD_BUTTON_NORTH;
break;
case AKEYCODE_BUTTON_L1:
button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
break;
case AKEYCODE_BUTTON_R1:
button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
break;
case AKEYCODE_BUTTON_THUMBL:
button = SDL_GAMEPAD_BUTTON_LEFT_STICK;
break;
case AKEYCODE_BUTTON_THUMBR:
button = SDL_GAMEPAD_BUTTON_RIGHT_STICK;
break;
case AKEYCODE_MENU:
case AKEYCODE_BUTTON_START:
button = SDL_GAMEPAD_BUTTON_START;
break;
case AKEYCODE_BACK:
case AKEYCODE_BUTTON_SELECT:
button = SDL_GAMEPAD_BUTTON_BACK;
break;
case AKEYCODE_BUTTON_MODE:
button = SDL_GAMEPAD_BUTTON_GUIDE;
break;
case AKEYCODE_BUTTON_L2:
case AKEYCODE_MEDIA_RECORD:
button = SDL_GAMEPAD_BUTTON_MISC1;
break;
case AKEYCODE_BUTTON_R2:
button = 16;
break;
case AKEYCODE_BUTTON_C:
button = 17;
break;
case AKEYCODE_BUTTON_Z:
button = 18;
break;
case AKEYCODE_DPAD_UP:
button = SDL_GAMEPAD_BUTTON_DPAD_UP;
break;
case AKEYCODE_DPAD_DOWN:
button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
break;
case AKEYCODE_DPAD_LEFT:
button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
break;
case AKEYCODE_DPAD_RIGHT:
button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
break;
case AKEYCODE_DPAD_CENTER:
button = SDL_GAMEPAD_BUTTON_SOUTH;
break;
case AKEYCODE_BUTTON_1:
case AKEYCODE_BUTTON_2:
case AKEYCODE_BUTTON_3:
case AKEYCODE_BUTTON_4:
case AKEYCODE_BUTTON_5:
case AKEYCODE_BUTTON_6:
case AKEYCODE_BUTTON_7:
case AKEYCODE_BUTTON_8:
case AKEYCODE_BUTTON_9:
case AKEYCODE_BUTTON_10:
case AKEYCODE_BUTTON_11:
case AKEYCODE_BUTTON_12:
case AKEYCODE_BUTTON_13:
case AKEYCODE_BUTTON_14:
case AKEYCODE_BUTTON_15:
case AKEYCODE_BUTTON_16:
button = 20 + (keycode - AKEYCODE_BUTTON_1);
break;
default:
return -1;
}
SDL_assert(button < ANDROID_MAX_NBUTTONS);
return button;
}
static SDL_Scancode button_to_scancode(int button)
{
switch (button) {
case SDL_GAMEPAD_BUTTON_SOUTH:
return SDL_SCANCODE_RETURN;
case SDL_GAMEPAD_BUTTON_EAST:
return SDL_SCANCODE_ESCAPE;
case SDL_GAMEPAD_BUTTON_BACK:
return SDL_SCANCODE_ESCAPE;
case SDL_GAMEPAD_BUTTON_START:
return SDL_SCANCODE_MENU;
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return SDL_SCANCODE_UP;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return SDL_SCANCODE_DOWN;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return SDL_SCANCODE_LEFT;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return SDL_SCANCODE_RIGHT;
}
return SDL_SCANCODE_UNKNOWN;
}
bool Android_OnPadDown(int device_id, int keycode)
{
Uint64 timestamp = SDL_GetTicksNS();
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button >= 0) {
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_SendJoystickButton(timestamp, item->joystick, button, true);
} else {
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), true);
}
SDL_UnlockJoysticks();
return true;
}
return false;
}
bool Android_OnPadUp(int device_id, int keycode)
{
Uint64 timestamp = SDL_GetTicksNS();
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button >= 0) {
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_SendJoystickButton(timestamp, item->joystick, button, false);
} else {
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), false);
}
SDL_UnlockJoysticks();
return true;
}
return false;
}
bool Android_OnJoy(int device_id, int axis, float value)
{
Uint64 timestamp = SDL_GetTicksNS();
SDL_joylist_item *item;
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_SendJoystickAxis(timestamp, item->joystick, axis, (Sint16)(32767. * value));
}
SDL_UnlockJoysticks();
return true;
}
bool Android_OnHat(int device_id, int hat_id, int x, int y)
{
Uint64 timestamp = SDL_GetTicksNS();
const int DPAD_UP_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_UP);
const int DPAD_DOWN_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN);
const int DPAD_LEFT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT);
const int DPAD_RIGHT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
SDL_joylist_item *item;
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
int dpad_state = 0;
int dpad_delta;
if (x < 0) {
dpad_state |= DPAD_LEFT_MASK;
} else if (x > 0) {
dpad_state |= DPAD_RIGHT_MASK;
}
if (y < 0) {
dpad_state |= DPAD_UP_MASK;
} else if (y > 0) {
dpad_state |= DPAD_DOWN_MASK;
}
dpad_delta = (dpad_state ^ item->dpad_state);
if (dpad_delta) {
if (dpad_delta & DPAD_UP_MASK) {
bool down = ((dpad_state & DPAD_UP_MASK) != 0);
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, down);
}
if (dpad_delta & DPAD_DOWN_MASK) {
bool down = ((dpad_state & DPAD_DOWN_MASK) != 0);
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, down);
}
if (dpad_delta & DPAD_LEFT_MASK) {
bool down = ((dpad_state & DPAD_LEFT_MASK) != 0);
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, down);
}
if (dpad_delta & DPAD_RIGHT_MASK) {
bool down = ((dpad_state & DPAD_RIGHT_MASK) != 0);
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, down);
}
item->dpad_state = dpad_state;
}
}
SDL_UnlockJoysticks();
return true;
}
return false;
}
void Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, int button_mask, int naxes, int axis_mask, int nhats, bool can_rumble, bool has_rgb_led)
{
SDL_joylist_item *item;
SDL_GUID guid;
int i;
SDL_LockJoysticks();
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, true)) {
if (naxes < 2 && nhats < 1) {
goto done;
}
}
if (JoystickByDeviceId(device_id) != NULL || !name) {
goto done;
}
if (SDL_JoystickHandledByAnotherDriver(&SDL_ANDROID_JoystickDriver, vendor_id, product_id, 0, name)) {
goto done;
}
if (SDL_ShouldIgnoreJoystick(vendor_id, product_id, 0, name)) {
goto done;
}
#ifdef DEBUG_JOYSTICK
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
#endif
if (nhats > 0) {
button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
nhats = 0;
}
guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, NULL, desc, 0, 0);
{
Uint16 *guid16 = (Uint16 *)guid.data;
guid16[6] = SDL_Swap16LE(button_mask);
guid16[7] = SDL_Swap16LE(axis_mask);
}
item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
if (!item) {
goto done;
}
SDL_zerop(item);
item->guid = guid;
item->device_id = device_id;
item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
if (!item->name) {
SDL_free(item);
goto done;
}
if (button_mask == 0xFFFFFFFF) {
item->nbuttons = ANDROID_MAX_NBUTTONS;
} else {
for (i = 0; i < sizeof(button_mask) * 8; ++i) {
if (button_mask & (1 << i)) {
item->nbuttons = i + 1;
}
}
}
item->naxes = naxes;
item->nhats = nhats;
item->can_rumble = can_rumble;
item->has_rgb_led = has_rgb_led;
item->device_instance = SDL_GetNextObjectID();
if (!SDL_joylist_tail) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
++numjoysticks;
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
#endif
done:
SDL_UnlockJoysticks();
}
void Android_RemoveJoystick(int device_id)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
SDL_LockJoysticks();
while (item) {
if (item->device_id == device_id) {
break;
}
prev = item;
item = item->next;
}
if (!item) {
goto done;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Removed joystick with device_id %d", device_id);
#endif
SDL_free(item->name);
SDL_free(item);
done:
SDL_UnlockJoysticks();
}
static void ANDROID_JoystickDetect(void);
static bool ANDROID_JoystickInit(void)
{
ANDROID_JoystickDetect();
return true;
}
static int ANDROID_JoystickGetCount(void)
{
return numjoysticks;
}
static void ANDROID_JoystickDetect(void)
{
static Uint64 timeout = 0;
Uint64 now = SDL_GetTicks();
if (!timeout || now >= timeout) {
timeout = now + 3000;
Android_JNI_PollInputDevices();
}
}
static bool ANDROID_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
return false;
}
static SDL_joylist_item *GetJoystickByDevIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
if ((device_index < 0) || (device_index >= numjoysticks)) {
return NULL;
}
while (device_index > 0) {
SDL_assert(item != NULL);
device_index--;
item = item->next;
}
return item;
}
static SDL_joylist_item *JoystickByDeviceId(int device_id)
{
SDL_joylist_item *item = SDL_joylist;
while (item) {
if (item->device_id == device_id) {
return item;
}
item = item->next;
}
ANDROID_JoystickDetect();
while (item) {
if (item->device_id == device_id) {
return item;
}
item = item->next;
}
return NULL;
}
static const char *ANDROID_JoystickGetDeviceName(int device_index)
{
return GetJoystickByDevIndex(device_index)->name;
}
static const char *ANDROID_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return -1;
}
static int ANDROID_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_GUID ANDROID_JoystickGetDeviceGUID(int device_index)
{
return GetJoystickByDevIndex(device_index)->guid;
}
static SDL_JoystickID ANDROID_JoystickGetDeviceInstanceID(int device_index)
{
return GetJoystickByDevIndex(device_index)->device_instance;
}
static bool ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
SDL_joylist_item *item = GetJoystickByDevIndex(device_index);
if (!item) {
return SDL_SetError("No such device");
}
if (item->joystick) {
return SDL_SetError("Joystick already opened");
}
joystick->hwdata = (struct joystick_hwdata *)item;
item->joystick = joystick;
joystick->nhats = item->nhats;
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
if (item->can_rumble) {
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
}
if (item->has_rgb_led) {
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true);
}
return true;
}
static bool ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
if (!item) {
return SDL_SetError("Rumble failed, device disconnected");
}
if (!item->can_rumble) {
return SDL_Unsupported();
}
float low_frequency_intensity = (float)low_frequency_rumble / SDL_MAX_UINT16;
float high_frequency_intensity = (float)high_frequency_rumble / SDL_MAX_UINT16;
Android_JNI_HapticRumble(item->device_id, low_frequency_intensity, high_frequency_intensity, 5000);
return true;
}
static bool ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static bool ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
if (!item) {
return SDL_SetError("SetLED failed, device disconnected");
}
if (!item->has_rgb_led) {
return SDL_Unsupported();
}
Android_JNI_JoystickSetLED(item->device_id, red, green, blue);
return true;
}
static bool ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static void ANDROID_JoystickUpdate(SDL_Joystick *joystick)
{
}
static void ANDROID_JoystickClose(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
if (item) {
item->joystick = NULL;
}
}
static void ANDROID_JoystickQuit(void)
{
#if 0#endif }
static bool ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return false;
}
SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
ANDROID_JoystickInit,
ANDROID_JoystickGetCount,
ANDROID_JoystickDetect,
ANDROID_JoystickIsDevicePresent,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDevicePath,
ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot,
ANDROID_JoystickGetDevicePlayerIndex,
ANDROID_JoystickSetDevicePlayerIndex,
ANDROID_JoystickGetDeviceGUID,
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickRumbleTriggers,
ANDROID_JoystickSetLED,
ANDROID_JoystickSendEffect,
ANDROID_JoystickSetSensorsEnabled,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
ANDROID_JoystickGetGamepadMapping
};
#endif