#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_PSP
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "../SDL_audiodev_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_pspaudio.h"
#include <pspaudio.h>
#include <pspthreadman.h>
static bool isBasicAudioConfig(const SDL_AudioSpec *spec)
{
return spec->freq == 44100;
}
static bool PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
{
device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
if (!device->hidden) {
return false;
}
device->spec.format = SDL_AUDIO_S16LE;
if (isBasicAudioConfig(&device->spec)) {
device->sample_frames = PSP_AUDIO_SAMPLE_ALIGN(device->sample_frames);
device->spec.channels = device->spec.channels == 1 ? 1 : 2;
const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format);
} else {
switch (device->spec.freq) {
case 8000:
case 11025:
case 12000:
case 16000:
case 22050:
case 24000:
case 32000:
case 44100:
case 48000:
break; default:
device->spec.freq = 48000;
break;
}
device->sample_frames = device->sample_frames < 17 ? 17 : (device->sample_frames > 4111 ? 4111 : device->sample_frames);
device->spec.channels = 2; device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2);
}
if (device->hidden->channel < 0) {
return SDL_SetError("Couldn't reserve hardware channel");
}
SDL_UpdatedAudioDeviceFormat(device);
const int mixlen = device->buffer_size * NUM_BUFFERS;
device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
if (!device->hidden->rawbuf) {
return SDL_SetError("Couldn't allocate mixing buffer");
}
SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen);
for (int i = 0; i < NUM_BUFFERS; i++) {
device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size];
}
return true;
}
static bool PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
{
int rc;
if (!isBasicAudioConfig(&device->spec)) {
SDL_assert(device->spec.channels == 2);
rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer);
} else {
rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
}
return (rc >= 0);
}
static bool PSPAUDIO_WaitDevice(SDL_AudioDevice *device)
{
return true; }
static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer];
device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
return buffer;
}
static void PSPAUDIO_CloseDevice(SDL_AudioDevice *device)
{
if (device->hidden) {
if (device->hidden->channel >= 0) {
if (!isBasicAudioConfig(&device->spec)) {
sceAudioSRCChRelease();
} else {
sceAudioChRelease(device->hidden->channel);
}
device->hidden->channel = -1;
}
if (device->hidden->rawbuf) {
SDL_aligned_free(device->hidden->rawbuf);
device->hidden->rawbuf = NULL;
}
SDL_free(device->hidden);
device->hidden = NULL;
}
}
static void PSPAUDIO_ThreadInit(SDL_AudioDevice *device)
{
const SceUID thid = sceKernelGetThreadId();
SceKernelThreadInfo status;
status.size = sizeof(SceKernelThreadInfo);
if (sceKernelReferThreadStatus(thid, &status) == 0) {
sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
}
}
static bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = PSPAUDIO_OpenDevice;
impl->PlayDevice = PSPAUDIO_PlayDevice;
impl->WaitDevice = PSPAUDIO_WaitDevice;
impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
impl->CloseDevice = PSPAUDIO_CloseDevice;
impl->ThreadInit = PSPAUDIO_ThreadInit;
impl->OnlyHasDefaultPlaybackDevice = true;
return true;
}
AudioBootStrap PSPAUDIO_bootstrap = {
"psp", "PSP audio driver", PSPAUDIO_Init, false, false
};
#endif