#include "SDL_internal.h"
#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
#include "../SDL_syshaptic.h"
static bool SDL_SYS_LogicError(void)
{
return SDL_SetError("Logic error: No haptic devices available.");
}
bool SDL_SYS_HapticInit(void)
{
return true;
}
int SDL_SYS_NumHaptics(void)
{
return 0;
}
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
{
SDL_SYS_LogicError();
return 0;
}
const char *SDL_SYS_HapticName(int index)
{
SDL_SYS_LogicError();
return NULL;
}
bool SDL_SYS_HapticOpen(SDL_Haptic *haptic)
{
return SDL_SYS_LogicError();
}
int SDL_SYS_HapticMouse(void)
{
return -1;
}
bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
{
return false;
}
bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
return false;
}
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
{
return;
}
void SDL_SYS_HapticQuit(void)
{
return;
}
bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
struct haptic_effect *effect, const SDL_HapticEffect *base)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
struct haptic_effect *effect,
const SDL_HapticEffect *data)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
Uint32 iterations)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
return SDL_SYS_LogicError();
}
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
SDL_SYS_LogicError();
return;
}
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
struct haptic_effect *effect)
{
SDL_SYS_LogicError();
return -1;
}
bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticPause(SDL_Haptic *haptic)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
{
return SDL_SYS_LogicError();
}
bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
{
return SDL_SYS_LogicError();
}
#endif