#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_NGAGE
#include "../SDL_sysaudio.h"
#include "SDL_ngageaudio.h"
static SDL_AudioDevice *devptr = NULL;
SDL_AudioDevice *NGAGE_GetAudioDeviceAddr()
{
return devptr;
}
static bool NGAGEAUDIO_OpenDevice(SDL_AudioDevice *device)
{
SDL_PrivateAudioData *phdata = SDL_calloc(1, sizeof(SDL_PrivateAudioData));
if (!phdata) {
SDL_OutOfMemory();
return false;
}
device->hidden = phdata;
phdata->buffer = SDL_calloc(1, device->buffer_size);
if (!phdata->buffer) {
SDL_OutOfMemory();
SDL_free(phdata);
return false;
}
devptr = device;
device->spec.format = SDL_AUDIO_S16LE;
device->spec.channels = 1;
device->spec.freq = 8000;
SDL_UpdatedAudioDeviceFormat(device);
return true;
}
static Uint8 *NGAGEAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
SDL_PrivateAudioData *phdata = (SDL_PrivateAudioData *)device->hidden;
if (!phdata) {
*buffer_size = 0;
return 0;
}
*buffer_size = device->buffer_size;
return phdata->buffer;
}
static void NGAGEAUDIO_CloseDevice(SDL_AudioDevice *device)
{
if (device->hidden) {
SDL_free(device->hidden->buffer);
SDL_free(device->hidden);
}
return;
}
static bool NGAGEAUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = NGAGEAUDIO_OpenDevice;
impl->GetDeviceBuf = NGAGEAUDIO_GetDeviceBuf;
impl->CloseDevice = NGAGEAUDIO_CloseDevice;
impl->ProvidesOwnCallbackThread = true;
impl->OnlyHasDefaultPlaybackDevice = true;
return true;
}
AudioBootStrap NGAGEAUDIO_bootstrap = { "N-Gage", "N-Gage audio driver", NGAGEAUDIO_Init, false };
#endif