#ifndef SDL_BAPP_H
#define SDL_BAPP_H
#include <Path.h>
#include <InterfaceKit.h>
#include <LocaleRoster.h>
#ifdef SDL_VIDEO_OPENGL
#include <OpenGLKit.h>
#endif
#include "../../video/haiku/SDL_bkeyboard.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_internal.h"
#include "../../events/SDL_events_c.h"
#include "../../video/haiku/SDL_bframebuffer.h"
#ifdef __cplusplus
}
#endif
#include <vector>
class SDL_BLooper;
class SDL_BWin;
enum ToSDL
{
BAPP_MOUSE_MOVED,
BAPP_MOUSE_BUTTON,
BAPP_MOUSE_WHEEL,
BAPP_KEY,
BAPP_REPAINT, BAPP_MAXIMIZE, BAPP_MINIMIZE,
BAPP_RESTORE, BAPP_SHOW,
BAPP_HIDE,
BAPP_MOUSE_FOCUS, BAPP_KEYBOARD_FOCUS, BAPP_WINDOW_CLOSE_REQUESTED,
BAPP_WINDOW_MOVED,
BAPP_WINDOW_RESIZED,
BAPP_SCREEN_CHANGED
};
extern "C" SDL_BLooper *SDL_Looper;
class SDL_BLooper : public BLooper
{
public:
SDL_BLooper(const char *name) : BLooper(name)
{
#ifdef SDL_VIDEO_OPENGL
_current_context = NULL;
#endif
}
virtual ~SDL_BLooper()
{
}
virtual void MessageReceived(BMessage *message)
{
switch (message->what) {
case BAPP_MOUSE_MOVED:
_HandleMouseMove(message);
break;
case BAPP_MOUSE_BUTTON:
_HandleMouseButton(message);
break;
case BAPP_MOUSE_WHEEL:
_HandleMouseWheel(message);
break;
case BAPP_KEY:
_HandleKey(message);
break;
case BAPP_REPAINT:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_EXPOSED);
break;
case BAPP_MAXIMIZE:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_MAXIMIZED);
break;
case BAPP_MINIMIZE:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_MINIMIZED);
break;
case BAPP_SHOW:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_SHOWN);
break;
case BAPP_HIDE:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_HIDDEN);
break;
case BAPP_MOUSE_FOCUS:
_HandleMouseFocus(message);
break;
case BAPP_KEYBOARD_FOCUS:
_HandleKeyboardFocus(message);
break;
case BAPP_WINDOW_CLOSE_REQUESTED:
_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_CLOSE_REQUESTED);
break;
case BAPP_WINDOW_MOVED:
_HandleWindowMoved(message);
break;
case BAPP_WINDOW_RESIZED:
_HandleWindowResized(message);
break;
case B_LOCALE_CHANGED:
SDL_SendLocaleChangedEvent();
break;
case BAPP_SCREEN_CHANGED:
break;
default:
BLooper::MessageReceived(message);
break;
}
}
int32 GetID(SDL_Window *win)
{
int32 i;
for (i = 0; i < _GetNumWindowSlots(); ++i) {
if (GetSDLWindow(i) == NULL) {
_SetSDLWindow(win, i);
return i;
}
}
if (i == _GetNumWindowSlots()) {
_PushBackWindow(win);
return i;
}
return 0;
}
void ClearID(SDL_BWin *bwin);
SDL_Window *GetSDLWindow(int32 winID)
{
return _window_map[winID];
}
#ifdef SDL_VIDEO_OPENGL
BGLView *GetCurrentContext()
{
return _current_context;
}
void SetCurrentContext(BGLView *newContext)
{
if (_current_context)
_current_context->UnlockGL();
_current_context = newContext;
if (_current_context)
_current_context->LockGL();
}
#endif
private:
void _HandleBasicWindowEvent(BMessage *msg, SDL_EventType sdlEventType)
{
SDL_Window *win;
int32 winID;
if (
!_GetWinID(msg, &winID)) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, sdlEventType, 0, 0);
}
void _HandleMouseMove(BMessage *msg)
{
SDL_Window *win;
int32 winID;
int32 x = 0, y = 0;
if (
!_GetWinID(msg, &winID) ||
msg->FindInt32("x", &x) != B_OK || msg->FindInt32("y", &y) != B_OK ) {
return;
}
win = GetSDLWindow(winID);
if (SDL_GetMouse()->relative_mode) {
int winWidth, winHeight, winPosX, winPosY;
SDL_GetWindowSize(win, &winWidth, &winHeight);
SDL_GetWindowPosition(win, &winPosX, &winPosY);
int dx = x - (winWidth / 2);
int dy = y - (winHeight / 2);
SDL_SendMouseMotion(0, win, SDL_DEFAULT_MOUSE_ID, SDL_GetMouse()->relative_mode, (float)dx, (float)dy);
set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
if (!be_app->IsCursorHidden())
be_app->HideCursor();
} else {
SDL_SendMouseMotion(0, win, SDL_DEFAULT_MOUSE_ID, false, (float)x, (float)y);
if (SDL_CursorVisible() && be_app->IsCursorHidden())
be_app->ShowCursor();
}
}
void _HandleMouseButton(BMessage *msg)
{
SDL_Window *win;
int32 winID;
int32 button;
bool down;
if (
!_GetWinID(msg, &winID) ||
msg->FindInt32("button-id", &button) != B_OK ||
msg->FindBool("button-down", &down) != B_OK) {
return;
}
win = GetSDLWindow(winID);
SDL_SendMouseButton(0, win, SDL_DEFAULT_MOUSE_ID, button, down);
}
void _HandleMouseWheel(BMessage *msg)
{
SDL_Window *win;
int32 winID;
int32 xTicks, yTicks;
if (
!_GetWinID(msg, &winID) ||
msg->FindInt32("xticks", &xTicks) != B_OK ||
msg->FindInt32("yticks", &yTicks) != B_OK) {
return;
}
win = GetSDLWindow(winID);
SDL_SendMouseWheel(0, win, SDL_DEFAULT_MOUSE_ID, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL);
}
void _HandleKey(BMessage *msg)
{
int32 scancode;
bool down;
if (
msg->FindInt32("key-scancode", &scancode) != B_OK ||
msg->FindBool("key-down", &down) != B_OK) {
return;
}
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, scancode, HAIKU_GetScancodeFromBeKey(scancode), down);
if (down) {
SDL_Window *win = SDL_GetKeyboardFocus();
if (win && SDL_TextInputActive(win)) {
const int8 *keyUtf8;
ssize_t count;
if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {
char text[64];
SDL_zeroa(text);
SDL_memcpy(text, keyUtf8, count);
SDL_SendKeyboardText(text);
}
}
}
}
void _HandleMouseFocus(BMessage *msg)
{
SDL_Window *win;
int32 winID;
bool bSetFocus; if (
!_GetWinID(msg, &winID) ||
msg->FindBool("focusGained", &bSetFocus) != B_OK) {
return;
}
win = GetSDLWindow(winID);
if (bSetFocus) {
SDL_SetMouseFocus(win);
} else if (SDL_GetMouseFocus() == win) {
SDL_SetMouseFocus(NULL);
}
}
void _HandleKeyboardFocus(BMessage *msg)
{
SDL_Window *win;
int32 winID;
bool bSetFocus; if (
!_GetWinID(msg, &winID) ||
msg->FindBool("focusGained", &bSetFocus) != B_OK) {
return;
}
win = GetSDLWindow(winID);
if (bSetFocus) {
SDL_SetKeyboardFocus(win);
} else if (SDL_GetKeyboardFocus() == win) {
SDL_SetKeyboardFocus(NULL);
}
}
void _HandleWindowMoved(BMessage *msg)
{
SDL_Window *win;
int32 winID;
int32 xPos, yPos;
if (
!_GetWinID(msg, &winID) ||
msg->FindInt32("window-x", &xPos) != B_OK ||
msg->FindInt32("window-y", &yPos) != B_OK) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, SDL_EVENT_WINDOW_MOVED, xPos, yPos);
}
void _HandleWindowResized(BMessage *msg)
{
SDL_Window *win;
int32 winID;
int32 w, h;
if (
!_GetWinID(msg, &winID) ||
msg->FindInt32("window-w", &w) != B_OK ||
msg->FindInt32("window-h", &h) != B_OK) {
return;
}
win = GetSDLWindow(winID);
SDL_SendWindowEvent(win, SDL_EVENT_WINDOW_RESIZED, w, h);
}
bool _GetWinID(BMessage *msg, int32 *winID)
{
return msg->FindInt32("window-id", winID) == B_OK;
}
void _SetSDLWindow(SDL_Window *win, int32 winID)
{
_window_map[winID] = win;
}
int32 _GetNumWindowSlots()
{
return _window_map.size();
}
void _PopBackWindow()
{
_window_map.pop_back();
}
void _PushBackWindow(SDL_Window *win)
{
_window_map.push_back(win);
}
std::vector<SDL_Window *> _window_map;
#ifdef SDL_VIDEO_OPENGL
BGLView *_current_context;
#endif
};
#endif