#include "SDL_internal.h"
#ifdef SDL_FILESYSTEM_WINDOWS
#include "../SDL_sysfilesystem.h"
#include "../../core/windows/SDL_windows.h"
#include <shlobj.h>
#include <initguid.h>
DEFINE_GUID(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73);
DEFINE_GUID(SDL_FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41);
DEFINE_GUID(SDL_FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7);
DEFINE_GUID(SDL_FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
DEFINE_GUID(SDL_FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43);
DEFINE_GUID(SDL_FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB);
DEFINE_GUID(SDL_FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4);
DEFINE_GUID(SDL_FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f);
DEFINE_GUID(SDL_FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7);
DEFINE_GUID(SDL_FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC);
char *SDL_SYS_GetBasePath(void)
{
DWORD buflen = 128;
WCHAR *path = NULL;
char *result = NULL;
DWORD len = 0;
int i;
while (true) {
void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
if (!ptr) {
SDL_free(path);
return NULL;
}
path = (WCHAR *)ptr;
len = GetModuleFileNameW(NULL, path, buflen);
if (len < buflen - 1) {
break;
}
buflen *= 2;
}
if (len == 0) {
SDL_free(path);
WIN_SetError("Couldn't locate our .exe");
return NULL;
}
for (i = len - 1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
SDL_assert(i > 0); path[i + 1] = '\0';
result = WIN_StringToUTF8W(path);
SDL_free(path);
return result;
}
char *SDL_SYS_GetPrefPath(const char *org, const char *app)
{
HRESULT hr = E_FAIL;
WCHAR path[MAX_PATH];
char *result = NULL;
WCHAR *worg = NULL;
WCHAR *wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
hr = SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path);
if (!SUCCEEDED(hr)) {
WIN_SetErrorFromHRESULT("Couldn't locate our prefpath", hr);
return NULL;
}
worg = WIN_UTF8ToStringW(org);
if (!worg) {
return NULL;
}
wapp = WIN_UTF8ToStringW(app);
if (!wapp) {
SDL_free(worg);
return NULL;
}
new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
if ((new_wpath_len + 1) > MAX_PATH) {
SDL_free(worg);
SDL_free(wapp);
WIN_SetError("Path too long.");
return NULL;
}
if (*worg) {
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, worg, SDL_arraysize(path));
}
SDL_free(worg);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
SDL_free(wapp);
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, wapp, SDL_arraysize(path));
SDL_free(wapp);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
result = WIN_StringToUTF8W(path);
return result;
}
char *SDL_SYS_GetUserFolder(SDL_Folder folder)
{
typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID , DWORD, HANDLE, PWSTR*);
HMODULE lib = LoadLibraryW(L"Shell32.dll");
pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL;
char *result = NULL;
if (lib) {
pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath");
}
if (pSHGetKnownFolderPath) {
GUID type; HRESULT hr;
wchar_t *path;
switch (folder) {
case SDL_FOLDER_HOME:
type = SDL_FOLDERID_Profile;
break;
case SDL_FOLDER_DESKTOP:
type = SDL_FOLDERID_Desktop;
break;
case SDL_FOLDER_DOCUMENTS:
type = SDL_FOLDERID_Documents;
break;
case SDL_FOLDER_DOWNLOADS:
type = SDL_FOLDERID_Downloads;
break;
case SDL_FOLDER_MUSIC:
type = SDL_FOLDERID_Music;
break;
case SDL_FOLDER_PICTURES:
type = SDL_FOLDERID_Pictures;
break;
case SDL_FOLDER_PUBLICSHARE:
SDL_SetError("Public share unavailable on Windows");
goto done;
case SDL_FOLDER_SAVEDGAMES:
type = SDL_FOLDERID_SavedGames;
break;
case SDL_FOLDER_SCREENSHOTS:
type = SDL_FOLDERID_Screenshots;
break;
case SDL_FOLDER_TEMPLATES:
type = SDL_FOLDERID_Templates;
break;
case SDL_FOLDER_VIDEOS:
type = SDL_FOLDERID_Videos;
break;
default:
SDL_SetError("Invalid SDL_Folder: %d", (int)folder);
goto done;
};
hr = pSHGetKnownFolderPath(&type, 0x00008000 , NULL, &path);
if (SUCCEEDED(hr)) {
result = WIN_StringToUTF8W(path);
} else {
WIN_SetErrorFromHRESULT("Couldn't get folder", hr);
}
} else {
int type;
HRESULT hr;
wchar_t path[MAX_PATH];
switch (folder) {
case SDL_FOLDER_HOME:
type = CSIDL_PROFILE;
break;
case SDL_FOLDER_DESKTOP:
type = CSIDL_DESKTOP;
break;
case SDL_FOLDER_DOCUMENTS:
type = CSIDL_MYDOCUMENTS;
break;
case SDL_FOLDER_DOWNLOADS:
SDL_SetError("Downloads folder unavailable before Vista");
goto done;
case SDL_FOLDER_MUSIC:
type = CSIDL_MYMUSIC;
break;
case SDL_FOLDER_PICTURES:
type = CSIDL_MYPICTURES;
break;
case SDL_FOLDER_PUBLICSHARE:
SDL_SetError("Public share unavailable on Windows");
goto done;
case SDL_FOLDER_SAVEDGAMES:
SDL_SetError("Saved games unavailable before Vista");
goto done;
case SDL_FOLDER_SCREENSHOTS:
SDL_SetError("Screenshots folder unavailable before Vista");
goto done;
case SDL_FOLDER_TEMPLATES:
type = CSIDL_TEMPLATES;
break;
case SDL_FOLDER_VIDEOS:
type = CSIDL_MYVIDEO;
break;
default:
SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d", (int)folder);
goto done;
};
type |= CSIDL_FLAG_CREATE;
#if 0#endif
hr = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
if (SUCCEEDED(hr)) {
result = WIN_StringToUTF8W(path);
} else {
WIN_SetErrorFromHRESULT("Couldn't get folder", hr);
}
}
if (result) {
char *newresult = (char *) SDL_realloc(result, SDL_strlen(result) + 2);
if (!newresult) {
SDL_free(result);
result = NULL; goto done;
}
result = newresult;
SDL_strlcat(result, "\\", SDL_strlen(result) + 2);
}
done:
if (lib) {
FreeLibrary(lib);
}
return result;
}
char *SDL_SYS_GetCurrentDirectory(void)
{
WCHAR *wstr = NULL;
DWORD buflen = 0;
while (true) {
const DWORD bw = GetCurrentDirectoryW(buflen, wstr);
if (bw == 0) {
WIN_SetError("GetCurrentDirectoryW failed");
return NULL;
} else if (bw < buflen) { SDL_assert(bw < (buflen + 2));
if ((bw == 0) || (wstr[bw-1] != '\\')) {
wstr[bw] = '\\';
wstr[bw + 1] = '\0';
}
break;
}
void *ptr = SDL_realloc(wstr, (bw + 1) * sizeof (WCHAR));
if (!ptr) {
SDL_free(wstr);
return NULL;
}
wstr = (WCHAR *) ptr;
buflen = bw;
}
char *retval = WIN_StringToUTF8W(wstr);
SDL_free(wstr);
return retval;
}
#endif